As your ships get to Outpost 2401 the station commander hails you and welcomes you to Outpost 2401. He tells you he heard of how you protected the colony of Fa23-II, any purchases will be 5% off. With that out of the way your ships dock up and sure enough there looks to be an unoccupied destroyer. The ship merchant informs you that the destroyer is not the only ship available:
destroyer=1; 1200 SC
small transport=3; 1200 SC
frigate=3; 800 SC
escorts=3; 600 SC
mini transport=1; 300 SC
corvette=4; 200 SC
fighters=120; 16 SC
drones=180; 8 SC
For ship base stats look on the discord.
The weapons merchant gives you his stocks and prices:
small missiles=4899; 1 SC/per
medium missiles=4115; 2 SC/per
small missile mounts=329; 2 SC
medium missile mounts=115; 4 SC
small kinetic ammo=2650; 10 SC/per
medium kinetic ammo=2213; 20 SC/per
small kinetic mounts=65; 20 SC
medium kinetic mounts=207; 40 SC
Weapon ammo can be fabricated, but sometimes it is just easier to buy it.
There are 196 available crew and 146 available robots on the station.
There are 14 escort and 21 transport missions.
The goods merchant shows you his wares:
empty power cells=192; 29 SC
filled power cells=97; 58 SC
fabrication materials=66kt; 1 SC/10t
food=1177kt; 1 SC/t (1 person requires 2 kilos(or 0.002tons(t)(everything is in the metric system to make math simple)) a day)
fuel=342kt; 24 SC/kt
A not often seen merchant introduces himself as the blueprints merchant:
small missiles=uses 1t of fab materials/per; 20 SC
medium missiles=uses 2t of fab materials/per; 40 SC
small kinetic ammo=uses 10t of fab materials/per; 200 SC
medium kinetic ammo=uses 20t fab materials/per; 400 SC
power cells=uses 1t of fab materials/per; 580 SC
fighters=uses 16kt of fab materials/per; 320 SC
drones=uses 8kt of fab materials/per; 160 SC
The merchants have more things, except for the ship merchant and if there is a number of items in stock there will not be more, so if you do not see what you want ask and they may or may not have it. Remember all prices are at there base and you have a 5% discount here.
So for each player individually please rate the stats in order of how your character prefers them: Scavenging; Piloting; Fabricating; Repairing; Fighting; Talking; Healing;
More to be added as needed or if you think are needed. The stat order you give WILL affect you the rest of the game.
Stats:
Rank: Sergeant
Chain of command: 4 Specialist: Specialist Fara is a sniper, Specialist Yisr(male) is a demolitionist, Specialist Taed is an assault trooper, and Specialist Atya(female) is a brute, 1 Private: Private Bobby is a medic, have their loyalty(will travel with you);
Equipment: 1 compression rifle; 1 Fighter on the Damnatio Mundi; exoskeleton+specialized armor, each team member also has one;
Notes: team leader of (insert mercenary band name here)
Funds: 282 SC
Killbots: 16/16; cost 1t of fab units to make 1
Notes: Command of the Escort, looking for former empire
Equipment: heavy gattling lasers
Personal Mission: to see if anyone from your old empire is still alive/online(continuing mission)
Funds: 300 SC;
Equipment: double barrel shotgun, 2 laser pistols
Random junk: 1 broken laser pistol(if you want to play with it)
Robots: 1 bodyguard with attachments: flamethrower, and chainsaw
Notes: Piloting/Command the mini transport, is definitely not Imperium.
Funds: 176 SC
Equipment: 1 laser rifle
Blueprints: Mark VI Repair Unit(each uses 1t of fabrication units to fabricate)
Robots: 1 Mark VI Repair Unit(has a laser pistol)
Notes: Chief Engineer on the Damnatio Mundi
Funds: 742 SC
small ship that is 300 meters in length; can crew 150, min is 10, current crew: 50 thralls, 1 officer(Yt'Uixaef), 1 Fante crewman, current passengers: none; has 60 weapon mounts: 60 small pd lasers; current cargo: 2.955kt of fabrication supplies, 10KT of raw resources, 4.894kt fuel, 1t food(each organic person uses 0.002t or 2 kilos/per day)(); 80 handheld weapons: 13 laser pistols, 3 laser rifles, 61 knives; Level 2 AI core; 1 fabricator; 75 thralls
small ship that is 300 meters in length; can crew 300, min is 10, current crew: 10 anti-personal combat drones; 4 officers(Alpha-Theta 435(captain), Subunit 182(chief engineer), and 2 Replicator(one as weapons officer and one as navigation officer)); 6 Replicators, 6 troops: Ciradwin and his team, current passengers: none; has 90 weapon mounts 30 med: 15 missile, and 15 laser, 60 small pd lasers; has 7 fighters and 3 drop-ships; current cargo: 5.9229kt of fabrication supplies, 130 missiles, 6.794kt fuel, 1t food; 199 handheld weapons: 72 laser pistols, 27 laser rifles, 98 knives; extra mountable weapons: 30 med: 15 missile, and 15 laser, 60 small pd lasers; add-ons: shield capacitors(increases shields by 50%), enhanced data relay(tap into nearby ships computers(+20 to hacking)), dedicated hacking core(+50 to hacking);
Funds: 183 SC
Destination: Outpost 2401: there
hostile contact: none.
contact: Outpost 2401
Goal: to find a bounty and bring him in
Notes: All ready to go.
GM Notes: I have separated the ships from the group stats to make it easier to see what is on each ship. Food may or may not be a problem for some. You may notice a new stats system coming, if you did not well it is. I did say that they system would change at the next port, which is why this update has taken so long. That and all the other things that space station are going to have. This is the space station template, aka every space station will have what this one has, maybe more maybe less. Also a lot of the game mechanics and info are posted on the discord, or will be in time. If I missed anything please let me know, this was a big one. Also remember that any purchases here will be 5% off.