We have the superior troops, and we can completely take the Mount as long as we can snipe them. We don't need them in huge numbers, but for defense and covering fire, being able to attack from out of their range is the best we can do.
Their Base Bambozzler only has a 15% range increase, with this weapon, we can see twice, if not three times their own range.
And on the Mount, we're be attacking them downhill. We're at the top, and that means we can fire down at them, something they won't be countering without an arcing weapon.
Add that to the fact that they must transverse long roads with somewhat little cover, and we can snipe them easily.
What advantage does a superweapon give our troops? We're still have issues closing the gap to attack. And their krackenblade only needs to reach the legs of this superweapon and slice right through them to disable it.
To repeat, their Krakenblade can slice right through the back legs. It may be rare, but it will only take one to cripple this superweapon. Do not let the shiny appeal distract you from this fact.
Krakenblade : A average sized blade of raw Ink and Ink Energy, stabilized by an anchoring hilt and internal spine. Takes a moment to form and is only effective at melee range, but does hold the power to splat anything you get a direct hit on. The blades lasts for around fifteen seconds before loosing cohesion, and also allows the user to rechannel the Ink Energy to power a hyperspeed dash forwards three to four yards. This dash can either be done as a blade dash, where the user swings the sword as they dash, striking everything between their starting and stopping point but also burning through the rest of the special's energy. Or it can be utilized as a normal dash that merely uses up most of the energy and allows for up to five seconds of continued use after the dash.
Expensive - Cost : 0 Plastic, 2 Super Sea Snails.
A resource deficit of up to 2 makes a design Expensive, meaning it can only be issued to veterans, or 1 in 10 Lings.
1 in ten of their Octolings Have This Thing! That's equivalent to our massed Vortex Charging of enemy buildings. A concentrated effort will get through, and then you can say goodbye to the superweapon. It's stuck there, and the Octolings can just go around it, or take the area and start cutting it to pieces with a few key stabs.
As another note, our Markslings are uncommon anyway. A design that turns out to be expensive will go to the Markslings, who can use it to the fullest. And if it's cheap, so much the better. And Calimari Country does have bridges, so they do have key targets to protect from up a tree or something.