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Author Topic: Era of Diesel II: Of Oil and Tanks Game Thread!  (Read 3254 times)

Tiruin

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Re: Era of Diesel II: Of Oil and Tanks Game Thread!
« Reply #30 on: August 27, 2018, 03:56:42 am »

((So I'm unsure why Sudetenavik didn't spawn an army on their Capital, unless it must be manually done...but I'm posting ahead here because heavy rains and work! D: Because I don't see me and the people after Cnid interacting this turn anyway))


Placing Units

> Spawn as many armes as possible at #40

Airfield Targets
> Bombers from #40, target Fortifications at #39

Moving Units
> 1 army from #40, attack #39

Provincial Improvements
> Port at #37
> Mil HQ at #34
> Factory at #36

> Mil HQ at #39
> Factory at #39
> Airfield at #39

IF I CAN NOT BUILD ON A PRESUMED CAPTURED REGION, replace the orders focusing on #39 with:
> Academy at 36
> Academy at 34
> Military HQ at 37


All other things.

> Research Primitive Tanks!
> Shove a Military Alliance to #32, because I totally forgot I had 6 max treaties instead of 4!

> Asking the GM: If we believe we can capture a territory, or an attack is uncontested, may we be able to build (stating in the same post as the attack) PIs on it? (And conditionally say otherwise if on a failure if it is contested)

Spoiler: Quickturn format (click to show/hide)
« Last Edit: August 27, 2018, 04:07:45 am by Tiruin »
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Haspen

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Re: Era of Diesel II: Of Oil and Tanks Game Thread!
« Reply #31 on: September 02, 2018, 04:44:42 am »

@Sudetenavik:

Airfields and factories pop up in Sudetenavik as its ships take to the southwestern sea.

Pinkerton's Phase!



Spoiler: Summary (click to show/hide)
« Last Edit: September 02, 2018, 02:58:22 pm by Haspen »
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Kashyyk

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Re: Era of Diesel II: Of Oil and Tanks Game Thread!
« Reply #32 on: September 02, 2018, 06:59:52 am »

Pinkerton Principate

Raise troops at 17

Build Factory at 18
Build HQ at 14 and 19


Conga Attack 44 with 1 army from 14 via 16, 19 and 21

Start Researching Heavy Artillery
« Last Edit: September 02, 2018, 07:42:32 am by Kashyyk »
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Cnidaros

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Re: Era of Diesel II: Of Oil and Tanks Game Thread!
« Reply #33 on: September 04, 2018, 01:45:50 pm »

Kingdom of Sudetenavik

Offer Alliance to the Conglomeration of National Automobile Industries


((p.s. I should have an additional +8 RP from Focus: Military.))
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Powder Miner

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Re: Era of Diesel II: Of Oil and Tanks Game Thread!
« Reply #34 on: September 04, 2018, 07:06:12 pm »

The CNAI will accept the Alliance.
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Haspen

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Re: Era of Diesel II: Of Oil and Tanks Game Thread!
« Reply #35 on: September 10, 2018, 10:16:57 am »

@Pinkerton:

The weak Senaians could do nothing to stop their capital from being taken by the Pinkerton's superior tactical planning! The Senai's must relocate their government to a safer position.



Spoiler: Summary (click to show/hide)
« Last Edit: September 10, 2018, 10:24:46 am by Haspen »
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Tiruin

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Re: Era of Diesel II: Of Oil and Tanks Game Thread!
« Reply #36 on: September 12, 2018, 11:12:34 pm »

Ok let's do this!


Placing Units

> Spawn as many armes as possible at #40

Airfield Targets
> Bombers from #40, target Fortifications at #39

Moving Units
> 1 army from #40, attack #39

Provincial Improvements
> Port at #37
> Mil HQ at #34
> Factory at #36

> Mil HQ at #39
> Factory at #39
> Airfield at #39

IF I CAN NOT BUILD ON A PRESUMED CAPTURED REGION, replace the orders focusing on #39 with:
> Academy at 36
> Academy at 34
> Military HQ at 37


All other things.

> Research Primitive Tanks!
> Shove a Military Alliance to #32, because I totally forgot I had 6 max treaties instead of 4!

> Asking the GM: If we believe we can capture a territory, or an attack is uncontested, may we be able to build (stating in the same post as the attack) PIs on it? (And conditionally say otherwise if on a failure if it is contested)

Spoiler: Quickturn format (click to show/hide)
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