Main Weapon: Splash CannonBased slightly upon the Ink Blotter and 3D-Scope, this weapon has long range, and a shot which explodes, raining ink upon an area.
Super Sea Snail Shell built into the weapon is used to generate a cylindrical shell for each shot rather quickly, and a natural instability in the ink itself. Upon firing, the shot is blasted out of the cannon through pressurized air. Once 3 seconds have passed, the shot blows up, raining ink on the area around and below it. Naturally, if the shot hits something, it will also blow up, though that's more due to the instability of the shot itself.
The weapon comes with 4 chambers, where the shot is produced, that the Inkling carries around. 1 is kept in the Main Weapon assembly, and once fired, can either be kept while it is recharged, or detached to load in another chamber that is ready.
As per most, we can change the range of the weapon by altering how much air is used to fire it. Primary analysis leads most to conclude this weapon will be Complex. (3 Plastic, 1 Super Sea Snail, Complex=Expensive) OR (2 Plastic, 2 Super Sea Snails{For Protein Filters}, Complex?=Expensive)
Side Notes: Ink is funneled into each chamber through an attached hose, and the Super Sea Snail Shell built in creates the shell once the chamber is full. This is also when the timer is set up, which will trigger once it's fired. As each chamber is part of the main weapon's chamber, the side with the hose in the bottom can be detached to place the shell in the weapon, while the other side has a connection port built into it for locking the shell in, and passing the compressed air through.Base Design Idea
Vortex Armor Revision: Vortex SphereVortex Armor : A defensive special that generates a vortex of ink around the user. Its immense energy expenses prevent it from lasting beyond four to six seconds, with its time falling to half of that while being heavily used. While the vortex lasts it will cover anything nearby in friendly ink, turf or foe, as well as intercept enemy shots with its own ink. Its defensive coverage isn't perfect though, and well aimed, sufficiently lucky, or singularly powerful enough shots can penetrate its defensive shroud.
Funnily enough, this description is near identical to the revision.
A defensive special that generates a vortex of ink around the user.
Rather than focus it around the user, the revision focuses on spreading the Ink Energy into a Vortex around the user in a large Sphere. Any enemy lings in that sphere will take damage extremely fast, often leading to splats. Moreover, the incresee in radius of the special lets it easily block enemy shots, as the barrier is a combination of Shining Ink and Ink Energy, more in line with the failed attempts to solidify Ink into Light.(In that it allows us to not only see through it, but also blocks shots no matter their power. Even a Zapfish Weapon would only destabilize it into breaking apart{By spreading the impact through the Special itself}, not hurt those inside it/behind.)
Once deployed, this Special will create an area in a sphere that completely blocks enemy shots and damages enemies inside. It only lasts 15 seconds, but during that time, we are protected. As this Special deploys on the spot it's is activated, it does not move with the user like the old Vortex Armor, but it's effect also extends through walls in a perfect Vortex Sphere of Ink Energy.
Side Note: It lasting 15 Seconds is more due to it being able to last 30 seconds, we just concentrate the time into a super stable defense. The Special also covering Turf in ink is a side effect rather than a focus, since the spread is not complete, only partial with it's curving lines. Enough to deny movement through it afterward, but not to the point we can swim through the area either.Final Note: Those who enter it and can survive for more than a few seconds can get close enough to hurt those in it. Mostly the Kakenblade users at this point, though Dofley is likely able to survive multiple. Deploying them with him in the center is likely to work well enough though, that we can take him down through attrition.