Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 19 20 [21] 22 23 ... 33

Author Topic: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)  (Read 34590 times)

testmen

  • Bay Watcher
    • View Profile
Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
« Reply #300 on: September 25, 2018, 01:38:54 pm »

I kinda wanted to wait to see what the fax machine does, but I would like repost a couple of designs i made last round.

Rapid-Shooter - Main Weapon

Quote
A rapid fire shooting weapon comprised of a cartridge that fills with ink, a gas reservoir, and the trigger/firing chamber/nozzle assembly, it is designed to be simple to prevent it from needing much more moving or expensive materials than use than the basic Bamboolzer.  When the trigger is released, the cartridge floods firing chamber with ink, so then when the trigger is pulled the gas from the reservoir is able to fed to the back of the firing chamber, which will cause it to push the ink through the nozzle as tries to escape to level pressure with outside atmosphere.  It is able to keep firing as long as the weapon's chamber is full, and the chamber can be quickly filled through the cartridge, letting it maintain a high rate of fire.
A gun that has multiple chambers it has to fill and swap between is going to be more complicated (and thus more expensive) than something that something that doesn't have to swap chambers.


Paint-Resistant Tarpaulin - Other Gear
Quote
It is fact that while ink can soak into a varity of differnt materials, some materials, like glass and some types of metals and plastics, just have ink slid off.  Starting up production of rolls of poly-tarp to ship to the defensive lines, these sheets of tarp can be used to control where places can be inked, controlling the flow of incoming offensive efforts and forcing foes to wade through areas where they can't quickly move through or refill.  These sheets can also be used for makeshift barriers and roofing, and possibly more depending on what we can come up with.
We have more ground to hold then they do, this forces them to cover more distance slower and without resupply.  Plus, it gives us experience in making defenses, and one of the first things I can think of to put it to use is to make a brella revision from the bamboozler.
« Last Edit: September 28, 2018, 04:31:26 pm by testmen »
Logged

Emral282

  • Bay Watcher
    • View Profile
Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
« Reply #301 on: September 25, 2018, 03:47:43 pm »

Quote
Air Painter (1) TricMagic
Rapid Chamber Shooter (2): Emral282, Taricus
Pump Rapid-Shooter (1): Emral282
Logged

TricMagic

  • Bay Watcher
    • View Profile
Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
« Reply #302 on: September 25, 2018, 03:50:33 pm »

Quote
Air Painter (1) TricMagic
Rapid Chamber Shooter (3): Emral282, Taricus, TricMagic
Pump Rapid-Shooter (1): Emral282
Logged

testmen

  • Bay Watcher
    • View Profile
Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
« Reply #303 on: September 25, 2018, 04:18:05 pm »

Quote
Air Painter (1) TricMagic
Rapid Chamber Shooter (3): Emral282, Taricus, TricMagic
Pump Rapid-Shooter (2): Emral282, testmen
I would honestly rather have the tarps sooner than the shooter so we can better hold ground, but putting the vote in so it isn't by itself.
Logged

The_Two_Eternities

  • Bay Watcher
    • View Profile
Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
« Reply #304 on: September 25, 2018, 04:40:33 pm »

The Pump Rapid-Shooter has a typo ("on of a weapon")
Quote
Air Painter (1) TricMagic
Rapid Chamber Shooter (4): Emral282, Taricus, TricMagic, TTE
Pump Rapid-Shooter (2): Emral282, testmen
I would honestly rather have the tarps sooner than the shooter so we can better hold ground, but putting the vote in so it isn't by itself.
[/quote]
Logged
http://www.bay12forums.com/smf/index.php?topic=177472.0
Roll to Multitask, seeking new players.
Yeah sorry, someone blew up a street in my state and took the internet down for multiple days with it.
This really happened. 2020 was wild.

testmen

  • Bay Watcher
    • View Profile
Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
« Reply #305 on: September 26, 2018, 10:23:17 am »

I got to say, I don't like the Chamber Shooter.  It's design can be described as "We make the 3d charger into the 3d shooter and we make it cheaper", which makes it closer to a revision than a design. 

The major issue I have with it is it said it cheaper without really making a token effort to describe how it is cheaper, which risks it falling for the "It's better because it's better" problem.  It uses the same general set up as the 3d scope, which is a 4 plastics weapon, and doesn't cut out anything to make it less expensive besides saying the range will be shorter.

The other problem is that 3 chambers is inefficient.  The extra chamber cuts the ink coming from the pump between multiple chambers and increases the costs and complexity, while the extra chamber only allows longer firing time from full, and up-front burst power isn't something we lack.  By cutting out the third chamber not only will the chamber get filled you can have the weapon set up for a side-by-side or over-under configuration, which lets you make the weapon symmetrical thus keep the costs down by keeping it simple.

The only fault someone has brought up for the rapid shooter is the whole "pumping" thing, which I guess it doesn't need.  I felt that it needed it since we might not have something to automate it, it would make a fault in the design.  Thinking over the other weapons and the way ink tanks fill, i realized it might not be necessary, so I rewrote the design to cut out the pumping.

Rapid-Shooter - Main Weapon
Quote
A rapid fire shooting weapon comprised of a cartridge that fills with ink, a gas reservoir, and the trigger/firing chamber/nozzle assembly, it is designed to be simple to prevent it from needing much more moving or expensive materials than use than the basic Bamboolzer.  When the trigger is released, the cartridge floods firing chamber with ink, so then when the trigger is pulled the gas from the reservoir is able to fed to the back of the firing chamber, which will cause it to push the ink through the nozzle as tries to escape to level pressure with outside atmosphere.  It is able to keep firing as long as the weapon's chamber is full, and the chamber can be quickly filled through the cartridge, letting it maintain a high rate of fire.
« Last Edit: September 28, 2018, 04:32:06 pm by testmen »
Logged

The_Two_Eternities

  • Bay Watcher
    • View Profile
Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
« Reply #306 on: September 26, 2018, 10:47:02 am »

Alright, you've convinced me.
Quote
Air Painter (1) TricMagic
Rapid Chamber Shooter (3): Emral282, Taricus, TricMagic
Pump Rapid-Shooter (3): Emral282, testmen, TTE
Logged
http://www.bay12forums.com/smf/index.php?topic=177472.0
Roll to Multitask, seeking new players.
Yeah sorry, someone blew up a street in my state and took the internet down for multiple days with it.
This really happened. 2020 was wild.

birdy51

  • Bay Watcher
  • Always be Beeping
    • View Profile
Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
« Reply #307 on: September 26, 2018, 10:51:34 am »

Quote
Air Painter (1) TricMagic
Rapid Chamber Shooter (3): Emral282, Taricus, TricMagic
Pump Rapid-Shooter (4): Emral282, testmen, TTE, Birdy51

Count me convinced as well, though we may want to change the Votebox to reflect the design change.

Also, while I am here, an idea for the revision process.

Camp Booyah - Military Inkline Base Addition
Spoiler (click to show/hide)

Idea text might need improvement, but that is the basic idea.
« Last Edit: September 26, 2018, 11:07:41 am by birdy51 »
Logged
BIRDS.

Also started a Let's Play, Yu-Gi-Oh! Duelists of the Roses

testmen

  • Bay Watcher
    • View Profile
Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
« Reply #308 on: September 26, 2018, 10:56:57 am »

Quote
Air Painter (1) TricMagic
Rapid Chamber Shooter (3): Emral282, Taricus, TricMagic
Pump Rapid-Shooter (4): Emral282, testmen, TTE, Birdy51

Count me convinced as well, though we may want to change the Votebox to reflect the design change.

Quote
Air Painter (1) TricMagic
Rapid Chamber Shooter (3): Emral282, Taricus, TricMagic
Rapid-Shooter (4): Emral282, testmen, TTE, Birdy51

Done, I changed the original to the rewrite anyways, so Happey would not end up mixing them up.
Logged

TricMagic

  • Bay Watcher
    • View Profile
Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
« Reply #309 on: September 26, 2018, 11:26:15 am »

Tri-C Shooter

This weapon feeds ink into the two chambers surrounding the main firing chamber. When fired, one of the chambers is sent into the main chamber to pressurize the shots, as ink is pushed out. The chamber used switches once that one hits half, and another takes over while the other refills. This allows continuous shooting so long as we have the ink to spare.

You can also override this feature if you just want to use all the ink in the weapon for even more Ink Firepower. Now get out there and splat those slowling giants!

Edit: SSS Protein Filters attached, making it a simple design, logistic wise. No complicated gearing to switch between. Just a lever perhaps?



It should be noted that this addresses that. The Rapid seems to be a different form, but this does describe everything. Also a Shooter, obviously.


Quote
Air Painter (1)
Rapid Chamber Shooter (2): Emral282, Taricus
Rapid-Shooter (4): Emral282, testmen, TTE, birdy
Rapid Shooter with SSS Protein Valves (1) TricMagic
Tri-C Shooter (1) TricMagic



Hmm. We do have those filters you can put into the weapon, you know? And we just need them to simplify it, we have the resources.


The SSS Protein used in our ink tanks can also be used to greatly reduce the plastic cost, since they take over for the valving.
« Last Edit: September 26, 2018, 11:34:00 am by TricMagic »
Logged

Happerry

  • Bay Watcher
    • View Profile
Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
« Reply #310 on: September 29, 2018, 02:48:32 am »

Design: Rapid-Shooter (Normal Difficulty)
4+3 = 7: Superior craftsmanship

The new "Rapid" Shooter is a fairly simple design, when all is said and done. Though the engineers remind high command that simple does not always mean easy. It function with a triple chamber system that has one gas compression tank, one ink compression tank, and the firing tank. When fired, compressed ink is sent from the original compression tank to the firing tank, whereupon it is 'spiked' with gas for extra velocity. A simple spinner prevents continual access between the tanks, chopping the ink from a lower velocity stream to individually launched 'bullets' of ink. While none of the individual shots do all that much damage themselves, a continued shower of them will rapidly put just about any soldier out of commission. The issues with the Rapid Shooter are, however, twofold. First off, is range. The fact is that it simply doesn't fire its shots very far, a sacrifice needed in this early module shooter to allow its rapid firing speed. To sum things up, it doesn't have the time nor energy density to launch its bullets into the medium range bracket. The second issue is accuracy. While the gun itself is finely made and, if held steadily in one place, can deliver a consistently minimal shot deviation, the fact is that a light gun with even moderate amounts of kickback is hard to hold firmly and steady in one position, causing it to be a bit hard to consistently hit a single target at the edges of its range.

When all is said and done though, the Rapid Shooter is a light gun with perfectly acceptable firepower and speed of fire, rendering it far superior to any model of Charger in close ranged firefights. Granted, it can't empty out the entire ink tank in one firing spree, as the ink must be compressed in the compression chamber before it can be fired, but the gun holds reserves sized sufficently large for the average fight, at least once the designers made sure that it could compress ink 'on the go' instead of waiting for an empty compression tank before starting to refill. It can't refill while the gun is actively being shot, granted, but fire control is already a thing Inkantry should know to practice anyway.

Costs only 2 Plastic, making it Cheap.

Spoiler: Resources (click to show/hide)
Spoiler: Inkling Armory (click to show/hide)

The Revision Phase of Winter, Year 1 has begun.
Logged
Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

TricMagic

  • Bay Watcher
    • View Profile
Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
« Reply #311 on: September 29, 2018, 08:56:36 am »


Inkantry Obstacle Course, Try 2

A bevy of long stretches, twisting curved paths, and jumps. As well as plenty of spots that need an inking to advance. It comes in three stages, as well as a Point-based Ranking System and the Timed Runs. This course will push our Inkantry to their limit to get the best score for their class. As well as the coveted top ranking. Inkantry who complete this course may yet become known as the InkRunners on the fields of battle. Best known for their quick reaction speed, impressive movement capability, as well as their ability to ink any surface quickly and to maximum effect while moving. And at times of CQC, insane dodges, and deadly counterstrikes.


Given the issues with the last try, it is recommended that ink pools be used instead of deadly spikes. Drop in, and you fail.
Logged

birdy51

  • Bay Watcher
  • Always be Beeping
    • View Profile
Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
« Reply #312 on: September 29, 2018, 04:13:16 pm »

Camp Booyah

The popularity of the Firink Range has been noted by the Inkling High Command, and they are pleased to announce the opening of a sister facility, Camp Booyah.

There is fear among some of the command that the words ‘obstacle course’ have a dreadfully negative opinion amongst recruits, especially those who were drafted to participate in the first round of testing suffered unfortunate, but inevitable puncture wounds. As such, an alternative to producing CQC Specialists is being developed in Camp Booyah.

Made from repurposed materials from the Spike Pit, Camp Booyah is designed as a close combat alternative to the Firink Range. The testing field has an outside loop for running laps and flanking with more traditional hurdles and climbing walls to build speed and endurance, while the middle field is a set of modular buildings that can be moved about to create an ever changing, and ever claustrophobic battlefield that encourages mobility and positioning over accuracy.

Included additions are pop-up stand-ins for Octolings and, of course, every Inklings favorite friend, Dofley. Dofley’s pop-up in particular is smartly armed with an alarm. If he is not shot quick enough, a loud buzz will be set off, signifying, but not actually splatting an Inkling. The hope is to condition Inklings to shoot Dofley the moment they see him, while also providing cathartic therapy to those poor souls scarred by Krakenbladers.

Of course, if the Inkantry aren’t up for shooting pop-ups, then they can always just shoot each other for fun. That’s basically why the Firink Range is there too, right?
Logged
BIRDS.

Also started a Let's Play, Yu-Gi-Oh! Duelists of the Roses

TricMagic

  • Bay Watcher
    • View Profile
Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
« Reply #313 on: October 01, 2018, 09:23:29 am »

Quote from: Votebox
Inkantry Obstacle Course, Try 2 (1) TricMagic
Camp Booyah (-)
Logged

birdy51

  • Bay Watcher
  • Always be Beeping
    • View Profile
Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
« Reply #314 on: October 01, 2018, 09:27:27 am »

Quote from: Votebox
Inkantry Obstacle Course, Try 2 (1) TricMagic
Camp Booyah (1) Birdy51
Logged
BIRDS.

Also started a Let's Play, Yu-Gi-Oh! Duelists of the Roses
Pages: 1 ... 19 20 [21] 22 23 ... 33