Rules and settings:
Will update this gradually.
This is a space based game. The players will be part of a crew on a ship, yet to be determined on type o size of ship, either exploring the galaxy, fighting an enemy in a war, or just patrolling a sector in space. You, the players can choose.
Stat checks are rolled on a d12 with 1 being a critical success and a 12 being a critical fail, checks are generally 2 stats added up, the number or less is a pass, above is a fail.
Character interaction is allowed and encouraged.
Character sheet:
Name:
Rank:
Species Type/Species Name:
Empire Type/Empire Name:
Connection Type:
Overlord(For non-independent):
Stats: roll a d6 for each
Wealth: What you have or can have(each number represent 100SC eg 2= 200SC)
Violance: How much you can break stuff
Mending: How well you mend stuff or people
Lawfulness: How good you are
Chaoticness: How much you cause or are driven by chaos
Luck: How lucky you are
Connections: Who you know
Awareness: How observant are you of your surroundings
Species Special(If any):
Empire Special(If any):
Background(optional):
(R)Robotiod: Artificial Intelligence that millennia ago overthrew their creators. Their ships are completely artificial, 1 AI core per ship with smaller sub AIs for repairs.
(I)Insectoid: Regualar insectoid, has a bug like shape. Their ships are bug shaped and are captained by an administrator caste with a first officer that is of the soldier/warrior caste; most of the crew are a mix of mostly engineer/tinker caste and soldier/warrior caste with a few from the healer caste and administrator caste. Their ships also have a regenerative property from being made of organic parts.
(H)Humanoid: Regualar humanoid, has a human shape. Their ships are shaped by circumstance and are crewed by a mix of specialist and non-specialist.
(I-R)Insectoid-Cyborg: Insectoids that have combined their organic bodies with artifical parts. Their ships are very similar to the insectoid ships with the exception that some of the organic parts have been replaced with artifical parts.
(H-R)Humanoid-Cyborg: Humanoids that have combined their organic bodies with artifical parts. Thier ships are eerily similar to humanoid ships.
(H-I)Hybrid: Not the most popular of species, considering they have a mix of what they look like, some look like bugs and some like humans. Their ships are also a hodgepodge of different systems but on the bright side have some redundancies. They are crewed by a mix of specialist and non-specialist with alot of spares.
Collective: A group like minded people
Pirate: A group of people who just want wealth
Empire: A group of people who may have different ideas but rulled by a single person.
Hive: Connected mentally
Independent: Not connected at all/ you make your own connections
Brain-washed: Connected artificially
Fante: Humaniod
Bungo: Insectiod
The Conduit: Robotiod
The Federation: Humaniod, Humaniod-Cyborg millitary
Pirates/Independants: All, make new empires and species from here.
Anabit: Insectiod-Cyborg
Humanoid-Cyborg: All ships have redundant parts. Their crew also have redundant parts.
Humanoid: All ships have redundant parts. Their crew are very adaptable.
Insectoid: All ships have biological components, as such they geneally have support ships in their fleets with spare components. Their crew are durable.
Insectoid-Cyborg: Some ships have biological components, as such they Occasionally have support ships in their fleets with spare components. Their crew are durable.
Robotiod: All ships have 20 times more fighters, 10 times less crew, and 2 times more weapon points. Their crew can survive without 50% of their body.
Hybrid: Their ships have redundant systems and spare parts and 2 times max crew. Their crew can do different tasks, giving them a longer mission duration.