You crushed gavrilium and used it in cordite to amplify the effects of rapid expansion of heat propelling the bullet forward. This is not augmenting the gavrilium, it's defining an interaction between a relatively low 'n' slow explosive force and the gavrilium. You are adding Gavrilium to something to manipulate the other material, not adding something to Gavrilium to change how it acts from the base Gavrilium (i.e. chemical treatment in the modified gavpowder). Anyone stating "make it work like it's supposed to", if you want to do more than frustrate me, is going to need to make a solid argument without lynching me as to why.
The intention, I'm pretty sure, was to make a more powerful propellant, by providing energy-dense fuel in the form of powdered gavrilium. Gavrilium could already be slowly burnt as fuel as a standard property; powdering it, increasing the surface area, would let it burn more quickly, in a manner useful in a propellant. This is treating gavrilium as analogous to coal; a lump of coal will burn slowly, powdered coal will explode.
And not once did I say gavrilium wasn't explosive. It didn't work as an explosive the first time you tried it.
The misunderstanding here is described by Twin above; nowhere in the results for the M1 did you make it clear that Gavrilium-U was a thing that existed separately from regular Gavrilium. The wording seemed to imply that the property described applied to
all Gavrilium. In other words, a solid lump of Gavrilium will not explode, was our understanding. Hence why we powdered it in Gavpowder, as something that burns (or melts) in a solid lump can explode when powdered.
As I said, perhaps you were looking for utilizing the reaction of the Gavrilium-U, and it would be no problem to swap to that and act like you never made gavpowder using base gavrilium. That has it's own issues, but it's fine, my poor bookkeeping and finding my AR legs for the first turn and a half can be blamed for the miscommunication there.
The option of changing Gavpowder so that it leaves behind a bunch of slag, in other words.
Well, we did roll poorly, so getting a buggy result would've been fair. I would at the time have argued that, being powdered, the Gavrilium would not behave the same way as a solid lump; the particles would go past melting and be dispersed from the barrel whilst superheated, leaving at most a slight residue, not significant amounts of slag.
If we go with a solution that involves us having to use a revision to fix a problem, I'd prefer this one, as once the powder is fixed, everything would work the way we were led to believe it did.
And before anything is said, yes I know in hindsight I could have been clearer about the engines going off. Live and learn and all that.
Specifically, consistency in how results are reported would've been nice. We were told what new properties Gavrilium got as a result of the M1 and the Gavengine, but received no such notice when creating the GA1 (nor was the new volatile nature added to the description in our design list)- and thus had no reason to suspect new properties had been added.
Also, I'd like to apologise again for any distress I may have caused. I absolutely did not intend to cause any. Any criticism I have made has always been intended as constructive. I will fully admit to being quite impassioned about a number of things, but at no point did I think, or intend to convey, that you were acting maliciously or stupidly. If my commentary has appeared more pitchforky and less reasoned, well, I didn't see it that way, but my apologies if it came across that way, and I will try to rectify that.
Also also, to clarify, I never sought for things to work better for us than we deserve from our dice rolls. In the case of Caelium/Gravite, for example, I wasn't concerned that Caelium was worse, but that it wouldn't work the way we intended Gravite to. In this case, I would've objected just as much (well, perhaps a little less) if Gavrilium had unexpectedly turned out
betterthan we thought in a similar manner, where miscommunication and unclear wording were at play. I'm concerned with fair play, not conniving advantages from the GM.
(PPE: Ninja'd a bunch of times, sorry if this is a little confusing/doesn't address recent posts.)