Year 1911 AC (After Colonization) Hot Season, Revision Phase
Proposal: Promethium
In its raw form, this hard crystalline mineral is quite stable. Percussive force will shatter the crystals, causing small discharges of stored energy to launch the fragments several meters. Heavy fabrics and care are recommended during extraction.
Promethium crystals somehow absorb geothermal energy over time, and through a careful refinement process we can access this. The energy efficiency compared to Oil is an enormous 20,000,000 kWh per kg, compared to 12 kWh per kg of Oil. The only thing that exceeds it is certain radioactive elements, but the inherent danger of using such materials is not worth it.
Promethium, unfortunately, is an element that has already been discovered by Salviosi scientists. In it's natural state "Gavrilium" can be burned much like coal, but to greater effect. Rumor has it that Promethium/Gavrilium has limitless potential as an energy source, but experimentation is required.
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Proposal: Draco Weight Reduction Plus
Draco Weight Reduction Plus Edition:
Draco Weight Reduction
By going through the design with a fine-tooth comb, we will be able to replace parts with lighter alternatives, thin down excessively large sections and generally reduce the weight of the shotgun without compromising the durability of the weapon.
In addition, the mechanism for the shotgun will be modified to work better with the larger 12-gauge shells, resolving the consistent jamming issue.
Difficulty: Easy
Result: 9 (6+2+1) =
Above AverageGenerally it seems the issues we had with the Draco have been dealt with. We've cut the weight down to 4kg, and jamming is much less of an issue, though it does still happen on occasion. While the weight reduction means there's less mass behind the swing of the buttspike, the Draco can be handled easier both in melee and in a firefight, leading to an overall increase in effectiveness. The Draco costs
2 Wood and
2 Ore to reflect the changes we've made, making it
(CHEAP). As such, we can field soldiers with the Draco as often as we can the Modea.
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Proposal: Paladin Armor Durability
Paladin Armour Durability
The fragile nature of the armour cabling is a significant liability. An unlucky shot could easily slow down the wearer enough to turn a near miss into a crippling blow. By reinforcing the internal cabling and their attachment points, we should be able to ensure plates do not randomly regain their true weight.
Difficulty: Hard
Result: 9 (5+5-1) =
Above AverageBy adding additional clamps to the armor plating and hardpoints to the exoskeletal frame, as well as properly securing the cabling powering the armor, we have greatly reduced the chances of a round hitting the armor knocking it out of place and causing a loss of power. While the "Paladin" armor is still a
(NATIONAL EFFORT), it is now very reliable, and we shouldn't be too worried about losing this armor to bad luck.
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While the late "discovery" of Gavrilium and word of the Salviosi discovering their own source of Caelium has caused rioting in the streets, we've managed to quell rebellion in the capital by
dedicating a Resource Design Credit to the war effort. As such, you have until the
end of next Design Phase to discover a new resource to exploit.
As ARES gains support from both civilian and military assets, the Governor of Abbera has seen fit to grant the division control over a large portion of strategic planning for the duration of the conflict.
It is now the Strategy Phase. In most Strategy Phases you will be asked to vote on which two sectors to attack in and which sector to fortify, as well as deciding on a resource to develop on an open resource node.
Until first contact with Salvios you will not be tasked with selecting sectors to attack. For now,
vote on one resource to assign to a sector (Coniferous Forest being the only sector to place it in this turn) as well as
one sector to fortify (Coniferous Forest is still the only option, but you could decide not to fortify for some reason). Note that any resources assigned during a Strategy Phase will adjust equipment prices for that turn's Combat Phase even though the Strategy Phase's summary is lumped in with the Combat Report.
Abberan forces move on potential Endicarian holdouts in the Wooded Mountains and Woodlands. Once we've secured the areas you'll be notified of the results.
Infantry
ARA Model-1911A "Modea" Self-Loading Rifle: The first Self-Loading Rifle to see combat, the "Modea" is 4.5 kg and a meter in length. It fires 7.92x57mm rounds fed into the weapon by a 12-round en bloc magazine. It has variable sights and is effective to 400 meters. She's packs a punch but suffers from unreliable internal components. The end of the barrel is lightly threaded to allow attachment of a cup launcher. Costs 2 Ore and 2 Wood (CHEAP)
ARA Model-1911C "Draco" Trench Gun: A 4kg, 80-cm long 12-gauge semiautomatic shotgun. Only jams on on occasion, and the butt spike breaks off after a handful of uses. Costs 2 Wood and 2 Ore. (CHEAP)
ARA Model-1912MG "Scythe" Heavy Machine Gun: Utilizes the same 7.92x57mm rounds used by the "Modea". Fires 80-round belts that can be linked together for sustained fire. The barrel rarely overheats even at it's 650 rpm fire rate, but is somewhat inaccurate. Carried around in weight-negating cases. Costs 5 Ore and 3 Caelium. (Very Expensive)
ARA Model-1911APG "Wickerman" Incendiary Grenade: A 15-cm long White Phosphorus grenade. The grenade has 15m area of effect, an 8 second fuse, and a dud has never been encountered. Costs 1 Ore and 1 Chemical Compounds, making it (CHEAP), but is considered [complex] until we have access to Chemical Compounds.
ARA Model-1911ART "Gorgon": A standard, reliable piece of 155mm artillery. The round and a bag of propellant are sealed using an interrupted screw breach, and the weapon can fire effectively out to 10km. Uses a hydraulic system to manage recoil. Costs 5 Ore. (EXPENSIVE)
Uniforms for the Massed Infantry: The Abberan uniform consists of cotton undergarments, grey gabardine wool pants and jacket, and a collarless cotton button-up shirt. The jacket has multiple convenient pockets and a foldable collar. Jacket buttons hold an image of a crown, and a dark blue crown on the shoulders is used to identify allegiance. Comes with a leather belt and boots. Binoculars are handed out as necessary. Holsters and ammo pouches have flaps on top to keep out the weather. Padded steel helmets are standard issue, as are water-resistant canvas backpacks used to hold the soldier's basic kit. The helmet can be strapped to the back of the pack while traveling.
ARA Model-1912ARM "Paladin" Superheavy Armor: Thick shaped plates of armor attached to an exoskeleton with a soldier strapped inside. The plates of armor have a coating of Powdered Caelium negating part of the effects of gravity on them. As a result, the 50kg suit only weighs 15kg for the purposes of the force needed to move it. Plates can be dislodged by gunfire and "powered down" to normal weight, though improvements to the frame and cabling have reduced this occurrence drastically. A battery in the back has a life of one hour before needing to be replaced by one of two "Squires" assigned to assist the "Paladin". A green-yellow glow can be seen through small spaces in the armor. Costs 7 Ore and 4 Caelium. (NATIONAL EFFORT)
Specialty Resources
Caelium: A green crystalline supermaterial that we currently know reacts with an electrical current to suspend itself in the air at a level related to the amount of power flowing through it. Providing current to a Caelium Powder coating will reduce weight of the metal it is attached to, while a pure crystal form of Caelium is capable of creating an object with an internal field capable of negating up to 65kg of weight when powered.
Chemical Compounds: Chemical Compounds have a variety of potential uses in combat, and so facilities must be dedicated to the production of the compounds we require.
Gavrilium: An element that can be burned to produce energy much like coal, but with greater energy output. More research into this resource is necessary.
Abbera: 3 Ent., 2 Ore, 2 Oil, 2 Wood, 2 Caelium // 100% Control
Coniferous Forest: 0 Ent., 0/3 Resources // 100% Control
Ore: 2
Oil: 2
Wood: 2
Caelium: 2
Chemical Compounds: 0
Gavrilium: 0