The second day dawns. Those of you who begin it alive all feel that it's a good day. Those of you who are now dead may dispute that, but you don't get a vote. The eggy sun slides back onto the plate like a recording played in reverse, which it is, because the mayor felt that budgeting for both a sunset and a sunrise would be too extravagant. Clooneyville's official-slash-only town rooster, Minimum Spin, crows his daily cry, the chorus of Gorillaz' Clint Eastwood on endless repeat. The darkness and shadow of night drains away into the storm grates embedded in every street, flowing off to the Municipal Darkness Treatment Plant to be discharged into the ocean. At the centre of town, that discharge carries an unfamiliar tinge, coloured by the dripping blood of the body left behind to remind you all of what you're doing here. Gruesomely decapitated and shot in the gut for good measure, then wrung out and left to dry, Doomchild's mortal remains present an unspeakable picture, revealing those dark secrets he hid concerning his nature and purpose. Yet that shriveled and dessicated body is not even the only one to be found in Clooneyville this morning: not too far away, just outside his home in the east residential district, Rockeater lies stabbed through the heart, a strange green horse chewing on his face. Someone shoos away the horse; it snorts and whinnies before trotting out into the forest outside town. Four deaths in just a day and a night — actually slightly beneath Clooneyville's typical death rate from motor vehicle accidents alone, but still something worth thinking about. The glum business of deciding how best to make it "five in two days" commences.
Doomchild is dead.
Doomchild was: Tentacool (town)
(word: tentacle)
-In Case It Wasn't Clear, You Are A Pokémon (auto): Some of your abilities are 'moves' that have PP instead of shots. If you somehow manage to use all 120 PP worth of moves available to you, you gain the ability Struggle. I don't foresee this happening, but it was thematic, so I added it.
-Poison Sting (targets 1; night; 35 PP): Poison Sting may kill a weakened target and has a 30% chance of poisoning the target. A poisoned target is weakened and will die in 2d4 cycles.
-Supersonic (targets 1; night; 20 PP): There is a 55% chance that your target becomes confused. In the event of failure, your attack misses and may hit another player. A confused player remains confused for 1d4 turns; while confused, a player's abilities are redirected to random targets and may fire even if unused.
-Constrict (targets 1; night; 35 PP): Constrict may kill a weakened target; a surviving target is roleblocked. I know that sounds more like Wrap, but you aren't level 19 yet.
-Acid (night; 30 PP): Acid weakens players who visit you this phase and may kill players who are already weakened.
-Evolve! (night; 1-shot): Instead of using a move, you can evolve into a Tentacruel instead. If you do, your role name changes to "Tentacruel" and the base chance of weakening and killing a weakened player for all your moves increases. Poison Sting's 30% chance of poisoning is unaffected. Your moveset doesn't change because your trainer is an asshole, sorry.
Rockeater is dead.
Rockeater was: Horsemen of the Apocalypse (serial killer)
(word: apocalypse)
-Rapture (auto): While you live, half of all living players, not including you, will be randomly selected every cycle; selected players are immune to death caused by any ability, though they can be weakened. You will not be told which players are invulnerable.
-Conquest (targets 1; night): Your target is roleblocked; if your target has more than one ability available that could theoretically be used during the next cycle, one such ability is randomly chosen and the player will be obliged to use it in the appropriate phase. This ability cannot be used consecutively.
-War (targets 1; night): Your target is redirected to a random player, while the chosen player is also redirected to your target. If either player uses any ability during this phase, the other player is weakened; weakened players may immediately die under various circumstances, most importantly if exposed to any weakening ability a second time. Note that abilities that would cure this weakness or protect from such death will do so normally. This ability cannot be used consecutively.
-Famine (targets 1; night): Your target is roleblocked and loses all abilities gained since the start of the game, returning him to the initial role state. Shot totals in abilities which existed at the start of the game are not affected, and, if the target somehow later regains any lost abilities, shots possessed at the time of loss will also be restored. Furthermore, the target cannot be killed by any means tonight, and may not vote in the next day phase. This ability cannot be used consecutively.
-Death (targets 1; night): Your target dies, even if protected by the effects of Rapture. It's really that simple. However, your target is allowed to challenge you to a game of basketball for his soul! I can't imagine why that would ever come up, though. This ability cannot be used consecutively.
It is now daytime again. PROCEED TO KILL ONE ANOTHER FOR MY AMUSEMENT.