The current dune mod, Fremen Sietch, is the 8th-last post on the mod releases subforum and is for 0.31.12. I think it's fair to say we need a new one. I have been convinced to do this after showing off my sandworm, but it's been a while since I read the book and I need some help figuring out what should and shouldn't be in it.
The first question that needs to be answered about a dune mod is obviously the sandworms. Before you start telling me how 1 tile creatures can't properly represent massive snakes, let me present you with my worm prototype:
This should hopefully be adequate proof that I am capable and seriously planning to make this mod.
They are size 100 million, legendary biters, and leave a wormsign behind them of modifiable length and width. They will only show up in sand tiles, and will be physically incapable of moving onto rock. Settling on a rocky wasteland will guarantee safety, and indeed that's where all non-fremen civs will settle.
The sands offer great rewards for the great risks, because that is the only place spice is to be found. Pre-spice masses will occur randomly throughout any sandy area of the map, and eventually they will burst, leaving behind spice that can be collected. All of this is actually rather easy to implement with some simple scripts and flow manipulation.
Spice is critical for survival, and will replace the function of alcohol in the vanilla game; unlike alcohol, a fremen that goes without spice for too long will die from withdrawal. It will be an incredibly valuable trade good, and will likely be your main export.
As for weapons, I don't quite remember what ones exist in the dune universe. Swords and knives obviously exist, but do they ever use axes for anything? Spears?
-Shields will likely be some sort of armour with max coverage.
-Lasguns will act as overpowered ranged weapons, but will cause a massive explosion that kills anyone in a very large range. For that to work, I need to find a way to stop a lasgun user from shooting someone with a shield. If that can't be done, I'll just remove the explosion and make shield users immune to lasguns, but that seems like a lame solution.
-Crysknives will be fremen-exclusive and extremely sharp, but can only be made from the teeth of a sandworm.
That's everything I can think of right now. ATM, the design problems that still need to be solved are:
- How will water be handled? How can it be made important, without diminishing the importance of spice?
- How will the lasgun-shield interaction work?
- What is the production ability fremen have? I vaguely recall a scene in the book where Paul sees one of their factories, but I don't remember the details
- How will coriolis storms work? Maybe instant-death evil clouds?
- Is there anything that I'm missing here?
if anybody has any ideas, please say so.