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HOW DO YOU DREAM?

BEEG
- 3 (15%)
HUEG
- 0 (0%)
YUGE
- 0 (0%)
FEKHUGE
- 2 (10%)
I dream of profits because I'm secretly Salviosi
- 4 (20%)
Of Kinetic Sheep
- 11 (55%)

Total Members Voted: 20


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Author Topic: Industrialized Warfare: Abbera Thread / 1917 A.C. Cold Season (COMPLETE)  (Read 78715 times)

Doomblade187

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Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Hot Season (Design Phase)
« Reply #645 on: January 23, 2019, 08:53:55 am »

Quote from: Alliance Vote
Moskurg - T2 Breaker : (2) Kashyyk, Doomblade
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

frostgiant

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Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Hot Season (Design Phase)
« Reply #646 on: January 24, 2019, 01:58:59 pm »

T2A-Breaker
After requisitioning the blueprint of the moskurgs breaker "Tank", we must take the work to modify the blueprints so that they can operate in our dimension. During this modification process, we have taken the liberty to make some modifications to the base design.
The Pintle mounted machine gun, Loaded with a similar caliber to our own scythe will be replaced in order to increase ease of logistics, as well as removing the inefficient diesel engine with our own Promethium based engines.  The ammunition storage and engine will be lightly shielded with k-wool.Due to the moskurgians barbaric measuring system, much of our engineers time will be spent converting the measurements into a form the good men of abberan are more familiar with, Converting the silly imperial system over to metric.

Quote

Requistion:
Moskurg - T2 Breaker (3):  Kashyyk, Doomblade, Frostgiant

Design:
T2A-Breaker (1): Frostgiant
« Last Edit: January 25, 2019, 05:10:35 pm by frostgiant »
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TheFantasticMsFox

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Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Hot Season (Design Phase)
« Reply #647 on: January 24, 2019, 05:43:36 pm »

Quote from: votebox
Requistion:
Moskurg - T2 Breaker (4):  Kashyyk, Doomblade, Frostgiant, TFF

Design:
T2A-Breaker (1): Frostgiant
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Doomblade187

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Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Hot Season (Design Phase)
« Reply #648 on: January 24, 2019, 08:30:19 pm »

T2B-Breaker 
After requisitioning the blueprint of the moskurgs breaker "Tank", we must take the work to modify the blueprints so that they can operate in our dimension. During this modification process, we have taken the liberty to make some modifications to the base design.
The Pintle mounted machine gun, Loaded with a similar caliber to our own scythe will be replaced in order to increase ease of logistics, as well as removing the inefficient diesel engine with our own Promethium based electric engines to drive the tank.  
Due to the moskurgians barbaric measuring system, much of our engineers time will be spent converting the measurements into a form the good men of abberan are more familiar with, Converting the silly imperial system over to metric. As the main cannon is almost 40mm when converted from imperial, it will be sized 0.6mm to 40mm to reduce cost. We will base the revised cannon on the Halberd, using no caelium within the assembly. The semiautomatic mechanism will be adjusted to be fed from easily loaded magazines stored in the ammunition storage. The ammunition storage and engine will be lightly shielded with k-wool.

Quote from: B is for BEEG
Requistion:
Moskurg - T2 Breaker (4):  Kashyyk, Doomblade, Frostgiant, TFF

Design:
T2A-Breaker (1): Frostgiant
T2B-Breaker (1): Doomblade
 
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Kashyyk

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Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Hot Season (Design Phase)
« Reply #649 on: January 26, 2019, 01:01:36 pm »

Here's my middle ground option:

ARA-1914MP-HT "Gendarme"
After requisitioning the blueprint of the moskurgs breaker "Tank", we must take the work to modify the blueprints so that they can operate in our dimension. During this modification process, we have taken the liberty to make some modifications to the base design.
The Pintle mounted machine gun, Loaded with a similar caliber to our own scythe will be replaced in order to increase ease of logistics, as well as removing the inefficient diesel engine with our own Promethium based electric engines to drive the tank. 
Due to the moskurgians barbaric measuring system, much of our engineers time will be spent converting the measurements into a form the good men of abberan are more familiar with, Converting the silly imperial system over to metric. As the main cannon is almost 40mm when converted from imperial, it will be sized down 0.6mm to 40mm. The ammunition storage and engine will be lightly shielded with k-wool.

Quote from: Tank Box
Requistion:
Moskurg - T2 Breaker (4):  Kashyyk, Doomblade, Frostgiant, TFF

Design:
T2A-Breaker (1): Frostgiant
T2B-Breaker (1): Doomblade
ARA-1914MP-HT "Gendarme" (1): Kashyyk
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frostgiant

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Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Hot Season (Design Phase)
« Reply #650 on: January 26, 2019, 07:11:15 pm »



Quote from: Tank Box
Requistion:
Moskurg - T2 Breaker (4):  Kashyyk, Doomblade, Frostgiant, TFF

Design:
T2A-Breaker (0):
T2B-Breaker (1): Doomblade
ARA-1914MP-HT "Gendarme" (2): Kashyyk, Frostgiant

Good enough.
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Man of Paper

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Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Hot Season (Design Phase)
« Reply #651 on: January 26, 2019, 11:22:42 pm »

Votes Locked.

I'd like to have a more clear winner and some more votes, but I also want to get through this turn before Nuke updates.
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Man of Paper

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CHAPTER 1C: TAPPING POTENTIAL


Deep below the Abberan capital a frenzy of activity was taking place. Diplomats, technicians, scientists, and engineers work together in an attempt to make a stable connection to another world. An infinite amount of choices was eventually narrowed down to a nation not too different from ourselves. As a result of countless man-hours of hard work we have managed to secure an alliance with Moskurg, a nation also embroiled in a war for their own island amid a massive conflict. As our (for lack of better words) link to Moskurg improved, our commanders were permitted to collaborate. Due to these joint efforts our infantry has seen itself become fiercer in battle as Moskurgian training methods take hold.

Moskurg, suspect of our intent but not wanting to turn away a potentially powerful ally, offered us the schematics for the T2 "Breaker" Tank ("blueprint" linked here), and are willing to trade more tech if we can offer something they can reproduce that they can use against their enemies. Work will need to go into the development of our own model, but this alliance could prove to be very beneficial indeed.


----------------


Proposal: ARA-1914MP-HT "Gendarme"
ARA-1914MP-HT "Gendarme"
After requisitioning the blueprint of the moskurgs breaker "Tank", we must take the work to modify the blueprints so that they can operate in our dimension. During this modification process, we have taken the liberty to make some modifications to the base design.
The Pintle mounted machine gun, Loaded with a similar caliber to our own scythe will be replaced in order to increase ease of logistics, as well as removing the inefficient diesel engine with our own Promethium based electric engines to drive the tank. 
Due to the moskurgians barbaric measuring system, much of our engineers time will be spent converting the measurements into a form the good men of abberan are more familiar with, Converting the silly imperial system over to metric. As the main cannon is almost 40mm when converted from imperial, it will be sized down 0.6mm to 40mm. The ammunition storage and engine will be lightly shielded with k-wool.

Difficulty: Very Hard
Result: 9 (6+5-1) = Above Average

While our development of combat vehicles is nothing to laugh at, the idea of what the Moskurgians call a "tank" surpasses that, and thanks to our skill, now goes even further. The design for this armored behemoth called for a diesel engine which we were quick to replace with one of our Gavrillium ones. We also replaced the suggested main gun on the rotating turret in their inferior Imperial measurements with our own 40mm cannon as well as swapping the coaxial and pintle guns with our Scythe. The whole somewhat boxy vehicle is protected by 35mm armor all around. It utilizes treads to better distribute weight and, thanks to our improved engines, can hit top speeds of 45km/h. K-Wool further protects the engine and ammo storage. Each Gendarme is also equipped with a CourierMan radio to improve coordination on the field. It is crewed by a Driver, Loader, Gunner, Commander, and Radioman/Mechanic.

The ARA-1914MP-HT Gendarme has a production cost of 8 Ore, 4 Gavrillium, and 2 Kinetic Sheep, making it (VERY EXPENSIVE).


----------------


With a new ally at our side capable of offering technology and equipment we do not have access to we hope to regain the ground lost last season against the Salviosi. We are not done work however, as you still have a Revision to work on. You must also decide whether or not to allow our artillery to fire upon the Fortress-City by the end of the Strategy Phase. Good luck, and happy hunting.


IT IS NOW THE REVISION PHASE.




Spoiler: Designs (click to show/hide)
Spoiler: Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Special Rules (click to show/hide)
Spoiler: Credits+Blueprints (click to show/hide)

Spoiler: Salviosi Armory (click to show/hide)
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frostgiant

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Orleans Anti-Sky ship corvette Variant “St.Maria”

The gorgon is a massive, unwieldy artillery piece braced to the nose of the Orleans. While effective as a mobile artillery piece and ground bombardment weapon, it is completely unsuitable to the purpose of firing at sky born targets.
As such the St. Maria has been created as a form of patchwork solution.

The large heavy 150mm gorgon is replaced from the front of the bow, instead mounted a gun similar to the turret of the Gendarme on both the bow and the stern of the ship.
 The armour of the tanks turret is stripped off and only a gun shield remains for protecting the gunner and loader from low caliber bullets. The electric motors of the turret allow the gunner to more easily aim the gun at targets, and as a direct fire weapon is all the more effective at striking the salviosi only working vehicle.
The co-axial and pintle machine guns are of course also stripped from the skeletal turret, redesigned with only minimal protection in order to allow faster traversal when aiming the gun.

Due to the St. Maria’s possessing a turret located both at the bow and stern, it will be able to fire on target in front of it, behind it or unleash a devastating double punch upon targets will the poor luck to meet its sides.


real simple revision. Replace the 150mm gorgon with two AA turrets made from the breakers turret, with the heavy armour stripped off in the name of weight and cost.
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Kashyyk

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Would it be worth including some sort of flak/Proxi-fuse HE shells for more effective AA fire?
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Doomblade187

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I was thinking we just retrofit a halberd, sans caelium, to be belt fed and drop it at multiple points across the perimeter of the deck. Prox shells would work too.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Kashyyk

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I imagine time fuzes would be easiest, as proxi-fuzes would require computing power we don't have yet. For flak I'd normally go for Altitude fuzes, but as we're gonna be firing them from a sky ship that won't work so well.

Setting the time fuse on a rapidly moving target will be difficult though. We'd probably need an autoloader which also sets the fuse as it is loaded, manually setting each fuse would slow down fire too much I imagine...

Quote
Orleans Anti-Sky ship corvette Variant “St.Maria” : (1) Kashyyk
« Last Edit: January 29, 2019, 02:46:42 pm by Kashyyk »
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frostgiant

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Quote
Orleans Anti-Sky ship corvette Variant “St.Maria” : (2) Kashyyk, Frostgiant
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Jerick

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Quote from: Votey Box
Orleans Anti-Sky ship corvette Variant “St.Maria” : (3) Kashyyk, Frostgiant, Jerick
We need some more AA this round and I think this fits the bill just fine.
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Man of Paper

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Industrialized Warfare: Abbera Thread / 1915 A.C. Hot Season (Strategy Phase)
« Reply #659 on: February 03, 2019, 12:49:01 am »

Year 1915 A.C. Hot Season, Revision Phase


Proposal: Orleans Anti-Sky Ship Corvette Variant "St. Maria"
Orleans Anti-Sky ship corvette Variant “St.Maria”

The gorgon is a massive, unwieldy artillery piece braced to the nose of the Orleans. While effective as a mobile artillery piece and ground bombardment weapon, it is completely unsuitable to the purpose of firing at sky born targets.
As such the St. Maria has been created as a form of patchwork solution.

The large heavy 150mm gorgon is replaced from the front of the bow, instead mounted a gun similar to the turret of the Gendarme on both the bow and the stern of the ship.
 The armour of the tanks turret is stripped off and only a gun shield remains for protecting the gunner and loader from low caliber bullets. The electric motors of the turret allow the gunner to more easily aim the gun at targets, and as a direct fire weapon is all the more effective at striking the salviosi only working vehicle.
The co-axial and pintle machine guns are of course also stripped from the skeletal turret, redesigned with only minimal protection in order to allow faster traversal when aiming the gun.

Due to the St. Maria’s possessing a turret located both at the bow and stern, it will be able to fire on target in front of it, behind it or unleash a devastating double punch upon targets will the poor luck to meet its sides.

Difficulty: Normal
Results: 7 (4+3+0) = Average

The St. Maria is an odd ship, at least in the sense that is utilizes two of our tank turrets on a skyship for anti-air capabilities. But, well, it just works. The Gorgon artillery piece is removed and two nearly unarmored turrets are placed on the deck at the bow and stern brandishing their 40mm cannons. The turrets rotate at a moderately quick rate and provide adequate coverage across all angles of the ship above the deck. They utilize HE and AP rounds and fires up to 35 rounds/second thanks to the unenclosed space and excess hands to help handle reloading the weapon. Cost for the St. Maria matches the Orleans at 6 Ore, 3 Caelium, 2 Gavrillium, and 2 Kinetic Sheep, making it (CHEAP).


----------------


Now that we've taken steps to counter the Charybdis Scourge we will hopefully see progress in the war once more. First though you must Allocate a Resource and Fortify a Sector. It is also time to decide on whether or not our artillery gets used in the Fortress-City.

And remember, if we do not make sufficient progress in Harren City this turn then we must plan for an amphibious option.


IT IS NOW THE STRATEGY PHASE.




Spoiler: Designs (click to show/hide)
Spoiler: Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Special Rules (click to show/hide)
Spoiler: Credits+Blueprints (click to show/hide)

Spoiler: Salviosi Armory (click to show/hide)
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