Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 10 11 [12] 13 14 ... 33

Author Topic: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)  (Read 35076 times)

TricMagic

  • Bay Watcher
    • View Profile
Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
« Reply #165 on: September 02, 2018, 06:34:38 pm »

Why? No, really. Will it at least allow movement through enemy ink in squid form?
Logged

Emral282

  • Bay Watcher
    • View Profile
Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
« Reply #166 on: September 02, 2018, 07:40:16 pm »

Because it's a lot more likely to cost at least two Super Sea Snails and the point is to try to get all our troops a special.
Logged

TricMagic

  • Bay Watcher
    • View Profile
Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
« Reply #167 on: September 02, 2018, 07:59:56 pm »

I was kinda hoping either the Swiftling or Sonic.


Sonic for building the knowledge to create the Sonic Wail next design phase.


Just that your Ink Armor appears to be made entirely out of SSS and Anti-logic at it's finest, lowest point. Just an idea, and a bit of hope to make it.
« Last Edit: September 02, 2018, 08:15:12 pm by TricMagic »
Logged

Shadowclaw777

  • Bay Watcher
  • Resident Wisenheimer
    • View Profile
Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
« Reply #168 on: September 02, 2018, 11:46:00 pm »

Quote from: VoteBox
Ink Armor: (4) Emral282, D7, Taricus, testmen
Swiftling Ink Armor (1) TricMagic
.36 Sonic Inkscope: (4) D7, TricMagic, TTE, SC
40mm Inkploder:

Yeah sorry I want range
Logged

The_Two_Eternities

  • Bay Watcher
    • View Profile
Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
« Reply #169 on: September 03, 2018, 09:18:45 am »

Quote from: VoteBox
Ink Armor: (5) Emral282, D7, Taricus, testmen, TTE
Swiftling Ink Armor (1) TricMagic
.36 Sonic Inkscope: (3) D7, TricMagic, SC
40mm Inkploder:

Tie broken, knot cut.
Logged
http://www.bay12forums.com/smf/index.php?topic=177472.0
Roll to Multitask, seeking new players.
Yeah sorry, someone blew up a street in my state and took the internet down for multiple days with it.
This really happened. 2020 was wild.

TricMagic

  • Bay Watcher
    • View Profile
Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
« Reply #170 on: September 03, 2018, 09:39:40 am »

Question, what will we do during the revision phase?
Logged

Happerry

  • Bay Watcher
    • View Profile
Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
« Reply #171 on: September 03, 2018, 06:05:08 pm »

Design : Ink Armor (Average Difficulty)
1+2 = 3: Buggy mess

The good news is, it works. The coating protects the wearer against enemy ink with great efficiency. The bad news is, you can't move while it's on you. The hardened ink film at the outside edges that does the protecting turned out to be just a tad bit too hard. As in, it turns you into a living statue until the Ink Energy infusion wears off and the whole thing dissolved. Some inklings are strong enough to shatter this outer coating and not be paralyzed, but shattering it means the ink inside runs off and the now broken outer layer just falls off, meaning its useless for actually protecting the user.

So, in short, as long as you don't mind not being able to do anything, you can be very resistant to enemy ink. The bad news is, generally speaking Inkantry do mind not being able to do anything, and often need to be doing something in specific. Still, at least it's a starting point for later work on the subject.

Costs 1 Plastic and 1 Super Sea Snail, making it Cheap.
Spoiler: Resources (click to show/hide)
Spoiler: Inkling Armory (click to show/hide)

The Revision Phase of Spring, Year 1 has begun.
Logged
Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

TricMagic

  • Bay Watcher
    • View Profile
Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
« Reply #172 on: September 03, 2018, 06:11:39 pm »

You know, maybe the buggy swiftling armor would have been better, but at least we can revise this. Not the actual design fault here.


Revision: Swiftling Armor

Not being able to do anything is uncool, let's make it fluid.

A change to the energy introduction leaves a fluid mass of ink coming off the user's body, be they kid or squid. Getting too close will cause a splat, but more importantly, it means that inkling can swim anywhere and spread ink everywhere they go. Also has the side effect of reducing incoming ink damage.
Logged

Doubloon-Seven

  • Bay Watcher
  • You fool. You absolute buffoon.
    • View Profile
Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
« Reply #173 on: September 03, 2018, 07:05:35 pm »

I mean, maybe, but the swiftling armor would probably be more difficult due to having to utilize anti logic, and given the roll without modifiers was a one, it would probably be like a two.

Still, this revision looks pretty good.

Quote from: Votebox
Swiftling Armor: (1) D7
Logged



Avanti!

Emral282

  • Bay Watcher
    • View Profile
Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
« Reply #174 on: September 03, 2018, 07:47:03 pm »

I'd say that in retrospect the Ink Armor was possibly the best design we could of gone for with those rolls.
At least we got something to work with which we probably wouldn't if we did something harder.

Quote from: Votebox
Swiftling Armor: (2) D7, Emral282
Logged

testmen

  • Bay Watcher
    • View Profile
Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
« Reply #175 on: September 03, 2018, 07:50:41 pm »

Quick and painless revision round, let's hope our rolls improve.

Quote from: Votebox
Swiftling Armor: (3) D7, Emral282, testmen
Logged

TricMagic

  • Bay Watcher
    • View Profile
Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
« Reply #176 on: September 03, 2018, 07:54:07 pm »

Well, our personnel rolls have been great, and we're fresh too! So there's that.

Quote from: Votebox
Swiftling Armor: (4) D7, Emral282, testmen, TricMagic
« Last Edit: September 03, 2018, 08:30:02 pm by TricMagic »
Logged

The_Two_Eternities

  • Bay Watcher
    • View Profile
Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
« Reply #177 on: September 03, 2018, 10:30:58 pm »

Quote from: Votebox
Swiftling Armor: (5) D7, Emral282, testmen, TricMagic, TTE
Logged
http://www.bay12forums.com/smf/index.php?topic=177472.0
Roll to Multitask, seeking new players.
Yeah sorry, someone blew up a street in my state and took the internet down for multiple days with it.
This really happened. 2020 was wild.

Happerry

  • Bay Watcher
    • View Profile
Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
« Reply #178 on: September 04, 2018, 05:02:20 am »

Revision : Swiftling Armor (Average Difficulty)
3+1 = 4: Below average

The solution the designers come up with is simple to say, but not so simple to do. If keeping the ink static and on the user's surfaces results it in stiffening up and becoming unusable, then the thing to do is to keep the ink moving. So the newly named Vortex Armor converts Ink Energy (and a smidge of Super Sea Snail Essence) into actual ink, while causing it to swirl around the user in a vortex. This serves to cause all functions requested of the armor, blocking enemy shots with friendly ink, covering nearby terrain with friendly ink, and striking down nearby foes with, well, more friendly ink. The primary downside is that this is both energy expensive and ink expensive. By its very nature, the Vortex Armor is constantly applying ink to everything around it, and therefor using up its ink. To make up for this, more ink must be produced, and at the same time the ink must be kept moving to prevent it from congealing and going stiff.

These two facts cause the Vortex Armor to use up heinously large amounts of Ink Energy per second, and even more ink energy when it has to replace extra ink lost from running into either enemies or enemy shots. This use of energy causes the special to last for only around four to six seconds at max, and down to half of that if the user is actively being shot at, moving through enemy ink, or ramming into enemies as the ink is used up even faster. As well, the protection provided by the armor isn't perfect. The spinning motion means that some gaps can be found where the ink has spun such to not cover a specific zone, and as well if a shot is individually strong enough to counteract the portion of the armor it hits and still continue it may penetrate the armor to strike the user underneath it. As well, if the user isn't careful to extend the nozzle of their Bamboozler or Blotter beyond the radius of the armor before firing, they may find that they have merely fired into their own ink armor, not into their actual target.

Lastly, while not truly a defect in the function of armor, users have noted that the highly visible vortex of ink makes moving stealthily through friendly ink impossible while the special stays in effect.

On the other tentacle, the designers did manage to keep the Vortex Armor from increasing in expense.

Spoiler: Resources (click to show/hide)
Spoiler: Inkling Armory (click to show/hide)

The Turf War of Spring, Year 1 has begun.
Logged
Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Happerry

  • Bay Watcher
    • View Profile
Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
« Reply #179 on: September 04, 2018, 11:06:47 pm »

The Great Turf War of Spring, Year 1, has now Finished.

The Design Phase of Summer, Year 1 has begun.
Logged
Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Pages: 1 ... 10 11 [12] 13 14 ... 33