Go into the room ahead where incapacitated Anaconda 2 is, and shut the door behind us. Take Anaconda 2's shotgun, reload it, and wait. Lie prone on the floor, facing the door, and when Anaconda 1 opens it, blast them with the shotgun from our prone position.
Shutting the door as you pass through, you enter the room where Anaconda Two is, and discover that it appears to be a security room. You see a generator and a red door to the left. To the right, you see a bathroom with the door closed, a small bedroom with no doors, some screens displaying security camera feeds, and a radio. The room contains some crates, barrels, and tables, providing decent concealment in a firefight. Won't stop a bullet, but it'll make you harder to hit.
Taking Anaconda Two's shotgun and some spare ammo, you discover that it is a
Serbu Super Shorty.
Easy to conceal, but only has three shots. This shotgun has been professionally sawn-off, so its accuracy won't suffer as badly as a homemade sawn-off shotgun would.
Lying prone on the floor, you keep the shotgun trained on the elevator.
Go into the room ahead where incapacitated Anaconda 2 is, and shut the door behind us. Take Anaconda 2's shotgun, reload it, and wait. Lie prone on the floor, facing the door, and when Anaconda 1 opens it, blast them with the shotgun from our prone position.
+1 Also grab the pistol and any flashbangs she might have left.
You also make sure to grab Anaconda Two's pistol and ammo. It's a
USP Match, and a look at the ammunition in the magazine of the gun reveals that it's chambered in
.45 ACP, and can hold a whopping
12 rounds, making it an upgrade to your 1911 pistol. You also grab the remaining two flashbang grenades off of Anaconda Two's body, since she's too busy being incapacitated to try to kill you.
The elevator door soon opens, revealing a man in a trenchcoat wielding a revolver. You blast him with your shotgun, aiming right at his torso. He stumbles back and leans against the elevator wall for support while you pump your shotgun, and
opens his trenchcoat to reveal a kevlar vest underneath. He snaps his revolver in your general direction and fires, the bullet impacting the floor next to your head and kicking up debris from the floor. You flinch from the very narrow miss, and the debris gets into your eyes.
When you regain focus, you realize that Anaconda One is carefully taking aim at your head.Enemies:Anaconda One (wounded) armed with
Bulldog .357 and wearing
Trenchcoat + Kevlar vest (lightly damaged)- Aiming right at your head.
- His kevlar vest has been damaged, reducing the amount of protection it will give him.
- That trenchcoat sure is big enough to conceal a two-handed gun bigger than a sawn-off shotgun...
Anaconda Two (Badly wounded, bleeding, incapacitated)
OVERVIEW OF THE HOSPITAL (Current location: Security Room)
HEALTH: Mostly fine.
Bruised on neck.
Bruised on face.
Inventory:$25.02
Spraycan (Dropped)
Lighter
Broken flashlight
Flashlight
Security Keycard
Security Radio
Clothing and/or Disguises:Generic clothes
Tactical gloves
William Shatner mask
Top hat
Weapons:[.380 ACP, Machine Pistol] MAC-11
(0/32 rounds) Reload![.45 ACP, Pistol] 1911 (8/8 rounds)
[.45 ACP, Pistol] 1911 #2 (8/8 rounds)
(JHP Ammo: Deadlier against unarmored targets)[.45 ACP, Pistol] USP Match (12/12 rounds)
[9x19mm, Pistol] Glock 19 (2/15 rounds)
[12 Gauge, Shotgun] Serbu Super Shorty (2/3 rounds)
(Sawn-off Shotgun: Easier to conceal than a full-size shotgun)Lead pipe
Switchblade
Kitchen knife
Fiber wire
Collapsible baton
Ammunition:.45 ACP: 16
9x19mm: 10
Shotgun shells: 9
People Killed: 8
Targets killed: 1