Year 1915 AC (After Colonization) Hot Season, Combat Phase
Salviosi Successes
This season we have further
expanded Ore mining operations in the Plateaus. We have also
fortified the South Peaks, bringing
Entrenchment to Two(2) and
granting (Radio Coverage).
As a result of our increased stockpiles of Ore we have seen the following adjustments to our armory:
The
Avalanche-B (now the
Collision) becomes
(EXPENSIVE).
Abberan Advancements
Proposal: ARA-1914MP-HT "Gendarme"
ARA-1914MP-HT "Gendarme"
After requisitioning the REDACTED, we must take the work to modify the blueprints so that they can operate in our dimension. During this modification process, we have taken the liberty to make some modifications to the base design.
The Pintle mounted machine gun, Loaded with REDACTED will be replaced with the Scythe in order to increase ease of logistics, as well as removing the inefficient diesel engine with our own Promethium based electric engines to drive the tank.
Due to the REDACTED, much of our engineers time will be spent converting the measurements into a form the good men of abberan are more familiar with, Converting the REDACTED. As the main cannon REDACTED sized down 0.6mm to 40mm. The ammunition storage and engine will be lightly shielded with k-wool.
Difficulty: Very Hard
Result: 9 (6+5-1) = Above Average
While our development of combat vehicles is nothing to laugh at, the idea of REDACTED, and thanks to our skill, now goes even further. The design for this armored behemoth called for a diesel engine which we were quick to replace with one of our Gavrillium ones. We also replaced the suggested main gun on the rotating turret in their REDACTED with our own 40mm cannon as well as swapping the coaxial and pintle guns with our Scythe. The whole somewhat boxy vehicle is protected by 35mm armor all around. It utilizes treads to better distribute weight and, thanks to our improved engines, can hit top speeds of 45km/h. K-Wool further protects the engine and ammo storage. Each Gendarme is also equipped with a CourierMan radio to improve coordination on the field. It is crewed by a Driver, Loader, Gunner, Commander, and Radioman/Mechanic.
The ARA-1914MP-HT Gendarme has a production cost of 8 Ore, 4 Gavrillium, and 2 Kinetic Sheep, making it (VERY EXPENSIVE).
Proposal: Orleans Anti-Sky Ship Corvette Variant "St. Maria"
Orleans Anti-Sky ship corvette Variant “St.Maria”
The gorgon is a massive, unwieldy artillery piece braced to the nose of the Orleans. While effective as a mobile artillery piece and ground bombardment weapon, it is completely unsuitable to the purpose of firing at sky born targets.
As such the St. Maria has been created as a form of patchwork solution.
The large heavy 150mm gorgon is replaced from the front of the bow, instead mounted a gun similar to the turret of the Gendarme on both the bow and the stern of the ship.
The armour of the tanks turret is stripped off and only a gun shield remains for protecting the gunner and loader from low caliber bullets. The electric motors of the turret allow the gunner to more easily aim the gun at targets, and as a direct fire weapon is all the more effective at striking the salviosi only working vehicle.
The co-axial and pintle machine guns are of course also stripped from the skeletal turret, redesigned with only minimal protection in order to allow faster traversal when aiming the gun.
Due to the St. Maria’s possessing a turret located both at the bow and stern, it will be able to fire on target in front of it, behind it or unleash a devastating double punch upon targets will the poor luck to meet its sides.
Difficulty: Normal
Results: 7 (4+3+0) = Average
The St. Maria is an odd ship, at least in the sense that is utilizes two of our tank turrets on a skyship for anti-air capabilities. But, well, it just works. The Gorgon artillery piece is removed and two nearly unarmored turrets are placed on the deck at the bow and stern brandishing their 40mm cannons. The turrets rotate at a moderately quick rate and provide adequate coverage across all angles of the ship above the deck. They utilize HE and AP rounds and fires up to 35 rounds/minute thanks to the unenclosed space and excess hands to help handle reloading the weapon. Cost for the St. Maria matches the Orleans at 6 Ore, 3 Caelium, 2 Gavrillium, and 2 Kinetic Sheep, making it (CHEAP).
CHAPTER THREE: TIPPING POINT
Part One: The Charybdis Scourge
Our
Charybdis crews have a bit of a problem - while they are no doubt vital in our successes over the past year, without any significant threat posed by the Abberans they've become the butt of many jokes within the armed forces. The enemy
tried to contest us with the
St. Maria, but that was laughable at best. Indeed, Tereshkova
did laugh when she heard the Abberan's attempt to reverse the situation in the air. The whole idea of the airship the Abberans developed this season seemed quite humorous to her.
Eventually the
St. Marias go from an escort role to intercepting
Perahudaras and harassing the back lines. This is forcing us to split our focus and lets them do a bit more in the way of supporting their ground effort. Their numbers
could be an issue, but until they get something that can reliably engage the
Charybdis they won't be able to capitalize on that opportunity.
Part Two: Snaring the Hunters
Second Lieutenant Poteik waited quietly in his
Collision MPA on the roof of what used to be a pharmacy. Salviosi forces in the area had pulled back in anticipation of a strong enemy thrust, leaving scattered contingents to hit the flanks of the push before smashing them back. A flight of
Charybdis had recently peppered an area not too far from his location, and so they knew the enemy was coming. The road they were on was fairly wide, and as expected a few moments later an Abberan force clearly still recovering from the effects of a
Charybdis onslaught made itself known in the streets, one of their new
Gendarme tanks at the front of the column.
Men and women looked to one another as the tank rolled through the street below, and then a jumpy Private opened fire on it with his
SMG-12a. He received a heavy blow to the top of the helmet as the ambush was sprung. The tank opened fire down the street, taking out a
Sled with ease. The Salviosi in the buildings began dropping a hail of grenades on the Abberans below. Armored or Unarmored, the
M2s and
M3s did one hell of a job. Enemy infantry began deploying their
Wickerman grenades and started falling back to regroup. The enemy tank started to roll back before a pair of
M2s went off around it. It jinked to the left and suddenly stopped right below Poteik. He fired at some infantry coming up behind it when the
Gendarme shivered forward. A few gatling guns pinned down the infantry as they tried moving past the tank when a
Collision flung itself upwards and forward into them. As he landed one nearby Abberan infantryman fell on his ass while another swung the barrel of his Draco towards the
Collision's chest. His chest was met by the hammerhead on the
Collision's LAMB and he was sent flying into the front wall of a nearby building, collapsing in a broken and bloodied heap. The Abberan on the ground had an axe head buried in his chest. Then the
Gendarme opened fire and ended the spectacle by ending the
Collision's life.
Poteik jumped off the roof with his own
LAMB and landed with a bang on the top of the tank. Small arms fire came at him but he hastily moved off the tank before he got more than a couple glancing blows. Once he was next to the
Gendarme he firmly gripped the shaft of his
LAMB and mustered all the force he could to pierce the side of the tank. The speartip punctured the armor with a loud pop and had blood on it once withdrawn. The barrel of a gun immediately poked through the hole and fired outwards, the rounds just missing Poteik. He moved around the tank and jammed the speartip into the rear hatch before the vehicle lurched, then rolled forward through the Salviosi, gaining speed before it crossed into the next intersection and was hit by
LFG-13 fire multiple times and catastrophically detonated.
The Abberans kept pushing, however. It was infuriating, fighting the Northerners. The K-Wool kept more of them alive than had any right to be, and those soldiers often came back with a vengeance. Indeed, many of them seemed to be increasingly aggressive. Poteik only just had time to turn and face the Abberan forces before he was stuck by one, two, three separate
Halberd rounds fired by a fireteam of
Crusaders. While his suit held together pretty well, there wasn't much solid mass left within it.
This season we've increased the lethality of our Power Armor, and it shows. While the enemy still has ranged options available to deal with us, the tight quarters of our current fight benefit from the addition of the
LAMB and
Impact to our armory. However, it seems as though the enemy infantry is fighting more fervently than before. Their commanders are more aggressive and their soldiers are much less willing to give any ground barring direct orders. The addition of the mysterious
Gendarme has also allowed them to maintain equal footing in the fight on the ground, though admittedly they are unable to use the
Gendarme to full effect in the confines of the city.
However they must also fight us in the air, and this is where they fall very, very short. While the
St. Maria has allowed them to reduce the impact of the
Charybdis as a whole, it's only because they're offering us more targets. As a result Salvios still control the skies, and by controlling the skies we have free reign to attack their ground forces as well. Maybe they plan on drowning us in bodies?
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This turn has resulted in a
Salviosi Victory, increasing control of Harren City to 75%! We have begun to roll the enemy back, but not enough. We ask this turn that you help facilitate our plans by designing equipment to be used in an amphibious landing. We are willing to provide great aid for your efforts.
[If you decide to design something this turn that can be used to improve the odds of a successful amphibious invasion it will receive a second roll as if it had a Research Credit used on it.] Authorizing Use of Artillery in the Fortress-City is now a permanent option you can bring up at any point, though you will not be reminded of it from here on out.
Note that this will officially be the first turn you will be voting on fronts to attack. You will be able to choose two lanes to attack down. Any lane that is not Attacked on is considered being Defended. While on the defensive the efficacy of nearly every piece of equipment changes based on it's purpose and usability. This means that results on a lane may vary based solely on whether you're attacking or defending. For reference, both sides have been considered "attacking" for the purposes of the struggle over the Fortress-City.
IT IS NOW THE DESIGN PHASE!