Light. The light returns, threatening to penetrate your dark secrets. Morning has never been a trustworthy friend in Clooneyville; it tends to bring out the monsters who were afraid of the dark. This morning the light illuminates two monsters — one already known, the other newfound. As for the rest of you monsters? Your dark secrets are still safe for another paltry few hours.
Friends of randomgenericusername, or those who called themselves such, often noted his amazing resemblance to a rotating congeries of glowing orbs. Today those orbs are fallen, dim and cracked. Only an expert could tell that these are the remains of a person and not a box of light bulbs, but we're all experts on corpses here in Clooneyville, aren't we?
randomgenericusername is dead.
randomgenericusername was: YOG-SOTHOTH (cult)
(word: eldritch)
-Whispers in the Dark (targets 1; night; 1-shot): Your eldritch whispers seduce your target to worship you, bringing your dominion over the world ever closer. Target gains the ability Eldritch Cultist. Your cultists can communicate with you and vice versa, but they do not automatically know that you are their leader.
-The Ritual of Dunwich (targets 1; day; 1-shot): Your target becomes empowered by the unholy essence; he cannot be killed by any means this phase, and his vote decides the lynch irrespective of the majority. The target will not be informed of either of these effects. Each subsequent time you use this ability, the previous target dies.
-Dreams of the Outer God (night): You slumber patiently at the centre as the spheres revolve around you. I know that's more of an Azathoth thing but just roll with it. Choose either Whispers in the Dark or The Ritual of Dunwich; you gain one shot in the chosen ability. Each of your cultists has a chance of gaining a random eldritch-type ability every time you use this ability.
Elsewhere, Deus Asmoth is dead once more, this time in a pile of fruit. All the corpse experts in Clooneyville can't figure out which parts of the splatter used to be the face. Some of us aren't sure if Deus Asmoth even had a face to begin with!
Deus Asmoth is dead again.
Deus Asmoth was still: An Actual Magic: the Gathering Card (cult)
(word: Emrakul)
-Grapple with the Past (targets 2; night): Target one living player and one dead player; the living player dies and the dead player returns to life. If either effect fails to take place for any reason, neither does.
-Aurora of Emrakul (auto): Every time your vote is the last vote placed on a successfully lynched player, gain a shot in The Promised End.
-The Promised End (day; 0-shot): All dead players are revived and gain the Boon of Emrakul ability. They are now obliged to act as your allies.
-Hand of Emrakul (day; special-shot): At least two living players must have the ability Boon of Emrakul for this ability to be triggered. All players with the ability Boon of Emrakul die. The day immediately ends, and all votes except yours are discarded. You have chosen, and it shall be done. Naturally, this vote will not trigger Aurora of Emrakul; that would make it too easy.
-Coax from the Blind Eternities (targets 1; night): Target a dead player with the ability Boon of Emrakul; that player returns to life.
-Otherworldly Outburst (targets 1; day): Your target becomes weakened; a weakened target may die under various circumstances, most importantly upon a second exposure to a weakening ability. If the target dies as a result of this weakening, he gains the ability Boon of Emrakul in death and can thus be targeted by Coax from the Blind Eternities.
-Vestige of Emrakul (auto): If you die while players with Boon of Emrakul still live, each such player gains the ability Exultant Cultist.
-The Worst Policy (day; auto): Every objective statement you make in the day thread must be technically truthful. You may consult the GM on whether a statement is permissible, and make your arguments for why it should be so, although the verdict is final. If you fail to tell the truth, you explode.
-Deathbed Confession (auto): You have received words of incredible but undeniable truth! Every night, you learn the role name of a random player, though you will not be told which player. Each day, you may choose a player to whom to pass on this truth; that player will receive the name of the player whose role you learned the preceding night, though not the role name.
-Eldritch Cultist (auto): You have been inducted into an unspeakable cult. While you have this ability, you alignment-inspect as cult regardless of any other abilities. You also gain the cult win-condition. You may receive messages from your cult leader, and you may specify one message to be sent to that leader every night. You may gain certain abilities depending on your cult leader's actions. If you lose this ability, you also lose all abilities gained by means of this ability.
Unrelatedly, the graveyard seems to be a few corpses shy again. Man, why can't you all just stay dead?
doomchild and TricMagic have come back to life.
I got sunshine, in a bag — it's that time again!