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HOW DO YOU DREAM?

BEEG
- 3 (15%)
HUEG
- 0 (0%)
YUGE
- 0 (0%)
FEKHUGE
- 2 (10%)
I dream of profits because I'm secretly Salviosi
- 4 (20%)
Of Kinetic Sheep
- 11 (55%)

Total Members Voted: 20


Pages: 1 ... 8 9 [10] 11 12 ... 59

Author Topic: Industrialized Warfare: Abbera Thread / 1917 A.C. Cold Season (COMPLETE)  (Read 78748 times)

frostgiant

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HeadsUP Tripmine

A shrapnel mine that once activated will fly up 6 meters, or until it hits a ceiling through the use of a small Caelum crystal-powered by a prototype nickel-cadmium rechargeable battery. Afterwards a small tripwire is let loose, and the person setting the mine will tie it to a anchor of their choice (or attach it with the bladed screw head) into something like a door, a small branch or any other places for the potential tripwire to be hit depening on the terrain (In a hallway this would include a piece of furniture, anoth doorway or even just leaving it in the middle of the hallway. The trip wire is made from two very small wires that create a circuit, so if the tripwire is cut, the HeadUP will detonate. Of course, multiple HeadUP mines can be placed, to make slipping past the mines near impossible.

The headUP is meant to be an area denial device as much as a trap, being very hard to disarm, with a lack of access to the bomb itself, being over the enemies heads. With how difficult it is to safely disarm, let alone quietly, it allows our royal soldiers to Mine an area, and be assured that the enemies will not be sneaking through it.  best used in forested areas or tight urban areas.

Something mean I came up with earlier.
just as easy for it to be incendiary and burn down the building with the enemy in it.
Before we try to make jumper armour, we should try to make Superheavy armour without the ability to do that, just weights as much as a normal infantry man. Should use less cealium and hoopefully we could give it to everyone.
« Last Edit: July 26, 2018, 04:39:05 pm by frostgiant »
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Doubloon-Seven

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Quote from: Votes (2 designs, 1 revision)
Designs:
ARA Model-001B Semiautomatic Pistol: ()
Iron Rain Mortar: (3) DoubloonSeven, Doomblade, Jerick
ARA Diablo Field Artillery: (0)
ARA Draco Trench Gun: (2) Frostgiant, Kashyyk
-ARA Model-001B 'Draco' Trench Shotun: (1) DoubloonSeven
ARA Type-A1 Machine Gun : (0)
Gorgon Long Range Artillery Piece: (4) Doomblade, Frostgiant, Jerick, Kashyyk
-----
Revision:
Clamp Down: (0)
Chemical Industry: (1) DoubloonSeven,
Wickerman Improvement Project: (4) Doomblade, Frostgiant, Jerick, Kashyyk
-----
Resource
Caelium: (6) Doubloon,Tyrant Leviathan,  frostgiant, Doomblade, Jerick, Kashyyk
Helium: 0
Promethium: (0)
Caelium stuff:
We don't need wingless planes, we need gasbagless zeppelins.

Edit: Post 1000. Neat.
« Last Edit: July 29, 2018, 12:07:34 pm by Doubloon-Seven »
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Avanti!

Jerick

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Quote
Why though? Howitzers can tilt, so you just have the maximum safe powder load in a cartridge and tilt the barrel for different ranges. Putting the shell and powder in separately just makes the system more complex, slower, and liable to getting wet. If separate loading is what you want, use a metal casing instead of a bag.
Well for a start putting the max safe charge in every cartridge is a sure fire way to destroy the barrel in relatively short order and is a terrible idea. You don't want to use any machine at it's maximum tolerances every time it's used least of all one who's purpose is to contain explosions. Firing the maximum charge every time just stresses the weapon unnecessarily.  Secondly explosives are expensive, by having it separate it can be cheaper by a considerable margin as you're eliminating a considerable amount of unnecessary use. Since in most arms races the weapon's lifetime ammo is included in the initial cost this should reduce the cost of the weapon as a whole. Thirdly ballistics are bit more complicated than just tilting the barrel to the correct angle. Ideally we want our shells falling on the enemy defensive positions from as steep an angle as possible in order to negate the benefits of their cover. Max charge shells will typically have a shallow arcs unless firing at extreme ranges where as with adjustable propellant skilled gun crews can get plunging fire into enemy trenches at any range.

I'm still trying to figure out how to do a plane that doesn't need lift. So far, thinking a plane with very short wings and large manuevering parts in addition to a propulsion state.
Hrrmm I might have a design for this that might be interesting give me a minute.
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frostgiant

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Why model-001B? its not a second iteration or modification on the mona. if anything it would be model-002A or Model-002SG

Could probably get away with an adjustable propeller, Without wings and make it like a rocket. Never mind, wind resistance. no wings and no weight bad idea.
« Last Edit: July 26, 2018, 04:42:17 pm by frostgiant »
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Doubloon-Seven

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The numbering is a date indicator seeing as we never got an actual calendar.
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Doomblade187

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The numbering is a date indicator seeing as we never got an actual calendar.
Huh. I prefer model number personally. ARA-Model 002 sounds good.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

frostgiant

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LandFrigate "Tanker" mk1
Their are many damaged wrecks left in our docks. one day on their way to work, the queen, stopped at the harbour and questioned her military escort if a landship was possible. the party had at the time laughed it off with courtly means. But the engineering department caught wind of the joke. The landfrigate is the result.
The landfrigate is obviously half of a frigate welded to a pair of massive tracks, with a armour metal dome over the deck. The only reason the Landfrigate is capable of moving at all and not collapsing to devasting effect, is a pair of Caelium Generators that is housed inside its chassis. A large Crystal of Caelium hooked up to a personal generator, that is on perpetually, ensuring the land frigate is land viable.
The land frigate has enough armour that most land-bound guns will have trouble actually damaging it, and comes equipped with three-turreted Diablo guns.
The landfrigate is big, expensive, unwieldy and the scariest thing on land.

Meant to be easier to make, expensive and kinda silly. The important part is that the Caelium generator would be the hardest thing on the ship. The rest is simply, if really expensive and big. even if the Landfrigate gets relegated to nothing but artillery, the caelium generator is somethiung that can be used in all superheavy tanks from then on.
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Jerick

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Spoiler: Drifter Recon Aircraft (click to show/hide)
My shot at a Caelium aircraft.
« Last Edit: July 26, 2018, 04:59:23 pm by Jerick »
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frostgiant

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Flamethrowers on jumper armour would be quite useful.
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Happerry

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Quote from: Votes (2 designs, 1 revision)
Designs:
ARA Model-001B Semiautomatic Pistol: (1) Happerry
Iron Rain Mortar: (3) DoubloonSeven, Doomblade, Jerick
ARA Diablo Field Artillery: (0)
ARA Draco Trench Gun: (2) Frostgiant, Kashyyk
-ARA Model-001B 'Draco' Trench Shotun: (1) DoubloonSeven
ARA Type-A1 Machine Gun : (0)
Gorgon Long Range Artillery Piece: (5) Doomblade, Frostgiant, Jerick, Kashyyk, Happerry
-----
Revision:
Clamp Down: (0)
Chemical Industry: (1) DoubloonSeven,
Wickerman Improvement Project: (5) Doomblade, Frostgiant, Jerick, Kashyyk, Happerry
-----
Resource
Caelium: (6) Doubloon,Tyrant Leviathan,  frostgiant, Doomblade, Jerick, Kashyyk
Helium: 0
Promethium: (0)
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Doubloon-Seven

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Quote from: Votes (2 designs, 1 revision)
Designs:
ARA Model-001B Semiautomatic Pistol: (2) Happerry, DoubloonSeven
Iron Rain Mortar: (2) Doomblade, Jerick
ARA Diablo Field Artillery: (0)
ARA Draco Trench Gun: (2) Frostgiant, Kashyyk
-ARA Model-001C 'Draco' Trench Shotgun: (0)
ARA Type-A1 Machine Gun : (0)
Gorgon Long Range Artillery Piece: (6) Doomblade, Frostgiant, Jerick, Kashyyk, Happerry, DoubloonSeven
-----
Revision:
Clamp Down: (0)
Chemical Industry: (1) DoubloonSeven,
Wickerman Improvement Project: (5) Doomblade, Frostgiant, Jerick, Kashyyk, Happerry
-----
Resource
Caelium: (6) Doubloon,Tyrant Leviathan,  frostgiant, Doomblade, Jerick, Kashyyk
Helium: 0
Promethium: (0)
Apparently the two-part system is actually a thing that has some distinct advantages, and in a longer range, I guess the disadvantages wouldn't matter as much.
« Last Edit: July 27, 2018, 09:58:24 am by Doubloon-Seven »
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frostgiant

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How thick should we look at for Paladin armour (The non jumper version of the caelium armour that serves as both cheaper version and test of concept)
13mm's on the breastplate? 15? Not looking to deleft artillery fire, just make them relatively bulletproof to things like rifles,pistols and smg's
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Tyrant Leviathan

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Yeah Caelium bullet deflecting repulsive/ Paladin Armor would basically be thick but lighter due to Caelium. Then jumper, then flight harness stuff.

Will do full descriptions tomorrow. Busy stuff happening.

frostgiant

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First draft of the paladin armour. Depending on what the request are next turn i want to do this in the design phase, and if not in the revision phase with one of our credits. it is a stepping stone to better suits of caelium armour, and is a very important step that should be taken quite early.
For picturing it in your head, i've been imagining a ww1 version of reinhardt without the massive jet engine on his back.
« Last Edit: July 26, 2018, 11:36:54 pm by frostgiant »
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Doomblade187

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@man of paper, in our special resource's current write-up, how would one go about lifting a generic block? Would we have to infuse the block with the mineral, or would a small core of the mineral lift the rest?
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.
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