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What Time Is It?

Space-Time
- 2 (14.3%)
Hammer Time
- 3 (21.4%)
Time...to die.
- 6 (42.9%)
Peanut Butter Jelly Time
- 3 (21.4%)

Total Members Voted: 14


Pages: 1 ... 57 58 [59] 60 61 ... 88

Author Topic: Industrialized Warfare: Salvios Thread / 1917 A.C. Cold Season (COMPLETE)  (Read 100271 times)

Twinwolf

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To be fair, there is theoretically a chance that C could end in a full take over of Harren. That said, I find them picking A to be incredibly unlikely precisely because of that.
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Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
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Madman198237

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Quote from: Strategy vote
Resource:
Caelium in Lowlands (6): Twinwolf, FallacyofUrist, NUKE9.13, Taricus, Jilladilla, Madman

Fortify
Savannah (6): Twinwolf, FallacyofUrist, NUKE9.13, Taricus, Jilladilla, Madman

Harren Approach
A (0):
B (5): Twinwolf, FallacyofUrist, NUKE9.13, Jilladilla, Madman
C (1): Taricus
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Man of Paper

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Votes hath been locked
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Madman198237

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So a thought I had for fun, that we could totally do with just one design:

Quote
ATI-XX Man-Portable Anti-Tank Plasma Projector
Gavrillium-U is a very interesting subject. However, it hasn't really been used to its fullest power, yet. The ATI-XX utilizes a new type of Gavrillium-U, enhanced to get even hotter than regular Gavrillium-U when exploded. In fact, this Gavrillium-P heats so much, so fast, that it vaporizes itself into a plasma within milliseconds. This will almost instantly melt anything around the Gavrillium-P, leading to a new innovation: The Man-Portable Anti-Tank Plasma Projector.

In form, it is basically a rocket launcher, in that you stick a warhead into it and fire it at the enemy. The genius, however, lies in the warheads. An impact fuse in the AT warhead detonates a small charge at the back of a rod of Gavrillium-P encased in steel. As the Gavrillium-P vaporizes itself, the rapid expansion forces the rapidly-heating rod into the tank like a souped-up HEAT charge. The second option is the antipersonnel (AP) warhead, where the (larger) explosive charge is instead located inside a shell made of pure Gavrillium-P, with a thin layer of steel. These warheads function similarly to the present grenades, except the massive heat-driven expansion creates a more substantial blast wave, plus the expanding sphere of plasma, which is guaranteed to kill 99.99% of all germs, animals, plants, and pesky Abberan soldiers. All warheads have an inertial safety that doesn't arm them until they've reached a certain acceleration (corresponding to a point in time when they are "not near the firer"). Do not aim at feet.

And if we slow the heating mechanism for the Gavrillium-P, we could use it for rocket engines as well. [creator not responsible for any and all seemingly-ridiculous phrases, belief in the unachievable, or delusions of grandeur present in the presented work]

Now with EVEN MORE madness!
Quote
ATI-XX Man-Portable Anti-Tank Plasma Projector
Gavrillium-U is a very interesting subject. However, it hasn't really been used to its fullest power, yet. The ATI-XX utilizes a new type of Gavrillium-U, enhanced to get even hotter than regular Gavrillium-U when exploded. In fact, this Gavrillium-P heats so much, so fast, that it vaporizes itself into a plasma within milliseconds. This will almost instantly melt anything around the Gavrillium-P, leading to a new innovation: The Man-Portable Anti-Tank Plasma Projector.

This insane device uses a combination of Myomer cables, one stretched so that, when powered, it yanks a slide down a track at tremendous speed, the other so that it contracts in such a direction as to reset the slide (and the other cable). The genius, however, lies in the warheads. An impact fuse in the AT warhead detonates a small charge at the back of a rod of Gavrillium-P encased in steel. As the Gavrillium-P vaporizes itself, the rapid expansion forces the rapidly-heating rod into the tank like a souped-up HEAT charge. The second option is the antipersonnel (AP) warhead, where the (larger) explosive charge is instead located inside a shell made of pure Gavrillium-P, with a thin layer of steel. These warheads function similarly to the present grenades, except the massive heat-driven expansion creates a more substantial blast wave, plus the expanding sphere of plasma, which is guaranteed to kill 99.99% of all germs, animals, plants, and pesky Abberan soldiers. All warheads have an inertial safety that doesn't arm them until they've reached a certain acceleration (corresponding to a point in time when they are "not near the firer"). Do not aim at feet.
« Last Edit: October 02, 2018, 06:18:42 pm by Madman198237 »
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Man of Paper

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Industrialized Warfare: Salvios Thread / 1914 A.C. Hot Season (Design Phase)
« Reply #874 on: October 03, 2018, 11:09:09 am »

Year 1913 AC (After Colonization) Cold Season, Combat Phase


Salviosi Successes

Our civilian sector has expanded mining operations in the Lowlands, locating a deposit of Caelium in the sector. We have also ordered troops to begin fortifying positions in the Savannah, bringing Entrenchment in the sector to One(1).

As a result of the additional Caelium resource, we have experienced the following changes:

The Roofed Sled has become (CHEAP). The Roofed Sled will replace the Armored Sled at this point, though it can still be used as a foundation for further modification and designs.


Marching on the South Crossing

While a small number of soldiers stand watch on the sectors at either flank, the majority of our forces have closed in on the South Crossing. Movement is easy as, outside the capital, the Crossing has the densest population of all our sectors. Villages and towns are connected by a web of well-maintained roads. The Cold Season has brought light snows but is relatively calm. Our Perahudaras have taken flight with full loads of Salviosi soldiers ready for combat while our soldiers march alongside columns of Roofed Sleds and, for the unfortunate, Keratas. A few cells of Selicate agents are rounded up during the march, but other than a single roadside explosion that left a Kerata as a burning husk there was little actual combat.

As our forces approached the two massive bridges into Harren City from this end we noted a flood of civilians fleeing from the city. Most had seen the two armies approaching and, as the infighting within the walls was already bad enough, had opted to take what they could and find a new life under a new nation. Thanks to a handful of Perahudaras we were able to ferry refugees further behind the front lines. Unfortunately we weren't able to verify the identities of every person fleeing the city and a Perahudara wound up going missing. We suspect it's the work of the Selicate agents we got information about last season, and believe this may not be the last we see of them...


------------


Into the Fortress-City of Harren

Aiding the citizens fleeing Harren City delayed our own force's movement crossing into it. That said, the empty streets and buildings make it very easy to set up in the walled city. The Fortress-City is separated into two districts, the Upper and Lower districts. The Lower District takes up a good 80% of the city and is a crowded mass of buildings, streets, alleys, a small stadium for sports entertainment, and a section of the old forest used as a park. The Upper District rests within a second set of walls and is set up at the extreme East end of the Fortress-City.

SSgt. Antero Sahay led his fireteam through a stone-paved street as a Perahudara drifted over a nearby hospital rooftop, using the large flat roof to let the twenty soldiers inside dismount. Only a few years ago such a thing would have been an impossibility. Sahay looked down at the SMG-12a, loaded with FMJ/G rounds, and thought the same of them. It was a good time to be in the military.

Sahay looked to the skies after hearing thunder although the skies were clear and noticed a window opening on the second floor of a nearby building. He was able to order his team to take cover before the barrel of a gun poked out and opened fire. The stones on the ground at Sahay's feet cracked and shattered as a flurry of bullets tore into the ground. More gunfire erupted from two men who had emerged from an alley behind them. Sahay and his men scattered into a few nearby doorways, though one was left in a pool of blood on the ground. Sahay kicked the door next to him in and went to the roof five stories up while the gunfight raged below. His squad was engaged from two sides but were holding their own, outnumbering the ambushers three to one. At least for the moment, as another three enemy combatants were moving towards the fight from a street Antero could now see down. He opened fire, watching as the rounds, glowing red as they flew through the air, splashed against the ground and into one of the targets. His screams of pain carried far and nearly drowned out the sounds of combat as the round burst into molten materials within his chest until he screamed no longer. Seeing their buddy writhe in pain for a short but extremely intense few moments scared the attackers enough that, upon seeing a second burst of gunfire hit the ground and buildings around them and realizing the Salviosi were shooting magma, they hastily made for a retreat.

The two initial ambushers on the road had been killed in the firefight, though the one in the building had escaped. Their equipment identified the ambushers as Selicates, which meant Sahay still hadn't gotten the opportunity to engage Abbera, who he'd heard a lot about lately. Namely that they might be able to put up an interesting fight.

Salvios controls 50% of Harren City.


------------


Our scouts have seen Abberan forces enter Harren City, and we expect to engage them immediately. From here on out we will experience (mostly) normal turns unless stated otherwise. This means one Design per Design Phase, one Revision per Revision Phase, and orders for Entrenchment, Resource Allocation, and two lanes to attack during the Strategy Phase. Well, when you have two lanes to attack. Specifics for that will come up later dependent on how the next couple turns go.

As a result of the aid to refugees, we have received a Resource Credit to be used at any point. However as we finally prepare to attack our northern opponent many are asking why we are willing to fight, bleed, and die. It is your duty to come up with a reason the Salviosi are willing to fight the Abberans other than being in opposing global alliances that would really like to use the island. As this is building fluff for your nation it will be voted on, with the winning submission from both sides being posted in the Core Thread as well as earning a Research Credit for their teams.

You are also in charge of designing recruitment posters. These can be made freely by anyone and posted in the Core Thread. They can be serious and in-universe recruitment posters, meta-memes recruiting forumites for your team, or anything in between. The best one as chosen by myself at the end of this turn sequence will earn their team an Espionage Credit.

Both contests will have their final decisions made at the closing of this turn's Strategy Phase.

For now your only immediate concern is the Design for this Design Phase.

Oh, and some lazy absent-minded Abberan spy left documents detailing their entire Armory at a bar. View it at your leisure.

IT IS NOW THE DESIGN PHASE




Spoiler: Designs (click to show/hide)
Spoiler: Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Special Rules (click to show/hide)
Spoiler: Credits (click to show/hide)

Spoiler: Abberan Armory (click to show/hide)
« Last Edit: October 03, 2018, 11:26:44 am by Man of Paper »
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Twinwolf

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IT IS TIME

Quote
Avalanche Armored Lifting Suit

The Mountain Myomer Lifting Suit was a triumph of engineering and proved what can be done if we combine the unique resources of our island. However, it is not fit for combat deployment due to it's exposed power supply and other factors. This must be remedied, as the potential applications are vast.

The basis of the Avalanche is, obviously, the Mountain. No need to reinvent the wheel. It is from this point that we begin to change things, starting with general adjustments to make the suit more suited to the stresses and mobility required of combat over backline logistics. The "Armored" part of "Armored Lifting Suit" comes in the form of Caelium Steel armor. Plate armor covers most of the body, thick and well constructed enough to provide strong resistance to bullets or even outright deflect them if they hit at the wrong angle. The plating is thicker around the vulnerable parts (the chest, and the engine, mostly) besides the joints, so as to ensure that it won't be easily penetrated. There are adjustments made to the engine and heating system so that it will not freeze the metal or the occupant of the suit during extended use. The suit can either be worn with a full helm for maximum protection at the cost of vision, or a open face helm for lesser protection but unobstructed vision.

Avalanche-armored men will make for strong pointmen when we enter Harren, able to clear buildings and assault enemy entrenchments fearlessly compared to unarmored men and capable of carrying even heavy weaponry on their own to support their squads, as the need arises. They will be able to go places that our armored sleds cannot go or that we cannot bring heavy weaponry to with speed, providing a strong advantage in close combat. When we beat Abbera past Harren, they will serve to provide mobile covering fire for assaults or lead the charge in trench clearing as we take the fight to them. Should we be put on the defensive they can still provide strong support. Alternatively, if a heavily fortified position must be taken (and not shelled into dust), a team of these armored men ought to be a strong spearhead.
« Last Edit: October 05, 2018, 06:32:22 am by Twinwolf »
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<Caellath>: Twinwolf, your thirst for blood has been noted.

Man of Paper

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Small change I missed, their Orleans is expensive.
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Twinwolf

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Since we've talked extensively about what to do this turn, I think it's fair to start a vote box. This is not to say we can't decide on something else but I'm kinda set personally.

Quote from: Votebox
Avalanche w/ Research credit (1): Twinwolf
« Last Edit: October 03, 2018, 11:39:57 am by Twinwolf »
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Sigtext!
Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

NUKE9.13

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Quote from: Votebox
Avalanche w/ Research credit (2): Twinwolf, NUKE9.13
Ayup.
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Madman198237

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I'm not so sure. We need to counter their aircraft if we want ours to be useful in deploying troops, which would work well as a design which re-added armor and an optional 105mm gun to the Perahudara. Our 105 should be capable of shooting down their airships MUCH better than their are capable of shooting down ours, simply because the 105mm is a high-velocity direct-fire weapon and the 155 is not, making the 155 much harder to aim when everyone is moving in three dimensions. For the same reason, the 155 will have lower effective ranges (accuracy-wise, anyway. We aren't likely to put enough armor into the air to survive a hit from 155 HE shells) than the 105.

I don't really know how we're going to stack up against them right now, but perhaps later when I get bored of Stellaris I'll take a look through and compare everything.
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Rockeater

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Quote from: Votebox
Avalanche w/ Research credit (3): Twinwolf, NUKE9.13, Rockeater
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Taricus

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Quote from: Votebox
Avalanche w/ Research credit (4): Twinwolf, NUKE9.13, Rockeater, Taricus
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We sided with the holocaust for a fucking +1 roll

Madman198237

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Quote
AAS-14 Perahudara Combat Refit
The AAS-14 Refit brings the Perahudara back up to spec as it was originally intended. It is armored to resist equivalent fire from any of our man-portable weapons (anything at or under 50mm caliber), entirely in Caelium Steel, with the crew space replaced with a substantially more powerful Gavrillium Engine and another, larger Lifting Engine, this one located at the center of mass and built to be capable of rotating so it can provide forwards, backwards, or upwards thrust, depending on its rotation. The larger Gavrillium Engine is used to drive a more powerful propeller assembly, so that between it and the addition of another rotation-capable Lifting Engine the airship will hopefully retain most of its maneuvering ability. The topside LGG/GGG can be replaced with a GBC 'Scylla', which receives cooling from the Gavrillium Engine amidships. A troop-carrying version is retained with no upgrades save the addition of a reduced armor layer--15mm of Caelium Steel for protection against small arms.

We need to contest the air, what with the CQB and our incendiary grenades and our standard AP munitions we're not going to have much of a problem with enemy light armor, including powered armor suits. We also don't have anything really suitable to be used with power armor, they'd basically just be a bigger target for machinegun fire in the confined spaces of a city. They'll have uses, but not as many as a design that helps us avoid being killed from above. I assume, anyway.

Quote from: Votebox
Avalanche w/ Research credit (4): Twinwolf, NUKE9.13, Rockeater, Taricus
AAS-14 Perahudara Combat Refit (1): Madman
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Taricus

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We have the LGG, and the suits themselves would be far more capable in melee due to the strength enhancement of the myomer too.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Madman198237

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I mean, maybe, but we have SMGs for that. And grenades. And is the LGG actually portable by a single guy even wearing power armor?
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