Design : The Inkspire (Hard Difficulty)2+4-1 = 5: Average
In the last year before the Great Turf War would begin, it can not be denied that Inkling culture underwent a brief and vibrant bloom. Inkopolis Tower, more often known in those days as the Inkspire, was the beating heart and core of this cultural renaissance. Upon the tower itself, Inklings had taken to drawing and writing, both vast murals and smaller more private stories and notes to even one of the great epics of the island in dramatized comic form (lost, sadly, since. In hindsight, they should have used water-resistant ink).
And around the Inkspire, within and about Inkopolis Plaza itself, lie the sinews and muscles of the bloom, inherent and apart of the thousand small shops and stands that flooded the area in those times, a great and vast open air market where one could find anything they desired. Or, at least, so legend and story claims. Many things are recorded to have been possible there, from lessons in a myriad of subjects, both free and for sale, to solid goods from the latest and most fresh item of clothing, the latest and most fresh knock off of the most fresh item of clothing, custom masterworked ink-jet weaponry, custom masterwork old traditional style writing utensils, food of a thousand types and kinds, a great variety of ink additives, even, of all things, a limited supply of paint.
In the grim times of the Great Turf War, until the very end, as long as the Inkspire stood and society and Inkling and Jellyfish and others alike all danced and swung and circled around it in the vast community that grew there, Inklings took solace and heart from the Inkspire and the surrounding market. This, not violence and the breaking of ancient ties, was the heart of Inkling culture. This, not blood and mud, was what they wanted to have remembered from this era. And in the name of their hopes and dreams, they, one and all, fought just that much harder such that the horrors that had come upon them would never touch this glowing dream of what things should be like.
On the other hand, other Inklings were found confused, without any cash, and highly hung over a day or so after entering and couldn't understand what all the fuss was about or why anyone would want to go back. But then, nothing is for everyone.
Basic Resources
Plastics : 2
Super Sea Snails : 1
Advanced Resources
Zapfish : 2
Primary Weapon- Bamboozler : A compression powered ink gun that was recently invented before the Great Turf War. It charges somewhat slowly, is hard to charge on the move, can not store a charge, has limited maximum range, has low ink usage efficiency hampering repeated use before one must refill their ink tank, and can not be fired while uncharged. In other words, a revolutionary improvement over all that came before. Despite being shaped somewhat like a hammer, it is not advisable to use it in melee to hit someone over the head with.
Cheap - Cost : 2 Plastic, 0 Super Sea Snails.
- Bamboozler Quickcharge Cartridges: A modification of the Bamboozler that adds a socket for a pre-filled and pressurized cartridge of ink. A simple lever allows the user to switch between normal firing mode and using the cartridge to fire an instant and fully charged shot, if one at only around 85% the range and power of a normal charged shot. Takes a little bit to unscrew the old cartridge and then screw another one in, limiting their ability to be used more then once in an exchange.
Sub Weapon- Inkdisc-A Bomb/Mine : A disk shaped plastic casing for ink filled balloons that can be used as a thrown projectile detonated upon impact with a needle of hardened ink, or with the flip of a lever the needle may remain unused to allow for the deployment of the Inkdisc as a sort of non-stealthy mine. While limited in range, despite and because of its frisbee like shape, by the muscle power and throwing ability of its user one good direct hit within its range can splat the average target. Takes a few seconds to inflate though.
Cheap - Cost : 2 Plastic, 0 Super Sea Snails.
SpecialsNo Specials start out designed.
AbilityNo Abilities start out designed.
Personnel- Inkantry : Brave Inklings, run through basic training and drilled repeatedly in weapon use and other skills needed on the modern battlefield. The Inkantry not only know how to use a gun, but also hold a basic understanding of the concepts of planning, crossfires, flanking maneuvers, and actually communicating with each other, and have superior running and swimming speed from all those athletic drills. They're still fairly basic soldiers, but they actually are soldiers now.
Cultural Artifacts- The Inkspire : A vast and continual open air market and cultural festival without end that has grown around Inkopolis Tower, better known as the Inkspire in those times. While of little direct military use, it's presence as a sign of what all Inklings fought for had noticeable effects on their overall morale. And besides, I found the cutest pair of booties there last time I went! Must visit again soon. And this time, I'll avoid drinking that homemade fire-water.
Other Gear- Mark 1 Ink Tank : A basic ink tank, invented by the same inventor that invented the Bamboozler, and designed to work with the Bamboozler. A quarter of its mass is taken up with the complicated gearing that connects it to a Lings primary weapon and the generator for the subweapon, limiting how much ink it can store. Still better then having to produce ink manually whenever you need a refill though.
Cheap - Cost : 2 Plastic, 0 Super Sea Snails.
- Super Sea Snail Filters: The heavy valves that controlled ink flow in the Mark 1 Ink Tank have been replaced with a system of Super Sea Snail derived filters, which control the flow of ink without any jams or needed maintenance. The decreased size of the filters, in comparison to the original valve system, allows the non-tank part of the Ink Tank to decrease to taking up only around 15% of its mass instead of 25%. This does, however, mean that the Ink Tank now needs Super Sea Snails for construction.
+1 Super Sea Snails (Cheap)
- Military Inkline Camp : A camp that teaches a two month course on the basics of military skills, with plenty of athletic and accuracy drills, as well as a new standardized basic training program to teach students how to be proper soldiers whom actually have basic military skills. Doesn't stand out as being awesome, but grants all students whom are put through its training a solid foundation for their new roll as Inkantry.
SuperweaponsSo far, no Superweapons have been developed.
HeroesSo far, no Heroes have been recruited for the greater glory of something or another.
The Revision Phase of Fall, Year 0 has begun.