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Author Topic: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)  (Read 35392 times)

TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #375 on: January 12, 2019, 11:17:03 am »

k then...

Quote from: Votebox
Ink Blotter - Bloatar Configuration (0)
Big Air Ink Bomb (3) SamSpeeds, testmen, TricMagic
Night Ops: Zephyr Squad (2) TricMagic, Taricus

..Big Air, Big Ink, Big Boom. Mod of the Ink Blotter's mechanics and air into a single arced shot.
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Happerry

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #376 on: January 19, 2019, 01:36:35 am »

Revision : Big Air Ink Bomb (Average Difficulty)
4+2 = 6: Above average

The Big Air Ink Bomb is fairly simple at the core, once the designers manage to puzzle out the incoherent and badly formatted instructions. It basically just concentrated Ink into a big ball, and then fires it up into the sky to come down somewhere else. And the designers manage that. Users of the Big Air Ink Bomb can indeed focus their ink into a big ball of glowing ink and then fire it into the air. It's pretty guaranteed to splat anyone it directly lands on, has a decent splash radius, leaves everything it touches glowing brightly for the next minute or two (and immediately gets co-opted to serve as signal flares), and is fired in an arc. The designers even managed to use a bit about what they know about aerosolized ink to have its explosion leave a short lasting (IE, five seconds) cloud of glowing ink behind the explosion site.

It's not even that expensive in Super Sea Snails to construct the needed focuses to allow Inklings to use the special in question.

Still, users do complain that it'd be a lot easier to target if they had some sort of targeting gear like guns have, and tactical officers note that while it is a relatively fast charging special it is still a special, and as such isn't actually continual bombardment fire.

On the other hand, nine out of ten Inklings agrees it's more useful then the Vortex Armor.

Spoiler: Resources (click to show/hide)
Spoiler: Inkling Armory (click to show/hide)

The Deployment Phase of Summer, Year 2 has begun.
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #377 on: January 19, 2019, 09:18:21 am »

Quote from: Plan A
Aoi The Painter deployed to Calamari Country, with Our Inklings also making the push.
Commander Cauldo Secretly Deploys to focus on bringing down the Octo Valley Radio Network.

The rest of our Inklings can deal with Moray Towers Defense, since both inside and outside combat reduces the effectiveness of their greater range common weapons.

Quote from: votes
Plan A (1) TricMagic
« Last Edit: January 19, 2019, 11:27:57 am by TricMagic »
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testmen

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #378 on: January 19, 2019, 12:42:03 pm »

Plan "We would like that back, please"


Aoi The Painter sneaks in to Octo Valley to steal the fax machine back.
Cauldo Commands the forces at Moray Towers counter-offensive.
Push into Octo Valley



If a giant octoling can sneak around and steal our stuff, a normal sized squid probably could too.  Pushing in Octo Valley to puts pressure on them to defend their home base, we should not let up because we might lose ground on side routes.

Quote from: votes
Plan A (1) TricMagic
Plan "We would like that back, please" (1) testmen
« Last Edit: January 19, 2019, 12:58:17 pm by testmen »
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TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #379 on: January 19, 2019, 12:53:18 pm »

We have been pushed back before in the Canyon, so sending troops on their own isn't going to help much.

Ruining their Social Artifact though will give us the advantage again, as they will have to rebuild. And we still have control of the Mount with our gear.

Next turn is going to be when we get that Zephyr Squad designed, and they can do so for us.
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Emral282

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #380 on: January 21, 2019, 02:09:41 pm »

I'm for getting the Fax Machine back myself
Quote from: votes
Plan A (1) TricMagic
Plan "We would like that back, please" (2) testmen, Emral282
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TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #381 on: January 21, 2019, 02:18:47 pm »

And taking down one of their Social items?
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Happerry

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Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
« Reply #382 on: March 06, 2019, 03:52:24 am »

The Great Turf War of Summer, Year 2, has now Finished.

The Design Phase of Fall, Year 2 has begun.
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #383 on: March 06, 2019, 11:05:16 am »

Main Weapon Upgrade: Bamboozler 2.0

Following the need to deal with the opposition's New Air Support, we focused on increasing the range and accuracy, as well as power, by increasing the pressure of our gear, and refining the nozzle/barrel section so ink is fired straight. The Ink does drop down over a distance, but it's more than enough to hit our opponents. More importantly, this drop is regular, and easy to compensate for.

Includes the standard Quick-charger Setup.


Sub-Weapon: Ink-Missile
Using the latest in Inkling Ink Energy Theology, this sub-weapon fires a self-propelled Ink Shot, tracking enemy ink signatures to blast them. It's basically a propelled ink shot mixed with Super Sea Snail, and it explodes once it hits/is near a target.

The Super Sea Snail is acclimated to an Ink Signature, and tracks down any Signature that does not match it, before exploding with extreme prejudice. Based upon the fact that all Lings give off a certain wavelength type, and Systems/items that use/have a lot of it have more than inked turf.

This effect is slightly limited, in that the shots have to be aimed at a nearby target, but it can go from short to long range, depending on if there are any Lings in the way. Due to it's makeup, it will always go after the closest applicable target, distance wise, in a 90*degree cone ahead of the way the shot faces.
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testmen

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #384 on: March 06, 2019, 12:40:07 pm »

Dyejutsu Squinjas - Personnel

We were just about to write the letters to families of soldiers who took part in the ill-fated game of Hide-and-Seek, when in the dead of night they returned to HQ to report what has happened to them.  They described how in their efforts to find the best hiding spots, they traveled deep into the woods, where they found a inexplicable Dojo that was home to a alleged master of Dyejutsu known as Master Spaghetti.  The old man lured them into his home, where the squad end up being tricked by the old man into cleaning his dojo in exchange for ninja training!  This gurgling trade has taught them the arts of sneaking really good and not getting caught, along with martial arts training that makes them formidable close quarters combatants. The current squad of Squinjas themselves do not have enough mastery to train students of their own, but on the backs of one of the squad, a post-it note was found he would be willing to train more Squinjas in exchange for them bringing there own cleaning supplies and being willing to help clean. Squads of Squinjas could be a very dangerous force to be reckoned with, but how many Inklings are brave enough to face the horrors of cleaning the house?
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Emral282

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #385 on: March 09, 2019, 01:51:01 am »

I'm assuming that people are voting for their own designs
Quote from: votes
Main Weapon Upgrade: Bamboozler 2.0 (1): TricMagic
Sub-Weapon: Ink-Missile (2): TricMagic, Emral282
Dyejutsu Squinjas - Personnel (1): testman
Voting for the Ink Missile to break the tie and because I think it's the best design proposed to counter the new vehicles. The Squinjas are interesting but not what we need right now.
The 2.0 is interesting but I just feel like the Missiles will do more to help our current situation.
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SamSpeeds

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #386 on: March 09, 2019, 01:51:33 pm »

Missile looks p good.

Quote from: Votebox
Main Weapon Upgrade: Bamboozler 2.0 (1): TricMagic
Sub-Weapon: Ink-Missile (3): TricMagic, Emral282, SamSpeeds
Dyejutsu Squinjas - Personnel (1): testman
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The_Two_Eternities

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #387 on: March 10, 2019, 12:11:07 pm »

Quote from: Votebox
Main Weapon Upgrade: Bamboozler 2.0 (1): TricMagic
Sub-Weapon: Ink-Missile (4): TricMagic, Emral282, SamSpeeds, TTE
Dyejutsu Squinjas - Personnel (1): testman
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Roll to Multitask, seeking new players.
Yeah sorry, someone blew up a street in my state and took the internet down for multiple days with it.
This really happened. 2020 was wild.

Happerry

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #388 on: March 12, 2019, 02:59:31 am »

Design : Ink-Missile (Hard Difficulty)
2+3-1 = 4: Below Average

Basing the design off of the Big Air Ink Bomb, engineers get to work attempting to convert the high flying special into a design simple, reliable, and cheap enough that it can be used as a sub-weapon while also adding homing capabilities and a sensor able to trigger the explosion when it gets close enough to an enemy instead of just when it runs into something. While those capabilities can be added, generally adding them renders the result overly expensive and hard to manufacture. Eventually success is found by re-using the casing of the Inkdisc and giving up on self-propulsion. Instead a Super Sea Snail based ultra low friction coating is applied to the base of the disk, allowing users to send it sliding across battlefields at velocities as fast as they can sling one. As well, an Ink Signature detecting sensor is successfully prototyped and added to the weapon, causing it to explode whenever it comes 'near enough' to a target that resonates with an enemy signature. This does, however, cause it to suffer false positives when slung into sufficently coated with enemy ink ground. Lastly, an additional sensor is added that will detect when the Ink-Missile stays still for more then three seconds after it is armed, and causes it to explode at that point to prevent it from sitting around long enough for the ink to dissolve if it misses all targets.

Also the part where it was based on the Big Air Ink Bomb means it shares the glowing ink 'feature' with that special, as no one ever got around to changing that during development. This has the minor side effect of causing the weapon itself to glow.

Costs 3 Plastic and 1 Super Sea Snails, making it Expensive.

Spoiler: Resources (click to show/hide)
Spoiler: Inkling Armory (click to show/hide)

The Revision Phase of Fall, Year 2 has begun.
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GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #389 on: March 12, 2019, 10:40:46 am »

Main Weapon: Splash Cannon

Based slightly upon the Ink Blotter and 3D-Scope, this weapon has long range, and a shot which explodes, raining ink upon an area.

Super Sea Snail Shell built into the weapon is used to generate a cylindrical shell for each shot rather quickly, and a natural instability in the ink itself. Upon firing, the shot is blasted out of the cannon through pressurized air. Once 3 seconds have passed, the shot blows up, raining ink on the area around and below it. Naturally, if the shot hits something, it will also blow up, though that's more due to the instability of the shot itself.

The weapon comes with 4 chambers, where the shot is produced, that the Inkling carries around. 1 is kept in the Main Weapon assembly, and once fired, can either be kept while it is recharged, or detached to load in another chamber that is ready.

As per most, we can change the range of the weapon by altering how much air is used to fire it. Primary analysis leads most to conclude this weapon will be Complex. (3 Plastic, 1 Super Sea Snail, Complex=Expensive) OR (2 Plastic, 2 Super Sea Snails{For Protein Filters}, Complex?=Expensive)

Side Notes: Ink is funneled into each chamber through an attached hose, and the Super Sea Snail Shell built in creates the shell once the chamber is full. This is also when the timer is set up, which will trigger once it's fired. As each chamber is part of the main weapon's chamber, the side with the hose in the bottom can be detached to place the shell in the weapon, while the other side has a connection port built into it for locking the shell in, and passing the compressed air through.

Base Design Idea




Vortex Armor Revision: Vortex Sphere

Quote from: Current
Vortex Armor : A defensive special that generates a vortex of ink around the user. Its immense energy expenses prevent it from lasting beyond four to six seconds, with its time falling to half of that while being heavily used. While the vortex lasts it will cover anything nearby in friendly ink, turf or foe, as well as intercept enemy shots with its own ink. Its defensive coverage isn't perfect though, and well aimed, sufficiently lucky, or singularly powerful enough shots can penetrate its defensive shroud.

Funnily enough, this description is near identical to the revision.

Quote from: Vortex Sphere
A defensive special that generates a vortex of ink around the user.

Rather than focus it around the user, the revision focuses on spreading the Ink Energy into a Vortex around the user in a large Sphere. Any enemy lings in that sphere will take damage extremely fast, often leading to splats. Moreover, the incresee in radius of the special lets it easily block enemy shots, as the barrier is a combination of Shining Ink and Ink Energy, more in line with the failed attempts to solidify Ink into Light.(In that it allows us to not only see through it, but also blocks shots no matter their power. Even a Zapfish Weapon would only destabilize it into breaking apart{By spreading the impact through the Special itself}, not hurt those inside it/behind.)

Once deployed, this Special will create an area in a sphere that completely blocks enemy shots and damages enemies inside. It only lasts 15 seconds, but during that time, we are protected. As this Special deploys on the spot it's is activated, it does not move with the user like the old Vortex Armor, but it's effect also extends through walls in a perfect Vortex Sphere of Ink Energy.

Side Note: It lasting 15 Seconds is more due to it being able to last 30 seconds, we just concentrate the time into a super stable defense. The Special also covering Turf in ink is a side effect rather than a focus, since the spread is not complete, only partial with it's curving lines. Enough to deny movement through it afterward, but not to the point we can swim through the area either.

Final Note: Those who enter it and can survive for more than a few seconds can get close enough to hurt those in it. Mostly the Kakenblade users at this point, though Dofley is likely able to survive multiple. Deploying them with him in the center is likely to work well enough though, that we can take him down through attrition.
« Last Edit: March 12, 2019, 11:43:07 am by TricMagic »
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