Year 1913 AC Hot Season, Revision Phase
Proposal: UMI Mark 1.1
The UMI is good and stylish, but we need something with more protection. The implementation of K-wool failed previously, but we will not back down so easily. From this point forward, each soldier is to be provided with a thigh length K-wool gabardine jacket featuring the standard accoutrement of buttons, crown patch, and a good number of pockets. As a consideration for our upcoming efforts in D-promethium based weapons, they will also be provided with a grey balaclava, gloves, and the finishing touch- a tight fitting rubber mask that draws air through a cartridge fitted with paper filters filled with citric acid.
Difficulty: Normal
Result: 7 (5+2+0) =
AverageAfter
exiling replacing the man in charge of the last K-Wool kerfuffle we have actually managed to include K-Wool in our standard uniforms. While we have not made complete articles of clothing for widespread use, our soldiers are now somewhat protected from small-arms thanks to a K-Wool weave integrated into the standard gabardine jacket. The weave protects the torso and throat and is capable of occasionally resisting rifle rounds from mid-range and smaller caliber fire from meters away while offering little to no resistance to bladed weaponry (though the impact of a club is notably lessened). The K-Wool fails when hit multiple times in rapid succession, but the chance to save a soldier's life, even if he's still bruised and battered, cannot be understated. Uniforms now also include a grey balaclava and gloves as well as a rubber mask that pulls air through a filtered cartridge screwed into a port in front of the wearer's mouth. Many, but not all, of our soldiers are given cartridges using citric acid filters. It's suspected that it's lab production of citric acid, and not an issue with uniform development, that has caused the shortage.
DESIGN BONUS: Improved Survivability - By increasing the chance of survival across the military in general we will expect to see a steady, if very slow, improvement in troop effectiveness overall as green soldiers will be required to replace veterans less often. There is no numerical value to this, but improved general protection will increase the improvement of our soldiers as the chance of lethal injury decreases.
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Proposal: Orleans Realization Revision
Currently making the Orleans is impossible due to excessive costs. We need to fix this. This revision adds powdered Caelium to all the metal of the design making it much lighter and consequently both faster and far less power hungry. Less power means we can scale down the generator and use less promethium. It will also re-examines the hull for inefficiencies and redesigns it in a manner that retains its strength but loses much superfluous metal. In order to counter the instability of the craft fins are added to counteract the roll of the craft. This revision should reduce the ore and promethium costs of the craft.
Difficulty: Hard
Result: 10 (6+5-1) =
SuperiorOur first attempt at adding Powdered Caelium to the Orleans was foolish: the coating needed to be powered, and that works directly against our attempt to reduce said power draw. Luckily for us, one of our metalworkers brought his son into work and the kid wound up dumping powdered caelium into a vat of molten steel (it's 1913, the kid's probably got a day off from his job). The resulting metal, when cooled, was much lighter than regular steel, though all other tests, such as durability, flexibility, and the like, matched that of standard steel.
Caelium Steel weighs half as much as the equivalent size of plain steel, though there is a slight increase in cost.
By replacing most of the metal of the
Orleans with Caelium Steel we have managed to make the vehicle lighter, cutting down on the size of the required crystal matrix to a pair of large crystals (though this is somewhat counterbalanced by the Caelium used in the steel) as well as the amount of power required to make the vessel airborne and keep it there. We also tweaked the hull and modified the internal space to cut down on the amount of material used in the
Orleans. Fins are added as well to improve stability.
We now have access to
Caleium Steel, which adds 1/2 the Ore cost in Caelium for any expense associated with the replaced steel.
The
Orleans as a result now costs
6 Ore,
3 Caelium,
2 Gavrilium, and
2 Kinetic Sheep, making it
(Very Expensive), but is still
[complex] due to requiring a
Gavrilium resource we have no good access to.
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Proposal: Orleans Power Systems
The massive bulk of the Orkeans means that an overly large amount of gavrillium is needed to power the caelium crystal matrix and all the subsystems. By wrapping induction coils almost entirely around each of the generators, we hope to reduce fuel consumprion by improving efficiency.
Difficulty: Easy
Result: 4 (2+1+1) =
PoorA lot of time was wasted in developing improved power systems for the
Orleans as the engineers and techs were too busy searching for an "Orkeans" requiring improvement. While we were able to add induction coils to the generators, we failed to calculate exactly how the manipulation of magnetic fields would affect Gavrilium. Unfortunately it seems the rods react to strong magnetic fields and as a result the generators tend to surge, blowing out connected systems and damaging the gavrilium. As this loss of power would be, to put it lightly, bad for the
Orleans we have not pushed this "upgrade" into the ship. We do, however, have another lead in our Gavrilium experimentation.
While this attempt at improving the
Orleans yielded no tangible results, we look forward to seeing what knowledge we can glean from this new interaction.
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Abbera may never have ruled the seas, having been a colony pinned under an iron fist, but perhaps the skies will bow to us. Our first non-prototype
Orleans has taken flight, and with the support of our ground forces will lead us to glory and victory. We approach the waters to the south of our island, and are confident that when we do eventually engage our southern foe that we will show them the superiority of
BEEGSTRONK the hunters and trappers they've looked down on for so long.
We've been missing something though. Our old flag is representative of our time as a colony, and as such we ask you, our intrepid engineers, to
create a flag for Abbera. They are to be posted and voted on in this thread, though the winner will be gloriously displayed in the Core Thread for all to bask in.
As it is the
Strategy Phase we must also once more
decide on a sector to fortify as well as a resource and where to put it. We also wish to appoint a sufficient captain for the Orleans-class
Orleans, and so you must
appoint a captain to the ship, as well as
select where the ship will be deployed. We move on the North Peaks and Plains, and soon all of our side of Harren Island will be cleared of Endicarian soldiers. Some agents have also infiltrated Salvios, so soon we should know something of what we face.
IT IS NOW THE STRATEGY PHASE.Infantry
ARA Model-1911A "Modea" Self-Loading Rifle: The first Self-Loading Rifle to see combat, the "Modea" is 4.5 kg and a meter in length. It fires 7.92x57mm rounds fed into the weapon by a 12-round en bloc magazine. It has variable sights and is effective to 400 meters. She's packs a punch but suffers from unreliable internal components. The end of the barrel is lightly threaded to allow attachment of a cup launcher. Costs 2 Ore and 2 Wood (CHEAP)
ARA Model-1911C "Draco" Trench Gun: A 4kg, 80-cm long 12-gauge semiautomatic shotgun. Only jams on on occasion, and the butt spike breaks off after a handful of uses. Costs 2 Wood and 2 Ore. (CHEAP)
ARA Model-1912MG "Scythe" Heavy Machine Gun: Utilizes the same 7.92x57mm rounds used by the "Modea". Fires 80-round belts that can be linked together for sustained fire. The barrel rarely overheats even at it's 650 rpm fire rate, but is somewhat inaccurate. Carried around in weight-negating cases. Costs 5 Ore and 3 Caelium. (CHEAP)
--ARA Model-1912PMG "Sickle" Personal Machine Gun: A lightened version of the Scythe meant for use with Paladin Superheavy Armor. The carrying case is replaced with two crystals embedded in the weapon itself. Has a pistol grip, vertical grip near the barrel, and a deployable bipod. Has reduced range and accuracy compared to the Scythe, but not by much. Costs 4 Ore, 3 Caelium. (CHEAP), but usage is tied to Paladin deployment.
ARA Model-1911APG "Wickerman" Incendiary Grenade: A 15-cm long White Phosphorus grenade. The grenade has 15m area of effect, an 8 second fuse, and a dud has never been encountered. Costs 1 Ore and 1 Chemical Compounds, making it (CHEAP), but is considered [complex] until we have access to Chemical Compounds.
ARA Model-1911ART "Gorgon": A standard, reliable piece of 155mm artillery. The round and a bag of propellant are sealed using an interrupted screw breach, and the weapon can fire effectively out to 10km. Uses a hydraulic system to manage recoil. Costs 5 Ore. (CHEAP)
ARA Model-1913ART "Jotunn": A massive 420mm cannon capable of firing HE shells and the new Depleted Gavrilium-based Rime Shell out to 10km. The 900kg shells take up to 7 minutes to load and fire, but are devastating on impact. Makes use of a winch system to lift the huge shells. Calls for Ore and Gavrilium. (CHEAP) [complex]
Uniforms for the Massed Infantry v1.1: The Abberan uniform consists of cotton undergarments, a grey gabardine wool pants and jacket with light K-Wool reinforcement, and a collarless cotton button-up shirt. The jacket has multiple convenient pockets and a foldable collar. Super snazzy jacket buttons hold an image of a crown, and a dark blue crown on the shoulders is used to identify allegiance. Comes with a leather belt, gloves, and boots. Binoculars are handed out as necessary. Holsters and ammo pouches have flaps on top to keep out the weather. Padded steel helmets and rubber filtration masks are standard issue (with citric filters being uncommon among standard troops), as are water-resistant canvas backpacks used to hold the soldier's basic kit. The helmet can be strapped to the back of the pack while traveling.
ARA Model-1912ARM "Paladin" Superheavy Armor: Thick shaped plates of armor attached to an exoskeleton with a soldier strapped inside. The plates of armor have a coating of Powdered Caelium negating part of the effects of gravity on them. As a result, the 50kg suit only weighs 15kg for the purposes of the force needed to move it. Plates can be dislodged by gunfire and "powered down" to normal weight, though improvements to the frame and cabling have reduced this occurrence drastically. A battery in the back has a life of one hour before needing to be replaced by one of two "Squires" assigned to assist the "Paladin". A green-yellow glow can be seen through small spaces in the armor. Costs 7 Ore and 4 Caelium. (VERY EXPENSIVE)
Ground Vehicles
ARA-1912MP-T "Faithful": A reliable 4-wheeled truck with a closed cab and covered bed. Can sit eight men and equipment, though up to twelve can be crammed in if the Scythe mounted on a truss behind the cab goes unmanned. Has a top speed of 25km/h. Costs 3 Ore and 4 Oil. (EXPENSIVE)
ARA-1912MP-APC "Kingmaker": A hovering troop transport utilizing a Gavrilium Generator for power. Holds 12 men plus Driver, Passenger, and Scythe Gunner. Armor is 2-4mm thick, providing some protection. Turbine motors on the bottom of the Kingmaker are susceptible to damage, and the vehicle controls like a boat, drifting slowly to a stop unless the Caelium is powered down. This makes dismounting a choice between damaging the belly of the craft (where everything important is housed) or risking ankles. Loads slow her down, but it can reach 30km/h when empty. The Generator is protected by a K-Wool shroud. Costs 4 Ore, 3 Gavrilium, 3 Caelium, and 1 Kinetic Wool. (VERY EXPENSIVE) [complex]
Aircraft
RSN 1913-COR "Orleans" Sky Corvette: A lumbering flying five-winged behemoth armed with 6 Scythes and a Gorgon. Requires one of two GavGenerators to provide the central Caelium crystal crystals enough power to fly. The bottom is armored fairly well, and can travel up to 25km/h. Vital sections have an extra layer of K-Wool sandwiched between the armor plates and the frame. The crew is protected from the harsh elements thanks to being provided with Winter Gear. Utilizes Caelium Steel to reduce power requirements while maintaining endurance. Fins have been added to improve stability. Costs 6 Ore, 3 Caelium, 2 Gavrilium, and 2 Kinetic Sheep. (VERY EXPENSIVE) [complex]
Support
ARA Moddel-1912RAD "CourierMan" Radio: Cumbersome wireless communications equipment with a range of 1.5km. A step in the right direction for reliable long-range communication. Costs 6 Ore. (EXPENSIVE)
Components
Gavrilium Generator: A generator that uses pressure to induce a piezoelectric response in Gavrilium rods. Can replace conventional engines in most cases where power must be provided. Negates oil cost related to powering a design, but adds a slightly reduced cost in Gavrilium.
Caelium Steel: A Caelium-Steel alloy weighs half as much as similar volumes of steel without losing durability. Designs utilizing Caelium Steel adds 1/2 the cost of Ore in Caelium for any cost associated with the replaced steel.
Specialty Resources
Caelium: A green crystalline supermaterial that we currently know reacts with an electrical current to suspend itself in the air at a level related to the amount of power flowing through it. Providing current to a Caelium Powder coating will reduce weight of the metal it is attached to, while a pure crystal form of Caelium is capable of creating an object with an internal field capable of negating up to 65kg of weight when powered.
Chemical Compounds: Chemical Compounds have a variety of potential uses in combat, and so facilities must be dedicated to the production of the compounds we require.
Gavrilium: An element that can be burned to produce energy much like coal, but with greater energy output. Light pressure forces a piezoelectric response.
Abberan Royal Kinetic Sheep: Sheep whose wool is capable of dispersing kinetic energy across it's surface. Higher-grade wool is able to dissipate a larger amount of force.
Abbera: 3 Ent., 2 Ore, 2 Oil, 2 Wood, 2 Caelium // 100% Control (Radio Coverage)
Coniferous Forest: 2 Ent., 2 Ore (2/3 Resources) // 100% Control (Radio Coverage)
Wooded Mountains: 0 Ent., (0/3 Resources) // 100% Control
Woodlands: 0 Ent., (0/3 Resources) // 100% Control
Farmland: 0 Ent., (0/3 Resources) // 100% Control
Swamps: 0 Ent., (0/3 Resources) // 100% Control
Snow-Capped Mountains: 0 Ent., (0/3 Resources) // 100% Control
Ore: 4
Oil: 2
Wood: 2
Caelium: 2
Abberan Kinetic Sheep: 2
Chemical Compounds: 0
Gavrilium: 0
Radio Coverage: Radio Coverage improves the ability to effectively defend a sector based on efficacy of the design.
Improved Survivability: Our soldiers become more effective over time thanks to some form of standardized protection.