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Author Topic: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)  (Read 35426 times)

TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
« Reply #120 on: August 30, 2018, 06:14:35 pm »

I don't like going into first combat with what they have. We need range, not something only a few of our units can use. Limited supply, remember?
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Emral282

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Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
« Reply #121 on: August 30, 2018, 06:18:00 pm »

If you're talking about the shells we have an unlimited number of them as long as the cost stays at 1 or below.
Also the last thing we need right now is a better Sniper Rifle. The Bamboozler is one and I'd rather us get a weapon that can perform another role.
I'd have brought the Squizi back but by this point I'm probably not going to get enough people to switch to it.
Also here's a fixed votebox
Quote
Votebox:
The Splatter [ 0 ] :
.308 Splatter [4]: Shadowclaw, TricMagic, TTE, D7
Inkerial Blotter: [5] Draignean, eS, Taricus, testmen, Emral282
« Last Edit: August 30, 2018, 06:21:51 pm by Emral282 »
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Taricus

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Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
« Reply #122 on: August 30, 2018, 06:18:28 pm »

And how do we know that the enemy will all have the range advantage instead of just a few of them?
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TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
« Reply #123 on: August 30, 2018, 06:59:28 pm »

Revision : Firink Range (Average Difficulty)
2+4 = 6: Above Average

Construction of additional (as well as greatly expanded) Firink Ranges begins in the Military Inkline Camp, utilizing modern Ink-Technology to form an adaptable field full of surprises for the Inkantry whom find themselves training within them. For starters, some of the targets shoot back, either automatically or in response to pressure sensors that detect when the target has been shot. It's not enough just to have a sharp eye and steady hand in the Firink Range, one must also have a firm grasp of cover, which firing positions are effective, and how long to linger before the enemy has zeroed in on you and it's going to rain paint balloons on your (hopefully) former position.

Some Inkantry enjoy the place so much that they even have some (unofficial) contests within the Firink Range, either of normal shooting contests or even one on one, or two on two, or three on three, or... well, you get the point, verses matches to train in their teamwork and accuracy. While a fair amount of Inkantry have fun with this, the view that the Firink Range is for fun more then training is an unfortunate byproduct of these contests, and few Inkantry really push themselves to the limits of their abilities. Still, some do treat the Firink Range as an actual training field, not just a location for fun games. The best of those become known as Markslings, famed (somewhat) for their accuracy, reaction speed, and refusal to stay on one location and become a fixed target.

Spoiler: Resources (click to show/hide)
Spoiler: Inkling Armory (click to show/hide)


Important parts underlined.

As expected, as Fall wains and the leaves find themselves exiled from the trees, intermittent and unauthorized violence breaks out between Inkling and Octoling hotheads. Random skirmishes mostly, often just a few friends working themselves up into doing something stupid before they have time to think twice about it. Usually meaningless in the larger scale, besides in how it helps accelerate the increase in tensions. 95% of the time, it's just fools with a Bamboozler and a lack of planning.

Except, of course, for that 5% of the time when it's actual Octoling and Inkling agents testing each other, seeing how secure each side's hold on their territory is, and trying to draw out enemy secrets before they are seen on the battlefield. In order to maintain the element of surpris, only basic Bamboozlers are supposed to be deployed in these small spats. Inevitably, however, some real equipment gets dragged into the splatterzone. While the exact details are unclear due to a general lack of successful capturing of said real equipment by the other side, in those fights when modern equipment gets dragged in it is obvious that both sides have upgraded their Ink Tanks in some way, at the very least holding more ink then the basic module. As well, a few times the Inklings have shown of some sort of rapid fire mode, unleashing two shots in rapid succession, and the Octolings in return have demonstrated a firing range that extends farther then a basic Bamboozler is able to ink.

A few, more vaguer reports mention some sort of spinning gun used when an team of Inklings foolishly attempted to penetrate Octo-Valley and escape with samples of the enemy's works, as well as well as some sort of bursting device dropped on the heads of a few Octolings caught trying to sneak through Moray Towers, but the details on those are excessively unclear. Still, it is obvious the other side hasn't been slacking off, and will be unlikely to be surprised by the planned spring offensive. Still, with your superior preparations, confidence is high. Surely victory won't take more then a year or so, right?

The Design Phase of Winter, Year 0 has begun.

Octolings in return have demonstrated a firing range that extends farther then a basic Bamboozler is able to ink.

Case in point. We did get some info, or did you not read the memos?
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Draignean

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Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
« Reply #124 on: August 30, 2018, 07:03:04 pm »

Case in point. We did get some info, or did you not read the memos?

His point stands. We are not sure how many of the new snipers are deployed. Yes, they could be universal, but they could also be some tier of expensive. The Gat is definitely some tier of highly expensive.
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Emral282

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Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
« Reply #125 on: August 30, 2018, 07:04:48 pm »

And we can snapshot.
I'd rather us get a weapon that can perform another role than just a better Bamboozler.
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TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
« Reply #126 on: August 30, 2018, 07:07:50 pm »

Wasn't it about not just relying on the basic version before?
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Happerry

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Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
« Reply #127 on: September 01, 2018, 03:40:13 am »

Design : Inkerial Blotter (Hard Difficulty)
3+2-1 = 4: Below average
It can not be denied that with the recent design work Inkling engineers have gained new understanding of both Super Sea Snails and applied anti-logic. According to some, it's merely a natural extension of the current cartridge system. According to others, it is silly and shouldn't work. But work it does...

The Inkerial Blotter is a large and heavy gun, difficult to carry and use even before the recoil from actually firing it is taken into account. At it's base, it works simply, easily recognizable as an evolution from the Bamboozler's base systems, utilizing an internal ink tank similar, if not as pressurized, to the Bamboozler where ink is mixed in with a Super Sea Snail originated powder (also including a certain percentage of crushed ink cartridges) causing the ink to ball up an pressurize itself, instead of needing a compression chamber. Then, by use of cutting edge anti-logic formulas, the ink is propelled out of the gun towards an enemy or otherwise chosen target. Afterwards, when the ball of ink hits something, it realizes it was never pressurized in the first place and bursts all over the surrounding area.

Sounds all well and good, doesn't it? But the fact is, while the Super Sea Snail powder does cause compression of the ink it does not actually do so as effectively as the Bamboozler's compression chamber. Nor does the launching power of the applied anti-logic propulsion reach the theoretical numbers originally calculated. Some have suggested that math is too intertwined with actual logic to properly calculate anti-logic, but the end result is that the shot's bursting range of effect is fairly minimal, and its firing range is actually below the base Bamboozler's. Theoretically, the Inkerial Blotter's rate of fire is also below the Bamboozler's, but working off the cartridge system the Inkerial Blotter actually has three firing chambers, set in a revolving wheel formation. When a shot is fired, the wheel is revolved to bring a new chamber in line with the nozzle, and the old chamber begins to generate a new ink shell to be fired when needed.

Still, the engineers claim the basic concepts are all sound and just need technology to hurry up and catch up with them.

Costs 3 Plastic and 2 Super Sea Snails, making it Expensive.

Spoiler: Resources (click to show/hide)
Spoiler: Inkling Armory (click to show/hide)

The Revision Phase of Winter, Year 0 has begun.
« Last Edit: September 01, 2018, 02:40:30 pm by Happerry »
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TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
« Reply #128 on: September 01, 2018, 05:17:21 am »

Hah... This is what happens when you try to logic super sea snails.

Revision, The Sky Blot
It is obvious that math is not what is needed here, but silliness. That and Quantum String. Add a swivel and create a turret system, as well as SSS derived Quantum Strings to reduce it's rate and math. The strings pull all the gear into a form of weightlessness{as far as nonexistence implies weightlessness}, and when deployed, the strings pull the ink into a phase-compression state, increasing silliness of the base idea, everything else goes as normal, other than the fired shot absorbing enemy ink shots as it flies. Due to both being in a state of compression, but also being far larger than what should fit in such a small space.


Funny they think logic is supposed to apply to SSS. At the moment, Inkerial just makes it user a walking target.



Also, I thought it was supposed to be a special? Since SSS was used in the base construction.
« Last Edit: September 01, 2018, 08:24:10 am by TricMagic »
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Emral282

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Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
« Reply #129 on: September 01, 2018, 09:58:59 am »

Why would it be a special? Nothing says the shells can only be used for specials. Hell, we've used them for the filters already.
Inkdisc-B Sprayer
Larger than the standard Inkdisc, the Sprayer also holds a lot more Ink. The Ink needle is removed, and numerous small opening are made in the frame that can be opened and closed with a switch. Once opened, these opening spray out a continuous flow of Ink from the enlarged balloon. Although this means the Ink pressure is reduced to the point where a Splatting is almost guaranteed to not happen, these modifications allow the Sprayer to constantly Ink the field around it.
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Doubloon-Seven

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Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
« Reply #130 on: September 01, 2018, 11:28:03 am »

Okay, I can accept homeopathy, but depending on which string you're referring to, strings may not exist, be entirely inobservable, or be manipulable only by Kardashev III civilizations.
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Avanti!

TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
« Reply #131 on: September 01, 2018, 12:08:41 pm »

You just don't quite grasp anti-logic then. This makes total SSSense.


Quantum Strings-

Strings comprised of a Quantum Physic made possible through Super Sea Snails. These Strings both Are, and Aren't. It is a String, but it's not a String. It's There, but it also isn't There. They Pull, and do not Pull. They Exist, and they do not Exist.


They are fundamental in a 0-1 binary system of existence, Schrödinger's Cat made real. And they have so many uses. But for this, they render the turret not there, until it's time to set up.  It also pulls the ink tight, and it's Quatum properties make for a good shield.


This idea was thought up for it to be a Special, Limited Time, but oh so powerful. And these will help with special storage in the future.


One last thing.

Anti-Logic! Don't just kick Logic to the Curve, Don't kick it, and make it nonexistent!



Why would it be a special? Nothing says the shells can only be used for specials. Hell, we've used them for the filters already.

Meant the Weapon Schematic itself seems to lend itself to Special Slots. Not something that slows down our highly trained Inkantry.
« Last Edit: September 01, 2018, 12:13:49 pm by TricMagic »
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Emral282

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Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
« Reply #132 on: September 01, 2018, 02:50:21 pm »

I don't see much of a reason to revision the Blotter at this point. It might be expensive but it's a specialty weapon anyways so it probably wasn't going to see much more than 1 out of 10 of our troops using it anyways.
Better to just get our weapons tech up to the point where we want to revisit it by filling other niches in our arsenal.
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TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
« Reply #133 on: September 01, 2018, 02:52:29 pm »

We don't have any other weapons. Might as well experiment. I want it to be a powerful special. Not the bulky heavy thing it currently is.


Alternatively- Emplacement, Defending & Taking Points: A Military Primer On The Ever Shifting Battlefield

Add a new class based around tactical thinking, knowing how to defend a point, and how to advance, either with covering fire, or other Tactics on the battlefield. Encourages Critical Thinking skills. Those who pass this rigorous class on Battlefield Strategy become Inkansirs, Squad Leaders.
« Last Edit: September 01, 2018, 02:58:06 pm by TricMagic »
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Taricus

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Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
« Reply #134 on: September 01, 2018, 02:56:15 pm »

Honestly as a squad support weapon it's actually pretty good.

Inkantry Practice Grounds
The Firink range suffers from the 'issue' of it being used more for team on team mucking about than actually practising markslingship. By setting aside a proper area for these team on team fights, and instituting some form of tournament and ranking system, we could use these team on team exercises to our advantage whilst also freeing up the firink range, bolstering the team-level co-ordination and tactics of our inkantry whilst also boosting the number of markslings in our ranks.
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