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HOW DO YOU DREAM?

BEEG
- 3 (15%)
HUEG
- 0 (0%)
YUGE
- 0 (0%)
FEKHUGE
- 2 (10%)
I dream of profits because I'm secretly Salviosi
- 4 (20%)
Of Kinetic Sheep
- 11 (55%)

Total Members Voted: 20


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Author Topic: Industrialized Warfare: Abbera Thread / 1917 A.C. Cold Season (COMPLETE)  (Read 78796 times)

Doomblade187

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Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Revision Phase)
« Reply #525 on: September 29, 2018, 04:38:03 pm »

So, tyrant. I am somewhat confused as to the mechanism of the RED still. Is it firing infared rays through the barrel?
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Tyrant Leviathan

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Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Revision Phase)
« Reply #526 on: September 29, 2018, 04:44:29 pm »

It is taking a small chunk of safe promethium and expelling the material out via pressure so in mid flight burns as a ray of heat energy giving the shit burns good.

Doomblade187

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Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Revision Phase)
« Reply #527 on: September 29, 2018, 05:05:49 pm »

It is taking a small chunk of safe promethium and expelling the material out via pressure so in mid flight burns as a ray of heat energy giving the shit burns good.
Oh, so a promethium thrower. That could work.

Edit: Frostgiant brought up the idea of a promethium round for our guns. Thoughts?
« Last Edit: September 29, 2018, 05:11:56 pm by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Man of Paper

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Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Strategy Phase)
« Reply #528 on: September 30, 2018, 05:32:59 pm »

Year 1913 AC Cold Season, Revision Phase


Proposal: ARA Model-1912ARM-B "Crusader" Superheavy Armor
Paladin-B Revision

There are two main phases to the Paladin-B refit. The first is to embed a rubber-coated small chunk of d-promethium in interior of the armor. This cools the armor at a slow rate, negating any heat issues. The small d-promethium chunk is embedded via a small niche in the armor covered with a bolted on hatch, to allow removal when not needed. To disperse excess cold air, a pair of vent fans has been added on the back of the chest armor, above the battery pack, pointing down and out. These are powered via the sparkpack, and can be turned on and off via a forearm mounted button switch under a blue sliding cover, or a toggle inside the sparkpack. The armor also has two smaller capacitors used to collect surges from the sparkpack, located next to it in the battery compartment. These connect to two small powdered caelium tubes encsconced in the side of the armor, on either side of the chest, which can be powered on by pressing a forearm button with a sliding cover to prevent accidental activation. The purpose of these tubes is to allow expanded jumping capacity when activated.

Difficulty: Very Easy
Result: 10 (4+4+2) = Superior

We have continued to refine our new version of Superheavy Armor and results have been better than expected. A bolted hatch has been added to the back armor at the base of the neck to house a chunk of D-Gavrillium insulated by a layer of rubber. This helps combat overheating in the armor and allows it to be deployed over an extended period of time, and can be removed when only being used for a short time. A pair of vent fans on either side of the hatch are turned on and off via a forearm switch protected by a sliding cover and will vent excess cool air, creating a cloaking fog effect if the temperature difference is large enough.

Two small capacitors added to the armor are used to store excess energy from the SparkPack and power two Caelium Tubes installed in protective sleeves on either side of the chestplate. A button under the sliding forearm cover is used to activate them and provide a boost in power to the Caelium coating the underside armor plates. While this does tap into the SparkPack's capacitors, the Caelium Tubes push the armor upwards and allow the lightened Crusader to leap across a distance of nearly nine meters and as high as three.

The Crusader costs 5 Ore, 5 Caelium, 4 Gavrillium, and 2 Kinetic Sheep, making it a (National Effort).


----------------


Proposal: Caelium-Null Steel Halberd
Gravity. Cealium in the halberd is playing merry hell with Gravity.
This is beyond the scale of what we knew cealium to be capable of before, and represent a giant leap forward in what we are able to accomplish in the future.
For now, though, it is messing up the halberd from achieving its true potential, and we require something to help control these rampant gravity maelstroms.

Finding some form of material to help control these waves, Required a close study of our materials.
After these close studies, We have found that that cealium has caused this problem, and we will be able to use cealium to fix it.

By Treating powdered cealium with a long process that was discovered, well, almost purely by accident and possibly via these ancient manuscripts that were found underneath Abberan’s capital when it was founding, we have discovered a long and complicated, near alchemical process to create what we have now named Cealium-Null, due to its ability to nullify the internal field produce by normal cealium.

This process begins with powdering down the ceelium crystal, just like we would for powdered cealium coatings and for making cealium steel. After the powdering process, The powder is mixed into a large bath of very powerful acids.
These acids begin to make changes to the cealium molecule structure, and the powder begins to soften, becoming less like crystal dust, and more like particles of gold soft enough to dent (if they weren’t powdered).

The dust is strained out of the acid bath via several filters, collecting the dust that had been mixed in. As the dust has been strained from the acid bath, it is then added into a secondary bath, filled with powerful bases.
This bath initiates a second molecular change, as well as neutralizes the remaining acids on the Cealium dust.
When exposed to the base bath, the cealium seems to reharden immensely, gaining some very sharp edges and a very hard surface comparable to before they had been put into the bath.

The Dust is Washed with water, removing the remains of the base bath, before being put inside a rather large clay crucible. During this time, the cealium is baked at temperatures high enough to melt Iron, all the while being exposed to very powerful electromagnetic fields from the apparatus around it. This electromagnetic baking continues for 3 days time before it can be removed.

If the Cealium is left to cool back down to room temperature after being removed from the crucible normally, the gradual temperature is not enough to cement a change, and it instead returns to the state it was in before being baked.
However, if rapidly cooled the final changes to the mateirel will be initiated.
this si done via dropping several fists sized chunks of D-promethium into a large Drum of the burning hot powder. Afterwards, the drum is sealed and agitated, tossing the D-promethium crystal around and mixing them with the powder, rapidly cooling them with their freezing presence.

This process continues for around 20 minutes, rapidly cooling the powder.
Afterward, the Process is complete, with cealium reaching a stable state, and will not undergo any more change to the best of our abilities.
The D-promethium crystal is removed, and we are left with a white powder, that glitters when exposed to light, almost like powdered diamonds.

This is what we have named Cealium-Null.

Using its ability to insulate from the internal field of regular cealium, we have created a new barrel lining for the halberd, made from C-Null Steel, which is made in the same manner as cealium steel, with Cealium-null being added to the molten metal during forging.
 The Grain aligned bullets of the Halberd are have been modified, with C-Null Steel acting as a replacement for the end of the bullet. This new cap at the tip of the bullet it rebuffs the Gravity producing cealium charge, back towards the other end of the grain aligned metal, serving to strengthen the bullets field that moves it forwards. The stronger gravity field near the end of the bullet means the bullet leaves the barrel even faster, with none of the speed distortions that the gravitic maelstrom had been causing.

Difficulty: Hard
Result: 7 (6+2-1) = Average

First we must discuss our advancement with Caelium-Null.

Caelium-Null is an insanely refined Caelium powder which seems to absorb or neutralize the effects of other forms of Caelium. By taking this powder and mixing it with steel during the smelting process we can create Caelium-Null Steel, which shares Caelium-Null's properties but can be shaped.

We have discovered these new materials as a result of extensive research into the anomaly that is the Halberd. By applying these developments to the weapon, in the form of a Caelium-Null Steel interior barrel lining and a Caelium-Null Steel cap at the tip of the bullet, we have managed to fix the issues causing the Halberd to perform...worse than expected. Now that the barrel is insulated from the effects of the round, and the forward pulses are neutralized, the round is capable of effective fire out to 1000 meters at nearly 800 meters per second. Six contacts evenly spaced along the inside of the barrel allow the round to reach these speeds. Now that weapons can last without twisting we have also noted that it'll drain a SparkPack's capacitors in 25 shots, which means each team will now often carry two if they're expected to deploy away from supply. The sound of the round hitting the contacts creates a cross between a rolling distant thunder and the snap of a close lightning strike.

The Halberd-B costs 4 Ore, 4 Caelium, 4 Gavrillium, 3 Kinetic Sheep, and 2 Chemical Compounds, making it a (NATIONAL EFFORT) as well as [complex], making it functionally (THEORETICAL) as we lack enough Chemical Compounds to properly produce a sufficient amount of C-Null and C-Null Steel to field the weapon. We will continue to field the unreliable older model Halberd until such a time that we are capable of deploying this model.


----------------


Abberans dream big, and we've taken large strides to bring about massive change in the future. It is now up to you to decide on a resource node to fill as well as choosing a sector to fortify. You are also to make a final decision on our military's approach to the invasion of Harren City.

IT IS NOW THE STRATEGY PHASE.




Spoiler: Designs (click to show/hide)
Spoiler: Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Special Rules (click to show/hide)
Spoiler: Credits (click to show/hide)
« Last Edit: October 03, 2018, 10:17:43 am by Man of Paper »
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Doubloon-Seven

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Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Strategy Phase)
« Reply #529 on: September 30, 2018, 05:54:20 pm »

I cannot understate how terrible this is.
Crusader is a bad name.

But in all seriousness, no matter how good BEEG is, we can't afford to invest in stuff with overly complex insanity anymore. It's focus on the troops time. Expense here is bad, mkay.

Anyhow, let's reduce the cost of a good portion of our army with some caelium.
Quote from: Votes
RESOURCE ALLOCATION:
Caelium (Woodlands)|(1): DoubloonSeven

FORTIFICATION LOCATION:
North Crossing|(1): DoubloonSeven

INVASION STRATEGY:
Evacuate Civilians|(1): DoubloonSeven
« Last Edit: September 30, 2018, 05:57:58 pm by Doubloon-Seven »
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Avanti!

frostgiant

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Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Strategy Phase)
« Reply #530 on: September 30, 2018, 05:55:45 pm »


Quote from: Votes
RESOURCE ALLOCATION:
Caelium (SnowCappedMntns)|(1): DoubloonSeven
Cealium(WoodedMnnts (1): Frostgiant

FORTIFICATION LOCATION:
North Crossing|(2): DoubloonSeven, frostgiant

INVASION STRATEGY:
Evacuate Civilians|(2): DoubloonSeven, Frostgiant
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Doomblade187

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Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Strategy Phase)
« Reply #531 on: September 30, 2018, 05:58:43 pm »

Quote from: Votes
RESOURCE ALLOCATION:
Caelium (Woodlands) (2): DoubloonSeven, Doomblade
Cealium(WoodedMnnts) (1): Frostgiant

FORTIFICATION LOCATION:
Plains (3): DoubloonSeven, frostgiant, Doomblade

INVASION STRATEGY:
Evacuate Civilians|(3): DoubloonSeven, Frostgiant, Doomblade
« Last Edit: September 30, 2018, 06:03:10 pm by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Doubloon-Seven

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Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Strategy Phase)
« Reply #532 on: September 30, 2018, 06:01:09 pm »

Diversify the resource placements, if the salviosi capture a tile I don't want half our stockpile removed.
Quote from: Votes
RESOURCE ALLOCATION:
Caelium (Woodlands)|(1): DoubloonSeven
Cealium(WoodedMnnts (2): Frostgiant, Doomblade

FORTIFICATION LOCATION:
North Crossing|(2): frostgiant, Doomblade
Plains|(1): Doubloon

INVASION STRATEGY:
Evacuate Civilians|(3): DoubloonSeven, Frostgiant, Doomblade
« Last Edit: September 30, 2018, 06:04:23 pm by Doubloon-Seven »
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Avanti!

Doomblade187

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Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Strategy Phase)
« Reply #533 on: September 30, 2018, 06:11:26 pm »

Quote from: Votes
RESOURCE ALLOCATION:
Caelium (Woodlands)|(1): DoubloonSeven
Cealium(WoodedMnnts (2): Frostgiant, Doomblade

FORTIFICATION LOCATION:
North Crossing|(1): frostgiant
Plains|(2): Doubloon, Doomblade

INVASION STRATEGY:
Evacuate Civilians|(3): DoubloonSeven, Frostgiant, Doomblade
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Jerick

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Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Strategy Phase)
« Reply #534 on: September 30, 2018, 06:12:51 pm »

Quote from: Votes
RESOURCE ALLOCATION:
Caelium (Woodlands)|(2): DoubloonSeven, Jerick
Cealium(WoodedMnnts (2): Frostgiant, Doomblade

FORTIFICATION LOCATION:
North Crossing|(1): frostgiant,
Plains|(3): Doubloon, Jerick, Doomblade

INVASION STRATEGY:
Evacuate Civilians|(4): DoubloonSeven, Frostgiant, Doomblade, Jerick
That is a good point but still I expect most of the upper tiles to be filled by the time there is any risk of them getting there. If not then we're doing so poorly there won't be much we could do to stop them. Still doesn't hurt to be safe.
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Kashyyk

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Quote from: Votes
RESOURCE ALLOCATION:
Caelium (Woodlands)|(2): DoubloonSeven, Jerick
Cealium(WoodedMnnts (3): Frostgiant, Doomblade, Kashyyk

FORTIFICATION LOCATION:
North Crossing|(1): frostgiant,
Plains|(4): Doubloon, Jerick, Doomblade, Kashyyk

INVASION STRATEGY:
Evacuate Civilians|(5): DoubloonSeven, Frostgiant, Doomblade, Jerick, Kashyyk
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Man of Paper

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Votes hath been locked unless thou doth protest too much
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Man of Paper

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Industrialized Warfare: Abbera Thread / 1914 A.C. Hot Season (Design Phase)
« Reply #537 on: October 03, 2018, 11:09:33 am »

Year 1913 AC (After Colonization) Cold Season, Combat Phase


Abberan Advancements

We have found a new deposit of Caelium in the Wooded Mountains while also fortifying our position in the Plains bringing Entrenchment to One(1) in the sector.

As a result of our additional Caelium resource we have experienced the following changes:

The Scythe becomes (CHEAP)
The Halberd becomes (EXPENSIVE)
The Halberd-B becomes (VERY EXPENSIVE) but remains [complex]
The Orleans becomes (EXPENSIVE), and this was always here.


Moving to the North Crossing

While we kept a number of troops on our flanks, especially in our efforts to fortify the Plains, most of our military might moved through this sector with ease thanks to a plethora of roads woven between the large amount of villages and towns dotting the North Crossing. The Cold Season has brought some snows, but the air is pleasantly crisp.

While our forces got closer and closer to the bridges that crossed into Harren City they began to encounter an ever-increasing number of civilians evacuating the Fortress-City in search of some sort of stability within Abbera. We opted to aid the evacuation, using fleets of Faithfuls to relocate the civilians to safer places far from the frontline. News did reach us that a Remnant agent got through our very brief and flawed screening process and took himself out along with everyone in the Faithful with him in a large fireball. We suspect this won't be the last we see of them...


------------


Into the Fortress-City of Harren

Crusader Aren Wagner von Blankenbruck and his Order of the Iron Hand were the first to march under the massive arches that allowed passage into Harren City's Lower District, which housed a majority of the city's population as well as their work and recreational buildings, which include a large park and sports stadium. The Upper District, protected by a second inner wall, rested at the extreme East of the city, and took up around 20% of the city.

Wagner was an extremely intimidating and inspiring figure, standing in the recently-refined Crusader armor with the experimental Halberd-B held in both hands and hooked up to his SparkPack. He was so intimidating that when a few Endicarian Remnant attempted to ambush them, a single shot from the Halberd-B that blew through a brick wall and killed multiple men in the room (thanks in part to the shrapnel) was all they needed to surrender. While they slowly advanced further into the city Aren took note of peculiar marks on the ground and walls. It looked like something had melted to them. There was a hospital he was approaching, and it looked like whatever it was had come from that direction, based on the spread pattern on the cooled slag.

But investigating the hospital would have to wait.

Abbera controls 50% of Harren City.


------------


We have encountered evidence of Salvios having entered the city around the same time we had. From here on out we will experience (mostly) normal turns unless stated otherwise. This means one Design per Design Phase, one Revision per Revision Phase, and orders for Entrenchment, Resource Allocation, and two lanes to attack during the Strategy Phase. Well, when you have two lanes to attack. Specifics for that will come up later dependent on how the next couple turns go.

As a result of the aid to refugees, we have received a Resource Credit to be used at any point. However as we finally prepare to attack our southern opponent many are asking why we are willing to fight, bleed, and die. It is your duty to come up with a reason the Abberans are willing to fight the Salviosi other than being in opposing global alliances that would really like to use the island. As this is building fluff for your nation it will be voted on, with the winning submission from both sides being posted in the Core Thread as well as earning a Research Credit for their teams.

You are also in charge of designing recruitment posters. These can be made freely by anyone and posted in the Core Thread. They can be serious and in-universe recruitment posters, meta-memes recruiting forumites for your team, or anything in between. The best one as chosen by myself at the end of this turn sequence will earn their team an Espionage Credit.

Both contests will have their final decisions made at the closing of this turn's Strategy Phase.

For now your only immediate concern is the Design for this Design Phase.

Oh, and we bought a list containing the entirety of the Salviosi Armory from some greedy Salviosi chump. View it at your leisure.

IT IS NOW THE DESIGN PHASE.




Spoiler: Designs (click to show/hide)
Spoiler: Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Special Rules (click to show/hide)
Spoiler: Credits (click to show/hide)

Spoiler: Salviosi Armory (click to show/hide)
« Last Edit: October 08, 2018, 12:40:10 pm by Man of Paper »
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frostgiant

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Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Hot Season (Design Phase)
« Reply #538 on: October 03, 2018, 11:29:26 am »

Spoiler (click to show/hide)

repostig the drauger , becasue while it hurts to put off the valravn, I think more common equipment to help counteract their small arms would be good.
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Doomblade187

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Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Hot Season (Design Phase)
« Reply #539 on: October 03, 2018, 11:44:06 am »

My thoughts: make the whole faceplate clear resin for better view, make the leather pants into pure k-wool.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.
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