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What Time Is It?

Space-Time
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Total Members Voted: 14


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Author Topic: Industrialized Warfare: Salvios Thread / 1917 A.C. Cold Season (COMPLETE)  (Read 101676 times)

NUKE9.13

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Right. So. A bunch of stuff.
Strategy: we want to push Abbera out of the Savnnah, right? I assume we want to dedicate both actions to that. Not sure if we want to get too fancy with it- I wouldn't mind a more refined plan than just pushing from both sides, but I'm just going to vote for the basic double-push for now.
Fortifying: I was going to argue for fortifying the South Crossing, but I convinced myself the South Peaks would be better. Getting rid of Abberans in the Crossing with overstretched supply lines would probably be easier than getting rid of an Abberan foothold in the Peaks.
Resources: Obviously we use the node in the Desert that we left empty to fill with a new resource with our new resource, thereby making Ambrosia Gel cheap instead of VE.
Tectonic: To the Savannah, obviously, the only question is from what direction? I've gone with from the Crossing, since that'd reduce the risks of an Abberan effort to take land in the Crossing.
Espionage: I like reducing the efficacy of the Tyrant and getting some tech to reverse engineer with one action.

I think that's everything?

Quote from: Votebox, but on time this time
Strategy
Attack Savannah from South Crossing: (1) NUKE9.13
Push Savannah from... Savannah: (1) NUKE9.13

Fortification
South Peaks: (1) NUKE9.13

Resource Development
Add 1 Nymph Rose to the Desert: (1) NUKE9.13

National Effort Deployments
Tectonic to Savannah (via South Crossing): (1) NUKE9.13

Espionage Credit
Operation Outrageous Aegis: (1) NUKE9.13
Do Not Use:
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Long Live United Forenia!

Madman198237

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Quote from: Votebox, but on time this time
Strategy
Attack Savannah from South Crossing: (2) NUKE9.13, Madman
Push Savannah from... Savannah: (2) NUKE9.13, Madman

Fortification
South Peaks: (2) NUKE9.13, Madman

Resource Development
Add 1 Nymph Rose to the Desert: (2) NUKE9.13, Madman

National Effort Deployments
Tectonic to Savannah (via South Crossing): (2) NUKE9.13, Madman

Espionage Credit
Operation Outrageous Aegis: (2) NUKE9.13, Madman
Do Not Use:
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Powder Miner

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Quote from: Votebox, but on time this time
Strategy
Attack Savannah from South Crossing: (3) NUKE9.13, Madman, Powder Miner
Push Savannah from... Savannah: (3) NUKE9.13, Madman, Powder Miner

Fortification
South Peaks: (3) NUKE9.13, Madman, Powder Miner

Resource Development
Add 1 Nymph Rose to the Desert: (3) NUKE9.13, Madman, Powder Miner

National Effort Deployments
Tectonic to Savannah (via South Crossing): (3) NUKE9.13, Madman, Powder Miner

Espionage Credit
Operation Outrageous Aegis: (3) NUKE9.13, Madman, Powder Miner
Do Not Use:
I'll vote again once the treaty gets hammered out, but, yeah, these votes seem fine.
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Man of Paper

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Year 1917 A.C. Hot Season, Combat Phase


Salviosi Successes

This season we have begun growing our own Nymph Roses in the Desert, an almost perfect copy of it's natural environment. We have also added the finishing touches to the defensive lines within the South Peaks, bringing Entrenchment to Four(4) and turning the mountains into a damn near singular fortress.

Thanks to our cultivation of the Nymph Rose we can expect the following:

Ambrosia Gel becomes (CHEAP) and loses it's [complex] tag.


Abberan Advancements

This season has seen an odd lack of activity on their end, though we did catch rumors of a high-profile funeral among the ARES engineers.


----------------


Espionage Action - Operation: Outrageous Aegis

It's amazing how easy a seemingly impossible task can be if you prepare properly. This was very much the case for Outrageous Aegis. Our inside man managed to successfully aid the ex-Abberans in infiltrating the Sky Tyrant docking facility. None questioned the men who were replacing the Gravitic Shield generators as many had received damage during it's last deployment. At least, not until a few days later when the generators hadn't been replaced and a number of workers vanished without a trace.

By then our agents, and a number of intact shield generators, were back across Salviosi lines.

While the Abberan Caelium technology was leaps and bounds ahead of our own, it was all within the grasp of our engineering teams. They worked by using a grain-aligned Caelium alloy rod that, when powered, created a gravity "bubble" at either end, not unlike a bubble blown by a child, if it were to push outward forcefully in all directions. They use another form of Caelium alloy in construction - C-Null Steel, which seemingly neutralizes the effects of Caelium's gravitational fields when they come into contact. Cost for the Gravitic Shield Generators varies based on what they're being thrown onto and how strong they're intended to be, however we still need to come up with some way to simulate K-Wool's ability to reduce the force of the Gravity Shield pushing back against it's emitter, and any designs utilizing Gravitic Shields will be [complex] until we dedicate time and resources to refining our knowledge of this equipment.

Result: 8 (4+4)



ALERT!

Abberan soldiers have infiltrated Harren and attacked a Command Post! This turned out to be a diversion however as a nearby airfield was assaulted while we engaged the threat to the CP! We are short a single Charybdis and it's pilot - keep an eye on the skies!
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Man of Paper

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CHAPTER SEVEN: FIELDS OF SALVIOS

There are few universal truths, though two are readily apparent to every soldier afield: war is hell, and death comes for all. To the Abberans we've trapped in the Savannah these are even clearer.

After being cut off from their forces for months the soldiers within the pocket were resorting to eating vermin, saving ammunition until they could spit on us, and succumbing to sickness and disease. However the first sign that they weren't left for dead came in the form of the Sky Tyrant attempting to cross over our encirclement with Abbera's small fleet of Argos - their imitation Charybdis providing cover along with a large number of Abbera's wide variety of airships. While the enemy craft are marked, any glimmer in the distance now often results in scrambling intercepting aircraft. Our Charybdis craft far outnumbered the escort Argos, and the better trained, more experienced crews had little issue outperforming their Abberan equivalents. Aerial combat had begun to equalize between the two nations however, and now that Abbera had number of working replicas of our best and only combat aircraft the fight in the air turned slightly in their favor.

The Sky Tyrant dropped fire and ice on our forces below as it pushed to reach the isolated forces and was joined by an extensive bombardment from the ground and air. The "thin yellow line" of Salviosi forces, almost entirely focused on crushing the pocket, were not quite prepared for the devastating pressure of forces trying to break in to the pocket as opposed to those trying to break out. The Sky Tyrant passed into the pocket with relatively minor damage, however the bombardment from the ground did not stop.

In an attempt to keep from fighting in two directions at once, we began launching offensives from the southern line while the troops preventing Abberan retreat were forced to hold their ground and hope that they wouldn't be blown to bits for so much as trying to take a shit outside of their trenches. The Abberan troops were quick to withdraw as our forces pushed into the pocket, though not without resistance at every turn.

Salviosi artillery fell upon the pocket, but the forward lines, most easily and accurately targeted, held hard-to-target skeleton crews, and so we had to resort to crushing the Abberans on foot. A number of days passed and Salvios had made solid gains with losses building on both sides. However on the sixth day of the push the Salviosi came across empty trenches. Distant specks above the last Abberan strongpoints lit up as Orleans craft and the Sky Tyrant opened fire on the positions they had left abandoned. At the same time on the other side of the pocket the most intense, devastating, and extensive artillery bombardment throughout the war had begun and would persist for an entire 24 hours. The Salviosi trying to hold the thin line began to get momentary relief as sections of the trenches saw their bombardments ease up, only to become the target of forces dedicated to breaking through at these select point. The Abberans within the pocket continued roll back to their final line, with many foolishly throwing themselves at certain death in order to delay our incoming forces while artillery zeroed in on them.

Tired, hungry, dehydrated, and suffering from afflictions both physical and psychological, the survivors in the pocket began to push against the Salviosi line between them and their brothers in arms.

Bullets flew overhead and grenades fired from our rifle launchers, as unreliable as they were, still inflicted casualties among the Abberans. Having squeezed the pocket as tightly as possible, though at great cost, we began our own bombardment on the pocket. With nowhere to run, and with no relief in sight, it seemed as though victory was inevitable. Fighting was bloody, intense, and unforgiving. Both sides engaging in this fight were nearly broken and had been painted into a corner with no choice but to fight or die. Unwilling to bombard the men they were trying so hard to save the Abberan artillery ceased firing on the forces approaching from the south as they'd crossed No Man's Land and had begun fighting in close quarters. The few Halberds left with ammo and charged Sparkpacks focused on the armored Salviosi while Abberas own remaining armored infantry utilized themselves as highly mobile firing posts. Our marksmen were capable of picking off targets aplenty, but in close quarters their infantry were unmatched by our own.

Our southern forces pulled back, though a breakthrough had yet to be achieved to the north.

Our officer's whistles blew again. Again they were repelled, but not without severe losses for both sides. This occurred five more times throughout the day as we tried to probe the Abberan force's last stand, and we were forced to withdraw each time.The Salviosi north of the pocket suffered consistent bombardment, and eventually a single Gendarme crested a "hill", if a series of craters deforming the earth could create such a thing. It was destroyed by a bunker gun almost as soon as it appeared, but that was all the Abberans needed. A single knight in Crusader armor decorated in countless commendations with stylized pauldrons in the shape of a lion's head jumped from the trench and began charging our lines while shouting in one of the Old Languages.

"GOTT MIT UNS!"

Abbera wasn't known as a religious nation, but strange things happen in a warzone. Soon the entire line was filled with the ancient war cry.

"GOTT MIT UNS!"

The cry poured from each man's mouth as they followed the Lion of the North.

"GOTT MIT UNS!"

The rallied soldiers jumped the bags and charged the sections of the line already pressured by the Abberan attempts at breaking through. With whole sections of the line charging out of position the Abberan artillery was able to resume bombardment of the southern forces trying to close back in on the Abberans. Soon, split in multiple places, our line could no longer hold the Abberans at bay.

The engagement continued, but both sides had broken themselves against one another, and soon they were all forced to hold their ground and recuperate. While overall Salvios gained ground in the Savannah, increasing control to 90%, the Abberans in the pocket were rescued and a decisive victory denied to us. While we didn't complete all we set out to do, we still view this as a Salviosi Victory!.


----------------


We won the battle, but at a price no nation should have to pay - 3000 casualties, 15% of our army, though as time goes on our soldiers who get Ambrosia treatment will trickle back into combat and provide invaluable combat experience). Unfortunately due to the enemy's tactics this turn there were a lot more large wounds than small, smearable ones, but they suffered plenty of irreplacable losses as well. It is now the Design Phase, so prepare and plan accordingly!
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Man of Paper

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Spoiler: Designs (click to show/hide)
Spoiler: Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Special Rules (click to show/hide)
Spoiler: Credits+Blueprints (click to show/hide)


Spoiler: Abberan Armory (click to show/hide)
« Last Edit: May 15, 2019, 01:20:20 am by Man of Paper »
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Taricus

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TBC-17 "Firestorm" Bomber
Developed to ensure that a repeat of the Abberan's line breaking efforts is never allowed to happen again, the Firestorm out-sizes the Charybdis considerably whilst maintaining the same saucer shape. With 150mm armour on both the top and bottom, and a larger structure the firestorm is far tougher to being down. However, the primary mechanism the Firestorm uses to attack is it's most fearsome and innovative; An internal bomb bay capable of carrying 1.5 tons of explosive payloads, the bombs the firestorm carry are gavrilium incendiaries cased in C-Null Steel, to nullify the effect of gravity shields ensuring that the bombs will indeed find their mark. Coming in two versions; a 5kg bomb to be used en-masse against ground formations, and a 250kg bomb for use against skyships such as the Sky Tyrant and heavier ground targets. The bomb bay aperture is directly underneath the centre of the craft, ensuring that the Firestorm can maintain the same level of manoeuvrability as the Charybdis.

But the biggest and most radical part of the design is the use of Gravitic shields to protect the craft, further enhancing it's survivability, especially required to to the low altitudes the craft's bombing runs are intended to take place. To hold the shield generator in place, a web of myomeric ropes hold it in place and pulls the shield back into position after a shot impacts the gravity field. The Shields are intended to help the armour survive shots from high-calibre weapons, whilst deflecting lower calibre shots. The hope is that the shield will allow the Firestorm to survive 155mm cannon shots at close range, via slowing down the shells to a point where the armour can resist the impact.

Finally, the craft is intended to reach high altitudes to avoid enemy aircraft en route to targets, on par with those the Sky Tyrant is able to fly at.
« Last Edit: May 15, 2019, 10:11:52 am by Taricus »
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Twinwolf

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HC-17 “Ballista”
The Heavy Cannon 1917 “Ballista” is a new type of cannon designed to deal with a variety of problems in the field. As of now, our primary response to heavy air attack is our own air attack; our ground forces do not have any means of assaulting enemy aircraft on their own. If an attack hits sufficiently quick, the damage is done before our own aircraft make it there. While the Scylla and Light Field Gun are both quite good, they are not built to be able to take on the skies.

The Heavy Cannon 17 is a, well, heavy cannon, that can either be established in a bunker or carted around on Caelium Sleds, or their armored equivalents. It consists of two 100mm barrels firing in alternation. Unlike many current cannons, this one is supplied with ammunition from a magazine rather than hand-loaded. It can fire about 10 shots before needing a reload due to some advanced chemical and metal compounds, although there are a few seconds between salvos for the barrels to cool. It has various mechanisms making it easy to rotate and aim - while meant to fire at aerial targets, it can be faced forwards to hit an unfortunate tank.

It’s primary armament consists of high explosive shells and FMJ-G shells, both given a coating of C-Null Steel to pierce gravity shields.

----

Nymphian Camouflage

While the Nymph Rose was first considered for it’s cooking properties, and then it’s medicinal ones, many different things were tried in order to make it usable. While looking over the many experiments, we discovered that it had other military applications that had not been considered at the time.

The one we’re looking at is a very strange one. The nectar of the nymph rose plant, when treated with a specific set of chemical compounds, expands and becomes a shiny, brown or grey paste. Being non-lethal, but tasteless, it was discarded as pointless. But with the new military applications, many tests were redone, by our military scientists instead of fanatical chefs. We discovered something very interesting about this compound.

It is not, in fact, a transparent paste at all that results from the mixture. While a casual glance, as was given by the original experimenters, would indicate that it was oddly colored, it wasn’t. It was taking on the colors of the background! While the precise reasonings for this aren’t superbly understood, it has been shown to be a very consistent effect. We believe we can use this to make superb camouflage for our soldiers and even vehicles, making them incredibly difficult to spot.
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Rockeater

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Quote from: XobEtov
TBC-17 "Firestorm" Bomber:(1) Rockeater
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Madman198237

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ATAA-17 'Hydra' Field Gun
Based on the Scylla, the Hydra is basically an improved version capable of field work. A reworked propellant formula engineered to completely burn up the Gav-U utilized in the propellant improves barrel life by reducing corrosion and buildup of Gav-U residue, while a miniaturized version of the cooling system and an advanced conversion kit (Read: very large wrench) is provided so that the Hydra's barrel can be attached to and cooled by any vehicle that has a GavEngine. It is also cooled by a small, attached GavEngine which powers an electric traverse/elevation system so gunners don't have to crank an artillery gun around by hand. The Hydra is capable of rapidly traversing a full circle rapidly, and elevating up to ninety degrees to target hostile airships.

To allow for incredibly rapid fire, Myomer-assisted loading and recoil absorption have been integrated into the gun. Instead of standard recoil-absorption, Myomer strands now absorb the recoil, before the onboard generator pulls the gun back to the firing position. These are less weighty than a usual hydraulic/pneumatic system, and work quickly as well. The Myomer loader utilizes the pulling power of Myomers to pull a shell up to the breech from the ground in any orientation---the loader rolls a shell into a carrier, which is pulled to the breech by Myomers while the loader guides the shell, where the loader can then shove the projectile the rest of the way into the breech. A shell can be readied into the carrier while the gun is firing and recovering, and the process is faster than manhandling a heavy shell by hand, speeding the loading process.

Expendable barrel liners, very thin cylinders of ablative material made using advanced chemical compounds and depleted Gavrillium for heat resistance, are utilized to allow for extended periods of rapid fire which would normally damage the barrel and gun. Using these liners, the only thing damaged is the liner, which can be relatively rapidly replaced in the field, provided the manual was followed when the liner was inserted and the mounting bracket was tightened just so.

A specialized armor-piercing has also been developed to make the most out of the power of the Hydra and its propellant. Dart-shaped, with a reinforced, sharpened, and hardened point and dense core, this shot is much smaller than the caliber of the gun. It has a sabot, a layer of lightweight aluminum or similar material that falls off the fin-stabilized dart after firing, allowing a small shot to be fired with the power of a large gun, leading to extremely high velocities and thus the ability to penetrate thick armor.

The Hydra will replace the Scyllas in our Charybdises, giving them a bite the treacherous thieves on the other side of the channel can't match. On its own, the Hydra is expected to be deployed on Armored (but roofless) and unarmored Sleds.

I've probably missed something, but I'm going to go ahead and post it now.

This is meant to provide a compromise between an AA gun (which this is) and an improvement to Charybdises (which it also is). It will have an actual cost and will be deployed on the offensive, is capable of providing a credible ground-to-air threat against even their heavier airships, has a higher fire rate, more penetration (APFSDS is a terrible acronym but great if you need to put holes in targets hiding behind steel armor that is two or three feet thick), and has electric aiming mechanisms built-in, so it's much easier to aim than a normal gun, a massive advantage in aerial combat.
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Powder Miner

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I would love to see a heavy airship idea, Madman. I wouldn't mind putting the Hydra into play like next turn but I want to shield the Charyb with our revision and put something out that can threaten the Sky Titan with our design, and I'm not quite sure the Hydra can given that it's designed primarily to BRRRT instead of being a Big Boi (tm).

If a Heavy Airship doesn't go out I'll probs vote Firestorm design tomorrow and shielding the Charyb for revis phase.
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Madman198237

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The Hydra is probably capable of putting a sabot round through the enemy's floating brick just fine. The gravity shield and K-Wool might foul it up more often than not, but if the enemy was using just two feet of steel (600mm) it should be capable of piercing the armor---assuming that sabot combined with our remarkably powerful propellant is fairly close to weapons from the IRL 70s, maybe 80s.

In other words, we're probably going to still need a bigger gun to kill that thing, but this is a good step to get us advanced ballistics and some fancy new techs before we use them all in a bigger gun.

Maybe instead of sabot....we could probably do some shenanigans with some form of capped round, where it strikes and then this detonates an explosive at the back of the round to accelerate a Gav-U penetrator and melt it...but I think that that role is probably better filled with the Gavrillium rounds already in use.

Anyway, Twin is already writing a bigger airship, so I'm just going to continue providing advice because it's WAY easier than writing it myself, and if I want something different I can just leech off Twin's writeup later :P
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Twinwolf

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Early design for heavy airship, will probably need revision.

Outis Heavy Air-Destroyer
We need to show Abbera who really owns the skies. This is a way to do it.

The Outis is significantly larger than the Charybdis it takes it’s shape from, in diameter and in how thick the thing is, in order to accomodate it’s role as a sort of air-cruiser compared to an air-fighter. Unlike the Charybdis, it is built partly for flying high - it is pressurized, as well as having an improved heating system to counter the cold of gavrillium engines and heights. The engines are doubled up from the Charybdis, with engines twice the size each dedicated to flying and to maneuverability, to make up for it’s size, as well as an appropriately scaled up GavEngine to power the thing.

For defenses, it is notably better armored than the Charybdis. It’s not about to bounce a direct hit by an enemy 420mm, but it will likely shrug off whatever else they can throw at it, although more armored on the bottom than the top. But the real innovation on this front is the use of the enemy’s gravity shields. To hold the shield generator in place, a web of myomeric ropes hold it in place and pulls the shield back into position after a shot impacts the gravity field. The Shields are intended to help the armour survive shots from high-calibre weapons, whilst deflecting lower calibre shots. Ideally, this will help the Outis survive even more firepower than it’s armor already would.

For offenses, the ship is significantly upgunned from the Charybdis, at least in terms of numbers. Instead of a single Scylla on the top and a LFG-derived cannon on the bottom, both top and bottom have turrets containing three Scylla-derived cannons, with good rotation speed and depression, including a tectonic-derived autoloader system to help keep the things firing. It also has several 40mm guns throughout the rim, allowing for additional rounds to be shot towards the enemy.

While this will likely be our most expensive airship for a while yet, we can reasonably suspect that - aside from the Sky Tyrant - the Abberans won’t have a match for it for a while yet.
« Last Edit: May 19, 2019, 07:05:09 am by Twinwolf »
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Madman198237

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ADD-17 Minotaur Aerial Destroyer
We need to show Abbera who really owns the skies. Spoiler alert: It's still us, even if those thieving good-for-nothing "honorable nation of warriors and hunters" think they can acquire mastery by stealing our superior vehicles.

The Minotaur is significantly larger than the Charybdis it takes it’s shape from, in order to accomodate it’s role as an airship compared to an air-gunboat. Unlike the Charybdis, it is built partly for flying high - it is pressurized, as well as having an improved heating system to counter the cold of gavrillium engines and heights when the main guns aren't firing. The engine power is tripled as compared to the Charybdis, with substantially larger engines dedicated to flying and maneuverability, to make up for it’s increased size. It is hoped that the Minotaur will retain a fairly fast speed even if it won't be the Charybdis' equal. Certainly better than the Perahudara and enemy Orleans.

For defenses, it is notably better armored than the Charybdis. It’s not about to bounce a direct hit by an enemy 420mm, but it will likely shrug off the autocannon and artillery guns they can throw at it normally. But the real innovation on this front is the use of the enemy’s gravity shields. Added to the surface are enough of those Caelium rods to deflect or severely slow one of our own 105mm rounds, since the Abberans have so politely decided to start stealing our superior technologies while WE stole some of their mediocre ones in an attempt to also disable their warship. While this obviously isn't going to necessary stop heavier, faster, or even just lucky rounds from getting through, it should reduce the wear on the armor so the ship stays combat-capable for longer. Also, the addition of additional GavEngine generators to power the shield is useful for keeping all the 105mms cooled.

For offense, the ship is significantly upgunned from the Charybdis, at least in terms of numbers. Instead of a single Scylla on the top and a LFG-derived cannon on the bottom, both top and bottom have turrets containing three Scylla cannons, with their own GavEngines to give them faster rotation and elevation. Also included is a Tectonic-derived autoloading system to assist the loaders in keeping all of the cannons firing at the best speed they can. It also has several 40mm guns throughout the rim, identical to that employed on the Charybdis, to give it that extra little something that sends knockoff enemy Charybdises scrambling for distance and blows up tanks from above.

While this will likely be our most expensive airship for a while yet, we can reasonably suspect that - aside from the Sky Tyrant - the Abberans won’t have a match for it for a while yet.

EDIT: I returned to using the full shield since it turns out that we don't get much of a benefit from using a simpler version (probably), and could de-[Complex] the shield in a revision if one of these is chosen and works.
« Last Edit: May 19, 2019, 12:56:02 pm by Madman198237 »
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Powder Miner

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I’d rather do the full shield. Outis is my name I’m assigning to twin’s ship.
Quote from: XobEtov
TBC-17 "Firestorm" Bomber:(1) Rockeater
“Outis” Heavy Air-Destroyer: (1) Powder Miner
Minotaur Aerial Destroyer
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