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Author Topic: DoomsDay Dawn OOC Thread [Pathfinder Playtest] (6/6|0/3)  (Read 9965 times)

randomgenericusername

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Re: DoomsDay Dawn OOC Thread [Pathfinder Playtest] (6/6|0/3)
« Reply #135 on: August 14, 2018, 05:05:21 pm »

Wait, it's already up? Can I still join the game?
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Gentlefish

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Re: DoomsDay Dawn OOC Thread [Pathfinder Playtest] (6/6|0/3)
« Reply #136 on: August 14, 2018, 05:24:16 pm »

Yeah it's up haha, you're one of the six :P I'll run another post tonight. I shouldn't pass out immediately after work this time. Hopefully.

TricMagic

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Re: DoomsDay Dawn OOC Thread [Pathfinder Playtest] (6/6|0/3)
« Reply #137 on: August 15, 2018, 10:27:58 am »

Laptop acquired. It's a mac apple though. confusing keys.


Ha... I say that, but it's already looking broken. Why am I stuck on Full Screen ?


Right, annoying laptop, but I have everything now. Should be able to build a character soonish.
« Last Edit: August 15, 2018, 11:00:58 am by TricMagic »
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Dwarmin

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Re: DoomsDay Dawn OOC Thread [Pathfinder Playtest] (6/6|0/3)
« Reply #138 on: August 15, 2018, 11:25:26 am »

@randomgenericusername: Can we see your character sheet? Or can you introduce your character or something? :P We need to know who everybody is before deciding on our plan.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Gentlefish

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Re: DoomsDay Dawn OOC Thread [Pathfinder Playtest] (6/6|0/3)
« Reply #139 on: August 15, 2018, 11:35:39 am »

Quick note I don't think I mentioned it's 10 minutes through the sewers back to town and you have 7 days to retrieve the item.

Pancaek

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Re: DoomsDay Dawn OOC Thread [Pathfinder Playtest] (6/6|0/3)
« Reply #140 on: August 15, 2018, 11:45:53 am »

Do we know if there are any exits other than the one we came through?

Also, how difficult/expensive would it be to buy materials to block off said exit and pump it full of mustard gas?
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Gentlefish

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Re: DoomsDay Dawn OOC Thread [Pathfinder Playtest] (6/6|0/3)
« Reply #141 on: August 15, 2018, 11:47:13 am »

Considering mustard gas hasn't been formulated, pretty expensive. And as far as you're aware, this is the only entrance.

Pancaek

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Re: DoomsDay Dawn OOC Thread [Pathfinder Playtest] (6/6|0/3)
« Reply #142 on: August 15, 2018, 11:50:33 am »

I mean, it's not the most practical thing, but maybe we should consider gassing the entire cave system?
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Gentlefish

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Re: DoomsDay Dawn OOC Thread [Pathfinder Playtest] (6/6|0/3)
« Reply #143 on: August 15, 2018, 11:58:26 am »

Note, Dwarmin: Are your crafted potions made using quick alchemy? If so, they are potent only until the start of your next turn since I noticed you've invested all your resonance into 5 batches.

E: Nevermind, I see it in Advanced Alchemy.

Reminder, you don't have to invest resonance into a potion to drink it without a chance of it not working.

Dwarmin

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Re: DoomsDay Dawn OOC Thread [Pathfinder Playtest] (6/6|0/3)
« Reply #144 on: August 15, 2018, 12:03:01 pm »

Quick alchemy is the perennial useless at level 1 talent. It gets better when I actually have recipes and feats for it.

Also, Inhaled poisons are pretty rare, I won't be able to make them for awhile. :P Pumping enough insanity mist into the caves to drive all the Goblins crazy would probably cost more than just hiring a bunch of Orcs with axes to cut them all down.

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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Egan_BW

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Re: DoomsDay Dawn OOC Thread [Pathfinder Playtest] (6/6|0/3)
« Reply #145 on: August 15, 2018, 12:05:08 pm »

This all sounds less character-building than punching them all to death. I say we do that.
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Dwarmin

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Re: DoomsDay Dawn OOC Thread [Pathfinder Playtest] (6/6|0/3)
« Reply #146 on: August 15, 2018, 12:12:52 pm »

I figure we have two choices.

Go chase down Talga and try to convince her to lead another Goblin rebellion (Bit of a promotional disaster that one, but I'm actually organizing another revolution!) with us helping

Or SMOrc our way into cave, fighting and killing everything that moves.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Pancaek

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Re: DoomsDay Dawn OOC Thread [Pathfinder Playtest] (6/6|0/3)
« Reply #147 on: August 15, 2018, 12:15:45 pm »

Surely we can just start exploring and try to convice the first group of goblins that we come across that we're not hostiles. Maybe intimidate them, telling them that we're here because the hobgoblin hired us or something.
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randomgenericusername

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Re: DoomsDay Dawn OOC Thread [Pathfinder Playtest] (6/6|0/3)
« Reply #148 on: August 15, 2018, 06:31:40 pm »

Uh, I'm still working on my unfinished sheet. Could I be introduced later when I finish it?
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Egan_BW

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Re: DoomsDay Dawn OOC Thread [Pathfinder Playtest] (6/6|0/3)
« Reply #149 on: August 15, 2018, 07:10:22 pm »

So that drops us down to four? And I'm the main tank?
Ohshi-
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