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HOW DO YOU DREAM?

BEEG
- 3 (15%)
HUEG
- 0 (0%)
YUGE
- 0 (0%)
FEKHUGE
- 2 (10%)
I dream of profits because I'm secretly Salviosi
- 4 (20%)
Of Kinetic Sheep
- 11 (55%)

Total Members Voted: 20


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Author Topic: Industrialized Warfare: Abbera Thread / 1917 A.C. Cold Season (COMPLETE)  (Read 78710 times)

frostgiant

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Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Hot Season (Strategy Phase)
« Reply #660 on: February 03, 2019, 01:13:23 am »

We should entrench north peaks, just in case we stalemate this turn. That way all the amphibious zones are Fortified at least a little
Promethium 3 makes the bad halberd cheap, Crusader expensive and Caliburn expensive, So I think that's what we should pick up for our resource this turn.

Artillery. I think we should allow artillery.
If we allow it this turn, we can put Severe pressure on the salviosi via, fiercer infantry, Expensive crusaders, Actual tanks, ability to actually shoot at them in the skies now. By allowing our atillery to be used in concert with this, it should allow our orleans to act as bombardment support Farther behind our lines from enemy interdiction and Bring the Hammer down on them HARD.
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Doomblade187

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Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Hot Season (Strategy Phase)
« Reply #661 on: February 03, 2019, 09:59:58 pm »

I'm thinking no artillert in Harran. If we don't and they do, we win the hearts and minds. I suspect using arty in Harran will actually remove our labor credit we got from evac.

Edit:

M-Charge

Ths sparkpack is an excellent power source, and the generator used in our skyships is an amazing piece of technology. The icarus tests, may the test pilot be forever honored, show a great promise in the realm of explosives. The M-Charge is a miniaturized icarus model generator with all the fancy wiring improved. A single line runs out of contacts holding the promethium chunk in place, and feeds back into the cradle to overcharge the promethium through an electromagnetic field, resulting in a massive explosion. The induction loop is activated by a modified sparkpack with a single crystal, and no power management circuitry that would be unneccesary. The whole assembly is stuffed into a sparkpack frame, with minimal k-wool padding and a small crank to start the larger crystal generating.
« Last Edit: February 03, 2019, 10:14:29 pm by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Jerick

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Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Hot Season (Strategy Phase)
« Reply #662 on: February 04, 2019, 06:30:07 pm »

We should perhaps vote

Quote from: Votey boxy thingy
Resource
Wooded Mountains (Promethium); (1) Jerick

Fortification
North peaks; (1) Jerick

Artilery strikes in Harran
Yes;
No; (1) Jerick
I don't think we should arty the city but not for the soft hearted humanitarian reasons others might. This city if we capture it will be our staging ground into Salvios. The more infrastructure intact here the better for us in the long term. It serves us best to take the city as intact as possible.
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frostgiant

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Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Hot Season (Strategy Phase)
« Reply #663 on: February 04, 2019, 06:31:53 pm »


Quote from: Votey boxy thingy
Resource
Wooded Mountains (Promethium); (2) Jerick, Frostgiant

Fortification
North peaks; (2) Jerick, Frostgiant

Artilery strikes in Harran
Yes; (1) Frostgiant
No; (1) Jerick
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Doubloon-Seven

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Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Hot Season (Strategy Phase)
« Reply #664 on: February 04, 2019, 06:33:37 pm »

Quote from: Votey boxy thingy
Resource
Wooded Mountains (Promethium); (3) Jerick, Frostgiant, D7

Fortification
North peaks; (3) Jerick, Frostgiant, D7

Artilery strikes in Harran
Yes; (1) Frostgiant
No; (2) Jerick, D7
To use artillery in a city still inhabited would be a shameful display.
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Avanti!

Doomblade187

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Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Hot Season (Strategy Phase)
« Reply #665 on: February 04, 2019, 06:55:14 pm »

Quote from: Votey Boxy Thong
Resource
Wooded Mountains (Promethium); (4) Jerick, Frostgiant, D7, Doomblade

Fortification
North peaks; (4) Jerick, Frostgiant, D7, Doomblade

Artilery strikes in Harran
Yes; (1) Frostgiant
No; (3) Jerick, D7, Doomblade
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Happerry

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Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Hot Season (Strategy Phase)
« Reply #666 on: February 05, 2019, 12:42:16 am »

Quote from: Votey Boxy Thong
Resource
Wooded Mountains (Promethium); (5) Jerick, Frostgiant, D7, Doomblade, Happerry

Fortification
North peaks; (5) Jerick, Frostgiant, D7, Doomblade, Happerry

Artilery strikes in Harran
Yes; (1) Frostgiant
No; (4) Jerick, D7, Doomblade, Happerry
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

frostgiant

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Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Hot Season (Strategy Phase)
« Reply #667 on: February 06, 2019, 02:25:04 am »


EDIT:
Spoiler: Apollo Project (click to show/hide)
« Last Edit: February 07, 2019, 11:51:02 am by frostgiant »
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Doomblade187

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Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Hot Season (Strategy Phase)
« Reply #668 on: February 06, 2019, 06:30:47 pm »

Discussion in discord has resulted in two main paths to improve and stabilize the proposed power system improvements:

Sunflower oil somehow used to capture electricity
Adding beefy surge capturing capacitors and circuit breakers.

I also have theories involving soecially treated k-wool surrounding the fuel rods.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Man of Paper

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Industrialized Warfare: Abbera Thread / 1915 A.C. Cold Season (Design Phase)
« Reply #669 on: February 07, 2019, 02:50:51 am »

Spoiler: Designs (click to show/hide)
Spoiler: Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Special Rules (click to show/hide)
Spoiler: Credits+Blueprints (click to show/hide)


Spoiler: Salviosi Armory (click to show/hide)
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Man of Paper

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Industrialized Warfare: Abbera Thread / 1915 A.C. Cold Season (Design Phase)
« Reply #670 on: February 07, 2019, 02:51:20 am »

Year 1915 AC (After Colonization) Hot Season, Combat Phase

Abberan Advancements

As the ground thawed our workforce has uncovered a deposit of Gavrillium in the Wooded Mountains (THIS IS A LIE WOODED MOUNTAINS ARE ACTUALLY RESOURCE-COMPLETE, SO THIS WILL BE WOODLANDS BUT YOU CAN REVOTE ON DISTRIBUTION IF IT BUGGERS YOUR KNUCKLES). We have also fortified the North Peaks, bringing Entrenchment to One(1).

As a result of our increased Gavrillium supply we anticipate the following modifications to our armory:

The Halberd becomes (CHEAP).
The Crusader becomes (EXPENSIVE).
The Caliburn becomes (EXPENSIVE).

Salviosi Successes

Quote from: Design
Proposal: ALS-15M "Impact" Avalanche Booster System
"Impact" Avalanche Booster System
The Avalanche is a very fine piece of technology, but it can be better. The Impact system aims to improve the Avalanches by adding very small Gravity Engines around its center of mass. These, combined with a small bank of capacitors sufficient for a single use before a recharge, allow the user to give themselves a hard push or boost, capable of throwing them and their entire armored lifting suit a few meters in the desired direction---up [for anything from cushioning falls to Myomer-and-gravity-enhanced jumps], forwards or backwards, left or right.

These Mini-Gravity Engines (MGEs) are constructed to be very durable as well as being powerful in short bursts, since they'll be getting thrown around in a suit of armor and smashed into things (like enemy armored bodies in sudden charges).

The capacitors themselves are charged directly by the Avalanche's engine system, and protected by being nestled under the armor.


Difficulty: Hard
Result: 5 (4+2-1) = Below Average


Mobility is becoming increasingly important in our current situation, and in order to grant our Avalanches the ability to rapidly move and engage we have created the Impact. The Impact is actually a series of six Miniature GravEngines embedded in the armor at the left and right sides, the front and back of the torso, and behind the collar. The gravite cores are aligned to propel the Avalanche left, right, forward, back, and up, but can only be activated one at a time to prevent a left/right or forward/back trigger tearing the suit apart. A new forearm piece with a panel adorned in a button for each M.G.E., though there is no cover so rare accidental activation can occur.

While ingenious, there are a few drawbacks to the system itself. As the cores of the M.G.E.s are in a fixed position being able to properly align oneself for accurate motion is difficult. Before activation the wearer must also hop off the ground or risk their dragging feet throwing them off and angling them in the wrong direction (namely, face-first into the ground). The M.G.E.s can propel an Avalanche at 16 meters/second, but only very briefly as the system ravenously draws power from the capacitors allowing only two or three seconds of usage before requiring up to a half hour to fully recharge.

While the myomer strengthening the legs absorbs the majority of landing impacts, headlong charges and side-on collisions at those speeds have a tendency to injure the meat popsicle soldier within the armor as they get jostled around, with more severe injuries occurring with sudden stops (like with the previously mentioned ground). Also of note, the increased energy moving through and stored within the suit has increased discomfort, and often after engagements users need some extended rest.

Introduction of the Impact has led to the creation of the Avalanche-B, a variant of the original design made to utilize the Impact.

The Impact system itself costs 3 Caelium and 1 Ore (CHEAP), and the additional resources it uses reflected in the cost of the Avalanche-B, making it cost us 6 Ore, 2 Gavrillium, 6 Caelium, and 2 Myomer (VERY EXPENSIVE). It has also added MiniGrav Engines as a Component for further usage with costs changing on a case-by-case basis. Future designs can also be made to utilize the Impact.

Quote from: Revision
Proposal: MMW-15 "LAMB"
This project is a true demonstration of Salviosi craftsmanship.
Specifically, 15th century Salviosi craftsmanship.
This is a pollaxe, codenamed the Medieval Melee Weapon, 1915: Literally A Medieval Bludgeon, which we stole acquired from a museum. In fairness, we have re-engineered it for the modern era, making the entire thing out of modern steel and scaling it up to be as tall as an Avalanche trooper's neck (scaling it from "human sized" to "Avalanche sized"), but the basics are mostly unchanged- it's a long shaft with a spike on the end, with a hammer head just below it, somewhat counterbalanced by an axe blade opposite. As in medieval combat, this weapon is intended to allow an armored person to hit another armored person and have their strikes actually matter. However, it shall truly shine when wielded by one wearing the Avalanche-B, where it can be used as a 'lance' of sorts, focusing the entire force of impact onto a single sturdy point, easily capable of smashing through anything Aberra brings to the table; as a bonus, the LAMB will allow the soldier to decelerate without smashing face-first into their target, absorbing the force of impact with the myomer in their arms in a more controlled fashion.

To aid in its use with the Impact system, an arret de lance (little circle on the shaft that braces against the  is added to the haft of the pollaxe, and an arret de cuirass (lance rest) under the dominant arm (and moving the buttons for the Impact to the dominant arm so the offhand can use it while the main hand braces the pollaxe).

Difficulty: Very Easy
Result: 9 (4+3+2) = Above Average

Using equipment donated to us by a local museum we were able to study the construction of an old pollaxe. We then performed the necessary calculations to replicate an upsized model using more modern resources and production methods. As a result we have a weapon that ends up being as potentially lethal as it's predecessor. A steel head consisting of a 13cm spike with a hammer head and axe blade below it tapers into a steel rod encased in a wooden shaft with leather grip, making it a solid, heavy 2-2.5 meter tall piece of equipment - a problem only if you don't have access to an Avalanche suit. While a standard infantryman could try to use it, it'd be unwieldy at best. In the hands of our Avalanches however it can be swung with ease, bringing the force of all their "muscle" to bear on a small surface area with equipment designed to sustain strong impact. 

Speaking of which, a steel ring around the shaft behind the grip of the LAMB in conjunction with a lance rest added to the Avalanche-B aid to prevent rearward motion, allowing firmer, stronger strikes when "charging". We also standardized usage of a right arm control panel for the Impact so that it could be controlled while the LAMB is couched.

An elegant weapon for a more civilized age.

Costs 3 Ore and 1 Wood, making it CHEAP, however it can only be effectively used by Avalanches. It can still be used by others, but nowhere near as well. (Say if for some reason you lost access to Avalanches, you'd still see this in the field on occasion)



CHAPTER THREE: BREAKING POINT


Part One: The Scourge Continues


After the near total loss of an attacking fleet of Orleans last season, Captain Valkria willingly gave up temporary command of the Sky Fleet to one Todde Hávarđr, an old (sea) naval admiral with plenty of ideas. His proposed solution to the Charybdis, a skyship wielding two tank guns known as the St. Maria, was supposed to be quite effective. When questioned on why and how, he simply responded, "It just works."

He reorganized fleet formation and deployment. The St. Maria, unable to do it's job it the enemy gets below it, would fly beneath the Orleans formations to provide cover while the Orleans performed their ground attack duties. On paper this seemed like it would work. In practice, not so much. With the whole of our fleet far outpaced by the enemy ships, even though we outnumber them the Charybdis can rapidly respond to any threat our skyships provide, and the ability to take off and land anywhere with enough space to fit a Charybdis that response was usually not too far off.

Thanks to using nearly unmodified tank turrets our ability to track the agile Charybdis was severely hampered and resulted in gunners focusing on a small section of sky they anticipated enemy pilots to come through. Still, very few Charybdis kills were confirmed for the season. Their efficacy is further diminished by the fact that the deck needs to be exposed to the Charybdis' 40mm cannon in order to be targeted by our own, while their underside is armored enough to at least resist if not deflect any shots lucky enough to hit. The Charybdis crews are also highly adept at piloting their vehicles, making it even harder to acquire and fire upon a target. Eventually the AA capabilities of the St. Maria were proven to be practically nonexistent at this moment in time, and so their role was switched. While Orleans peppered ground forces the St. Marias targeted enemy transports in the rear, both on the ground and in the air. This divided the attention of the Charybdis, but not enough to negate the local superiority of Salviosi air-based forces.

Currently every airborne deployment is a question of how many aircraft will be shot down before our forces on the ground can complete their objective.


Part Two: The Belly of the Beast

"Bring her forward," Oberleutnant Deiter's order cracked the silence within the Gendarme. The metal monster rumbled and lurched slightly left before the Driver corrected and pushed her ahead, the sides of the Gendarme scraped posts and abandoned automobiles on the sides of the larger streets even then barely wide enough to accommodate the heavy tanks Abbera now fielded. Dieter and his crew had gotten separated from the bulk of their forces after a flight of Charybdis' had come by and saturated the area in 40mm cannon fire. They'd barely escaped the barrage unscathed - indeed unknown to the crew, the hull was spattered in cooled Gavrillium splash from FMJ/G fired by the cannons. Infantry was beginning to scramble out of cover now that the attack had passed, mostly pissed and ready to fight.

The radio crackled to life, "This is Geldbefehl, status report!"

There was a brief whine and crackle of static as the Radioman adjusted some dials before he spoke, "This is Geld Vierzehn, we just got hammered but are on the move."

Most of the other Gendarmes called in, though a few were going to be out of commission for the coming fight. Though the enemy had the skies, the intensity of fighting on the ground had begun to crescendo. Abberan commanders utilizing Moskurgian tactics had seen them taking a more proactive approach to the battlefield, and each Abberan was less willing to give any ground, inspired to an almost bloodthirsty fervor. Most fighting had ground down to room-to-room fighting, city blocks taken only after painful weeks of bloody grinding just to be fought over and change hands once more. This thrust was to be different. The Gendarmes were to thrust through the enemy as would a spear, forcing a gap to be exploited by supporting infantry and troop transports. Now, it seemed, Dieter was on the tip of that spear.

Small arms fire erupted from a nearby building and bounced off the Gendarme before it's fire focused on more vulnerable targets. A Sled slid into view and was quickly destroyed by their cannon, though the Avalanches beneath were seen flipping the wreckage off of themselves before jumping, quite literally, into the fray.

The enemy Avalanches appeared to actually be the new Collision-model Power Armor, which utilized the Impact, a system of propulsion not completely unlike the Nike's. One of them flung himself upwards through a collapsed wall on the second floor of a building while the other fired himself sideways out of sight.

Then the loud pops started going off all around the Gendarme. Salviosi in the buildings above the tank had begun throwing their assorted grenades onto the vehicle and surrounding troops below. The infantry, ferocious but not suicidal, began to roll back to properly regroup and engage, setting off Wickermen ahead of themselves for cover.

"BACK NOW!" Deiter cried out over the boom of the cannon and chatter of the machine gun. There was a "clink" as an enemy grenade bounced off the top of the Gendarme and in front of it before going off in a burst of molten Gavrillium. Then another to the side, followed almost immediately by a loud, painful grinding and sudden jerk to the left a few degrees before completely stopping.

"What's the fucking problem!?" Deiter yelled to the driver.

"She's not moving sir! One of those grenades must've got us!" the Driver responded.

"Everyone's pulling back, sir!" shouted the Gunner, his voice cracking, betraying his fear.

Rounds ricocheted off the armor of the tank, filling the interior with strings of hollow echoing pings.

Something within the machine ground with a whine as the Driver tried to force her to move, forward this time, and got rewarded with a bit of movement for his efforts. Small caliber FMJ/G rounds slammed and squashed against the armor. A group of Abberan infantry, seeing the Gendarme in trouble, pushed forward again in an attempt to give some support, but were quickly pinned down by a flurry of gunfire from a pair of enemy LGG-12s set up in a third floor window and on a nearby roof. As the smokescreen began to fade shadows of enemy power armor moving through it became readily visible. One flung himself up into the air briefly and then forward, brandishing the latest weapon to grace Salvios: the LAMB. The gatling fire died off as he landed amid the group of pinned infantry. One leveled a Draco at the attacker's chest but had his own struck by the hammerblow augmented with myomer strength which sent him flying across the street and into a wall where his broken body crumpled in a bloodied heap. The Collision swung the LAMB again and the axehead bit into another unfortunately close infantryman who'd fallen on his ass when the Collision landed.

With friendlies clear of the Collision, the Gendarme retaliated with it's cannon. The shell bit into the ground at his feet and detonated, sending him skyward in a few pieces.

There was a loud bang as something hit the top of the Gendarme hard enough to shake it. Then two softer metallic clanks.

"What the..." the Radioman mused before-

BANG!

A speartip punched through the side of the tank and pierced the Radioman's ribs.

"Agh FUhh!" he wheezed as Deiter yanked him away from the side of the tank by the shoulder, jabbing the barrel of a Modea through the hole just vacated by the spear and fired a few rapid shots.

Another speartip jammed it's way through the armor, this time in the rear.

"I'm gonna fucking die," the Radioman groaned as blood poured from his wound.

"Get us the FUCK out of here! NOW!" Deiter ordered the Driver.

"She's not going back-"

"THEN GO FORWARDS! Why don't we have any FUCKING medical supplies!?" Deiter yelled as the Radioman now propped forward in his seat quickly lost color.

Deiter frantically tried to plug the wound as the Gendarme began to move forward. There was a rhythmic vibration coming from the right tread but she was going. Gunfire bounced off her sides and back as she picked up speed and made her way into an intersection. She would have made it through, but her lowered speed gave the crew of the LFG-13 watching the intersection enough reaction time to fire a round square in the side. The FMJ/G round cracked the armor and it's magmatic contents burst into the tank, heating the air, spraying the crew, and setting two of them outright on fire. Deiter was spattered on the arm and neck, but mostly okay, swearing as his crew screamed, if they still could, while he opened up the rear hatch, Modea in hand.

A second round struck the tank and lifted it ever so slightly and Deiter returned fire as he ran straight towards the field gun nearly one hundred meters away. One of the crew fell as a pink mist hung in the air where his head once was. A third round hit the tank, and suddenly the thing exploded as the ammunition inside cooked off. Deiter was knocked to the ground unconscious.




While the Gendarme truly is a great addition, it's limitations within the city have reduced it's impact as it cannot often utilize it's speed, and is vulnerable to attack from many angles. The enemy also has a wide variety of weapons capable of being used against our "heavy" tank. However, the added ferocity of Abberan troops, plus the increased casualty trickleback rate from the K-Wool uniforms, has also added to our ability to fight a ground war. Overall we are even in the ground war in the Fortress-City.

However that's not the only place we're fighting. While the St. Maria has allowed us to reduce the impact of the Charybdis as a whole, it's only because we're offering them more targets. As a result the Salviosi still control the skies, and by controlling the skies they have free reign to attack our ground forces as well. Maybe we could drown them in bodies, but we suggest finding a better solution.


----------------


Combat this season has resulted in an Abberan Defeat! Abberan control of Harren City drops to 25%

We cannot allow the enemy to roll us back. As such we will be planning an amphibious assault of the Salviosi homelands. We ask this turn that you help facilitate such an endeavor by designing equipment to be used in an amphibious landing. We are willing to provide great aid for your efforts. [If you decide to design something this turn that can be used to improve the odds of a successful amphibious invasion it will receive a second roll as if it had a Research Credit used on it.] Authorizing Use of Artillery in the Fortress-City is now a permanent option you can bring up at any point, though you will not be reminded of it from here on out.

Note that this will officially be the first turn you will be voting on fronts to attack. You will be able to choose two lanes to attack down. Any lane that is not Attacked on is considered being Defended. While on the defensive the efficacy of nearly every piece of equipment changes based on it's purpose and usability. This means that results on a lane may vary based solely on whether you're attacking or defending. For reference, both sides have been considered "attacking" for the purposes of the struggle over the Fortress-City.

IT IS NOW THE DESIGN PHASE!
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Kashyyk

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Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Cold Season (Design Phase)
« Reply #671 on: February 07, 2019, 07:25:11 am »

Well. That didn't really go as planned, but I think I have a solution.

For our design we need something "Amphibious". As Salvios has admitted they've allied with Forenia and they haven't rolled out their first free design yet, I think they might have been waiting for something like this. If I was them, I'd go for the Salamander.

Thus we should design something specifically to counter their version of the Salamander whilst also fitting the Amphibious role. Not sure what yet, but some sorta hovercraft would fit our MO.

Then for our Revision we should produce the following, using our Research and Salt credits:

Quote from: ARA-1915MG "Bardiche" mod. B
The Halberd has served Abbera's armies well in the fight for Harren. Yet the Salviosi still have superior firepower, at least when it comes to machine guns.

The time has come to change this.

As an autocannon, the Bardiche combines our knowledge of Machine guns like the Scythe with our newly gained cannon knowledge from the Gendarme. The bardiche fires Alternating 40mm AP & HE rounds in belts of 75 rounds. Due to the increased firing rate, we have persisted in our use of the K-Wool recoil reducing pads, despite the fact that the Bardiche is not intended to be man portable.

Instead it comes in a variety of forms, either mounted on a carriage (towed by vehicles or pushed by men) or it can be fitted into the turrets of the Gendarme and St Maria. It comes with either external power connectors or a small Spark Pack, which will provide enough power for the electrified barrel and for powered gun rotation, allowing gunners to track fast moving targets with ease.

The barrel itself also comes with an optional gun shield for protecting the crew (when not fitted in the Gendarme), and small nodules of D-Promethium suspended in gelatin to keep the shroud cool.

Indeed, not much remains, for the gravitic weight reduction of the Halberd has been stripped out, to make room for the firing mechanism and to ensure accuracy of the rounds fired.

As accessories, the standard iron sights can be screwed out and replaced with aperture sights, or a gun shield can be fitted to protect the operator.
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Doomblade187

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Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Cold Season (Design Phase)
« Reply #672 on: February 07, 2019, 09:48:31 am »

We could hyper upgrade the hovercar via the resesrch credit. Bardiche would also be good, yes.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

frostgiant

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Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Cold Season (Design Phase)
« Reply #673 on: February 07, 2019, 10:57:50 am »

Quote
Design:
Baba Yaga (1): Frostgiant
-Use research credit and +1 (1): Frostgiant

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Kashyyk

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Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Cold Season (Design Phase)
« Reply #674 on: February 07, 2019, 11:47:49 am »

This design assumes the Saltviosi have gone for the Salamander. In case you're wondering, Ring-Necks are snakes that eat salamanders. The bardiche revision should also apply to the Ring-Neck fairly easily, and as it is literally amphibious, it should count for the free Research Credit.

Quote from: ARA-1915MP-LS "Ring-Neck"
The Ring-Neck is a "Land Ship". Like our Airships, except it goes on land. We may need to fire our writer. With an armoured ship hull on it's base and Caelium Rods to hover, it can easily transition from sea to land. It has heavy armour on the front and medium armour on the back and sides, and contains a rear access hatch to allow large amounts of cargo or up to twenty soldiers to shelter inside.

The "Ring-Neck" is, naturally, armed. By default it carries the same turret and cannon as the Gendarme, however by halving it's capacity, it can be swapped out for a Gorgon, allowing it to act as a self propelled artillery piece.

Quote
Design:
Baba Yaga (1): Frostgiant
-Use research credit and +1 (1): Frostgiant

ARA-1915MP-LS "Ring-Neck" (1): Kashyyk
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