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HOW DO YOU DREAM?

BEEG
- 3 (15%)
HUEG
- 0 (0%)
YUGE
- 0 (0%)
FEKHUGE
- 2 (10%)
I dream of profits because I'm secretly Salviosi
- 4 (20%)
Of Kinetic Sheep
- 11 (55%)

Total Members Voted: 20


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Author Topic: Industrialized Warfare: Abbera Thread / 1917 A.C. Cold Season (COMPLETE)  (Read 78762 times)

Doomblade187

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Wooded Mountains Chemical Plant: (1) Doomblade
Swamp Promethium Mining Operation (1) Doomblade
Fortify North crossing (1) Doomblade

Using our resource credit for very exprnsive halberd Bs, Caliburns, and paladin Bs.
« Last Edit: October 16, 2018, 10:25:09 am by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Jerick

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Wooded Mountains Chemical Plant: (2) Doomblade, Jerick
Swamp Promethium Mining Operation (1) Doomblade
Woodlands Promethium Mining Operation (1) Jerick
Fortify North crossing (2) Doomblade, Jerick
I think woodlands is a better place to put new resource nodes right now.
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Doomblade187

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Wooded Mountains Chemical Plant: (2) Doomblade, Jerick
Woodlands Promethium Mining Operation (2) Jerick, Doomblade
Fortify North crossing (2) Doomblade, Jerick
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

frostgiant

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Wooded Mountains Chemical Plant: (3) Doomblade, Jerick,Frostgiant
Woodlands Promethium Mining Operation (3) Jerick, Doomblade,Frostgiant
Fortify North crossing (3) Doomblade, Jerick,Frostgiant
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Kashyyk

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Wooded Mountains Chemical Plant: (4) Doomblade, Jerick, Frostgiant, Kashyyk
Woodlands Promethium Mining Operation: (3) Jerick, Doomblade, Frostgiant
Woodlands Sheep Sanctuary: (1) Kashyyk
Fortify North crossing (4) Doomblade, Jerick, Frostgiant, Kashyyk
[/quote]
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Doubloon-Seven

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Is anyone good at art?
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Jerick

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I'm more of a writer when it comes to art. I have no idea what to do for the recruitment posters though I might still take a crack at it but don't rely on me. As for this big piece of text I'd love to here opinions on it. Is it good or bad? Did I screw something up?
« Last Edit: October 17, 2018, 02:58:34 pm by Jerick »
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Doubloon-Seven

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Wooded Mountains Chemical Plant: (5) Doomblade, Jerick, Frostgiant, Kashyyk, D7
Woodlands Promethium Mining Operation: (4) Jerick, Doomblade, Frostgiant, D7
Woodlands Sheep Sanctuary: (1) Kashyyk
Fortify North crossing (4) Doomblade, Jerick, Frostgiant, Kashyyk

A Rebel's Tale (1): D7
 

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Doomblade187

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Wooded Mountains Chemical Plant: (5) Doomblade, Jerick, Frostgiant, Kashyyk, D7
Woodlands Promethium Mining Operation: (4) Jerick, Doomblade, Frostgiant, D7
Woodlands Sheep Sanctuary: (1) Kashyyk
Fortify North crossing (4) Doomblade, Jerick, Frostgiant, Kashyyk

A Rebel's Tale (2): D7, Doomblade
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Jerick

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Wooded Mountains Chemical Plant: (5) Doomblade, Jerick, Frostgiant, Kashyyk, D7
Woodlands Promethium Mining Operation: (4) Jerick, Doomblade, Frostgiant, D7
Woodlands Sheep Sanctuary: (1) Kashyyk
Fortify North crossing (4) Doomblade, Jerick, Frostgiant, Kashyyk

A Rebel's Tale (3): D7, Doomblade, Jerick
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Man of Paper

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Time for me to lock votes and write a thing or two I guess.
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Man of Paper

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Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Design Phase)
« Reply #581 on: December 24, 2018, 01:52:55 am »

Spoiler: Designs (click to show/hide)
Spoiler: Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Special Rules (click to show/hide)
Spoiler: Credits (click to show/hide)

Spoiler: Salviosi Armory (click to show/hide)

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Man of Paper

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Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Design Phase)
« Reply #582 on: December 24, 2018, 01:54:13 am »

Year 1914 AC (After Colonization) Hot Season, Combat Phase


Abberan Advancements

This season saw the construction of a set of facilities in the Wooded Mountains dedicated to researching and synthesizing the much-needed Chemical Compounds we use in our equipment. The increase in manpower from refugees willing to work has also allowed the exploitation of a deposit of recently discovered Gavrillium. As the bulk of our offensive pushes into Harren City we have also begun to build up defenses on our side of the North River Crossing, bringing Fortification to One (1).

As a result of our additional resources we have experienced the following changes in our armory:

The Wickerman, Halberd-B, and Nike lose their [complex] tags.
The Halberd-B becomes (EXPENSIVE).
The Crusader becomes (VERY EXPENSIVE).
The Kingmaker becomes (CHEAP).
The Nike becomes (CHEAP)/(EXPENSIVE).
The Caliburn becomes (VERY EXPENSIVE).
The SparkPack becomes (CHEAP).

Of note, the development of the SparkPack has allowed the deployment of the Scythe to be tied to the cost of the SparkPack and has made it man-portable (as it was the power supply provided by the Paladin to the weight-eliminating crystals that tied the Scythe's use to the powered armor).

A Rebel's Tale has been circulated among the public and has gained popularity. As a result Abbera has earned one Research Credit.


Salviosi Successes


Quote from: Design
Proposal: "Avalanche" Armored Lifting Suit
Avalanche Armored Lifting Suit

The Mountain Myomer Lifting Suit was a triumph of engineering and proved what can be done if we combine the unique resources of our island. However, it is not fit for combat deployment due to it's exposed power supply and other factors. This must be remedied, as the potential applications are vast.

The basis of the Avalanche is, obviously, the Mountain. No need to reinvent the wheel. It is from this point that we begin to change things, starting with general adjustments to make the suit more suited to the stresses and mobility required of combat over backline logistics. The "Armored" part of "Armored Lifting Suit" comes in the form of Caelium Steel armor. Plate armor covers most of the body, thick and well constructed enough to provide strong resistance to bullets or even outright deflect them if they hit at the wrong angle. The plating is thicker around the vulnerable parts (the chest, and the engine, mostly) besides the joints, so as to ensure that it won't be easily penetrated. There are adjustments made to the engine and heating system so that it will not freeze the metal or the occupant of the suit during extended use. The suit can either be worn with a full helm for maximum protection at the cost of vision, or a open face helm for lesser protection but unobstructed vision.

Avalanche-armored men will make for strong pointmen when we enter Harren, able to clear buildings and assault enemy entrenchments fearlessly compared to unarmored men and capable of carrying even heavy weaponry on their own to support their squads, as the need arises. They will be able to go places that our armored sleds cannot go or that we cannot bring heavy weaponry to with speed, providing a strong advantage in close combat. When we beat Abbera past Harren, they will serve to provide mobile covering fire for assaults or lead the charge in trench clearing as we take the fight to them. Should we be put on the defensive they can still provide strong support. Alternatively, if a heavily fortified position must be taken (and not shelled into dust), a team of these armored men ought to be a strong spearhead.

Difficulty: Hard
Result: 9 (6+4-1) 9 (6+4-1) = Above Average

Our engineers have successfully redesigned the frame taken from the Mountain to allow a greater range of movement, though some raw power was lost in the exchange. Even after the Caelium Steel Plate Armor is attached to the frame, range of motion is only truly limited by the wearer. There was an effective 10% loss in lifting power, but the protection of 20mm Caelium Steel Plates more than makes up for it. The chest and engine both have 25mm armor plating for some added protection.The helmet has a visor that can be locked in place with a pin in either a closed or flipped up position.

While their potential on the point of the spear cannot be understated, they also see use manning the various Sleds as well as defensive positions and emplacements. Avalanches provide much needed protection for our infantry, though there are some complaints of comfort on longer shifts in an Avalanche suit. But really, who would be comfortable standing in a trench night and day?

The "Avalanche" Armored Lifting Suit costs 5 Ore, 2 Gavrillium, 3 Caelium, and 2 Myomer, making it (EXPENSIVE) at this time.


Quote from: Revision
Proposal: AAS-14 "Perahudara" Combat Refit
AAS-14 'Perahudara' Combat Refit
A modification of the Perahudara adding optional 20mm Caelium Steel armor plates to protect the engines (Lifting and otherwise), the pilot, and the gunners' positions. The upped LGG/GGG can be replaced with a 105mm Scylla artillery gun, to allow it to engage hostile Orleans airships at respectable distances.

Difficulty: Hard
Result: 2 (2+1-1) = Utter Failure

Well we tried. Any time we added something to the Perahudara it disturbed the delicate balance we'd unknowingly achieved with the vehicle in regards to size, weight, power requirement, and just about everything else under the sun. We ran out of time this season to work on the refit thanks to the complications at every turn in regards to it's ability to actually fly. We think that if we focused on a single change at this point we could easliy upgrade the Perahudara without the need for a total redesign. We could also attempt the whole refit at a later date, but all we've gained from our work this season is "we are really bad with vehicles".


------------


CHAPTER ONE: DUTY AND HONOR


It was one thing to fight an enemy cut off from their homeland, stranded and outnumbered, facing an opponent with a new technological ace up it's sleeve. It's another story entirely when you're fighting someone on your level...

The initial skirmishes between Abbera and Salvios saw battle lines drawn east to west across the city, with fighting happening in the tightly-packed residential and industrial areas of the Lower District as well as the more open, lavish Upper District. Salvios had seen themselves capture the walled Upper District early on thanks to their Perahudara assault transports, and as a result the city became the victim of a siege within the two-pronged assault. A thirty-foot gated wall provided, initially, a substantial barrier against Abberan probing. Salviosi sharpshooters wielding their Sniper-variant Senapang manned the wall alongside the GGG-13s and LGG-13s that had quickly earned reputations as highly effective and efficient man-killers. Abberan forces were lit up by gunfire as soon as they showed themselves, and so the Salviosi had bought time to turn the whole of the Upper District into a staging ground.

However fighting in the Lower District was not going in their favor. The Kerata is nowhere near as effective as the Kingmaker or Caliburn, or even the Faithful at, well, functioning, and the Perahudaras have a difficult time finding places to land when not being harassed by Orleans. Their biggest saving grace here is the fact that the Perahudara can outpace the Orleans, and with the help of the LEA-13s, so long as someone on the ship is paying attention to the tiny metal balloons raising tiny flags in the distance, they can find safe areas to look to sit down, or at least get a head-start running away.

Initially, combat between the armies here was sporadic and bloody, but consisted only of infantry. As battle lines developed, the Salviosi were able to bring their slow-moving Roofed Sleds and their damned mounted gatling guns to the front, creating artificial chokepoints in a city already riddled with them. This almost, but not quite, counteracted the increased numbers of Abberans we were able to field. Luckily for us however our soldiers suffer critical and debilitating battle wounds at a much lower rate than originally predicted thanks to the introduction of K-Wool into the standard infantry uniform. The FMJ/G Munitions the enemy have in disgusting abundance has two effects: at longer ranges for the round and weapon the bullet becomes a molten glob that splatters and sticks itself to the target, and closer in the round mushrooms as it hits targets, firing the molten interior forward through the weakened tip. While far from perfect, the K-Wool, being wool, resists burning to a point - long enough for those hit by the globs to douse it if they're quick enough. The K-Wool, while it only rarely completely stops a bullet, will also absorb the impact of the rounds enough to keep the tips of the FMJ/Gs from mushrooming when it does. Still, the best defense against those rounds is not to get hit.


----------------


Crusader Aren Wagner von Blankenbruck had led the Order of the Iron Hand, all also donning Crusader armor (save for the Scribes, half of which are in Nike armor), through a series of alleys in an effort to get as close to the walls to the Upper District as possible. The West Gates had been shut and barricaded within the first few days of the war, and in the past weeks every attempt at overcoming the walls had ended in massive loss of life.

Wagner stepped over the remains of some collapsed wall and into the building it was a part of. The sound of his metal boot kicking some stones shocked a Salviosi soldier who had been occupied searching through the burned-out building.

"Don't move!" Wagner barked as one of his Squires leveled a Draco at the soldier. Wagner wasn't sure if the man understood him, but whether he did or not, he still began shouting in his tongue at the top of his lungs. He fell silent when the left half of his torso peeled back as the Squire fired in response.

"No further!" Wagner shouted to his men, with the order being relayed throughout the advancing Crusaders, "Spread out and secure the block!"

Crusaders split off in teams of three with their two Squires apiece. Lehmann and Franke moved out with Wagner to find a good spot to observe. They were very close to the killzone between the last standing cover and the wall of the Upper District, so even if there wasn't further engagement, and indeed at this point there was not, it would prove to be a good spot to prep for the assault. Aren set himself up in an old room in this apparent hotel which did indeed stand right at the edge of No-Man's Land and began to observe the defenses. He and his men were, of course, within range of Salviosi arms, but as artillery had yet to be used in the city proper (it's meant to be secured, not destroyed, after all, and indirect fire is not very accurate), the only real heavy guns to come to bear were those on the Orleans, and the Salviosi wanted to avoid drawing their fire.

Night fell without another shot fired. The Salviosi body laying in a heap seemed to be alone, a scout or possibly a deserter, as he had an officer's whistle but didn't appear to hold the rank of one. As the sun rose and the sky was tinted various oranges, reds, and purples, Aren, waving the flag of parley, marched confidently and alone towards the middle of the near half-kilometer of No-Man's Land. The gates opened and a single Roofed Sled was pushed out. The man who was clearly officer-in-charge stood proudly atop it while the gun remained unmanned. The platform slid towards Aren and eventually settled itself onto the ground. The commander gestured to Aren to join him on the Sled, so Aren removed his helmet and did so. As he entered the sled he saw the two men armored much like himself that were responsible for propelling the thing. Unlike him though, their strength was greatly amplified by the suits they wore. Or at least reports said so, Aren had never encountered them before.

"Do you speak Endicarian?" Aren asked.

"I do," said the officer, extending a hand.

"My name is Aren Wagner von Blankenbruck, Captain of the Order of the Iron Hand," he said, taking the man's hand for a brief moment, "I've been sent by the Abberan High Command to negotiate on their behalf as well as that of the Central Alliance. Our forces have pushed past south into the city enough to cut the Upper District off from relief from the ground, and we have skyships," Aren gestured to a half-dozen Orleans that had begun to loiter above the nearby Abberan forces, "Capable of severing your connection to any external aid. We request your total and unconditional surrender. You and all your men within those walls will be held as prisoners of war until the end of the conflict or release is otherwise negotiated for."

"You seem certain that the city will fall to your people," the officer spoke, "But you cannot predict the tides of war. I appreciate that you and your higher-ups have enough honor to make the offer, but it would be dishonorable for us, men and women fully capable of fighting, to surrender. I must respectfully decline."

The officer stood and extended his hand again, "We're not so different, Abberan," he said as Aren stood and once again in this brief time shook this man's hand, "May we both survive what is about to pass."

Aren and the officer both went back to their lines.


----------------


The Assault on the Upper District was a devastating slog for both sides. The Abberans used the cover of darkness to get a number JumpPack Nikes close to the wall and managed to infiltrate the barrier. The zipper-like noise of the JumpPacks drew the attention of a pair of sentries, but they were silently dispatched thanks to the Draco spikes they had handy. Their main goal was to sabotage the enemy defenses, but without any dedicated equipment, their mission devolved into them fighting from emplaced weapon to emplaced weapon along the wall. It didn't take long for them to get found out and, as they tried to flee across No-Man's Land, get cut down. Notably, the use of FMJ/J against the Nike was extremely effective, as the metal armor atop the k-wool allowed the round to spray inwards and prevented the wearer from effectively dousing the burning material. With the gates intact come morning, the attached Orleans began to fire shells at the gatehouses and hardened locations. When the gatling guns the enemy had begun to look skyward in an attempt to deter the bombarding Orleans the first horn sounded from the Abberan lines, followed rapidly by countless other command horns. Sickles, Scythes, a couple old Halberds and a handful of Halberd-bs began to pepper whatever Salviosi were atop the wall. They made easy targets for the Salviosi marksmen using scopes though, and so a number of the enemy's gatling guns remained intact and in use.

Crusaders and Paladins charged among the infantry, a portion of whom were using Nikes with JumpPacks to propel themselves upwards and ahead and, the hope was, out of the way of bullets. While the forces in powered armor were more than capable of surviving a few concentrated rounds of basic enemy fire before the armor would give, the FMJ/G munitions inflicted a large number of casualties. Once the gate was destroyed the gap was filled with a large force of Avalanche soldiers. They used SMG-12as and Senapangs not unlike standard infantry and were taking losses from the Halberd-bs and Sickles, but showed their strength quite literally as the two forces met. Fighting with fervor as they had nowhere to retreat to, Avalanche soldiers went hand-to-hand with Paladins and Crusaders and, thanks to the synthetic muscle within the suits, were able to quite literally lift and throw their opponents. Infantry flowed around these fights as the charge continued, few wanting to interfere in clashes with people far outclassing themselves. They couldn't always avoid it when a Paladin or Crusader landed on them, but with the gunfire from the walls there was more incentive to just push. Luckily we have the Draco buttspike to utilize as well as specifically-designed equipment for our armored soldiers, which is better than nothing, even if the fist hitting you feels like a truck. It gave us the edge, but only by the thinnest hair.

A number of Roofed Sleds blocked up the holes in the wall. An Orleans, smoking and burning from concentrated FMJ/G fire, turned to retreat as the other ships began to strafe the Salviosi forces trying to build up behind the wall. Now that they were moving and not sitting facing their targets they were much harder to hit with small arms, and even so without the ability to accurately and consistently land FMJ/J shots on them, the Orleans could act practically unopposed. Perahudaras occasionally harassed them, but were outclassed in both armor and arms.

As Abberan forces began to breach the wall, thanks largely to the actions of the supporting Orleans, the Salviosi began to open fire on the incoming armored soldiers with their 40mm field gun, the LFG-13. Ultimately a conventional, nonman-portable Halberd, though in much greater numbers, their 40mm shells, in both HE and FMJ/G, made paste of a number of our armored soldiers and left holes in the approaching swarm of infantry. Bodies had to be pulled from the breach in order for the Abberan forces to progress inward, but the ruined gate became a meatgrinder for both sides.

Grenades flew from both sides. The Salviosi M2 was highly effective at setting our troops on fire or cooking them alive and the M3's fragments inflicted a significant amount of injuries. Thankfully the Wickerman burned out our enemies as well as providing a smokescreen, allowing our soldiers the opportunity to press inward.

Once the wall was breached the fighting devolved and the Salviosi forces pulled further back to the Hilltop Estate and Cemetery within the Upper District.


----------------


Combat this season has resulted in an ABBERAN VICTORY! Abbera now controls 75% of Harren City.

We must inform you that our radios have picked up strange transmissions coming from somewhere within Harren City. This turn's Design Phase will be as normal, however this Revision Phase you can decide to use your Revision to Investigate the Signal. You do not need to make the decision immediately, but we may not be the only ones detecting it.

Fighting is intense, and it is only by the grace of our Orleans and ground transports that we were able to fight as hard and effective as we have. There's a lot to think about, so get to it!


IT IS NOW THE DESIGN PHASE.




« Last Edit: December 24, 2018, 02:33:57 am by Man of Paper »
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Doubloon-Seven

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Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Design Phase)
« Reply #583 on: December 24, 2018, 11:40:15 am »

Here's a few ideas for how to deal with that chokepoint issue.


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Avanti!

TheFantasticMsFox

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Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Design Phase)
« Reply #584 on: December 24, 2018, 11:47:57 am »


I feel we want this cause its cool, and I think they are going to try and deal with the Orelans. Also it will allow us to just obtain air superiority, which means better recon and supply for our forces.
« Last Edit: December 30, 2018, 05:32:51 pm by TheFantasticMrFox »
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