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What Time Is It?

Space-Time
- 2 (14.3%)
Hammer Time
- 3 (21.4%)
Time...to die.
- 6 (42.9%)
Peanut Butter Jelly Time
- 3 (21.4%)

Total Members Voted: 14


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Author Topic: Industrialized Warfare: Salvios Thread / 1917 A.C. Cold Season (COMPLETE)  (Read 101968 times)

NUKE9.13

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PH-15 "LAMB":
This project is a true demonstration of Salviosi craftsmanship.
Specifically, 15th century Salviosi craftsmanship.
This is a pole-hammer, codenamed Literally A Medieval Bludgeon, which we stole acquired from a museum. In fairness, we have re-engineered it for the modern era, making the entire thing out of modern steel, but the basics are mostly unchanged- it's a long shaft with a spike on the end, with a hammer head just below it, somewhat counterbalanced by another spike opposite. One change we have made is splitting the shaft into two pieces, meaning the bottom half can be detached when circumstances are too cramped for a full-length pole-hammer (obviously the attachment is designed such that it won't accidentally detach or break during combat).
Both hammer and spike are optimised for anti-armour roles, with the spike capable of piercing through weak spots, and the hammer capable of denting thick plate- provided enough force is used, which is why this weapon is intended primarily for Avalanche troopers, to augment their existing arsenal. However, it shall truly shine when wielded by one wearing the Avalanche-B, where it can be used as a 'lance' of sorts, focusing the entire force of impact onto a single sturdy point, easily capable of smashing through anything Aberra brings to the table; as a bonus, the LAMB will allow the soldier to decelerate without smashing face-first into their target, absorbing the force of impact with the myomer in their arms in a more controlled fashion.
« Last Edit: January 28, 2019, 08:39:10 am by NUKE9.13 »
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Taricus

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Edit: Removed after GM review. New Revision incoming.

PAC-15 'Ripper'
Devised as an avalanche-portable variant of the G3-12, the 'Ripper' intends to live up to it's name by being a source of mobile fire support when equipped by our avalanche troopers. With several modifications to the weapon to enable our avalanches to use them on the move, such as handholds and a backpack ammo supply. To also more effectively deal with the enemy K-wool, the weapon is rechambered with a 9mm 'Knighthunter' round, an offshoot of the 7.7mm rounds used by the G3-12 the 'Ripper' is evolved from. To keep the weapon reasonably light in light of the upsized round, caelium steel is used in the weapon's structure to offset the increased weight to be the weapon at a weight which can be comfortably used whilst moving.
« Last Edit: January 28, 2019, 08:44:55 am by Taricus »
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Twinwolf

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Just a design for another turn. Not next turn, but down the line. Critique welcome.

Design: Scout Walker (SW) '[name pending]'

The SW-15 will be the first use of myomers on a larger scale than man-sized. It is a bipedal walker, using myomers as the muscles for the skeleton. It stands roughly the height of 3.5 meters, using caelium steel to lighten the load. About two thirds of that height is in the armored legs, with the rest being the armored crew compartment. That crew compartment is meant to house 2 men - the pilot, and the gunner. The SW-15 will be used as a scout walker, moving faster than our armored sleds and men on foot, and capable of handling most difficult terrain, while retaining sufficient armor to make it back to allied lines. It can also fill a role as infantry support.

The primary armament is a GGG ((Maybe a second one, or an LFG? Not sure if that'd fit, but it would be a bigger gun. That said, it's not really meant for frontline combat, either)), and it is also equipped with one of our radios so it can report findings back to the primary force.
« Last Edit: January 28, 2019, 09:13:31 am by Twinwolf »
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Madman198237

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Quote
MMW-15 "LAMB"
This project is a true demonstration of Salviosi craftsmanship.
Specifically, 15th century Salviosi craftsmanship.
This is a pollaxe, codenamed the Medieval Melee Weapon, 1915: Literally A Medieval Bludgeon, which we stole acquired from a museum. In fairness, we have re-engineered it for the modern era, making the entire thing out of modern steel and scaling it up to be as tall as an Avalanche trooper's neck (scaling it from "human sized" to "Avalanche sized"), but the basics are mostly unchanged- it's a long shaft with a spike on the end, with a hammer head just below it, somewhat counterbalanced by an axe blade opposite. As in medieval combat, this weapon is intended to allow an armored person to hit another armored person and have their strikes actually matter. However, it shall truly shine when wielded by one wearing the Avalanche-B, where it can be used as a 'lance' of sorts, focusing the entire force of impact onto a single sturdy point, easily capable of smashing through anything Aberra brings to the table; as a bonus, the LAMB will allow the soldier to decelerate without smashing face-first into their target, absorbing the force of impact with the myomer in their arms in a more controlled fashion.

To aid in its use with the Impact system, an arret de lance (little circle on the shaft that braces against the  is added to the haft of the pollaxe, and an arret de cuirass (lance rest) under the dominant arm (and moving the buttons for the Impact to the dominant arm so the offhand can use it while the main hand braces the pollaxe).

Option B, in which we don't do silly things to the hammer, and instead just make it a bigger hammer. And maybe also add a sword depending on MoP response about his difficulty mechanics.
« Last Edit: January 31, 2019, 10:43:49 pm by Madman198237 »
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Taricus

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Quote from: Votebox, because you guys are lazy shites
PH-15 "LAMB" (0):
PAC-15 'Ripper' (1): Taricus
MMW-15 "LAMB" (0):
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Twinwolf

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Quote from: Votebox, because you guys are lazy shites
PH-15 "LAMB" (0):
PAC-15 'Ripper' (1): Taricus
MMW-15 "LAMB" (1): Twinwolf
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Sigtext!
Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

Powder Miner

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Quote from: Votebox, because you guys are lazy shites
PH-15 "LAMB" (0):
PAC-15 'Ripper' (1): Taricus
MMW-15 "LAMB" (2): Twinwolf, Powder Miner
HIT THING WITH LARGELY SIZED HAMAR
« Last Edit: January 31, 2019, 11:06:43 pm by Powder Miner »
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Madman198237

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Re: Industrialized Warfare: Salvios Thread / 1915 A.C. Hot Season (Revision Phase)
« Reply #1027 on: February 01, 2019, 12:33:16 am »

Oh my goodness I have free time!

Must mean it's time to head to bed to start the next day of homework. Before that, however, an alternative proposal. Food for thought, as it were.

Quote from: If at first you don't succeed, set everything on fire and run away before claiming you never knew anything about it all. Wait, no, that's not the saying...
Impact 2: Trigonometry Strikes Back
Well, presently the Impact system has notable problems with usage. Namely, hitting anything with anything save for an arm or a leg will deal large amounts of damage to those squishy bits of human physiology that we all prefer remain un-squished. We can fix that, though! Well, sorta-kinda-maybe. By adjusting a few angles we can add some vertical impetus to our formerly-exclusively-horizontal boosts, just enough to avoid that whole "ankle hits ground, soldier does less-than-graceful gymnastics maneuver, soldier breaks bones" issue, allowing soldiers standing in normal positions to hit buttons without needing to jump first. The improved consistency in launch direction and distance travelled (no longer dependent on jump height and jumping orientation) should allow soldiers to brace themselves for landing much better and absorb much more force via Myomers, reducing injury rate and the danger of making a jump.

Adding a neat little switch that toggles a reduced-power-usage booster mode (i.e., more weaker boosts, just enough for ~5 meter bounds perhaps) gives users more flexibility, while covering the buttons with a simple panel on an un-oiled hinge prevents unintentional firings of the system.

This should by my back-of-the-neuron math be a reasonable Normal or Hard revision, that fixes the minor accidental-activations problem, fixes the ankle-dragging issue, and also improves the flexibility of the suit. Again, should be Normal or Hard because it's not trying to accomplish as much as the original and the original succeeded, but it is a revision and it is adjusting several things about the system.

I like the idea of braining our enemies with a large lump of sharpened metal at the end of a stick, but perhaps making Impact more usable would be a worthwhile alternative....or maybe it's something we'd prefer to do "at some future date"...whatever that may be.
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Rockeater

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Re: Industrialized Warfare: Salvios Thread / 1915 A.C. Hot Season (Revision Phase)
« Reply #1028 on: February 01, 2019, 02:26:05 am »

Quote from: Votebox, because you guys are lazy shites
PH-15 "LAMB" (0):
PAC-15 'Ripper' (1): Taricus
MMW-15 "LAMB" (3): Twinwolf, Powder Miner, Rockeater
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

NUKE9.13

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Re: Industrialized Warfare: Salvios Thread / 1915 A.C. Hot Season (Revision Phase)
« Reply #1029 on: February 01, 2019, 05:04:24 am »

Yeah, that works. I prefer the LAMB to an Impact v2, cos I think the non-impact (aha) problems with the Impact aren't crippling, so it's better to fix the impact issue and add some AP power to our melee at the same time.

Quote from: Votebox, because you guys are lazy shites
PH-15 "LAMB" (0):
PAC-15 'Ripper' (1): Taricus
MMW-15 "LAMB" (4): Twinwolf, Powder Miner, Rockeater, NUKE9.13
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Madman198237

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Re: Industrialized Warfare: Salvios Thread / 1915 A.C. Hot Season (Revision Phase)
« Reply #1030 on: February 01, 2019, 04:40:37 pm »

Because one man can NEVER produce enough revision proposals, have one for the future. Unless we want to do it now, which I would be absolutely OK with.

Quote from: Poor man's bazooka
RGL-15 Senapang Rifle Grenade Launcher
The RGL-15 is a rifle grenade system. It is, in essence, a specialized thick-walled cartridge with an unusually powerful amount of propellant using our artillery guns' Gavrililum propellant mixture, plus a slight modification to our Senapangs' barrels. The grenade's "tail" slides over the barrel (with matching cutout sections to slide over the bayonet lug and front sight post, respectively) and is held in place using a small pin inserted into any of a set of holes in the side of the tail, which allows the grenade to be set to different positions for firing at targets at different ranges. The grenades are mostly identical to our present infantry grenades with a tail assembly fixed to the base of the grenade and a slightly more aerodynamic nosecap and fins welded to the grenade. The nosecap replaces the present cap and includes a mechanism such that when the grenade is fired both a double-length (14-second or so) timer and the impact fuse are armed, to ensure detonation even if the grenade lands in soft material like sand. A simple flip-up sight allows the user to range the grenade for indirect fire when using the maximum launching power. Soldiers are advised to consult their manuals for ranging lower-power shots. Soldiers in Avalanches who wish to direct-fire the grenade should probably just point and shoot, they'll be at close range anyway.
« Last Edit: February 01, 2019, 05:38:47 pm by Madman198237 »
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Taricus

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Re: Industrialized Warfare: Salvios Thread / 1915 A.C. Hot Season (Revision Phase)
« Reply #1031 on: February 01, 2019, 05:28:08 pm »

Quote from: Votebox, because you guys are lazy shites
PH-15 "LAMB" (0):
PAC-15 'Ripper' (0):
MMW-15 "LAMB" (4): Twinwolf, Powder Miner, Rockeater, NUKE9.13
RGL-15 'Crossbow' (1): Taricus
« Last Edit: February 01, 2019, 05:46:35 pm by Taricus »
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Madman198237

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Re: Industrialized Warfare: Salvios Thread / 1915 A.C. Hot Season (Revision Phase)
« Reply #1032 on: February 01, 2019, 05:29:01 pm »

Please give me an alternative name for that thing, "Boom" is the crappy placeholder name since I wasn't expecting anyone to vote for it this turn :P


All my imagination has gone down the physics drain this semester.
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Taricus

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Re: Industrialized Warfare: Salvios Thread / 1915 A.C. Hot Season (Revision Phase)
« Reply #1033 on: February 01, 2019, 05:32:40 pm »

Right, changed it to the lancer. Because the enemy would really not want to see us charging with those.
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We sided with the holocaust for a fucking +1 roll

Madman198237

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Re: Industrialized Warfare: Salvios Thread / 1915 A.C. Hot Season (Revision Phase)
« Reply #1034 on: February 01, 2019, 05:38:28 pm »

Given that we may have actual need for a "lancer" of some kind, no. Also considering that the LAMB is both medieval AND includes lance additions (the arret de lance and the lance rest itself)….I think maybe that's not a good idea.


Hm, maybe "longbow"? I doubt we're going to be employing any of those any time soon, but at the same time it's not super appropriate....Meh, ideas not happening right now. Probably should just name it "Senapang Rifle Grenade" and be done with it all.
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