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Author Topic: Emergence (SG with Arms Race Elements.)  (Read 3750 times)

Basil ii

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Re: Emergence (SG with Arms Race Elements.)
« Reply #30 on: August 01, 2018, 09:40:30 am »

It... is more of just a general statement. I'll smooth some "realistic" barriers for access to some cooler technology, but I'm not just going full soft sci-fi.
oh Isaac Arthur YouTube channel is a great source for hard sci fi he goes into the precise details of technology such as how to generate gravity through the centrifugal force essentially spinning through space really fast or him describing dyson swarms really you should check him out.
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Nirur Torir

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Re: Emergence (SG with Arms Race Elements.)
« Reply #31 on: August 01, 2018, 03:48:31 pm »

Do we have any production points now?
If not, can we design a production team with our current knowledge?
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Khamsin

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Re: Emergence (SG with Arms Race Elements.)
« Reply #32 on: August 01, 2018, 03:50:48 pm »

You can have production points from "loose" population, as it says in the rules on the first page. However, you could take a crack at a production team (you can take a crack at a lot of things, reasonably).
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Nirur Torir

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Re: Emergence (SG with Arms Race Elements.)
« Reply #33 on: August 01, 2018, 04:10:56 pm »

I say we use a Design to make the prototype of "head thinkers" into a "real design", and then do a revision to make it applicable to other kinds of leadership positions, such as engineering pioneers, scout party leaders, top strategists, etc.
May as well. I'd say Head Thinker + Scout is our best immediate-use plan.

A design for work teams might help more for next turn, and might be needed to finish the improv weapons, but they'd be weaker with our level 0 fabrication.
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TopHat

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Re: Emergence (SG with Arms Race Elements.)
« Reply #34 on: August 01, 2018, 04:49:00 pm »

I'll back finalising Head Thinkers and expanding them to cover other groups (Sub-thinkers).

Quote from: Head Thinkers
The work of our current Head Thinker showcases the improvements that this organisation can bring. Now we need to formalize the process of finding more such individuals to lead other projects.

Quote from: Vote

Voting Style:
2 D:
D+R: (2) Doubloon, TopHat
-----------
Sub-Thinkers (revision?): (2) Doubloon, TopHat
Head Thinkers (design): (1) TopHat
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Doubloon-Seven

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  • You fool. You absolute buffoon.
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Re: Emergence (SG with Arms Race Elements.)
« Reply #35 on: August 01, 2018, 05:12:52 pm »

Quote from: Vote

Voting Style:
2 D:
D+R: (2) Doubloon, TopHat
-----------
Sub-Thinkers (revision): (2) Doubloon, TopHat
Head Thinkers (design): (2) TopHat, Doubloon
I like it.
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Avanti!

MonkeyMarkMario

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Re: Emergence (SG with Arms Race Elements.)
« Reply #36 on: August 01, 2018, 05:55:08 pm »

Code: (Vote) [Select]
Voting Style:
2 D:
D+R: (3) Doubloon, TopHat, MonekyMarkMario
-----------
Sub-Thinkers (revision): (3) Doubloon, TopHat, MonkeyMarkMario
Head Thinkers (design): (3) TopHat, Doubloon, MonkeyMarkMario

These are good choices
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

RulerOfNothing

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Re: Emergence (SG with Arms Race Elements.)
« Reply #37 on: August 01, 2018, 06:21:07 pm »

Posting to watch.
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Nirur Torir

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Re: Emergence (SG with Arms Race Elements.)
« Reply #38 on: August 01, 2018, 06:48:56 pm »

Assuming the valley is empty, I think we should spend next turn's theorycrafting on gathering from the valley and on using those materials.

Or, no, the second will go better if we have some for practice. Perhaps on refining our ores, but that might take more than one turn.

I don't want to waste our plastics on sharpened poles.
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Khamsin

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Re: Emergence (SG with Arms Race Elements.)
« Reply #39 on: August 02, 2018, 07:54:57 am »

Week 1:Orders Phase
The bunker is less abuzz than it was just a short time ago, but the ideas being thrown about are soon organised around the new Thinkers.


Head Thinkers Expense: [13] Efficacy: [12] Bugs: [3]
Luckily for the Newcomers, the idea of a leader isn’t that hard to implement, and it is reasonably effective. However, the whole idea is riddled with problems from the outset. First of all, how does one exactly pick a leader? By vote? It quickly devolved into a popularity contest due to the fact that nobody was more qualified than any other person except due to their personality and intelligence. That didn’t work. So, eventually, straws were drawn. But then the next problem came about- Thinkers had no real authority. Explicitly they were guides to their duties, more so than leaders. They were given no real power to enforce anything. So, if a Thinker was outfought, he was outfought, even if he was right. Thinkers are a good idea, but right now it’s simply luck as to if you get a good one worth keeping. Future revisions may fix this.


Sub-Thinkers, Revision Efficacy: [6] Bugfixing: [5]
The idea of applying Thinkers to scout patrols meets many of the same pitfalls. In an organised context, the sub-thinkers just don’t have any ability to enact real change. In a snap situation, arguing and the theoretical title of Thinker just cause too much strife. As of right now, a Thinker will just reduce overall unit cohesion, but their above average characteristics may help in their tasks.


Newcomers, issue your orders for production and the Scout Team.




Spoiler: Known Fields (click to show/hide)



Spoiler: Current Map (click to show/hide)


Spoiler: Current Designs (click to show/hide)


Spoiler: Current Holdings (click to show/hide)
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King Zultan

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Re: Emergence (SG with Arms Race Elements.)
« Reply #40 on: August 02, 2018, 08:26:29 am »

I say we send the scout team down into the valley to look around.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
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RulerOfNothing

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Re: Emergence (SG with Arms Race Elements.)
« Reply #41 on: August 02, 2018, 08:56:30 am »

As for production, I am in favour of forming 3 production teams for 9 PP (which I think is all of the PP we have available for this Order phase).
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TopHat

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Re: Emergence (SG with Arms Race Elements.)
« Reply #42 on: August 02, 2018, 10:17:25 am »

As for production, I am in favour of forming 3 production teams for 9 PP (which I think is all of the PP we have available for this Order phase).

I say we send the scout team down into the valley to look around.

+1 To both.
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Glass

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Re: Emergence (SG with Arms Race Elements.)
« Reply #43 on: August 02, 2018, 12:08:15 pm »

Wait, what dice are we rolling for all this stuff?
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Rockeater

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Re: Emergence (SG with Arms Race Elements.)
« Reply #44 on: August 02, 2018, 01:49:10 pm »

Looks like a d20 or 3d6 most common options
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.
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