Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 11 12 [13] 14 15 ... 33

Author Topic: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)  (Read 35077 times)

Emral282

  • Bay Watcher
    • View Profile
Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
« Reply #180 on: September 04, 2018, 11:36:25 pm »

Two victories out of three is good. Let's make something to help out at the Lost Outpost!
Inktillery Walker
Bigger and Badder than anything designed by an Inkling before, the Inktillery Walker can be described as a very big gun that happens to be technically mobile. The core of the Inktillery Walker is the eponymous Zapfish powered Inktillery Cannon. Ink heavy and slow to fire, the cannon uses the basic principle of our already designed Inkerial Blotters only upscaled to fire Ink Shells with a blast radius large enough to splat a small battlefield all on its own. However, the walker can only move with the use of four lumbering legs and has only minimal armor, leaving it vulnerable to attack by an elite agent, but what are the odds of that happening?
Logged

TricMagic

  • Bay Watcher
    • View Profile
Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
« Reply #181 on: September 05, 2018, 08:53:29 am »

Isn't it wartime?

.36 Sonic Inkscope.

A long barrel with a pressurized ink cartridge, it's fired through an application of Sonic force, making it fast, and long ranged as well.
Of course, it can only be fired when charged, but it does have room for a modified Quickcharge unit to fit in. And the shots fly straight as well. Also comes with a simple target reticule for aiming on top of the Inkscope.

This design is to get us used to Sonic Ink weapons, in hopes of developing a way of sending ink along with sonic force through a special weapon.

Also, did we not just revise that weapon? Why revise, if you're just going to throw it out next day?


Keeping Calimari Country is a bit difficult. And we don't have range yet. Taking the Mount however will be easy to do with this weapon along with our other advantages. And it will prove useful on our Markslings.


So Lost Outpost and Mount Nantai are the best choices to push forward this deployment. And I think we should use our revision to increase Ink-Energy Conversion & Use efficiency.


On the Mount, it will simply be a downhill jog for our inkantry. We are better trained than them, and can use what has already worked to take the high ground.



Society For Prevention of Biased Species Interaction


This looks like the result of rolling the worst possible outcome.

Cultural Artifacts
So far, nothing has been invented that makes your side Fresher then the other side. You may feel properly ashamed of that fact now.

And this is sweet to see. They may have tried a social reform and utterly failed. Wonder if they will try to address that issue now? Well, at least we will get range on them instead of the other way round.
« Last Edit: September 05, 2018, 09:04:25 am by TricMagic »
Logged

Shadowclaw777

  • Bay Watcher
  • Resident Wisenheimer
    • View Profile
Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
« Reply #182 on: September 05, 2018, 09:29:37 am »

Vanguard Leather Jacket (Ability):

The Vanguard jacket is the newest line of clothing that the Inkspire came out with, it first was created by edgy inklings that formed mock gangs that wanted to show off their raw coolness but the development team saw that when you energize super sea snails inside the black leather jacket clothing it allows for it be a very effective gear for our Inkantry soldiers. The Vanguard allows the Inklings during the stress of combat, through the jacket allow the charge speed of any primary weapon or the ink tanks that they be utilizing to effectively allow them to passively consume less ink per the shot of ink munition and allows their ink tanks to recover ink much more quickly. This effective ability allows Inkantry to be less out of the action and be able to further supress and engage in combat with other inklings, as well as cover more ink-ground as they consume less percentage of ink and the ink tanks they utilize will charge less. Also it’s best you don’t ask on how Inkling society acquires leather.


We dont have a ability that we can put on all Inkling personnel and this leather jacket is perfectly great for it, the Inkspire is a great clothing shop so it would be obvious that have respective clothing for individuals who want to be more hard-core and being taken seriously
Logged

TricMagic

  • Bay Watcher
    • View Profile
Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
« Reply #183 on: September 05, 2018, 09:36:05 am »

I kinda want to shoot down those damn gunners straight off the cliffs they climb. This weapon will be a huge range advantage for our units. And the personal weapon for long range splats.


Also, multiple abilities on a single cloth may be a bit much right now.


I mostly want to take advantage of our Inkantry to reduce their range advantage to nill. Getting sniped is not going to be fun for them. From above, where they have trouble hitting, or down-range in the open outpost. Good for defense during sieges too. Don't want to be stuck in there, unable to prevent the last point from being taken.
Logged

TricMagic

  • Bay Watcher
    • View Profile
Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
« Reply #184 on: September 05, 2018, 10:13:26 am »

Inkerial Sky's Heaven
Catagory: Superweapon

Hell on wheels to the Octolings, and hell on us to transport. It is at it's base, an ink machine. Where it's activated it generates an ever widening area of Ink, auto-filling every branch, ground, and bridge with our own colors.

This basically means Octolings are forced to take our ground on the ground. Lanes they create will eventually be eaten by the machine, like a never ending cleaner that turns their ink into our ink. We meanwhile, simply need to defend the territory.  And the Machine itself, planted smack dab in the center of the zone.

Granted, it's size and the fact it must be disassembled means that in order to move it requires an entire season to disassemble it. But that's not a major problem, given that by the time it's used, the area will fall under our control soon. For maximum effect, it needs to be in the center of the area.

It's a pretty delicate machine though, so protecting it from enemy agents is a priority. Granted, by that time, we would have lost the area anyway.



Note, I still want my sonic snipes. But here's a counter superweapon.


Quote from: Votebox
Superweapons-
Inktillery Walker [-]
Inkerial Sky's Heaven [-]

Weapons-
.36 Sonic Inkscope [1] TricMagic

Ability clothes-
Vanguard Leather Jacket [-]
« Last Edit: September 05, 2018, 10:24:36 am by TricMagic »
Logged

Emral282

  • Bay Watcher
    • View Profile
Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
« Reply #185 on: September 05, 2018, 10:35:54 am »

Quote from: Votebox
Superweapons-
Inktillery Walker [1] Emral282
Inkerial Sky's Heaven [-]

Weapons-
.36 Sonic Inkscope [1] TricMagic

Ability clothes-
Vanguard Leather Jacket [-]
Logged

TricMagic

  • Bay Watcher
    • View Profile
Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
« Reply #186 on: September 05, 2018, 10:59:56 am »

Why build a single superweapon anyway? It can only be deployed to one area, and is not an advancement the others will have.


Also, Sonics is essential for a Sonic Special to be named the Stingray. And having Sonics out grants more options.
« Last Edit: September 05, 2018, 11:01:48 am by TricMagic »
Logged

birdy51

  • Bay Watcher
  • Always be Beeping
    • View Profile
Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
« Reply #187 on: September 05, 2018, 11:51:22 am »

I am here to be apart of the freshness of this thread.

Firink Range Grand Tournament:

Taking advantage of the Firink Range's natural draws, the Grand Tournament purpose is to draw out the best in our Markslings, with an end goal of discovering the best Marksling in the Inkopolis. Qualified candidates must be fast, slippery, and proficient in leading small squads of fellow Markslings into guerilla combat situations. Naturally, this Inkling will be given the Hero designation.

Quote
Heroes-
Firink Range Grand Tournament [1] Birdy51

Superweapons-
Inktillery Walker [1] Emral282
Inkerial Sky's Heaven [-]

Weapons-
.36 Sonic Inkscope [1] TricMagic

Ability clothes-
Vanguard Leather Jacket [-]
Logged
BIRDS.

Also started a Let's Play, Yu-Gi-Oh! Duelists of the Roses

TricMagic

  • Bay Watcher
    • View Profile
Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
« Reply #188 on: September 05, 2018, 12:02:10 pm »

We're still outranged, and I would like to take the advantage away from them.
Logged

Doubloon-Seven

  • Bay Watcher
  • You fool. You absolute buffoon.
    • View Profile
Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
« Reply #189 on: September 05, 2018, 05:27:21 pm »

Quote
Heroes-
Firink Range Grand Tournament [1] Birdy51

Superweapons-
Inktillery Walker [1] Emral282
Inkerial Sky's Heaven [-]

Weapons-
.36 Sonic Inkscope [2] TricMagic, D7

Ability clothes-
Vanguard Leather Jacket [-]
We have sniper troops.
Logged



Avanti!

testmen

  • Bay Watcher
    • View Profile
Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
« Reply #190 on: September 05, 2018, 05:36:24 pm »

They are going to keep the range advantage for as long as their cheap weapon has longer range than our cheap weapon, and unless we get a really good roll with this sonic gun our sonic snipers are going to get outnumbered 10 to 1.  I would rather we put a superweapon on the lane to shut it down to give us more time to do other things.

Quote
Heroes-
Firink Range Grand Tournament [1] Birdy51

Superweapons-
Inktillery Walker [2] Emral282, testmen
Inkerial Sky's Heaven [-]

Weapons-
.36 Sonic Inkscope [2] TricMagic, D7

Ability clothes-
Vanguard Leather Jacket [-]
Logged

The_Two_Eternities

  • Bay Watcher
    • View Profile
Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
« Reply #191 on: September 05, 2018, 05:40:04 pm »

Quote
Heroes-
Firink Range Grand Tournament [1] Birdy51

Superweapons-
Inktillery Walker [3] Emral282, testmen, TTE
Inkerial Sky's Heaven [-]

Weapons-
.36 Sonic Inkscope [2] TricMagic, D7

Ability clothes-
Vanguard Leather Jacket [-]
Logged
http://www.bay12forums.com/smf/index.php?topic=177472.0
Roll to Multitask, seeking new players.
Yeah sorry, someone blew up a street in my state and took the internet down for multiple days with it.
This really happened. 2020 was wild.

TricMagic

  • Bay Watcher
    • View Profile
Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
« Reply #192 on: September 05, 2018, 05:44:31 pm »

We have the superior troops, and we can completely take the Mount as long as we can snipe them. We don't need them in huge numbers, but for defense and covering fire, being able to attack from out of their range is the best we can do.


Their Base Bambozzler only has a 15% range increase, with this weapon, we can see twice, if not three times their own range.


And on the Mount, we're be attacking them downhill. We're at the top, and that means we can fire down at them, something they won't be countering without an arcing weapon.

Add that to the fact that they must transverse long roads with somewhat little cover, and we can snipe them easily.



What advantage does a superweapon give our troops? We're still have issues closing the gap to attack. And their krackenblade only needs to reach the legs of this superweapon and slice right through them to disable it.



To repeat, their Krakenblade can slice right through the back legs. It may be rare, but it will only take one to cripple this superweapon. Do not let the shiny appeal distract you from this fact.


Krakenblade : A average sized blade of raw Ink and Ink Energy, stabilized by an anchoring hilt and internal spine. Takes a moment to form and is only effective at melee range, but does hold the power to splat anything you get a direct hit on. The blades lasts for around fifteen seconds before loosing cohesion, and also allows the user to rechannel the Ink Energy to power a hyperspeed dash forwards three to four yards. This dash can either be done as a blade dash, where the user swings the sword as they dash, striking everything between their starting and stopping point but also burning through the rest of the special's energy. Or it can be utilized as a normal dash that merely uses up most of the energy and allows for up to five seconds of continued use after the dash.
Expensive - Cost : 0 Plastic, 2 Super Sea Snails.

A resource deficit of up to 2 makes a design Expensive, meaning it can only be issued to veterans, or 1 in 10 Lings.


1 in ten of their Octolings Have This Thing! That's equivalent to our massed Vortex Charging of enemy buildings. A concentrated effort will get through, and then you can say goodbye to the superweapon. It's stuck there, and the Octolings can just go around it, or take the area and start cutting it to pieces with a few key stabs.


As another note, our Markslings are uncommon anyway. A design that turns out to be expensive will go to the Markslings, who can use  it to the fullest. And if it's cheap, so much the better. And Calimari Country does have bridges, so they do have key targets to protect from up a tree or something.
« Last Edit: September 05, 2018, 06:13:25 pm by TricMagic »
Logged

Emral282

  • Bay Watcher
    • View Profile
Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
« Reply #193 on: September 05, 2018, 06:23:34 pm »

You say that stuff with the Krakenblade like any non hero Octoling will be anywhere near the Inktillery Walker.
Logged

birdy51

  • Bay Watcher
  • Always be Beeping
    • View Profile
Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
« Reply #194 on: September 05, 2018, 06:54:27 pm »

I think between the two; the ability to blast the enemy to hell or a sniper, the ability to fight at a range will eventually be a bit more effective. Hate tying things up like this but...

Quote
Heroes-
Firink Range Grand Tournament [-]

Superweapons-
Inktillery Walker [3] Emral282, testmen, TTE
Inkerial Sky's Heaven [-]

Weapons-
.36 Sonic Inkscope [3] TricMagic, D7, Birdy51

Ability clothes-
Vanguard Leather Jacket [-]

What sort of worries me the most, is that the Inktillery Walker would be a bit too immobile to be really effective. A good place to start with something like that, would maybe to give instead give it wheels or some kind of Ink lube to let it roll across the ground.

Also, just as a thought, it might be effective to consider some sort of personal shield with all of our work in ink armor. Perhaps something like an armband that fills with shielding ink with a flick of a button. Groups of these sorts of Inkers could form a sort of Phalanx shield to protect them against a sudden attack like the Krakenblade. Our current armor leaves our Inklings too immobile, but with something like this, they could theoretically still attack, and retaliate swiftly with a smaller side arm like a Squiduizi.

Oh hell. Why not give the shield ink spikes! Glorious ink spike shields!
« Last Edit: September 05, 2018, 06:58:37 pm by birdy51 »
Logged
BIRDS.

Also started a Let's Play, Yu-Gi-Oh! Duelists of the Roses
Pages: 1 ... 11 12 [13] 14 15 ... 33