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Author Topic: Emergence (SG with Arms Race Elements.)  (Read 3751 times)

Glass

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Re: Emergence (SG with Arms Race Elements.)
« Reply #15 on: July 31, 2018, 07:16:27 pm »

...As such, a burst of activity means that three theorems are allowed this Week.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Doubloon-Seven

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Re: Emergence (SG with Arms Race Elements.)
« Reply #16 on: July 31, 2018, 08:09:24 pm »

Code: (Votes) [Select]
Theorems:
Social Delegation: (4) DoubloonSeven, Nirur, Glass, MonkeyMarkMario
Not-Stone [Small]: (2) DoubloonSeven, Glass
Get to the Point: (2) Nirur, MonkeyMarkMario
Contact Protocol: (4) Nirur, Glass, MonkeyMarkMario, DoubloonSeven

Names:
Adjilia: (1) Glass
Newcomers: (2) Doubloon-Seven, MonkeyMarkMario
Ack.
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Avanti!

Nirur Torir

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Re: Emergence (SG with Arms Race Elements.)
« Reply #17 on: July 31, 2018, 08:11:08 pm »

Code: (Votes) [Select]
Theorems:
Social Delegation: (4) DoubloonSeven, Nirur, Glass, MonkeyMarkMario
Not-Stone [Small]: (2) DoubloonSeven, Glass
Get to the Point: (2) Nirur, MonkeyMarkMario
Contact Protocol: (4) Nirur, Glass, MonkeyMarkMario, DoubloonSeven

Names:
Adjilia: (1) Glass
Newcomers: (2) Doubloon-Seven, MonkeyMarkMario
Redeemers of the Apocalypse: (1) Nirur
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The_Two_Eternities

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Re: Emergence (SG with Arms Race Elements.)
« Reply #18 on: July 31, 2018, 11:35:21 pm »

Code: (Votes) [Select]
Theorems:
Social Delegation: (4) DoubloonSeven, Nirur, Glass, MonkeyMarkMario
Not-Stone [Small]: (3) DoubloonSeven, Glass, The_Two_Eternities
Get to the Point: (3) Nirur, MonkeyMarkMario, The_Two_Eternities
Contact Protocol: (5) Nirur, Glass, MonkeyMarkMario, DoubloonSeven, The_Two_Eternities

Names:
Adjilia: (1) Glass
Newcomers: (3) Doubloon-Seven, MonkeyMarkMario, The_Two_Eternities
Redeemers of the Apocalypse: (1) Nirur
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http://www.bay12forums.com/smf/index.php?topic=177472.0
Roll to Multitask, seeking new players.
Yeah sorry, someone blew up a street in my state and took the internet down for multiple days with it.
This really happened. 2020 was wild.

Khamsin

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Re: Emergence (SG with Arms Race Elements.)
« Reply #19 on: August 01, 2018, 02:41:36 am »

Week 1: Design Phase
Spoiler: Rolls (click to show/hide)


The Newcomers realise things quickly: they are the Newcomers, and they can’t continue this ramshackle method of running around and getting things done like this anymore. As such, they have to organise. The scout patrol has a nagging feeling about the outside world too, and so they work on a plan for first contact. However, there is a bit of a tussle over cracking into the concrete or getting weapons done. Optimism vs Pragmatism lock horns for the first time, the dual possibilities that people out there might be hostile, and that the Newcomers might be able to build in peace, clash….


Contact Protocol Roll: [13] No Prototype
The first thing that captures the imagination of the Newcomers is the idea of people out there, right now. So, their minds drift towards how to meet them.
New Field: Diplomacy Level 1
Organisation XP: 5/10
The ideas are simple enough. Keep their aims in mind at all times, and work around them, telling them what they want to hear. The fault points lie in discovering their aims and figuring out what they want to hear. Regardless, they do feel a little bit better prepared for the outside world, and this knowledge leaks into the ad-hoc organisation of the Bunker.


Social Delegation Roll:[12] Prototype
The second thing that is collectively decided is that this current system of organisation sucks. So, they turn their heads towards those charismatic people…
Organisation: Level 1 XP 10/20
New prototype: Head Thinker
This new theorising is best described as a jam between those who are charismatic, trying to impart their emotional intelligence in an easy to understand fashion. However, slowly, they come to realise that maybe assigning a leader is a good idea for tasks like this. As such, they soon assign a Head Thinker, a Newcomer with skills in organisation to streamline theorisation.


Tie-Break! Roll:[1]
The tie-break comes down to simple chance. A bang heard on the bulkhead, then, nothing. The Newcomers become scared, and a frenzy descends on the bunker. Proponents of the study of concrete become smaller, but continue to argue that it was just a hailstone or a tree branch.


Get to the Point: Roll:[8] No Prototypes
Fear is not conducive to good thoughts. The study of pointy weapons goes along earnestly, but with too much power-fantasy (and a lack of available materials.) It is figured out rather quickly that maybe the plastic in those crates might be a good idea, as some of it is in poles that could be sharpened.
New Field: Weaponry Level 0 XP 3/10
New Field: Melee Weaponry Level 0 XP 5/10
However, without actually allowing themselves to crack into those stores, they can’t actually do much. And besides, some of the theorised designs are made to look powerful without being good weapons.


It is now the Design Phase, and the time has come to put those ideas into action. General knowledge must be turned into repeatable action: design. Ideas turned into training and consistent application. Physical things created.






Spoiler: Known Fields (click to show/hide)



Spoiler: Current Map (click to show/hide)


Spoiler: Current Designs (click to show/hide)


Spoiler: Current Holdings (click to show/hide)
« Last Edit: August 01, 2018, 08:51:51 am by Khamsin »
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King Zultan

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Re: Emergence (SG with Arms Race Elements.)
« Reply #20 on: August 01, 2018, 08:05:37 am »

PTW
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
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Doubloon-Seven

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Re: Emergence (SG with Arms Race Elements.)
« Reply #21 on: August 01, 2018, 08:41:43 am »

Not bad. The spears could have gone better, though. I vote that we do one design and one revision.

Quote from: Sub-Thinkers
The use of a Head Thinker has already been tested, and found quite useful. Having someone to lead the activity makes sure that everything stays reasonably on track. It's time to see if the same principle applies on smaller groups, like, say, the scouting parties. We will assign a person who seems good at managing people to lead to work of a group, in the hopes that this will form a more cohesive and unified structure.

Quote from: Votes
Voting Style:
2 D:
D+R: (1) Doubloon
-----------
Sub-Thinkers: (1) Doubloon
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Avanti!

Khamsin

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Re: Emergence (SG with Arms Race Elements.)
« Reply #22 on: August 01, 2018, 08:47:19 am »

I will note that you can use a design to turn a prototype into a "real design". Prototypes are generally one-offs, and can't be replicated without a proper design.
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Glass

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Re: Emergence (SG with Arms Race Elements.)
« Reply #23 on: August 01, 2018, 08:49:48 am »

I say we use a Design to make the prototype of "head thinkers" into a "real design", and then do a revision to make it applicable to other kinds of leadership positions, such as engineering pioneers, scout party leaders, top strategists, etc.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Basil ii

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Re: Emergence (SG with Arms Race Elements.)
« Reply #24 on: August 01, 2018, 08:54:12 am »

A quote for context
[This is a suggestion game based around some ideas cribbed from arms races and some from older suggestion games. Basically, there is a bit to discover, plots will come up, and times will get tough. Use your collective creativity and votes to forge a path through this new world. The setting is semi-hard sci fi. Typical barriers to cool things like lasers or antigravity will be lowered somewhat, but there will be no time travel, quantum mechanics etc.



Sorry if I bog down the tread with my inane questions. but doesn’t anti gravity imply faster than light travel since that is quite simply how one of the proposals for FTL works. Namely the warp drive which bends space around it self to get to point A to B?.
« Last Edit: August 01, 2018, 09:02:44 am by Basil ii »
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Glass

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Re: Emergence (SG with Arms Race Elements.)
« Reply #25 on: August 01, 2018, 08:57:14 am »

...are you in the wrong thread?
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Basil ii

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Re: Emergence (SG with Arms Race Elements.)
« Reply #26 on: August 01, 2018, 09:05:18 am »

...are you in the wrong thread?
oh sorry for the confusion you can go to the first page of this thread under the spoiler tag [what is this] you should find what I was talking about.
« Last Edit: August 01, 2018, 09:07:51 am by Basil ii »
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Glass

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Re: Emergence (SG with Arms Race Elements.)
« Reply #27 on: August 01, 2018, 09:07:19 am »

Ah, ok.

I'd assume that "antigravity" here will mean stuff more along the lines of "let's use magnets to make stuff float" than "fuck gravity it doesn't apply here anymore".
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Basil ii

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Re: Emergence (SG with Arms Race Elements.)
« Reply #28 on: August 01, 2018, 09:12:45 am »

Ah, ok.

I'd assume that "antigravity" here will mean stuff more along the lines of "let's use magnets to make stuff float" than "fuck gravity it doesn't apply here anymore".
that makes way more sense since FTL does imply time travel and travel through time  is forbidden in this game. I will be watching this thread with a keen interest.
« Last Edit: August 01, 2018, 09:19:15 am by Basil ii »
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Khamsin

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Re: Emergence (SG with Arms Race Elements.)
« Reply #29 on: August 01, 2018, 09:26:51 am »

It... is more of just a general statement. I'll smooth some "realistic" barriers for access to some cooler technology, but I'm not just going full soft sci-fi.
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