Revision : Bamboozler Quickcharge (Average Difficulty)4+1 = 5: Average
Inkling Engineers are proud to announce a new 'Cartridge' system for the Bamboozler, adding a socket mount for a Cartridge flooded full of pressurized ink around one third the way down the Bamboozler, while also modifying the Bamboozler to have a simple switch that switches between normal firing and unleashing the ink within the pressurized cartridge. Inkantry have taken to carrying several of the cartridges with them to simplify their use, filling them (via a simple adaption of the sub-weapon feed of the Ink Tank) before combat so that they don't need to mess around with plugging the cartridges into their ink tank while in combat. It does take a few seconds to unscrew the currently mounted cartridge and re-input a new, full, cartridge however, preventing the use of more then one pre-charged shot per fight under normal circumstances. As well, the amount of ink in the cartridge is simply less then the amount of ink in a normal shot, an inescapable side effect of the cartridge being small enough to be usable, and the increased pressure of the cartridge does not completely make up for the lesser supply. Estimates are that a cartridge fed shot is around 85% of the range and power of a normal charged shot. But, on the other tentacle, it's a charged shot available now, when you need it, rather then available in a little bit...
Basic Resources
Plastics : 2
Super Sea Snails : 1
Advanced Resources
Zapfish : 2
Primary Weapon- Bamboozler : A compression powered ink gun that was recently invented before the Great Turf War. It charges somewhat slowly, is hard to charge on the move, can not store a charge, has limited maximum range, has low ink usage efficiency hampering repeated use before one must refill their ink tank, and can not be fired while uncharged. In other words, a revolutionary improvement over all that came before. Despite being shaped somewhat like a hammer, it is not advisable to use it in melee to hit someone over the head with.
Cheap - Cost : 2 Plastic, 0 Super Sea Snails.
- Bamboozler Quickcharge Cartridges: A modification of the Bamboozler that adds a socket for a pre-filled and pressurized cartridge of ink. A simple lever allows the user to switch between normal firing mode and using the cartridge to fire an instant and fully charged shot, if one at only around 85% the range and power of a normal charged shot. Takes a little bit to unscrew the old cartridge and then screw another one in, limiting their ability to be used more then once in an exchange.
Sub Weapon- Inkdisc-A Bomb/Mine : A disk shaped plastic casing for ink filled balloons that can be used as a thrown projectile detonated upon impact with a needle of hardened ink, or with the flip of a lever the needle may remain unused to allow for the deployment of the Inkdisc as a sort of non-stealthy mine. While limited in range, despite and because of its frisbee like shape, by the muscle power and throwing ability of its user one good direct hit within its range can splat the average target. Takes a few seconds to inflate though.
Cheap - Cost : 2 Plastic, 0 Super Sea Snails.
SpecialsNo Specials start out designed.
AbilityNo Abilities start out designed.
Personnel- Inkantry : Brave Inklings, run through basic training and drilled repeatedly in weapon use and other skills needed on the modern battlefield. The Inkantry not only know how to use a gun, but also hold a basic understanding of the concepts of planning, crossfires, flanking maneuvers, and actually communicating with each other, and have superior running and swimming speed from all those athletic drills. They're still fairly basic soldiers, but they actually are soldiers now.
Cultural ArtifactsSo far, nothing has been invented that makes your side Fresher then the other side. You may feel properly ashamed of that fact now.
Other Gear- Mark 1 Ink Tank : A basic ink tank, invented by the same inventor that invented the Bamboozler, and designed to work with the Bamboozler. A quarter of its mass is taken up with the complicated gearing that connects it to a Lings primary weapon and the generator for the subweapon, limiting how much ink it can store. Still better then having to produce ink manually whenever you need a refill though.
Cheap - Cost : 2 Plastic, 0 Super Sea Snails.
- Super Sea Snail Filters: The heavy valves that controlled ink flow in the Mark 1 Ink Tank have been replaced with a system of Super Sea Snail derived filters, which control the flow of ink without any jams or needed maintenance. The decreased size of the filters, in comparison to the original valve system, allows the non-tank part of the Ink Tank to decrease to taking up only around 15% of its mass instead of 25%. This does, however, mean that the Ink Tank now needs Super Sea Snails for construction.
+1 Super Sea Snails (Cheap)
- Military Inkline Camp : A camp that teaches a two month course on the basics of military skills, with plenty of athletic and accuracy drills, as well as a new standardized basic training program to teach students how to be proper soldiers whom actually have basic military skills. Doesn't stand out as being awesome, but grants all students whom are put through its training a solid foundation for their new roll as Inkantry.
SuperweaponsSo far, no Superweapons have been developed.
HeroesSo far, no Heroes have been recruited for the greater glory of something or another.
In Arowana Castle, high level talks between Inkling and Octoling leaders break down as Daimyo Octavio leaves in protest against what he refers to as 'continual Inkling callousness and mockery'. Tensions are up across the great island, and Inkling and Octoling find their days consumed with worry. Could the war that so many of the experts has claimed shall not come... be coming after all? Rumors abound of secret Inkling mobilizations, while a high level Octoling official, under a strict condition of anonymity, stated that 'no matter what Inkling treachery we face, with our new tools the Octoling people will stand forever supreme. I mean, have you seen what my guards are carrying these days?'. Unfortunately, that was when a bushel of Octoling Elite Agents burst into the room and forcefully ended the interview.
Your leaders estimate that minimal amounts of low level and unofficial skirmishing will have broken out by the end of Fall, and while Winter will put a temporary rest in things due to the, you know, cold and snow and all that dampening down everyone's enthusiasm for violence, they expect open and authorized combat to open up by the end of Spring. You are encouraged to hurry with your preparations, for time is limited. These peaceful days are nigh well over.
The Design Phase of Fall, Year 0 has begun.