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What Time Is It?

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Author Topic: Industrialized Warfare: Salvios Thread / 1917 A.C. Cold Season (COMPLETE)  (Read 101741 times)

Madman198237

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Quote from: Votebox
Avalanche Combat Engineering Kit (3): Taricus, Twinwolf, Madman
Perahudara Better-Making: (1) NUKE9.13

Step one: ??
Step two: Drop in behind enemy lines
Step three: Blow bunkers
Step four: ??
Step five: Profit
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Taricus

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I'll also be pretty useful in Harren as well, being able to clear out rubble and mousehole through buildings.
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Rockeater

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Avalanche Combat Engineering Kit (3): Taricus, Twinwolf, Madman
Perahudara Better-Making: (2) NUKE9.13, Rockeater
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Jilladilla

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Avalanche Combat Engineering Kit (4): Taricus, Twinwolf, Madman, Jilladilla
Perahudara Better-Making: (2) NUKE9.13, Rockeater
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Glory to United Forenia!

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dgr11897

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Avalanche Combat Engineering Kit (5): Taricus, Twinwolf, Madman, Jilladilla, DGR
Perahudara Better-Making: (2) NUKE9.13, Rockeater
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Man of Paper

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Industrialized Warfare: Salvios Thread / 1915 A.C. Cold Season (Strategy Phase)
« Reply #1085 on: February 17, 2019, 04:27:29 pm »

Year 1915 A.C. Cold Season, Revision Phase

Proposal: Avalanche Combat Engineering Kit


Step one: Make shovel, except it's Avalanche-sized and made entirely out of steel. Step two, make a bag full of 10kg charges of non-Gavrillium-based (like our non-Gavrillium grenade) explosives with hand grenade timers, armed either like a hand grenade or using a long ripcord for detonating at a distance. Step three, take that same 10kg charge and then stick it in a steel casing with a Gavrillium cap bolted to one end. The explosion blows the cap off, but not before starting the melting process and stretching it into a concrete and armor-penetrating cone shape like a primitive HEAT charge that also melts anything it gets stuck in. Combined, these devices allow us to deploy combat engineers in Avalanche armor, fully capable of everything from major demolitions work on buildings or hardened positions (shaped charges are useful for blasting through thick concrete and regular explosives will destroy anything if you toss them inside first) to digging latrines. Oh, and trenches and foxholes and anything else you may need to dig out.

We expect to find lots of enemy fortifications in our way during our landings and will then find ourselves in open ground, in need of cover and construction capabilities, we hope this is enough to earn some extra investment from our generals.

Difficulty: Normal
Result: 3 (3+1+0) 8 (5+3+0) = Average


Step One: We made a full-steel Avalanche-sized shovel as well as our standard entrenching tool.
Step Two: We crafted 10kg explosive charges that can be primed and thrown with a seven second fuse or placed and detonated from a relatively safe distance with a ripcord spooled and paired with each explosive.
Step Three: Using principles gleaned from our FMJ/G rounds we've thrown charges into steel casings with one end capped in gavrillium. When the charge goes off the blast is more focused out of the gavrillium end, with the gavrillium cooking off and blasting outward as it rapidly turns molten, often melting what it's pointed at.
Step Four: We grabbed a big ol' canvas bag and can throw up to six of any combination of cased or unencased explosives into it. It has an adjustable strap meant to be thrown over the shoulder. The padding is amazing.

Avalanche Combat Engineers have to forego larger pieces of equipment (namely, the Senapang and LAMB) due to the bulk of the shovel and explosives.

The charges almost always work as intended, and the shovels and entrenching tools (equipped separately) are fairly sturdy.

The Avalanche Combat Engineering Kit costs 8 Ore and 3 Gavrillium, making it (EXPENSIVE).


----------------


Thanks to your efforts this season we now eagerly await the results of our offensive. This Strategy Phase you will not only be responsible for Resource Allocation and Fortification, but also choosing which two fronts to attack on! Remember that the lane you choose not to attack on will be considered Defending, which will provide appropriate bonuses based on your armory. Note, and foreshadowing: to get you into the habit before a new couple rules come into play in a couple turns, format the attacks as something similar to "Attacking x from y" unless you're attacking in contested territory. Just do it. Don't worry about it.

IT IS NOW THE STRATEGY PHASE.




Spoiler: Designs (click to show/hide)
Spoiler: Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Special Rules (click to show/hide)
Spoiler: Credits+Blueprints (click to show/hide)


Spoiler: Abberan Armory (click to show/hide)
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Madman198237

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Well, no sense in waiting. After all, the sooner we're done, the sooner we can complain about the Abberans.

Quote
Attack
Harren from South Crossing: (everybody) Madman
North Peaks from South Peaks: (1) Madman
Plains from Savannah: (0)

Fortify:
Savannah: (1) Madman

Resource Allocation:
1 Unit Lawyers, Abberan Capital
Lowlands, Gavrillium: (1) Madman

No clue about where or why to place resources in any specific place.
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Taricus

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Quote
Attack
Harren from South Crossing: (everybody) Madman
North Peaks from South Peaks: (1) Madman
Plains from Savannah: (1) Taricus

Fortify:
Savannah: (2) Madman, Taricus

Resource Allocation:
1 Unit Lawyers, Abberan Capital
Lowlands, Gavrillium: (1) Madman
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Twinwolf

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So, working through things both my own thoughts and from discord.

For the attacks, trying to finish Harren is a given. Hopefully, the Apibarus and the Combat Engineering kits will push us over the edge we need, especially if they focused on things more distinctly for the crossing. As for the crossing, it's a tough one. We do ok in either situation, but a landing in mountainous terrain is harder. On the other hand, our air superiority might give us the edge there, along with the fact Collisions can jump. Also, I think we can reasonably expect them to attack the Savannah, where their tank will matter more - having them run into level 3 defenses might be smart. I think if we meet each other during the crossing we can reasonably expect the Apibaru to just murder them. That all being said, I think they have an easier time dislodging us from the Plains if we made the landing there, and while mountains would be harder to take we'd be harder to get out of there once it was.

Fortification is obviously whichever we don't attack from, IMO.

Resource was discussed in the discord - Gavrillium makes something cheap, so we get that.

Also we don't need to say "Attack Harren from x" because we're contesting it.

Quote
Attack
Harren: (2) Madman, Twinwolf
North Peaks from South Peaks: (2) Madman,
Plains from Savannah: (1) Taricus

Fortify:
Savannah: (3) Madman, Taricus, Twinwolf

Resource Allocation:
1 Unit Lawyers, Abberan Capital
Lowlands, Gavrillium: (2) Madman, Twinwolf
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Taricus

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The Apibarus won't help as much in the mountains as it would on the plains. Right now attacking there is a bit of a folly given the likelihood of needing effective air transport to assault it effectively. And if they have a decent level of fortifications our attack will fail.
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Madman198237

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They have full tanks, Apibarus won't be effective whatsoever relative to those. Also, whaddya know but we HAVE air transport. It's not great, but with Charybdis going Cheap we should have just about all the air support we need to make it happen. Either way, we will NOT succeed an assault on the plains when there's nothing to make artillery fire even slightly difficult and they have the armor advantage.
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Taricus

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I'm fairly sure air support would actually make artillery difficult to use. Moreover our Apibarus have a gun that can defeat their tanks and they're at the same level of expense, whilst being resistant to return fire to a degree.

And while we do have air transport, it's not the sort I'd want to actually do a landing in a hot zone.
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Madman198237

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Luckily in mountainous terrain it is very hard to police everything sufficiently to stop small advance forces from *preparing* a nice cool landing zone for Perahudaras, not to mention we can still probably force a beachhead using a small force of Apibarus.

And the Apibaru is a purpose-built troop transport. Yes, it may be superior in armor to their tanks but that does not make it actually capable of outmaneuvering tanks or winning duels while preoccupied with delivering its complement of troops to where they need to be.
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Taricus

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Well, given that it's faster and more agile than the gendarme, I'm not too worried about that.

And moreover, being able to provide a landing point for the Perahudara's is an affiar we'd have to do on both fronts regardless, but without an aerial assault transpoint that can actually clear an LZ we're a little buggered on any mountain offensives.
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NUKE9.13

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If you honestly think the Apibaru is the equivalent of the Gendarme in vehicle-vehicle combat, you have an insultingly poor view of the GM's balancing ability.

Quote
Attack
Harren: (3) Madman, Twinwolf, NUKE9.13
North Peaks from South Peaks: (3) Madman, Twinwolf, NUKE9.13
Plains from Savannah: (1) Taricus

Fortify:
Savannah: (4) Madman, Taricus, Twinwolf, NUKE9.13

Resource Allocation:
1 Unit Lawyers, Abberan Capital
Lowlands, Gavrillium: (3) Madman, Twinwolf, NUKE9.13
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Long Live United Forenia!
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