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What Time Is It?

Space-Time
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Author Topic: Industrialized Warfare: Salvios Thread / 1917 A.C. Cold Season (COMPLETE)  (Read 101934 times)

NUKE9.13

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I am going to repost the Compound Intrest. If nothing else, I prefer the name to Madman's Velociraptor. I mean, I do also think that making a mech jump around as suggested would be considerably harder than just making a downsized Tectonic.
Quote
MLS-17 "Compound Interest":
Named for one of the most powerful forces known to man, the Mechanised Lifting Suit "Compound Interest" is best described as an... affordable application of the technology developed for the Tectonic. That is to say, it is shorter, with less armour, fewer and smaller guns, and a reduced crew. However, it should not be counted out just because it doesn't make as big of an impact as its larger brother- for where there is but one Tectonic, we should be able to produce multiple CIs, allowing them to be deployed everywhere. Let the Abberans know that payment is due.
As mentioned, the Compound Interest is shorter- specifically, 1.5 meters shorter. It is also slightly less wide and deep.
The armour has been substantially reduced- the torso armour is now 55mm, arm and leg armour 35mm. An optional 'shield' (35mm slab of metal) can be attached to the left arm to provide some extra protection (it can be held in front of the chest- not to stop projectiles, but to rob them of energy).
Weaponry is reduced to two GGG-12s in the left arm, and one 40mm LFG-13- no fancy 'rifle' for this mech; the autoloading tech from the Tectonic is carried over, but the cannon is integrated into the right arm. The mech has no 'hands', but does, at the insistence of certain designers, have some simple grasping claws on each arm, allowing for some basic manipulation of the environment- useful as a way to move things too heavy for an Avalanche to move, or, if you really want to, try pulling the hatch off of a tank.
The reduced armament and greatly simplified 'hands' makes things easier for the two-man crew of driver and commander/gunner, who sit it a pod that is actually fairly similar to the one used in the Tectonic, albeit not as wide, and not as comfortably upholstered.
The drive system is, obviously, not nearly as powerful as that of the Tectonic, as it doesn't need to move such a massive bulk. However, in terms of mechanics it is basically the same. The gyro-stabilisation is also ported over mostly unchanged.
We do not expect the Compound Interest to be cheap, but compared to the Tectonic it should cost a pittance.

I still like Ambrosia, though. I believe our infantry are still on average weaker than theirs, so whilst it isn't as flashy as a mech or a new flying machine, medical tech would be a powerful boon. I'm tentatively going to put my vote on Ambrosia, though I could be convinced to shift it.

Quote from: Votebox
Ambrosia: (3) Jilladilla, Powder Miner, NUKE9.13
ATW-17 'Velociraptor':
SAR-16 (1): Taricus
AHB-17 'Red Day': (1) Madman
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Twinwolf

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So the main reason I'm not going to be voting for the assault rifle is that we shouldn't fix what isn't broken - While I'm sure the rifle will be an improvement if it goes well, the Senapang has been doing the job, and it's efficacy was even outright stated in the last battle report. We have plenty of fronts where there are things that need improvement, but the basic infantry weapon is not one of them at the moment. I'm kinda tempted to try and do some kind of mech design, plus a revision to transport mechs via air - but given the declining air superiority, we may need to put that off.

I'm voting for the Ambrosia, although I think the hoverbike idea is fucking awesome and I could be convinced to vote for it instead.

Quote from: Votebox
Ambrosia: (4) Jilladilla, Powder Miner, NUKE9.13, Twinwolf
ATW-17 'Velociraptor':
SAR-16 (1): Taricus
AHB-17 'Red Day': (1) Madman
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Madman198237

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The point of the (I am in fact not happy with the name, but it was like 2 am so I had to put down SOMETHING for a name and that's what came to mind) Velociraptor is to advance our mech technology. It should not be a smaller clone of the Tectonic, that would not be a good use of the design.

Why, exactly, is the hoverbike "too crazy" in a "bad way", Jilla? Like, really, it's a reasonable design and ABSOLUTELY AWESOME. We already stab tanks, now we could hit tanks with lances. And a revision to our demolitions charges to give them a really sticky covering would allow hoverbike assault squads to demolish heavier tanks or similarly unpleasant enemy equipment quite easily.
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Taricus

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We can stab a tank with it. Once. At those speeds though, it's not going to be stabbing another tank.
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Madman198237

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If the pollaxe's spike can be used to repeatedly stab through tank armor, the larger and tougher lance will be able to as well. You will have to slow down somewhat to utilize the lance against a tank. It's mostly there because it's too funny NOT to be there and it does actually work to kill things if you run out of ammo. I intend to replace the tank-killing functionality with a revision some time, though perhaps we could just fit in the "sticky explosives" revision into the design proper.... It'd probably make more sense to give the guy some form of sabre instead so then they can do real damage when out of ammo or dismounted, but lances are more fun.
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Man of Paper

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Industrialized Warfare: Salvios Thread / 1917 A.C. Hot Season (Revision Phase)
« Reply #1265 on: April 19, 2019, 11:23:32 pm »

Year 1917 A.C. Hot Season, Design Phase

Proposal: New Resource - Ambrosia
Ambrosia:
It is a fact well known to those who know it well that Salviosi merchants could once be found in every port in the world (the recent war has seen them restricted to merely most). As a result, Salviosi cuisine has always featured a melange of exotic spices, brought home from distant continents. Salviosi chefs are experts at the preparation and use of pretty much any (formerly) living thing on the planet. However, one thing has always eluded them- the holy grail of cooking: to make Ambrosia edible.
Ambrosia is extracted from the nectar of a flower native to a tiny island far, far removed from Salvios. Those who have tasted it proclaim it to have the most heavenly flavour, and profess having no regrets. They proclaim this for about a minute before they start coughing up blood, expiring shortly after. Yes, Ambrosia is, in addition to being delicious, intensely poisonous (and, indeed, venomous and toxic). Countless methods have been tried to alleviate the deadly effects- it has been mixed with almost every chemical under the sun, heated to 400C, dessicated, rehydrated, dessicated again- none of which worked (without destroying the flavour). Until now.
The answer, as it turns out, is surprisingly simple. It was discovered by an eccentric chemist who decided to try combining Ambrosia with Depleted Gavrilium. To his astonishment, the lab mice he fed the result to did not die of Ambrosia Poisoning. They died of Depleted Gavrilium Poisoning within an hour, but this was still amazing progress. As it turns out, the Gavrilium itself is unnecessary- the key is an extremely low temperature. For whatever reason, the extreme cold changes the chemical makeup of Ambrosia slightly, preventing it from wildly rearranging living cells.
However, Salviosi gourmands will have to wait until the war is over before they can try an Ambrosia-flavoured meal, as the research was immediately bought out by the military. Not because of soldiers' complaints that their rations taste like cardboard, but because of what Ambrosia does instead of wrecking living tissue. For Ambrosia's ability to manipulate cells like clay remains intact- but instead of activating randomly, it now meekly follows along with whatever the cells were already doing, causing an effect that scientists have dubbed 'Ridiculously Expedited Growth Executed Neatly'. Which is to say, it regrows cells, repairing damaged tissue, and does so almost flawlessly.
It is not a panacea- it works best to cure injuries, and should absolutely not be applied to one suffering from cancer-, but for military purposes... well, the number of lives it could save is almost uncountable. Deadly wounds sealing up in a matter of moments, just from a soldier slapping some Ambrosia Gel on themselves? Who needs K-Wool armour, when you don't care about getting shot? (Note: soldiers should still care about getting shot. Not all wounds can be treated, they will not have infinite Ambrosia, and at some point they will get lead poisoning from all the bullets stuck in their body)

Result:
Before the outbreak of war we were able to receive countless shipments of the Ambrosia from Ednis Isle. Once shots were exchanged we found ourselves on opposite sides, and so import of Ambrosia became...problematic. The geographic positioning of their alliance proved more problematic for them as a good portion of the island fell to a large naval landing. Some people with our interests in mind were able to smuggle out seeds of the Nymph Rose, the flower Ambrosia nectar is extracted from, and so we've begun cultivating the plant ourselves. We can now assign the Nymph Rose resource during the Strategy Phase.

Our experimentation with the Nymph Rose and Ambrosia has produced Ambrosia Gel, a tacky, oily, light yellow substance made of treated and diluted Ambrosia that, when smeared on a wound, provides a seal as well as localized numbing and sterilization. While it doesn't do much to directly accelerate healing, it negates most things that would hamper the recovery process - namely bleeding out, pain, and infection. Notably, it dries into a skin-like film, meaning shallow injuries and smaller wounds are hardly debilitating. We expect it's use on the field will improve recovery of our wounded on a greater scale than ever before as we produce more of it. Costs 2 Nymph Rose, making it (EXPENSIVE), and as we have no real means of Ambrosia production, is also [complex], making it functionally (VERY EXPENSIVE).


----------------


Once again Salvios is responsible for a massive scientific breakthrough. The first use of Ambrosia past assassination and unfortunate dramatic teen couple suicides is sure to cause waves the world over! We can't imagine the possibilities that await our nation's future!


IT IS NOW THE REVISION PHASE!




Spoiler: Designs (click to show/hide)
Spoiler: Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Special Rules (click to show/hide)
Spoiler: Credits+Blueprints (click to show/hide)


Spoiler: Abberan Armory (click to show/hide)
« Last Edit: April 20, 2019, 01:35:27 pm by Man of Paper »
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Madman198237

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Quote from: Poor man's bazooka
RGL-17 Senapang Rifle Grenade Launcher
The RGL-17 is a rifle grenade system. It is, in essence, a specialized thick-walled cartridge with an unusually powerful amount of propellant using our artillery guns' Gavrililum propellant mixture, plus a slight modification to our Senapangs' barrels. The grenade's "tail" slides over the barrel (with matching cutout sections to slide over the bayonet lug and front sight post, respectively) and is held in place using a small pin inserted into any of a set of holes in the side of the tail, which allows the grenade to be set to different positions for firing at targets at different ranges. The grenades are mostly identical to our present infantry grenades with a tail assembly fixed to the base of the grenade and a slightly more aerodynamic nosecap and fins welded to the grenade. The nosecap replaces the present cap and includes a mechanism such that when the grenade is fired both a double-length (14-second or so) timer and the impact fuse are armed, to ensure detonation even if the grenade lands in soft material like sand. A simple flip-up sight allows the user to range the grenade for indirect fire when using the maximum launching power. Soldiers are advised to consult their manuals for ranging lower-power shots. Soldiers in Avalanches who wish to direct-fire the grenade should probably just point and shoot, they'll be at close range anyway.

Quote
BSU ECR Mk. 2
The BSU ECR as made is pretty good. However, it can be better. First off, and luckily quite simple, the torso protection is upgraded to a 12.5mm Caelium Steel plate to properly protect the user against small arms fire at medium and even close ranges. The upper part of the exoskeleton is, similar to the lower portion, lightly Myomer'd next, so that the user has their strength enhanced somewhat. The knuckles spikes are removed when we re-add the steel ice-pick-like climbing spikes to the arms, because one can NEVER have too many large and extremely dangerous stabbing implements.

So here's a couple revision proposals from last time. I'm partial to the rifle grenades, I'd expect that trying the ECR *again* might not work in a revision, but maybe it will be doable since we already designed the hard part.
« Last Edit: April 26, 2019, 09:19:07 pm by Madman198237 »
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Taricus

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TBC-16 "Doomfire" Tactical Bomber
Whilst the Charybdis rules the skies, it currently suffers from a split purpose, along with our Perahudara's being threated by their anti-air airships. To this end we plan to concoct a far greater threat in the skies than ever before. By replacing the top cannon with a 40mm gun, the weight saved goes to increasing the armour back to the original specifications of 100mm on the bottom and 80mm on top. The most radical change is the removal of the bottom turret and it's replacement with a bomb bay, paired with 5 kilogram gavrilium bombs developed as an oversized M2 grenade head (To the point if looking like elongated and oversized grenade heads).

With the intent of being used against stationary or slow-moving targets (Read; just about everything outside of Abbera's Gendarme Tank), the doomfire and it's payload is determined to be an effective and terrifying weapon against Abbera, as there's no defence against a mass of molten gavrilium being dropped upon you, especially en-masse.

Charybdis Enhancement Program
With the Charybdis's efficacy lessening due to the 60mm AA the Abberans have deployed, a refit and upgrade program to the Charybdis's design is put forward; increasing the armouring on the craft to 90mm on top and 120mm on the bottom, downsizing the Scylla cannon to a 75mm 'Mini-Scylla' to counteract the ammo stowage problem and increase operational endurance, and a more powerful set of engines to offset the increased mass on performance. Furthermore, the turrets are now electrically powered, enabling them to more quickly respond to targets once they are spotted.
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Madman198237

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I don't think that we really have the ability to do the CEP proposal, it's a little much. Uparmoring and uprating the engines is probably fine, but making a mini-Scylla and also electrifying the turrets is probably not going to be "easy" by any stretch of the imagination.

I'm not really willing to vote as I'm not sure what might help us the most---infantry improvements will never hurt but perhaps it would be better to deploy some better aircraft this turn.
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Twinwolf

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Some ideas for espionage credit:

Quote from: Operation: Regicide

The Sky Tyrant, while as we've seen this last season no substitute for superior strategy and manpower, is the thing most likely to result in allowing Abbera to break out of their encirclement. This is an incredibly important chance to push them off of Salviosi soil and regain the initiative. As such, the Sky Tyrant needs to be grounded so that it can't break them out. During the successful operation last season, we captured multiple officers and engineers who were connected with the project. Through entirely ethical interrogation, bribery, and extortion, we’ve managed to learn the location to which the Sky Tyrant must return in order to refuel and rearm. It is there that our agents will strike.

We acquired some willing individuals of Abberan descent, who immigrated to Salvios well before the war and are eager to prove their loyalty. As well, while the Abberans like to act as if they are all especially trustworthy and honorable, some do take bribes; we managed to contact a man working in the facility. A small fortune in the money of a neutral power, several pristine bearskins, and a number of sheep later, we had a man on the inside able to give some convincing disguises and identification to our agents.

Once inside, the agents will embed themselves in the facility and wait for the Tyrant to return to refuel and rearm. When it does, they will act. They will fan out to do anything they can do to keep it out of commission; making the fuel go missing or burn out the engine, sabotage the weapons, bury it’s next deployment in paperwork - anything and everything that will keep the Abberans from bringing it to bear, at least for this coming season if not longer.

To ensure their escape, we have again made use of our Extremely Patriotic Truck. If they leave the facility in that, none will question that it is for Abbera's benefit.

Quote from: Operation: Outrageous Aegis
The Sky Tyrant, while as we've seen this last season no substitute for superior strategy and manpower, is a fearsome foe. As is the enemy’s ‘Neptune’ naval vessel. Both share a common piece of technology: Gravitic shields. During the successful operation last season, we captured multiple officers and engineers who were connected with the Sky Tyrant project. Through entirely ethical interrogation, bribery, and extortion, we’ve managed to learn the location to which the Sky Tyrant must return in order to refuel and rearm. It is there that our agents will strike.

We acquired some willing individuals of Abberan descent, who immigrated to Salvios well before the war and are eager to prove their loyalty. As well, while the Abberans like to act as if they are all especially trustworthy and honorable, some do take bribes; we managed to contact a man working in the facility. A small fortune in the money of a neutral power, several pristine bearskins, and a number of sheep later, we had a man on the inside able to give some convincing disguises and identification to our agents. As well, we’ve provided them with several escape vehicles.

Once inside, the agents will embed themselves in the facility and wait for the Tyrant to return to refuel and rearm. When it does, they will act. While the Sky Tyrant is landed, they will stealthily strip the Gravitic Shields from the Tyrant, as well as stealing blueprints for the ship itself. They will have forged documentation that the system is being replaced, to enlist any aid they need from the grunt workers. When all of it is acquired, they will put it in the backs of a small convoy of Extremely Patriotic Trucks, and make their escapes towards the crossing.
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NUKE9.13

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Quote from: ......votebox
RGL-15 Senapang Rifle Grenade Launcher: (1) NUKE9.13

I knew I was forgetting something. I'm not really locked in to a revision, but an RGL would be useful.
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Powder Miner

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Charybdis Enhancement Program (Light Version)
With the Charybdis's efficacy lessening due to the 60mm AA the Abberans have deployed, a refit and upgrade program to the Charybdis's design is put forward; increasing the armouring on the craft to 90mm on top and 120mm on the bottom, and a more powerful set of engines to offset the increased mass on performance.

Quote from: ......votebox
RGL-15 Senapang Rifle Grenade Launcher: (1) NUKE9.13
Charybdis Enhancement Program (Light): (1) Powder Miner
The Charybdis could use a bit of help, but I didn't think the CEP was very viable so I just hacked a couple of pieces off of it.
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Jilladilla

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I believe I expressed my desires sufficiently last time.
Quote from: ......votebox
RGL-15 Senapang Rifle Grenade Launcher: (2) NUKE9.13, Jilladilla
Charybdis Enhancement Program (Light): (1) Powder Miner
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Madman198237

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AAB-17 'Advantageous Terrain'
The Perahudara is a pretty good airship, really. It does what needs to be done and has never really failed us.

That's why we cut this one in half and ripped out all its well-padded seats. Well, more correctly we removed a large part of the topside structure including all present weaponry so we could stick an artillery gun (either a 105 or a 150) in there and shoot at anything that is insufficiently salty. The benefits of ripping the vehicle up also include unrestricted visibility for the half-frozen refreshed spotters to do their job from the comfort of a lawn chair that actually has something underneath its legs! A radio is added so that the spotters can report in their finds, as well.

Combining the potential to support friendly air and ground assets with both direct and indirect fire and spotting, the new "Advantageous Terrain" is sure to impress everyone who is tired of doing their spotting while clinging to a small chair and screaming about how rickety the chair is or whatever.

Well, it's not exactly giving every (give or take) infantryman the ability to kill somebody in heavy armor or drop a lightly-armored tank, but it's close, right?

Voting for the RGL because I really do prefer it, I like the possibility of giving our own infantrymen lots of firepower.

Quote from: Votebox
RGL-17 Senapang Rifle Grenade Launcher: (3) NUKE9.13, Jilladilla, Madman
Charybdis Enhancement Program (Light): (1) Powder Miner
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Man of Paper

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Industrialized Warfare: Salvios Thread / 1917 A.C. Hot Season (Strategy Phase)
« Reply #1274 on: April 28, 2019, 05:11:31 pm »

Year 1917 A.C. Hot Season, Revision Phase


Proposal: RGL-15 Senapang Rifle Grenade Launcher
RGL-17 Senapang Rifle Grenade Launcher
The RGL-17 is a rifle grenade system. It is, in essence, a specialized thick-walled cartridge with an unusually powerful amount of propellant using our artillery guns' Gavrililum propellant mixture, plus a slight modification to our Senapangs' barrels. The grenade's "tail" slides over the barrel (with matching cutout sections to slide over the bayonet lug and front sight post, respectively) and is held in place using a small pin inserted into any of a set of holes in the side of the tail, which allows the grenade to be set to different positions for firing at targets at different ranges. The grenades are mostly identical to our present infantry grenades with a tail assembly fixed to the base of the grenade and a slightly more aerodynamic nosecap and fins welded to the grenade. The nosecap replaces the present cap and includes a mechanism such that when the grenade is fired both a double-length (14-second or so) timer and the impact fuse are armed, to ensure detonation even if the grenade lands in soft material like sand. A simple flip-up sight allows the user to range the grenade for indirect fire when using the maximum launching power. Soldiers are advised to consult their manuals for ranging lower-power shots. Soldiers in Avalanches who wish to direct-fire the grenade should probably just point and shoot, they'll be at close range anyway.

Difficulty: Normal
Result: 3 (2+1) = Buggy Mess
 
Our many grenades have worked well in the past, but the Abberan's have been able to outrange us with their own Wickerman and Modea cup launchers. This is no longer the case. Or, at least, not completely the case any longer. Initial designs proposed alterations to grenades that'd allow them to fire at adjustable angles, but unfortunately this small QoL addition didn't make it. What did make it in was the fins that stabilized flight, a relatively aerodynamic nose cone, and the 14 second and impact fuses.

Changes to the Senapang went undone as there was some fear of ruining the Senapang's performance in it's primary role.

In order to use the rifle grenades they must be slid over the end of the Senapang's barrel and a special cartridge loaded with GavPowder loaded into the rifle. The force of the blast launches the grenade and primes the fuses. Use of the rifle grenades will heat up the barrel, causing some unreliability in regards to performance immediately after launching a grenade but not by much.

But the issues begin after launch. It's not too uncommon for the fin assembly to completely detach from the grenade upon firing. The grenade launches, sure, but it regularly tumbles on a less than desirable course. In the case of the M2s, the launch can sometimes cause premature activation of the gavrillium payload. This often results in either an air burst closer than expected or a straight immediate detonation. As a result the M3 Fragmentation Grenade is the only currently fielded launchable grenade.

The RGL-15 Senapang Rifle Grenade Launcher system adds 2 Ore and 1 Chemical Compounds to the standard version(s) of the grenade(s) it launches, making deployment of a launchable M3 Fragmentation Grenade cost 4 Ore and 1 Chemical Compounds, keeping it (CHEAP).


----------------


Well, at least you tried. Sometimes things just don't go quite right. Good news is the Tectonic is back in our hands and ready for deployment at your behest. It's time to kick the Abberans from Salvios like mud from our boots. As always, you are to also select a sector to entrench, a resource to produce somewhere, and two tactics (better terminology for what's allowed now methinks).


IT IS NOW THE STRATEGY PHASE!




Spoiler: Designs (click to show/hide)
Spoiler: Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Special Rules (click to show/hide)
Spoiler: Credits+Blueprints (click to show/hide)


Spoiler: Abberan Armory (click to show/hide)
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