Collection of DF default tileset derivatives with main goal to provide better legibility while retaining original feel.
Link:
https://dffd.bay12games.com/file.php?id=16864Includes:
[tilesets]
* curses_640x300.png -- backup of the base DF tileset
* rc16x24.png -- upscaled and brushed version of the above
* rc11x18.png, rc15x18.png -- redone from scratch in a new ratio, bulky vs smooth
* rc11.png, rc15.png -- above, squashed into square tiles
* rc7.png, rc13.png, rc17.png -- few more attempts for different resolutions
[txt]
* colors.txt, base_colors.json -- colorscheme configs for DF and CDDA
* png2ttf.py, png2ttf.sh -- font generator, accepts DF png tilesets and returns fonts; based on png_font_to_ttf and repurposed for my particular needs
[fonts]
* *.otf -- few pregenerated fonts by the script above
Installation notes:
DF: pngs go to data/art, then change FONT, FULLFONT and BASIC_FONT in init/init_default.txt and replace init/colors.txt if you like
CDDA: otfs go to /font, then change lines in config/fonts.json and replace config/base_colors.json
[!] Fonts wont scale so always set their nominal height and width in the settings
Preview:
DF with rc15:
CDDA with DF font in menu and rc11 in map:
Known problems with new graphical system as of 50.11:
* some UI parts and text dont support custom BLACK color in background
* without separate menu rendering new ribbon menu obscures stats info (mood indicators and stock counts) when using wide tilesets
* having graphics settings changed makes classic version revert to premium graphics on each restart