Factories make tanks, engineers make factories. A new fleet is constructed at the port, and the CNAI military machine blooms!
1. CNAI:
Provinces: 7
Troop Units/Limit: 3/3 (base 2, +1 from Grain)
Tank Units/Limit: 4/9 (base 0, +6 from Oil, +2 from Tank Supremacy, +1 from research)
Navy Units/Limit: 2/8 (base 1, +1 from Coal, +6 from Oil)
Provincial Improvements per Turn: 4 (base 2, +0.5 from Coal, +1.5 from Chemicals)
Economy:
*Chemicals: 3 (base 2, -1 from trade, +2 from factories)
*Coal: 1 (base 0, +1 from trade)
*Grain: 1 (base 1, -1 from trade, +1 from factories)
*Oil: 6 (base 3, +3 from factories)
*Rares: 3 (base 1, +1 from factories, +1 from trade)
Policies (2/6, change every (24-6) 18 turns):
Tank Supremacy
Focus: Industry
Current Research: Petroleum Refining (0/80 RP)
Research Points per Turn: 14+6+3/+8 (base 0, +3 from Chemicals, +9 from Rares, +2 from academies ; 7 with Sudetenavik, 3 with Senai Union / +8 from Focus: Industry)
Researched Technologies:
1. Primitive Tanks
Diplomacy:
Research Treaty with Sudetenavik
Research Treaty with Senai Union
Trade Treaty with Sudetenavik, 1 Grain for 1 Coal
Trade Treaty with Micronation #32, 1 Chemicals for 1 Rares
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2. Democratic Union:
Provinces: 13
Troop Units/Limit: 5/8 (base 2, +1 from Dictatorship, +1 from capital, +4 from Conscription)
Tank Units/Limit: 0/1 (base 0, +1 from Conscription)
Navy Units/Limit: 0/5 (base 1, +4 from Coal, +1 from Conscription)
Provincial Improvements per Turn: 8 (base 2, +1 from Chemicals, +2 from Coal, +3 from Nationalized Industry)
Economy:
*Chemicals: 2 (base 2, +1 from trade, -1 from Nationalized Industry)
*Coal: 4 (base 4, +1 from trade, -1 from Nationalized Industry)
*Grain: 0 (base 3, -2 from trade, -1 from Nationalized Industry)
*Oil: 0 (base 2, -1 from trade, -1 from Nationalized Industry)
*Rares: 2 (base 2, +1 from trade, -1 from Nationalized Industry)
Policies (2/6, change every (24-0) 24 turns:
Nationalized Industry
Conscription
Current Research: null
Research Points per Turn: 11+4 (base 0, +1 from capital, +2 from Chemicals +6 from Rares, +2 from academies ; 4 with Pinkerton)
Researched Technologies:
Diplomacy:
Research Treaty with Pinkerton
Alliance with Pinkerton
Alliance with Micronation #48
Alliance with Micronation #51
Trade Treaty with Micronation #35, 1 Grain for 1 Rares
Trade Treaty with Micronation #48, 1 Grain for 1 Coal
Trade Treaty with Micronation #51, 1 Oil for 1 Chemicals
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3. Sudetenavik:
Provinces: 9
Troop Units/Limit: 6/7 (base 2, +2 from Monarchy, +3 from Grain)
Tank Units/Limit: 0/2 (base 0, +2 from Oil)
Navy Units/Limit: 0/5 (base 1, +2 from Coal, +2 from Oil)
Provincial Improvements per Turn: 4 (base 2, +1 from Chemicals, +1 from Coal)
Economy:
*Chemicals: 2 (base 1, +1 from factories)
*Coal: 2 (base 3, -1 from trade)
*Grain: 3 (base 1, +1 from factories, +1 from trade)
*Oil: 2 (base 2)
*Rares: 4 (base 2, +2 from factories)
Policies (3/6, change every (24+2) 26 turns:)
Military Professionalism
Public Education
Focus: Military
Current Research: null
Research Points per Turn: 21+6+5+7 (base 0, +2 from academies, +2 from Chemicals, +12 from Rares, +5 from Public Education, ; 6 with Pinkerton, 5 with Allied States, 7 with CNAI)
Researched Technologies:
Military Aircraft
Diplomacy:
Research Treaty with Pinkerton
Research Treaty with Allied States
Research Treaty with CNAI
Trade Treaty with CNAI, 1 Coal for 1 Grain
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4. Pinkerton:
Provinces: 11
Troop Units/Limit: 7/12 (base 2, +1 from Dictatorship, +1 from capital, +8 from Grain)
Tank Units/Limit: 0/2 (base 0, +2 from Oil)
Navy Units/Limit: 0/3 (base 1, +2 from Oil)
Provincial Improvements per Turn: 3.5 (base 2, +1.5 from Chemicals)
Economy:
*Chemicals: 3 (base 2, +1 from Commercialism)
*Coal: 0 (base 0)
*Grain: 8 (base 7, +1 from Commercialism)
*Oil: 2 (base 1, +1 from Commercialism)
*Rares: 2 (base 1, +1 from Commercialism)
Policies (2/6, change every (24-0) 24 turns:)
Commercialism
Military Professionalism
Current Research: null
Research Points per Turn: 12+4+6+4 (base 0, +1 from capital, +2 from academies, +3 from Chemicals, +6 from Rares; 4 with Allied States, 6 with Sudetenavik, 4 with Democratic Union)
Researched Technologies:
Diplomacy:
Research Treaty with Allied States
Research Treaty with Sudetenavik
Research Treaty with Democratic Union
Alliance with Democratic Union
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5. Allied States:
Provinces: 5
Troop Units/Limit: 1/6 (base 2, +1 from Dictatorship, +1 from capital, +2 from Grain)
Tank Units/Limit: 0/0 (base 0)
Navy Units/Limit: 0/4 (base 1, +3 from Coal)
Provincial Improvements per Turn: 6 (base 2, +2.5 from Chemicals, +1.5 from Coal)
Economy:
*Chemicals: 5 (base 2, +2 from factories, +1 from Commercialism)
*Coal: 3 (base 2, +1 from Commercialism)
*Grain: 2 (base 1, +1 from Commercialism)
*Oil: 0 (base 0)
*Rares: 0 (base 0)
Policies (3/6, change every (24-0) 24 turns:)
Air Supremacy
Commercialism
Military Professionalism
Current Research: null
Research Points per Turn: 8+5+4+2 (base 0, +1 from capital, +2 from academies, +5 from Chemicals ; 5 with Sudetenavik, 4 with Pinkerton, 2 with Senai Union)
Researched Technologies:
Military Aircraft
Diplomacy:
Research Treaty with Sudetenavik
Research Treaty with Pinkerton
Research Treaty with Senai Union
Alliance with Senai Union
Alliance with Micronation #33
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6. Senai Union:
Provinces: 3
Troop Units/Limit: 2/6 (base 2, +1 from Dictatorship, +1 from capital, +2 from Grain)
Tank Units/Limit: 0/1 (base 0, +1 from Oil)
Navy Units/Limit: 0/3 (base 1, +1 from Coal, +1 from Oil)
Provincial Improvements per Turn: 4.5 (base 2, +0.5 from Coal, +2 from Industrial Aptitude)
Economy:
*Chemicals: 0 (base 0)
*Coal: 1 (base 1)
*Grain: 2 (base 1, +1 from factories)
*Oil: 1 (base 1)
*Rares: 0 (base 0)
Policies (3/6, change every (24-8-2) 14 turns:)
Bureaucracy
Military Professionalism
Socialism
Current Research: null
Research Points per Turn: 5+2+3 (base 0, +1 from capital, +2 from academies, +2 from Socialism ; 2 with Allied States, 3 with CNAI)
Researched Technologies:
Diplomacy:
Research Treaty with Allied States
Research Treaty with CNAI
Alliance with Allied States
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