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Author Topic: Industrialized Warfare: Salvios Thread / 1917 A.C. Cold Season (COMPLETE)  (Read 100319 times)

Maximum Spin

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Well, it could work if he's presuming something like a grapple hook attached to myomer. Could make our troops pretty mobile in addition to letting them do good scorpion impersonations.
While that would be a viable and indeed interesting option, I was suggesting a myomer action.
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Man of Paper

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Industrialized Warfare: Salvios Thread / 1912 A.C. Cold Season (Design Phase)
« Reply #391 on: August 12, 2018, 09:01:37 pm »

Year 1911 AC (After Colonization) Hot Season, Combat Phase


Salviosi Successes

First and foremost, we've changed our infantry helmet design to the Stahlhelm. This Hot Season Salvios opted to fortify the Lowlands, uncovering a cave system with readily available Ore to exploit. This brings Salviosi Ore Resources to Three (3). The construction of a number of small forts and military checkpoints in the Lowlands also brings Lowands Entrenchment to One (1).

Utilizing a new Ore Resource has the following results:

The SMG-12 becomes (CHEAP).
The LGG-12 becomes (CHEAP).
The GA1 Cannon becomes (EXPENSIVE).
-Note: The GA1B was already (EXPENSIVE) but mislabeled. This has been corrected. It is still [complex].



Lowland Summers

The Lowlands are peaceful and quiet now that the fires of rebellion have been extinguished. The Hot Season here is likely as pleasant as a Salviosi Summer can be. Dry winds blow off the Badlands to the North East which keeps the Lowlands from getting too humid, while plenty of shade can be found, and creeks and streams swell with runoff from the Plateaus and Volcanic Range to the west.


Blood in the Desert Sands

The blistering heat in the Desert was, for the first time in the history of Harren Island, very manageable thanks to the properties of the Gavrilium Rods and the GavEngine. Gunner crews became very popular, often running their weapon's motors enough to cause a comfortable amount of cooling. Steam rose off the engines in the high heat, and was visible to the Selicate Agents far in the distance. They'd gathered their forces, but the wide open Desert allowed the Salviosi forces to observe the movement of their enemy much as they were being observed, and so they prepared for battle.

Unfortunately for the Selicate forces nearly every weapon in the Salviosi arsenal outranged their weaponry. Camps fortifications spotted by the Salviosi were hastily shelled to oblivion by the combined GA1 and GA1B batteries. With places to defend being destroyed, the Selicates had no option but to attack. And that turned out to be no option at all. A number of GGG-12s forced the Selicates to move forward cautiously, using any difference in elevation as cover. It helped until they got in range of the LGG-12s that had been positioned throughout the line. The absolutely withering volume of fire forced the Selicates to crawl like snakes, grinding sand into flesh as they pulled themselves slowly forward. Retreat was no longer even an option - the GGG-12s and zeroed-in artillery would just cut them down as they ran. Slow targets proved easy for marksmen with Senapang rifles, and so the Salviosi forces absolutely dominated the Desert battlefield. The wide-open land has proven to be the perfect environment for Salviosi weapons.


Assaulting the Plateaus

The Plateaus are very dry, with only the occasional plant poking out from between some rocks, or jutting off the side of a cliff. The landscape was pierced by a sea of spires thrust from the ground. While most could only be scaled by climbing a sheer cliff face, a small handful had narrow trails that allowed ease of movement to the level ground overlooking everything beneath it. Scaling one of those cliffs was a man by the name of Antero Sahay. He was one of five men responsible for climbing the cliff with no support while securing lines for the rest of the troops to follow. At the top of this plateau was a complement of Selicate forces and supporters holed up in shoddy fortifications. But they held the pass up, and to attack directly would be to lead the men into a meatgrinder, so the Salviosi officers came up with this plan instead. Five volunteers were to set up lines for a portion of the men to climb while the rest feigned a frontal assault. Sgt. Sahay wanted to try out the new SMG-12 in combat, and was the first to offer his services.

Fighting at the pass began when the climbers were nearing the end of their climb and drew any soldiers near the cliff towards the battle. Sgt. Sahay was the first over the edge and found himself inside the defenses of the Selicate forces staring at the backs of a half dozen enemy soldiers. One turned for seemingly no reason, as seems to happen, and cried out in alarm, but Sahay had already readied his SMG-12 and began furiously cranking as he swept the gun across the enemy squad. Two were still standing thanks to the SMG-12s unreliability, and so Sahay made another pass in the opposite direction. By this point more soldiers had begun to appear over the edge of the cliff. Enemy soldiers began to fire frighteningly close to Sahay, but he was unfazed. Sahay turned to pull a squadmate up, but as soon as he was over the edge and on his feet a handful of rounds struck his chest and sent him back off the cliff. Luckily for Sahay the man's Senapang had fallen from his grip and landed at Sahay's feet. He loosed a few rounds into the backs of some Selicates and pushed forward with a grim smile using a weapon he could trust.

A command post and a pair of bunkers proved to be the final stand for the Selicate forces of the fort. Sahay snuck into one of the bunkers, silently dispatching the soldier guarding the door with a couple of punches and a snapped neck. A machine gun and two particularly frustrating riflemen had been laying fire into the forces pushing the pass from this bunker, and Sahay opted to deal with it by bouncing a pair of M2s into the firing room before rushing out. The twin blasts pushed a wave of heat out of the bunker doors enough to make Sahay uncomfortable and, he discovered upon his reentry to the bunker, had melted or ashed anything unlucky enough to be in the blast radius. By clearing the bunker he relieved pressure on the Salviosi forces on the pass and so they were able to push forward heartily and link up with the exhausted men who had scaled the cliff. The second bunker wound up surrendering, and the Command Post burned to ash when the men inside refused to surrender as well. Sergeant Antero Sahay earned a promotion to Staff Sergeant for his decisive actions and dominant battlefield presence. SSgt. Antero Sahay didn't mind the promotion, but all he was looking forward to was the next step in warfare.


------------


The Selicate Empire is no longer fighting us through our own people, and we still prove better than them. As we've defeated our enemies handily so far, we now seek to land a decisive blow across all three fronts: the Badlands, Rolling Hills, and Volcanic Range. To aid in an offensive this wide we give you two designs and request a vehicle design meant to support our infantry as well as a design for support equipment, something to fill a non-combat support role to, for example, facilitate communications, or improve the quality of life of our soldiers. The reward for one satisfied request will be a Design Credit for the Revision Phase, while fulfillment of both requirements will grant that Design Credit a Research Credit.

Remember, you are also to finalize your vote on the new Resource this Design Phase.

This season the rumors from Abbera speak of a bountiful wheat harvest, as well as some sort of heart?

IT IS NOW THE DESIGN PHASE



Spoiler: Designs (click to show/hide)
Spoiler: Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
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Twinwolf

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SVR-1 Unit

Radio has been in use for a couple decades now, and has changed the way people live. It is extraordinarily useful for communicating information across distances at absurd speed. However, it requires quite a bit of infrastructure to use, and we've still had to rely on human or avian messengers. No longer! The Salviosi Radio 1 Unit is a portable radio station, split into pieces so it can be carried by infantrymen in their gear and then set up in the field. This should allow our units to be able to communicate with their commanders, for greater force cohesion.

(Alternate names appreciated)
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Madman198237

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So are we going to start naming things or just keep giving them designations?
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Twinwolf

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It's easier to come up with designations than names. You're free to suggest names :p
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Parsely

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Since we actually have a machine gun to put in it I'm gonna bring this guy up again. I armed it with a GGG-12 and grenade projectors, and I fully enclosed the passenger compartment this time as well. The main utility of this vehicle is mechanizing the infantry and making them much more mobile.

Multipurpose Armored Squad Automobile (MArSA)
An armored car for general use by a rifle squad, whether in operational travel, tactical frontline patrols, or as a company weapons asset for supporting assaults. The engine compartment contains a powerful Gavrilium engine capable of a blazing fast 72 km/h top speed. Behind that is a fighting compartment which contains a driver, who operates the vehicle from behind an armored viewport they can raise for increased visibility, the gunner, and the assistant gunner who operate a light, hand-rotated turret that mounts an LGG-12. The turret has a raised cupola that has armored viewports facing in every direction so it can be used for protected visibility. The turret also mounts projectors for firing hand grenades; the projectors can be ranged, loaded, and fired from inside the turret. Behind the fighting compartment is the passenger compartment, enclosed on all sides with a rear exit hatch designed with ease of loading bulky equipment in mind, with seats which fit 4 men on each side and double as storage lockers. The engine compartment, fighting compartment, turret, and passenger compartment are protected by light armor for defending against shrapnel and rifle rounds. The vehicle is equipped with 6 run-flat, puncture resistant tires with specially designed off-road tread for going up hills and lugs are on the sides of the vehicle for mounting tools and spare tires in case of emergencies. There are running boards for mounting extra passengers or equipment. It's capable of towing the GA1 cannon and transporting its crew to boost the mobility of our artillery units.

E: Changed from GGG to LGG.
E1: Changed from 4 wheels to 6 wheels
« Last Edit: August 13, 2018, 02:03:28 am by Parsely »
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Madman198237

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So, Man of Paper, did the water jacket ever get applied to the GGG-12 like I mentioned in the design?
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Parsely

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Infantry Support Vehicle
MArSA (0):

Non-Combat Support
SVR-1 (1): Parsely
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Jilladilla

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Hmm. Vague Ideas: a proto-APC/IFV type thing?.. An armored car, I guess.. That perhaps uses a combination of Caelium (Look, sorry guys but it's a combination of they got it first and that they came up with a better name) and Myomer for locomotion? As in, walker legs with some minor hover support to lessen ground pressure issues. And a Gavrilium Engine, of course. (Taricus, what was your vision for our ground vehicles again?)

Radio for the support design I 100% back.

It's easier to come up with designations than names. You're free to suggest names :p
Yeah, the Arstotzkan method is pretty easy and simple to deal with, even if it lacks a little spirit. Good for those of us who agonize over names.
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Parsely

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Hmm. Vague Ideas: a proto-APC/IFV type thing?.. An armored car, I guess.. That perhaps uses a combination of Caelium (Look, sorry guys but it's a combination of they got it first and that they came up with a better name) and Myomer for locomotion? As in, walker legs with some minor hover support to lessen ground pressure issues. And a Gavrilium Engine, of course. (Taricus, what was your vision for our ground vehicles again?)
It looks like we have 0 Caelium right now according to the last combat report, and I don't see myomer either, I'm not sure what the status is on that but if we don't have those resources it won't work of course.
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Taricus

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Madman, given the Gavrilium engine for the GGG and the LGG, the water jacket is... not really necessary given the engine cools we weapon down as fast as it heats up from firing. On that particular note as well, I'd support the MArSA if it replaced the VE 3G-12 with the cheap LGG (Or two, if we're feeling ambitious.)

For the vehicle, we might be better off doing an armoured transport first given that we still need to fix. Wouldn't mind getting a few Caelium sleds to use to haul ammo and the like, though that's probably a revision in scope.

And Jilladilla, I'm not really gotten that vision down solid, but I'm envisioning mechs being part of our motor pool, not all of it. Definitely better in rougher terrain than conventional vehicles though. As to the resource issue, we're still currently assigning resources to territories so no doubt we can acquire Caelium that way. Same with Myomer.

To help our troops out though...

'Mountain' Myomer Lifting Suit: Our first practical example of what we can  do with Myomer, the Myomer lifting suit enables the individual wearing it to lift far larger loads than what could be done without it. The applications of this are enormous, allowing our troops to far more easily unload supplies from transports and carry much heavier equipment for longer, as well as being able to dig trenches much faster and without exhausting the wearer significantly. Powered by a small Gavrilium engine mounted as a backpack to the suit, the suit is not well suited for frontline duty due to the exposed power supply, instead being assigned to our rear lines to help with engineering and construction work

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Resource Credit:
Myomer (8): Rockeater, Chiefwaffles, Jilladilla, Taricus, Maximum Spin, FallacyofUrist, Twinwolf, Baffler
Natural Gasses (1): Yami

Infantry Support Vehicle
MArSA (0):

Non-Combat Support
SVR-1 (1): Parsely
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Jilladilla

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It looks like we have 0 Caelium right now according to the last combat report, and I don't see myomer either, I'm not sure what the status is on that but if we don't have those resources it won't work of course.

We didn't even know about the special Chemical Compounds resource until we stumbled upon it (nor do we have any of it), yet the GA1B worked despite needing some. It'll just be saddled with a [complex] tag until we get at least 1 of everything it uses.

As for Myomer.... Do note that we still have that Resource Credit pending. We were going to spend it to discover Myomer.
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Twinwolf

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Just a thought: down the line we should consider a vehicle that can handle water - either by being amphibious or simply floating/flying over it. For one, there are swamps in their side of the island. For second, it gives us a way to hit other landing areas, or flank around the enemy in the center.

Also for later, either a new close combat weapon or heavy revisions of the smg. If I remember right the center was a city and well, close range combat’s not our strong suit right now.
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Taricus

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Yeah, heavy revisioning of the SMG would be called for; we get that working and we've got a nasty surprise to stick onto the enemy in the first turn and thereafter. Though an all terrain vehicle is called for, we can just modify an armoured vehicle to more easily ford rivers like the salamander in ICAR, or else just ensure that a wheeled vehicle can slide through mud relatively easily like a kubelwagen.
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Baffler

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Alternate take on a car. This ought to be much better at fighting and maneuvering, at the cost of not being able to carry passengers.

Quote
Kerata Armored Car
Salvios' first attempt at a gavrilium powered vehicle, intended to provide mobile fire support for infantry. It has six tires, two at the front and four at the rear, to give it better purchase in rough terrain and has enough armor to protect its crew from small arms fire and shrapnel. It is made much more reliable, especially on mud and sand, by the addition of a series of powered gravite plates set into the undercarriage. These are not intended to lift the Kerata off the ground and only receive a small amount of power, and they can be turned off entirely in cases where greater weight and traction are needed. It has a crew of four - a driver, a commander, and two machinegunners, and is equipped with a top-mounted GGG-12 turret in a raised cupola with a hand-rotated 360 degree traverse and a pair of sponson-mounted LGG-12 guns to either side, which are able to traverse almost a full 180 degrees. A small open space at the back equipped with cargo netting may be used to store extra ammunition, spare fuel rods, small quantities of cargo, or in a pinch a (rather uncomfortable) passenger. A great deal of engineering effort was made to ensure the reliability of the gavrilium engine under battlefield conditions. The engine compartment is set at the front of the vehicle, and much of the weight savings earned by using a gavrilium engine rather than one powered by petrol is given over to extra armor. It has an air pump intended to cycle warm air into the engine from the top and push the cooled air out the bottom of the engine compartment and out the back via an insulated exhaust pipe, and special attention was made to ensure the lubricants used in the moving parts of the machine remained viscous at very low temperatures. The cabin is also equipped with an electric heater.

I also like the myomer lifting suit, but I feel like we'd be better off using a battery than an actual engine + alternator. They won't last nearly as long but it saves a lot of weight (meaning a lower base load for the suit to carry) and it's not intended for the frontlines anyway so there's not really much of a problem with having to swap batteries. It's probably cheaper that way, too.
« Last Edit: August 12, 2018, 11:03:54 pm by Baffler »
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