. . . especially the one about aquifers, which would go a long way to making them more interesting and less obnoxious.
Yeah, aquifers have some problems (the biggest being that they don't actually get their water
from anywhere), but this at least should be a good step towards making them more realistic.
does mist condense into water though? that could be an issue if you want to sprinkle one thing but the skill level of the creator means you're forced to sprinkle another.
I forgot to include Stonecrafter as one of the skills that can make sprinklers--out of stone, obviously--while Metalcrafters & Mechanics would make them from metal. Either way, the issue should be largely negligible--if you wanted mist but got rain, that's no big loss, as the mist is just a mild happy thought anyway. If you wanted rain but got mist, just make another one--even Legendary crafters don't make masterworks
all the time.
why not wooden gutters?
Because wood isn't impervious to water. A bare wooden gutter would be prone to getting clogged with moss, or would simply rot out in a few years, etc. Sure, you could argue that maybe the wood is protected with some sort of sealant, or if wooden gutters rot then wooden barrels should too, but given the choice between
a) adding a system to track 'wear' on the gutters, as well as sealants like wax or tar or whatever (substances which must then be tracked in your fort's inventory), & using the Glazer labor to
apply said sealants, or
b) simply
disallowing wood as a valid material for gutters, I think it's safe to assume that Toady's
not going to choose a.
Although, by their very nature, stone types that can contain aquifers would
also make for poor gutter materials.
I admit I'm a bit undecided on the exact implementation of gutters. On the one hand, I can see them working as a row of gutter tiles all connected in a line, like rain-gutters today, with water flowing smoothly (and largely without evaporation) from one into the next, until it finally reaches a drain. On the other hand, I can also see gutters working as drains
themselves, with the player placing individual gutter tiles in a widely-spaced grid (or more efficient hex) pattern, with each gutter feeding into a pipe or reservoir below. Both systems seem realistic, so I left my first post largely nonspecific in this regard, allowing room for both interpretations.