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Author Topic: Emergence (SG with Arms Race Elements.)  (Read 3747 times)

Khamsin

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Emergence (SG with Arms Race Elements.)
« on: July 31, 2018, 10:44:21 am »

Emergence
The people of Home Bunker awoke from their long slumber with their memories patchy and poorly understood. They knew a language they called English. They knew they were underground, in some sort of survival bunker. Most curiously of all, they knew deep down they had some burning purpose. They were needed to do something… they just couldn't tell what. So they explored their bunker, discovering the dormant control room and the warehouse stacked high with goods. Soon, their fears were overcome and they sent a team down into the valley, finding a vast mottled sky, huge green fields and more mountains like the one they came from, and what appeared to be roads down below. The people of Home Bunker had much to do…


Spoiler: What is this? (click to show/hide)


Spoiler: The Basis (click to show/hide)


Spoiler: Fields (click to show/hide)


Spoiler: Theorem Phase (click to show/hide)


Spoiler: The Order Phase (click to show/hide)
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Khamsin

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Re: Emergence (SG with Arms Race Elements.)
« Reply #1 on: July 31, 2018, 10:45:52 am »

Week 1: Theorem Phase


Things have been buzzing, like a hive. The people of the bunker are trying to understand as best they can, but some of them have taken to the hearsay of the scouts as something wrong. They didn't remember anything, supposedly, but was the sky supposed to be dark like that? Nevertheless, monumental amounts of effort are levied and people are practically clamouring to get out and explore, while some beg to understand the control room and those sealed crates of materials...


The Home Bunker people must work to restore the knowledge that has been lost to time. As such, a burst of activity means that three theorems are allowed this Week. In addition, the Home Bunker people require a better name.
Spoiler: Known Fields (click to show/hide)

Spoiler: Current Map (click to show/hide)
Spoiler: Current Designs (click to show/hide)
Spoiler: Current Holdings (click to show/hide)
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Doubloon-Seven

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Re: Emergence (SG with Arms Race Elements.)
« Reply #2 on: July 31, 2018, 10:59:36 am »

This is incredibly interesting. I like it. Let's be the Newcomers. As good a name as any.

Quote from: Not-Stone
The walls of the Bunker are stone, yet the stone is too regular and smooth and all at once rough to be produced by any seen natural means. The bags of "Concrete" produce a similar sort of not-stone. Perhaps there is a link there that we simply cannot see, and perhaps this not-rock comes from the rocks we know and love through some unknown mechanism. We shall engage in some experiments involving attempts to reproduce the Concrete material with our present tools.

Quote from: Get to the Point
The point of a weapon is to hurt. The point of a weapon does hurt. Therefore, by increasing the pointiness of our weapons, we can increase their effectiveness. A point at the end of a stick is the obvious solution here, but it is clear we could use some refinement. Let us try to see which materials make the best points, and what sort of mounting are ideal.

Quote from: Social Delegation
We work, but we do not know how to work. Yet we have noticed the skill and charisma of some people, gathering into communal events of discussion and celebration. Perhaps by delegating our organization to these socially skilled ones, they can use their knowledge of what people are good at what to better our ability to work.

Do these look about right for theories, or am I misunderstanding something?
« Last Edit: July 31, 2018, 11:07:04 am by Doubloon-Seven »
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Avanti!

Khamsin

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Re: Emergence (SG with Arms Race Elements.)
« Reply #3 on: July 31, 2018, 11:05:11 am »

Yep, those theories sound about right. They can be more, or less detailed, but I don't mind either way I feel I get the general idea of what you're going for. Also, give them names. That'll help during voting.
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Rockeater

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Re: Emergence (SG with Arms Race Elements.)
« Reply #4 on: July 31, 2018, 11:35:29 am »

Ptw
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Doubloon-Seven

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Re: Emergence (SG with Arms Race Elements.)
« Reply #5 on: July 31, 2018, 04:51:11 pm »

Quote from: Votes
Social Delegation: (1) DoubloonSeven
Not-Stone [Small]: (1) DoubloonSeven
Get to the Point:
Organization will make it easier to do things in the future.
« Last Edit: July 31, 2018, 05:04:39 pm by Doubloon-Seven »
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Nirur Torir

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Re: Emergence (SG with Arms Race Elements.)
« Reply #6 on: July 31, 2018, 05:08:08 pm »

Quote from: Contact Protocol
There will be other people out there. Some might want to hurt us and take our stuff, others might be willing to help. When we send our scouts down into the valley, we want them prepared as best we can, so they don't go blundering into enemies, become slaves, and give them directions to us, or insult potential friends.

Quote from: Votes
Social Delegation: (2) DoubloonSeven, Nirur
Not-Stone [Small]: (1) DoubloonSeven
Get to the Point: (1) Nirur
Contact Protocol: (1) Nirur
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Glass

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Re: Emergence (SG with Arms Race Elements.)
« Reply #7 on: July 31, 2018, 05:24:46 pm »

Quote from: Votes
Social Delegation: (3) DoubloonSeven, Nirur, Glass
Not-Stone [Small]: (2) DoubloonSeven, Glass
Get to the Point: (1) Nirur
Contact Protocol: (2) Nirur, Glass
Seems interesting!

How does the name "Adjilia" sound?
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Nirur Torir

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Re: Emergence (SG with Arms Race Elements.)
« Reply #8 on: July 31, 2018, 05:40:58 pm »

Do we have a use for concrete yet? We still have spare room in the bunker, and I think it would be useful to work on fabrication, so we can hopefully build a workshop.
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Glass

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Re: Emergence (SG with Arms Race Elements.)
« Reply #9 on: July 31, 2018, 05:52:55 pm »

Being able to build stuff is always useful. We can use concrete to make walls, or, if we need them, hammers.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Failbird105

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Re: Emergence (SG with Arms Race Elements.)
« Reply #10 on: July 31, 2018, 05:58:08 pm »

Hmm, posting to watch.
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MonkeyMarkMario

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Re: Emergence (SG with Arms Race Elements.)
« Reply #11 on: July 31, 2018, 06:21:34 pm »

Code: (Votes) [Select]
Theorems:
Social Delegation: (4) DoubloonSeven, Nirur, Glass, MonkeyMarkMario
Not-Stone [Small]: (2) DoubloonSeven, Glass
Get to the Point: (2) Nirur, MonkeyMarkMario
Contact Protocol: (3) Nirur, Glass, MonkeyMarkMario

Names:
Adjilia: (1) Glass
Newcomers: (2) Doubloon-Seven, MonkeyMarkMario

I added Names to the Vote so we can clearly see what is proposed.
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

Doubloon-Seven

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Re: Emergence (SG with Arms Race Elements.)
« Reply #12 on: July 31, 2018, 06:41:34 pm »

Uh, I thought we could only vote for two theories?
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Glass

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Re: Emergence (SG with Arms Race Elements.)
« Reply #13 on: July 31, 2018, 06:53:29 pm »

I mean, given we can do 3, I'd think we can vote for 3.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Doubloon-Seven

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Re: Emergence (SG with Arms Race Elements.)
« Reply #14 on: July 31, 2018, 07:15:11 pm »

Where does it say that? All I see is the big bold statement that only two theories can be created.
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Avanti!
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