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Author Topic: Search for the Gizmo of Ultimate Goodness  (Read 17058 times)

Legendary Marksdorf

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Re: Search for the Gizmo of Ultimate Goodness
« Reply #135 on: September 16, 2018, 03:00:14 am »

Cautiously proceed through the South Door.

Pavellius

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Re: Search for the Gizmo of Ultimate Goodness
« Reply #136 on: September 16, 2018, 04:08:03 pm »

No Turn: Free Movement

Be ready to follow Legendary Marksdorf and The_Two_Eternities through the south door.
Be ready to follow Luretha through the south door.
Stay at the back. Wait for the others to open the door and enter before going inside.
Cautiously proceed through the South Door.
You assemble by the southern exit and open it up. Immediately, a blaring voice sounds from speakers in the room beyond "EXIT HAS BEEN BREACHED! EXIT HAS BEEN BREACHED!" You stay stunned for a moment, but when nothing else assails you, you continue onward. Inside, you find a plain concrete room with a phone booth and a swivel chair by the east wall, and a locked cell in the north wall. Subwoofers are stacked in each corner, and another door with the same warning as before lies behind one of them, this time with a padlock keeping it shut. The speakers go mercifully silent once the door closes behind you, and you think you hear shuffling in the other room. Looking closer, you get a brief glimpse of some makeshift benches and desks inside before two figures emerge and block your view - Ant Guards, each armed with a metal pipe and a mean pair of mandibles. "Halt right there, pris'ners," one of them chitters, "who letcha past the checkpoint?" The other one shakes his head. "No one mans the checkpoint," he replies, "they're fine." The first one scowls (in an ant sort of way): "Unless they plan on causin' TROUBLE!" he snaps. A voice from within calls out "Order, order!" and he falls silent, but keeps a close watch on you with his beady eyes.

Spoiler: Current Room (click to show/hide)
Spoiler: Dungeon Map (click to show/hide)

The Sheets

Spoiler: Ant Guard #1 (click to show/hide)
Spoiler: Ant Guard #2 (click to show/hide)
« Last Edit: September 16, 2018, 05:41:34 pm by Pavellius »
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randomgenericusername

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Re: Search for the Gizmo of Ultimate Goodness
« Reply #137 on: September 16, 2018, 07:08:25 pm »

Use my noble charisma and ask the fellow invertebrate gentlemen if they have any medical supplies to treat my grievous wounds.
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Legendary Marksdorf

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Re: Search for the Gizmo of Ultimate Goodness
« Reply #138 on: September 17, 2018, 04:43:57 am »

Look around the room for clues pertaining to the padlock's code to the key's location.
« Last Edit: September 17, 2018, 02:59:35 pm by Legendary Marksdorf »
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Pavellius

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Re: Search for the Gizmo of Ultimate Goodness
« Reply #139 on: September 17, 2018, 10:32:17 am »

Look around the room for clues pertaining to the padlock's code.
It's a key lock
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The_Two_Eternities

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Re: Search for the Gizmo of Ultimate Goodness
« Reply #140 on: September 17, 2018, 11:01:56 am »

Stow my rifle to deescalate the situation.
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http://www.bay12forums.com/smf/index.php?topic=177472.0
Roll to Multitask, seeking new players.
Yeah sorry, someone blew up a street in my state and took the internet down for multiple days with it.
This really happened. 2020 was wild.

Rautherdir

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Re: Search for the Gizmo of Ultimate Goodness
« Reply #141 on: September 19, 2018, 03:08:37 pm »

Walk over to the phone booth and examine it
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Pavellius

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Re: Search for the Gizmo of Ultimate Goodness
« Reply #142 on: September 21, 2018, 05:26:42 pm »

No Turn: Free Movement

Use my noble charisma and ask the fellow invertebrate gentlemen if they have any medical supplies to treat my grievous wounds.
Your attempt rouses a response from the first Ant Guard. "Where'dja get the idea that you could have it?"he snaps. The second one intervenes, "We don't have any medical supplies." "-an' we wouldn't give ya none if we did!" the first one adds with malicious glee.

Look around the room for clues pertaining to the padlock's code to the key's location.
You check around the room, looking for anything that seems out of place, but nothing does. When you come to the doors, however, you notice that both locks are the same. The same key that opens one will open the other.

Stow my rifle to deescalate the situation.
You put your rifle away, but the Ant Guards don't seem to care too much, and remain as alert as ever.

Walk over to the phone booth and examine it
The phone booth looks like the kind that prisoners get to use when their let out of their cells. It doesn't need any coinage to operate, but it looks a little beat up. You take the phone off of the hook, and the dial tone tells you that it's still functional.

Spoiler: Current Room (click to show/hide)
Spoiler: Dungeon Map (click to show/hide)

The Sheets

Spoiler: Ant Guard #1 (click to show/hide)
Spoiler: Ant Guard #2 (click to show/hide)
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randomgenericusername

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Re: Search for the Gizmo of Ultimate Goodness
« Reply #143 on: September 25, 2018, 11:26:09 am »

If the door at the bottom left can't be opened, then it might be better to return from where we came.
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

The_Two_Eternities

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Re: Search for the Gizmo of Ultimate Goodness
« Reply #144 on: September 25, 2018, 12:22:36 pm »

Stealthily sneak into the room I came from.
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http://www.bay12forums.com/smf/index.php?topic=177472.0
Roll to Multitask, seeking new players.
Yeah sorry, someone blew up a street in my state and took the internet down for multiple days with it.
This really happened. 2020 was wild.

Rautherdir

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Re: Search for the Gizmo of Ultimate Goodness
« Reply #145 on: September 27, 2018, 02:08:29 pm »

Head back over to the previous room (The receptionist office, not the one-square checkpoint)
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Failbird105

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Re: Search for the Gizmo of Ultimate Goodness
« Reply #146 on: September 27, 2018, 07:23:30 pm »

I'd like to join the waitlist if you please. Didn't get into the last one before it ended, and had trouble figuring out the character creation, but I've gotten better about that now. Also if you could I'd like to see my aspects so I could at least make a character even if I don't actually ever get a chance to play myself.
« Last Edit: September 27, 2018, 07:36:01 pm by Failbird105 »
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Legendary Marksdorf

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Re: Search for the Gizmo of Ultimate Goodness
« Reply #147 on: September 28, 2018, 05:17:52 am »

Return to previous room as well.

Pavellius

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Re: Search for the Gizmo of Ultimate Goodness
« Reply #148 on: September 28, 2018, 11:02:04 am »

No Turn: Free Movement

If the door at the bottom left can't be opened, then it might be better to return from where we came.
Stealthily sneak into the room I came from.
Head back over to the previous room (The receptionist office, not the one-square checkpoint)
Return to previous room as well.
Three of you make your leave, and the ants don't give you any trouble for it. That grumpy one almost seems happy about it. [You:13+2 = DC:15] Quinn hides behind one of the speakers and slips out of the door with you, the ear-blasting alarm covering the sound of his footsteps. When the door closes, you think you can hear a faint voice in the other room: "We know yer behind that speaker. Ya ain't foolin' us, so GIT OUT!" "Order, order!"

Spoiler: Current Room (click to show/hide)
Spoiler: Dungeon Map (click to show/hide)

The Sheets
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Rautherdir

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Re: Search for the Gizmo of Ultimate Goodness
« Reply #149 on: September 28, 2018, 11:18:43 am »

Open the door to the north
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