I've been feeling like someone's watching me at night ever since 'Nam, this is nothing new. Go home and sleep.
[spoiler=Walton J. Murphy]Name: Walton J. Murphy
Appearance: A man of 64 years old. Walton sports a bald head and a grey beard. Not as fit as he used to be. His body is marked with a variety of scars.
Backstory: Walton joined the military when he was 18 years old in 1939, just in time for WWII to ramp up. He has since served in the pacific theater in WWII, the Korean war, and the Vietnam war. It was in 'Nam where he was gravely wounded for the last time, effectively ending his military career. He currently works a desk job for the local government, a fact that does not particularely please him.
He's been in a world war, a cold war, a drug war and a gang war. Now, seeing the appalling amount of respect veterans get from younger generations, he's decided that he wants to add a holy war onto his résumé.
Physical stats: (list in order)
Strength: d4
Dexterity: d6
Speed: d6
Endurance: d6
Awareness: d8
Guile: d10
Knowledge: d8
Willpower: d12
Occult stats:
Corruption: 0
Madness: 0
Favor: 2
World Stats:
Connections: d8
Possessions: d8
Money: d4
Standing: d8
Inventory:
299$
Leatherman multitool
Notebook&Pen
Bicycle
Duct Tape
Flashlight
A bible
unlabeled black leather bound book, some kind of diary
a pencil
a crucifix
about a dozen Morgan Dollar coins
[/spoiler]
Time to sleep.
Name: Ailn
Appearance: Wrinkly, frail, and raggedy. She's actually not very old, and much faster than she looks, but certainly has an unhealthy look about her. Dark hair and eyes.
Backstory: Child of wealth, persistent illness, oddly unbreakable will. She left, of course. She doesn't see much use in money, though her family makes sure she has plenty of it. She'd like to be able to cure her illness, and maybe make some sense of this crazy world. Maybe going a little crazy will help, if that's what it takes.
Physical stats:
Strength: d6
Dexterity: d8
Speed: d8
Endurance: d6
Awareness: d6
Guile: d10
Knowledge: d6
Willpower: d12
Occult stats:
Corruption: 0
Madness: 0
Favor: d4
World Stats:
Connections: d4
Possessions: d6
Money: d12
Standing: d4
Inventory:
old messenger bag
coffee mug
pair of dice
key ring
notebook
pen
tools (v. sharp and professional!)
trash bags
$774
Sleep.
Name: Richard Reed
Appearance: A well dressed man in his mid-twenties, he sports short brown hair and a well kempt mustache.
Backstory: Richard discovered the cult when one of his less prestigious connections informed him about otherwordly beings and of the knowledge these beings possess. Intent to learn this secret knowledge, he set out to join the cult.
Physical stats:
Strength: d4
Dexterity: d6
Speed: d6
Endurance: d6
Awareness: d8
Guile: d12
Knowledge: d10
Willpower: d8
Occult stats:
Corruption: 0
Madness: 0
Favor: d6
World Stats:
Connections: d12
Possessions: d4
Money: d6
Standing: d8
Inventory:
Notebook
Pen
Drawing of the sigil and the visions
Borrowed anatomy and medical books
$694
Tomorrow in the morning seems fine.
See if the name "Rudolf Freiherr von Sebottendorff" triggers a response from the orb. Then just sleep nearby and dream.
Name: Micolash Cage
Appearance: A man with messy curly black hair and an eternal grin on his face.
Backstory: He used to work as a librarian, in which he found a book about the occult, and decided to join a cult for fun and knowledge. Fascinated in learning and gaining insight of the world and the cosmos.
Physical stats:
Strength: d4
Dexterity: d6
Speed: d6
Endurance: d6
Awareness: d8
Guile: d8
Knowledge: d12
Willpower: d10
Occult stats:
Corruption: 0
Madness: 0
Favor: 0
World Stats:
Connections: d10
Possessions: d12
Money: d4
Standing: d4
Inventory:
$197
Notebook
Pen
Flashlight
"Necromancer" Book
Many partly read Books
Ok. Its about a 4-5 hour trip so you're gonna have to leave early and haul ass to get there for a morning appointment.
You say the name to the orb but it offers no obvious response.
Without quite realising why, Alex began reaching for the shotgun he'd left on the passenger seat. Note to self: give that back soon, and pick one up for myself. Head back home cautiously, then get some sleep if it was uneventful.
Name: Alexander Sill
Appearance: A well-built man in his late thirties, who walks with a slight limp.
Backstory: A career soldier, though that career was brought to an abrupt end after the invasion of Grenada left him discharged with a shiny medal and a leg wound which will probably never fully heal. Since then he has struggled along, through a series of short-lived, dead-end jobs, searching for a new purpose in life. He now seems to have found one.
Physical stats:
Strength: d10
Dexterity: d8
Speed: d6
Endurance: d12
Awareness: d8
Guile: d6
Knowledge: d6
Willpower: d6
Occult stats:
Corruption: 0
Madness: 0
Favour: 1
World Stats:
Connections: d8
Possessions: d6
Money: d6
Standing: d8
Inventory:
Murphy's Shotgun (Remington 870, shortened barrel, pistol grip; loaded), pocketfull of shells.
Toolbox (wrench, pliers, jeweler's saw, tire iron)
Kaiser Jeep M715 (dark blue)
Newspaper
$376 cash
You drive home and carry the gun into your home before locking your doors and heading to bed.
Look around for possible Peeping Tom and then fall asleep
Name: Alexis Ledbetter Cromwald
Appearance: Early thirties. Comely appearance and figure. Back-length curly blond hair. Coppery eyes. Wears an apron with pockets on the front.
Backstory: A former teacher who is the housewife of a domineering businessman, Alexis oftentimes fantasized about dealing with her husband Michael in brutal but creative ways. However, murder is social suicide in the age of improved forensics and profiling and divorce is out of the question as her husband provides her 'income' in the form of allowances. However, her chance encounter with the darkest mysteries of the world may very well give Alexis the power she craves... or it could send her plunging into a fate much worse than slaving to her idiotic brute of a husband.
Physical stats:
Strength: d4
Dexterity: d8
Speed: d6
Endurance: d6
Awareness: d8
Guile: d12
Knowledge: d10
Willpower: d6
Occult stats:
Corruption: 0
Madness: 0
Favor: 2
World Stats:
Connections: d10
Possessions: d6
Money: d4
Standing: d8
Inventory:
$429
Purse
You look through your windows; the light of the moon is particularly bright tonight. You search your yard with your eyes but find nothing. You close the windows and lock the doors before heading to bed.
You all dream the same thing, once again. You dream of being under weight; not a painful or crushing force but something more like a heavy blanket. You feel warm and can see nothing but darkness and dim figments of light; as though you are looking at a fire with your eyes closed. You get the distinct feeling that something is raging outside this soft warmth, cold winds that are kept at bay by whatever is around you. You feel cozy and safe and very tired, as though on the edge of sleep.
Watching people is MY thing. Who dares watch the watcher? Lock the door, secure the windows, turn down the volume on the TV and then spend some time staring outside and listening for strange noises, just in case. If I see anything weird, try to record it.
Name: Helen Hywater, though she insists on calling herself "The Recorder" during cult related activities
Appearance: A young girl with short dark hair and green eyes. Tends to wear a dark brown trenchcoat and fedora during cult related activities to avoid suspicion.
Backstory: Has a fascination with recording stuff for posterity and specifically cameras. Makes her way through life doing odd jobs and videotaping things, sometimes things she probably shouldn't record. She's even managed to make some short films. She's a bit weird and she knows it but she doesn't care. As for why she's with the cult, she mostly just wants to record stuff and then sell them for fame and loads of momey. Maybe she can make the world's first real found footage film.
Physical stats:
Strength: d4
Dexterity: d6
Speed: d10
Endurance: d8
Awareness: d12
Guile: d8
Knowledge: d6
Willpower: d6
Occult stats:
Corruption: 0
Madness: 0
Favor: d6 (The Scholar in Red)
World Stats:
Connections: d10
Possessions: d4
Money: d4
Standing: d8
Inventory:
Clothes
A high-end handheld camcorder with flashlight and infrared nightvision capability
Rented grey sedan (7 days left)
80$
"That's... strange. You feel watched, as well? Hmm. Such things shouldn't be ignored, when we're in the service of an alien god."
Check around the house while Helen locks things down, make sure nothing's hiding, and that all doors are closed. If possible and convenient, place light objects in front of each door, spaced precisely one finger's thickness away from the door. Overly paranoid method of checking whether they were moved.
Assuming nothing else unusual happens, once Helen's settled down go outside through the least conspicuous entrance (have her lock the door behind Guile), and stealthily do a circuit around the house, searching for whatever might be watching from outside. Tell Helen to not let Guile back in unless she can visually confirm that it's him.
Punch any monsters found.
Name: Guile
Appearance: Guile Backstory: A former United States Air Force major who was forced to retire after uncovering deep corruption within the organization. He's since dedicated himself to exposing corruption and taking down criminal syndicates--which has left him with a staggering number of both allies and enemies, though even his enemies tend to have a healthy respect for his ruthless dedication and merciful nature. Recently, his family was murdered gruesomely
because syvarris doesn't want to bother with them because he had called police on several high-ranking members of an occult organization (after beating them senseless, as Guile is wont to do). Ever since he has been singlemindedly pursuing any hint of the occult, as a personal vendetta, which has left him homeless, penniless, and inventory-less. Of course, Guile has never needed anything more than his fists to fight the good fight.
Physical stats:Strength: d12 (+)
Dexterity: d6
Speed: d8
Endurance: d8
Awareness: d6
Guile: d12
Knowledge: d4
Willpower: d6
Occult stats:Corruption: 0
Madness: 0
Favor: 0
World Stats:Connections: d12
Possessions: 0
Money: 0
Standing: d12Inventory: His sonic fists are all he needs!
Helen moves around the house, locking things down after turning the TV's volume down. Guile moves to the front window and glances around outside. [6] The trees and bushes are moving. It might be the wind...or not. [3] He moves to the back of the house and peaks out through the blinds. He sees something. Only for a moment, only a flash, but he sees the white bottoms of someone's sneakers flash in the moonlight as someone dressed in dark clothing slips back around the corner of the house.
I was thinking of using some of the internal space in our two rooms inside the university. Probably not actually dissecting people in there, but better to be too prepared than too unprepared.
If I see one, pick up a dead moth and take it with me in the car. Then drive away from whatever-this-is quickly. Try to find an alternate route home. If it gets really bad find a safe place to park the car, such as an open area or underneath a highway overpass or something. Sleep if I can make it back to safety.
Name: Sean O'Malley, Phd.
Appearance: A trim, short man in his mid-40s, with a jovial expression and short reddish-brown hair.
Backstory: After completing his doctorate in Philosophy, he found his life unexpectedly limited after promoting some rather nonstandard views, after discovering and investigating some minor secrets. His position was since removed, and he no longer commands the respect he once had among his peers.
Physical stats: (list in order)
Strength: d4
Dexterity: d6
Speed: d8
Endurance: d8
Awareness: d10
Guile: d6
Knowledge: d12
Willpower: d6
Occult stats:
Corruption: 0
Madness: 0
Favor: 2
World Stats:
Connections: d6
Possessions: d8
Money: d6
Standing: d6
Inventory:
$450
Bicycle
Drafting Board
Datsun Maxima
Alright then you can probably work it with heavy black out curtains hung from floor to ceiling and set it up in one corner of the room.
You roll down the window and reach out, to grab a moth from the hood. As you do, you lean forward enough that you have to stick your head partially out the window. As you do, you notice something in your peripheral vision. You turn to look at it and come face to face with a moth. The moth is sitting on top of your car, though only barely; is spread legs sit on the edges of the roof and its wings, even folded back as they are, extend a good 10 or more feet behind the car. The thing is the size of a small plane and you're pretty sure it could just pick your car up and fly off with it. Sapphire compound eyes the size of hubcaps stare down at you like twin disco balls, a coiled proboscis idly flexing beneath them. The creature itself is a very light green, like seafoam. The motes of glowing material that gathered on your hood seem to have come from its wings.
It looks at you and you look back. Neither of you move.