Votecount:
FallacyofUrist: (2) IcyTea31, hector13.
While all this fascinating discussion is ongoing, doomchild suddenly trips and splatters onto the floor.
doomchild has died.
doomchild was: Tentacool (town)
(word: tentacle)
-In Case It Wasn't Clear, You Are A Pokémon (auto): Some of your abilities are 'moves' that have PP instead of shots. If you somehow manage to use all 120 PP worth of moves available to you, you gain the ability Struggle. I don't foresee this happening, but it was thematic, so I added it.
-Poison Sting (targets 1; night; 35 PP): Poison Sting may kill a weakened target and has a 30% chance of poisoning the target. A poisoned target is weakened and will die in 2d4 cycles.
-Supersonic (targets 1; night; 20 PP): There is a 55% chance that your target becomes confused. In the event of failure, your attack misses and may hit another player. A confused player remains confused for 1d4 turns; while confused, a player's abilities are redirected to random targets and may fire even if unused.
-Constrict (targets 1; night; 35 PP): Constrict may kill a weakened target; a surviving target is roleblocked. I know that sounds more like Wrap, but you aren't level 19 yet.
-Acid (night; 30 PP): Acid weakens players who visit you this phase and may kill players who are already weakened.
-Evolve! (night; 1-shot): Instead of using a move, you can evolve into a Tentacruel instead. If you do, your role name changes to "Tentacruel" and the base chance of weakening and killing a weakened player for all your moves increases. Poison Sting's 30% chance of poisoning is unaffected. Your moveset doesn't change because your trainer is an asshole, sorry.
Due to developments, day actions that would normally take effect at end of day are now operating on semi-realtime. So if you've got day roleblocks you want to throw out, get 'em in now.
Oh and yes, this doesn't end the game just yet.