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Author Topic: Can syndromes remove the max age token?  (Read 1146 times)

UristMcVampire

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Can syndromes remove the max age token?
« on: August 18, 2018, 11:40:58 am »

Title says it all.
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Putnam

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Re: Can syndromes remove the max age token?
« Reply #1 on: August 18, 2018, 11:17:35 pm »

Here's a list of every token syndromes can add or remove.

You want to remove MORTAL and add NO_AGING.

UristMcVampire

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Re: Can syndromes remove the max age token?
« Reply #2 on: August 20, 2018, 05:17:04 pm »

Here's a list of every token syndromes can add or remove.

You want to remove MORTAL and add NO_AGING.
Mortal is not a token. Also no aging makes infected children stay children forever. I guess it'll have to do for any immortality syndromes though.
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Hugo_The_Dwarf

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Re: Can syndromes remove the max age token?
« Reply #3 on: August 20, 2018, 05:33:52 pm »

can always have NO_AGING apply after 15 years?
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asialsky

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Re: Can syndromes remove the max age token?
« Reply #4 on: August 22, 2018, 04:28:43 pm »

can always have NO_AGING apply after 15 years?
Hypothetically, you could remove [MAX_AGE:?:?] and replace it with [MAX_AGE:9999:9999]; No game is going to run long enough for them to die, and they would still age normally.
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Hugo_The_Dwarf

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Re: Can syndromes remove the max age token?
« Reply #5 on: August 22, 2018, 05:16:16 pm »

not through syndromes tho, so you'd have "almost" immortal yet still mortal creatures walking around. That won't resolve his issue. Honestly probably the best route is to make it so after a min of 12 years have passed from being infected as a vampire, apply NO_AGING this will ensure that even a newborn baby should still mature before becoming immortal

Vanilla vampire more or less have this (from interactions_example)

Code: [Select]
[CE_ADD_TAG:BLOODSUCKER:NO_AGING:STERILE:NOT_LIVING:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:PARALYZEIMMUNE:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:START:0]
so really it could be turned into

Code: [Select]
[CE_ADD_TAG:BLOODSUCKER:STERILE:NOT_LIVING:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:PARALYZEIMMUNE:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:START:0]
[CE_ADD_TAG:NO_AGING:START:4838400]

that start number is FORT_MODE time units for a year (403200 * 12) however I think syndromes act on ADV_MODE time so it should probably be (29030400 * 12 = 348364800)
and with that if you use the adv mode one you'd probably need DWF_STRETCH:4 to it, but according to the wiki http://dwarffortresswiki.org/index.php/DF2014:Time fortress mode runs roughly 72 times faster so would it be DWF_STRETCH:72 instead?
« Last Edit: August 22, 2018, 05:25:56 pm by Hugo_The_Dwarf »
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