Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 ... 6

Author Topic: Wizards race - Arakia thread 1402  (Read 4708 times)

Failbird105

  • Bay Watcher
    • View Profile
Re: Wizards race - Arakia thread 1401
« Reply #15 on: August 03, 2018, 01:59:01 am »

Quote from: VopeyBox
Summon Greater Imp
Runed Cage: (2) SC, Failbird
Bloody Edge:
Summon Fiendish Centipede: (2) SC, Failbird
While I'd rather have something that could potentially be used by our general soldiers(hence the demon sword) to enhance our existing army instead of being made and then sent into combat as an extra part of the army, I do admit that having a dangerous combat animal will be quite useful, and I feel like its best we have the precautionary measure of the cage ready before we potentially wind up needing it.
« Last Edit: August 03, 2018, 02:03:58 am by Failbird105 »
Logged

Rockeater

  • Bay Watcher
    • View Profile
Re: Wizards race - Arakia thread 1401
« Reply #16 on: August 03, 2018, 04:56:02 am »

Quote from: VopeyBox
Summon Greater Imp
Runed Cage: (3) SC, Failbird, Rockeater
Bloody Edge:
Summon Fiendish Centipede: (3) SC, Failbird, Rockeater
Logged
Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

King Zultan

  • Bay Watcher
    • View Profile
Re: Wizards race - Arakia thread 1401
« Reply #17 on: August 03, 2018, 08:23:42 am »

Quote from: VopeyBox
Summon Greater Imp
Runed Cage: (4) SC, Failbird, Rockeater, King Zultan
Bloody Edge:
Summon Fiendish Centipede: (4) SC, Failbird, Rockeater, King Zultan

I've never been a part of one of these games before, so hopefully I'm doing it right. 
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Urist Mc Dwarf

  • Bay Watcher
    • View Profile
Re: Wizards race - Arakia thread 1401
« Reply #18 on: August 03, 2018, 04:04:15 pm »


Quote from: VopeyBox
Summon Greater Imp
Runed Cage: (5) SC, Failbird, Rockeater, King Zultan, Urist
Bloody Edge(1):Urist
Summon Fiendish Centipede: (4) SC, Failbird, Rockeater, King Zultan

I want to make sure the cage is in good shape before we start summoning more demons.

Failbird105

  • Bay Watcher
    • View Profile
Re: Wizards race - Arakia thread 1401
« Reply #19 on: August 03, 2018, 04:25:41 pm »

Quote from: VopeyBox
Summon Greater Imp
Runed Cage: (5) SC, Failbird, Rockeater, King Zultan, Urist
Bloody Edge: (2) Urist, Failbird
Summon Fiendish Centipede: (3) SC, Rockeater, King Zultan
nnnh... Ah fuck it, let's bring out the hell sword.
Logged

Doubloon-Seven

  • Bay Watcher
  • You fool. You absolute buffoon.
    • View Profile
Re: Wizards race - Arakia thread 1401
« Reply #20 on: August 03, 2018, 04:52:33 pm »

Quote from: VopeyBox
Summon Greater Imp
Runed Cage: (6) SC, Failbird, Rockeater, King Zultan, Urist, D7
Bloody Edge: (2) Urist, Failbird
Summon Fiendish Centipede: (4) SC, Rockeater, King Zultan, D7
Yeah, I can see why we should wait before getting something that can throw fireballs.
Logged



Avanti!

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: Wizards race - Arakia thread 1401
« Reply #21 on: August 03, 2018, 06:35:54 pm »

Quote from: VopeyBox
Summon Greater Imp
Runed Cage: (7) SC, Failbird, Rockeater, King Zultan, Urist, D7, Urist2
Bloody Edge: (2) Urist, Failbird
Summon Fiendish Centipede: (5) SC, Rockeater, King Zultan, D7, Urist2

You're not the only Urist around here, dude.

Let's go Skitter on Mezkeria!
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Rockeater

  • Bay Watcher
    • View Profile
Re: Wizards race - Arakia thread 1401
« Reply #22 on: August 03, 2018, 06:49:51 pm »

That gonna be annoying someday
Logged
Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Failbird105

  • Bay Watcher
    • View Profile
Re: Wizards race - Arakia thread 1401
« Reply #23 on: August 04, 2018, 05:15:51 pm »

You're not the only Urist around here, dude.

Let's go Skitter on Mezkeria!
You could just vote as Fallacy since that's what everyone calls you.

Also, on pondering over things, I'm thinking we could make a more literal Lord of the Flies to go along with that idea. Though personally I'd prefer to try and make some demonic equipment for our soldiers before moving on to making more powerful demons.
Logged

crazyabe

  • Bay Watcher
  • I didn't start the fire...Just added the gasoline!
    • View Profile
Re: Wizards race - Arakia thread 1401
« Reply #24 on: August 06, 2018, 03:20:51 pm »

Runed Cage 15
Runed Cages go off without an issue, allowing us to store and transport most demons to the battlefield without too much of a hitch. The master summoner wasn't able to help very much besides fixing a few glaring issues here and there because we were simply applying our knowlege.

Summon Fiendish Centipede 12
Summoning these wild beasts of hell... Exceptionally simple, Binding them to their summoner... Just as easy, Keeping them on task... an issue, as the bloody things seem to have a taste for Carrion- leading them to be easily distracted by the dead.


It is now the Revision phase - You may attempt to Improve and or fix [1] Design.
Logged
Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

Failbird105

  • Bay Watcher
    • View Profile
Re: Wizards race - Arakia thread 1401
« Reply #25 on: August 06, 2018, 03:36:19 pm »

Gotta admit it kinda feels like we wasted our bonus on making already easy designs, but I suppose it's better safe than sorry when dealing with demons.

As for revisions, well a fairly obvious one stands out.

Centipede Training - The centipedes are, as to be expected from mere beasts, demonic or otherwise, not quite so easy to direct properly. The solution is fairly simple, they are animals, so they should be commanded as such. With some simple utilization of normal animal training methods rather than trying to lead them as though they are a humans mental equal, we should be able to more effectively command them.
Logged

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: Wizards race - Arakia thread 1401
« Reply #26 on: August 06, 2018, 05:25:25 pm »

Quote from: Revisions
Centipede Training - (1): FallacyofUrist
I do like this idea.
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Failbird105

  • Bay Watcher
    • View Profile
Re: Wizards race - Arakia thread 1401
« Reply #27 on: August 06, 2018, 05:32:28 pm »

Quote from: Revisions
Centipede Training - (2): FallacyofUrist, Failbird
Logged

Rockeater

  • Bay Watcher
    • View Profile
Re: Wizards race - Arakia thread 1401
« Reply #28 on: August 06, 2018, 11:25:02 pm »


Quote from: Revisions
Centipede Training - (3): FallacyofUrist, Failbird, Rockeater
Logged
Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Doubloon-Seven

  • Bay Watcher
  • You fool. You absolute buffoon.
    • View Profile
Re: Wizards race - Arakia thread 1401
« Reply #29 on: August 06, 2018, 11:29:15 pm »

Quote from: Revisions
Centipede Training - (4): FallacyofUrist, Failbird, Rockeater, D7
Logged



Avanti!
Pages: 1 [2] 3 4 ... 6