Lightning Sword Gem refinement -
15Our first few refinements in gem shape ended up with less controlled blasts- and gems that would go off once and then require "charging" However, we have produced a spiraling combination of "Star" and "Hexagon" shapes which stores and directs the power of our mages into a beam- lightning stones produced from it Produce deadly lightning bolts that arc towards their destination as well.-Mundane Equipment-
-Weapons-
"Stalwart" Sword: A Strong- if somewhat short metal sword, often Doubles as a wood axe or shovel among soldiers -Cheap
"Knightmare" Spear: Long wooden spears, very unwieldy but devastating against charging Mounted troops -Cheap
"Hunter" Bow: a Small and somewhat weak bow used more oft by civilians then soldiers -VERY cheap [Range Short-Moderate]
-Armor-
"Rough hide" tunic: Armor made from mildly undercured leather, protects against some cuts, and *only* covers the chest, crotch, upper arms, and upper legs areas -Cheap
-Other-
"pipsqueak" Horse: Relatively small horses capable of quick maneuvering but not endurance running -Expensive
-Magic Equipment-
-Equipment, Resources, Ect-
Enchanting Stone: Painstakingly chipped away gems, carved just so to contain magical energy. -Expensive
Refined Enchanting Stone: A modified form of enchanting stone with a fractal design reminiscent of a Five pointed star and a hexagon, produces magic in the form of beams and arcs rather then balls. -Expensive
Lightning Stone: An enchanting stone which has been charged with the power of a lightning strike, even more of a pain to make then normal enchanting stones because of the frequency of them being struck. -Expensive
Rod of Expel: A Rather Simplistic wood Rod which expels small blasts of whatever magic is constrained within the gem upon its tip when its user concentrates upon it, takes anywhere from a few seconds to a few minutes to recharge. -Expensive
Mighty Bow: A Recurve bow with an Air enchanted gem which can massively increase both the force of the bow and range, however they rarely fire at the same strength even at full charge. -Expensive [Range Moderate-Far-Veryfar]
Enchanted Sword: A Sword curved in the shape of a lightning bolt, with the pommel modified to contain an enchanting stone. however, they can be used without the stone as well. -Cheap&Expensive
Dick seeking Arrow: An Enchanted arrow with a gem head, indiscriminately seeks out the genitals of males in front of it, they Actively avoid people wearing RED Clothing -Expensive
-Spells-
"Command Element": A Simplistic spell which allows the wielder to- as suggested Command the standard four elements. -"easy" ~if enchanted does NOT require a source of the element.
-General Knowledge-
Enchanting(Apprentice) - Enchanting is an interesting art, in that once an enchantment is 'set' within a stone, it will last until the gem is destroyed. Enchanted objects of any nature may be commanded by anyone who understands their function, mage or not. A good way to look at enchanting is that it is our mages "doing their thing" into finely crafted fractal designs which infinitely spiral the thoughts and power involved in a spell around until someone "Recalls" a part of it- after which ten times energy "bounces back" into where it was- which can "Burn out" the design if its not perfectly carved.
Elementalism(Nigh-nonexistent) - Its strength has something to do with the caster's personality and soul? eh the master really didn't elaborate because it wasn't his specialty.
It is now the Production Phase and thus time to divide limited resources among the three paths of Attack
You can Produce a total of (6) Units of Enchanting Stones or (6) Refined Enchanting stones - Either can be used to further refine into Lightning stones- however only
Two thirds Will be converted in time for combat
Each "Unit" of Rods of Expel is (1) Unit of Gems, (3) Will arm every soldier in an area
Each "Unit" of Mighty bows takes (1) Unit of Gems, (3) Will arm every soldier in an area
Each "Unit" of DSAs take (2) Units of Gems, (1) is enough to give every officer Several, (3) Would replace every Arrow on your officers with them, (9) Would theoretically be enough to arm Every man and woman in an area with them.
You can Choose what % of our Swords is replaced with enchanted swords.
Each "Unit" of "Active" enchanted Swords takes (1) unit of Gems, (3) Will arm every soldier in an area.
We have (10) Units of our prized Scouting and Riding horses, (1) is enough for every officer in an area, (3) Would make everyone in an area into cavalry.
--NOTE--
I Forgot to mention that you should declare what flavor of
magic you want to "ship out" in stones- otherwise they will be "field charged" with whatever the
Mages Scrounge up, besides those used in DSAs.