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Poll

HOW DO YOU DREAM?

BEEG
- 3 (15%)
HUEG
- 0 (0%)
YUGE
- 0 (0%)
FEKHUGE
- 2 (10%)
I dream of profits because I'm secretly Salviosi
- 4 (20%)
Of Kinetic Sheep
- 11 (55%)

Total Members Voted: 20


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Author Topic: Industrialized Warfare: Abbera Thread / 1917 A.C. Cold Season (COMPLETE)  (Read 79708 times)

Doomblade187

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Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Revision Phase)
« Reply #435 on: September 01, 2018, 10:35:30 am »

There's no evidence that the coils in the design actually did anything. I'm not saying they aren't a good idea, but I doubt that increasing the size of them alone will make an appreciable difference. Also, shouldn't we use that Caelium paint stuff we have?
We never actually added them to the design- we didn't have time to. And I don't oppose the powdered caelium, just pondering which rev.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Doubloon-Seven

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Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Revision Phase)
« Reply #436 on: September 01, 2018, 11:22:24 am »

Oh. Well, excuse me then, I didn't actually notice that. Probably should bundle that with your revision though, considering it's not exactly high science to slap some paint on something.
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Kashyyk

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Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Revision Phase)
« Reply #437 on: September 01, 2018, 01:07:52 pm »

Quote from: Stronkbox
UMI Mark 1.1 : (2) D7, Doomblade
Orleans Realisation Revision : (2) D7, Kashyyk
Orleans Power Systems: (2) Doomblade, Kashyyk
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Doubloon-Seven

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Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Revision Phase)
« Reply #438 on: September 01, 2018, 02:39:58 pm »

Quote from: Stronkbox
UMI Mark 1.1 : (2) D7, Doomblade
Orleans Realisation Revision : (2) D7, Kashyyk
=http://www.bay12forums.com/smf/index.php?topic=171506.msg7844289#msg7844289Orleans Power Systems: (3) Doomblade, Kashyyk, D7
Caelium Played Orleans:
Didn't we want to make some Rime stuff as well?
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Jerick

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Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Revision Phase)
« Reply #439 on: September 01, 2018, 03:24:56 pm »

Quote from: Stronkbox
UMI Mark 1.1 : (3) D7, Doomblade, Jerick
Orleans Realisation Revision : (3) D7, Kashyyk, Jerick
Orleans Power Systems: (3) Doomblade, Kashyyk, D7
Caelium Played Orleans: ()
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Doomblade187

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Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Revision Phase)
« Reply #440 on: September 01, 2018, 04:05:41 pm »

From Man of Paper:
The powdered caelium light bulbs rods provide weaker lift from beneath an object whereas the crystals are an anchor point that provide much more potential lift at a slightly increased cost. So the Orleans right now uses a set of the stronger solid crystals.

Possible caelium propulsion:
Caelium, ground up and mixed into a grain-aligned metal has shown a propensity to emit force when powered, the force emitted exponentially increasing with the charge applied.
« Last Edit: September 01, 2018, 07:06:10 pm by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

frostgiant

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Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Revision Phase)
« Reply #441 on: September 02, 2018, 05:29:32 pm »


Quote from: Stronkbox
UMI Mark 1.1 : (4) D7, Doomblade, Jerick, Frostgiant
Orleans Realisation Revision : (4) D7, Kashyyk, Jerick, Frostgiant
Orleans Power Systems: (4) Doomblade, Kashyyk, D7, Frostgiant
Caelium Played Orleans: ()
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Kashyyk

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Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Revision Phase)
« Reply #442 on: September 03, 2018, 04:11:23 am »

We have three dice available, so I'm sure we can just go with these three, right?

Quote from: Stronkbox
UMI Mark 1.1 : (4) D7, Doomblade, Jerick, Frostgiant
Orleans Realisation Revision : (4) D7, Kashyyk, Jerick, Frostgiant
Orleans Power Systems: (4) Doomblade, Kashyyk, D7, Frostgiant
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Man of Paper

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Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Revision Phase)
« Reply #443 on: September 03, 2018, 01:25:07 pm »

Since nobody wants to make a competing proposal I'll lock these down now and get to work.
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Man of Paper

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Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Strat. Phase)
« Reply #444 on: September 04, 2018, 06:03:44 am »

Year 1913 AC Hot Season, Revision Phase


Proposal: UMI Mark 1.1
The UMI is good and stylish, but we need something with more protection. The implementation of K-wool failed previously, but we will not back down so easily. From this point forward, each soldier is to be provided with a thigh length K-wool gabardine jacket featuring the standard accoutrement of buttons, crown patch, and a good number of pockets. As a consideration for our upcoming efforts in D-promethium based weapons, they will also be provided with a grey balaclava, gloves, and the finishing touch- a tight fitting rubber mask that draws air through a cartridge fitted with paper filters filled with citric acid.

Difficulty: Normal
Result: 7 (5+2+0) = Average

After exiling replacing the man in charge of the last K-Wool kerfuffle we have actually managed to include K-Wool in our standard uniforms. While we have not made complete articles of clothing for widespread use, our soldiers are now somewhat protected from small-arms thanks to a K-Wool weave integrated into the standard gabardine jacket. The weave protects the torso and throat and is capable of occasionally resisting rifle rounds from mid-range and smaller caliber fire from meters away while offering little to no resistance to bladed weaponry (though the impact of a club is notably lessened). The K-Wool fails when hit multiple times in rapid succession, but the chance to save a soldier's life, even if he's still bruised and battered, cannot be understated. Uniforms now also include a grey balaclava and gloves as well as a rubber mask that pulls air through a filtered cartridge screwed into a port in front of the wearer's mouth. Many, but not all, of our soldiers are given cartridges using citric acid filters. It's suspected that it's lab production of citric acid, and not an issue with uniform development, that has caused the shortage.

DESIGN BONUS: Improved Survivability - By increasing the chance of survival across the military in general we will expect to see a steady, if very slow, improvement in troop effectiveness overall as green soldiers will be required to replace veterans less often. There is no numerical value to this, but improved general protection will increase the improvement of our soldiers as the chance of lethal injury decreases.


------------


Proposal: Orleans Realization Revision
Currently making the Orleans is impossible due to excessive costs. We need to fix this. This revision adds powdered Caelium to all the metal of the design making it much lighter and consequently both faster and far less power hungry. Less power means we can scale down the generator and use less promethium. It will also re-examines the hull for inefficiencies and redesigns it in a manner that retains its strength but loses much superfluous metal. In order to counter the instability of the craft fins are added to counteract the roll of the craft. This revision should reduce the ore and promethium costs of the craft.

Difficulty: Hard
Result: 10 (6+5-1) = Superior

Our first attempt at adding Powdered Caelium to the Orleans was foolish: the coating needed to be powered, and that works directly against our attempt to reduce said power draw. Luckily for us, one of our metalworkers brought his son into work and the kid wound up dumping powdered caelium into a vat of molten steel (it's 1913, the kid's probably got a day off from his job). The resulting metal, when cooled, was much lighter than regular steel, though all other tests, such as durability, flexibility, and the like, matched that of standard steel. Caelium Steel weighs half as much as the equivalent size of plain steel, though there is a slight increase in cost.

By replacing most of the metal of the Orleans with Caelium Steel we have managed to make the vehicle lighter, cutting down on the size of the required crystal matrix to a pair of large crystals (though this is somewhat counterbalanced by the Caelium used in the steel) as well as the amount of power required to make the vessel airborne and keep it there. We also tweaked the hull and modified the internal space to cut down on the amount of material used in the Orleans. Fins are added as well to improve stability.

We now have access to Caleium Steel, which adds 1/2 the Ore cost in Caelium for any expense associated with the replaced steel.

The Orleans as a result now costs 6 Ore, 3 Caelium, 2 Gavrilium, and 2 Kinetic Sheep, making it (Very Expensive), but is still [complex] due to requiring a Gavrilium resource we have no good access to.


------------


Proposal: Orleans Power Systems
The massive bulk of the Orkeans means that an overly large amount of gavrillium is needed to power the caelium crystal matrix and all the subsystems. By wrapping induction coils almost entirely around each of the generators, we hope to reduce fuel consumprion by improving efficiency.

Difficulty: Easy
Result: 4 (2+1+1) = Poor

A lot of time was wasted in developing improved power systems for the Orleans as the engineers and techs were too busy searching for an "Orkeans" requiring improvement. While we were able to add induction coils to the generators, we failed to calculate exactly how the manipulation of magnetic fields would affect Gavrilium. Unfortunately it seems the rods react to strong magnetic fields and as a result the generators tend to surge, blowing out connected systems and damaging the gavrilium. As this loss of power would be, to put it lightly, bad for the Orleans we have not pushed this "upgrade" into the ship. We do, however, have another lead in our Gavrilium experimentation.

While this attempt at improving the Orleans yielded no tangible results, we look forward to seeing what knowledge we can glean from this new interaction.


------------


Abbera may never have ruled the seas, having been a colony pinned under an iron fist, but perhaps the skies will bow to us. Our first non-prototype Orleans has taken flight, and with the support of our ground forces will lead us to glory and victory. We approach the waters to the south of our island, and are confident that when we do eventually engage our southern foe that we will show them the superiority of BEEGSTRONK the hunters and trappers they've looked down on for so long.

We've been missing something though. Our old flag is representative of our time as a colony, and as such we ask you, our intrepid engineers, to create a flag for Abbera. They are to be posted and voted on in this thread, though the winner will be gloriously displayed in the Core Thread for all to bask in.

As it is the Strategy Phase we must also once more decide on a sector to fortify as well as a resource and where to put it. We also wish to appoint a sufficient captain for the Orleans-class Orleans, and so you must appoint a captain to the ship, as well as select where the ship will be deployed. We move on the North Peaks and Plains, and soon all of our side of Harren Island will be cleared of Endicarian soldiers. Some agents have also infiltrated Salvios, so soon we should know something of what we face.

IT IS NOW THE STRATEGY PHASE.




Spoiler: Designs (click to show/hide)
Spoiler: Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Special Rules (click to show/hide)
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frostgiant

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Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Strat. Phase)
« Reply #445 on: September 04, 2018, 09:21:28 am »

Ok, cool on the Orleans revision.

Strategy phase.
I think we should fortify forest one more time, If only because we don't have any better targets for the rest of this turn.
I think we can all agree the resource will be promethium, And since we need to specify the area, might as well make it Forest as well, considering it will have entrenchment 3.
If not forest then I think we should fortify Farms, because if we lose ground I think it will be in plains.

For the name of our captain, Maximillian Valkria the 3rd. Proud heir to the valkria family, an offshoot of the royal family as close as three cousins away. 75th in line for the throne. Quite prestigious.
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Jerick

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Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Strat. Phase)
« Reply #446 on: September 04, 2018, 09:27:31 am »

I disagree with fortifying the forest. Radio coverage is dependent on entrenchment so it's best to spread it out. We also want more entrenchment further south were it'll encounter enemy forces sooner. Farms would be the best bet for entrenchment.
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Kashyyk

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Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Strat. Phase)
« Reply #447 on: September 04, 2018, 09:29:12 am »

Spoiler: Map (click to show/hide)

I imagine the Farms are a likely target for the Salviosi, so I'd vote to fortify there. Better to have territories close to the front line to be as fortified as possible IMO.

Quote from: Strategy Votes
Fortify?
(1) Coniferous Forest : frostgiant
(2) Farms : Jerick, Kashyyk

Resource?
(2) Promethium at Coniferous Forest : frostgaint, Kashyyk

I've proactively added both your votes.
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frostgiant

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Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Strat. Phase)
« Reply #448 on: September 04, 2018, 09:31:52 am »


Quote from: Strategy Votes
Fortify?
(0) Coniferous Forest :
(3) Farms : Jerick, Kashyyk, Frostgiant

Resource?
(2) Promethium at Coniferous Forest : frostgaint, Kashyyk

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Jerick

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Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Strat. Phase)
« Reply #449 on: September 04, 2018, 09:33:10 am »

Quote from: Strategy Votes
Fortify?
(0) Coniferous Forest :
(3) Farms : Jerick, Kashyyk, Frostgiant

Resource?
(3) Promethium at Coniferous Forest : frostgaint, Kashyyk, Jerick
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