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Author Topic: Industrialized Warfare: Salvios Thread / 1917 A.C. Cold Season (COMPLETE)  (Read 101754 times)

Taricus

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Re: Industrialized Warfare: Salvios Thread / 1915 A.C. Hot Season (Revision Phase)
« Reply #1035 on: February 01, 2019, 05:47:17 pm »

Or, to build on the longbow idea, the crossbow?
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Jilladilla

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Re: Industrialized Warfare: Salvios Thread / 1915 A.C. Hot Season (Revision Phase)
« Reply #1036 on: February 02, 2019, 07:27:52 am »

Sleepy, and voting now before I forget and not vote at all.

Quote from: Votebox, because you guys are lazy shites
PH-15 "LAMB" (0):
PAC-15 'Ripper' (0):
MMW-15 "LAMB" (4): Twinwolf, Powder Miner, Rockeater, NUKE9.13
RGL-15 'Crossbow' (2): Taricus, Jilladilla
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Man of Paper

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Industrialized Warfare: Salvios Thread / 1915 A.C. Hot Season (Strategy Phase)
« Reply #1037 on: February 03, 2019, 12:49:29 am »

Year 1915 A.C. Hot Season, Revision Phase


Proposal: MMW-15 "LAMB"
This project is a true demonstration of Salviosi craftsmanship.
Specifically, 15th century Salviosi craftsmanship.
This is a pollaxe, codenamed the Medieval Melee Weapon, 1915: Literally A Medieval Bludgeon, which we stole acquired from a museum. In fairness, we have re-engineered it for the modern era, making the entire thing out of modern steel and scaling it up to be as tall as an Avalanche trooper's neck (scaling it from "human sized" to "Avalanche sized"), but the basics are mostly unchanged- it's a long shaft with a spike on the end, with a hammer head just below it, somewhat counterbalanced by an axe blade opposite. As in medieval combat, this weapon is intended to allow an armored person to hit another armored person and have their strikes actually matter. However, it shall truly shine when wielded by one wearing the Avalanche-B, where it can be used as a 'lance' of sorts, focusing the entire force of impact onto a single sturdy point, easily capable of smashing through anything Aberra brings to the table; as a bonus, the LAMB will allow the soldier to decelerate without smashing face-first into their target, absorbing the force of impact with the myomer in their arms in a more controlled fashion.

To aid in its use with the Impact system, an arret de lance (little circle on the shaft that braces against the  is added to the haft of the pollaxe, and an arret de cuirass (lance rest) under the dominant arm (and moving the buttons for the Impact to the dominant arm so the offhand can use it while the main hand braces the pollaxe).

Difficulty: Very Easy
Result: 9 (4+3+2) = Above Average

Using equipment donated to us by a local museum we were able to study the construction of an old pollaxe. We then performed the necessary calculations to replicate an upsized model using more modern resources and production methods. As a result we have a weapon that ends up being as potentially lethal as it's predecessor. A steel head consisting of a 13cm spike with a hammer head and axe blade below it tapers into a steel rod encased in a wooden shaft with leather grip, making it a solid, heavy 2-2.5 meter tall piece of equipment - a problem only if you don't have access to an Avalanche suit. While a standard infantryman could try to use it, it'd be unwieldy at best. In the hands of our Avalanches however it can be swung with ease, bringing the force of all their "muscle" to bear on a small surface area with equipment designed to sustain strong impact. 

Speaking of which, a steel ring around the shaft behind the grip of the LAMB in conjunction with a lance rest added to the Avalanche-B aid to prevent rearward motion, allowing firmer, stronger strikes when "charging". We also standardized usage of a right arm control panel for the Impact so that it could be controlled while the LAMB is couched.

An elegant weapon for a more civilized age.

Costs 3 Ore and 1 Wood, making it CHEAP, however it can only be effectively used by Avalanches. It can still be used by others, but nowhere near as well. (Say if for some reason you lost access to Avalanches, you'd still see this in the field on occasion)


----------------


Building from our past can only strengthen us, but we now need to look to the future. Specifically, we need to make our Resource Allocation and Fortification for the Strategy Phase. We must also decide if we are to allow use of artillery in the city. You may also still decide on keeping or changing the name of the Avalanche-B.

And remember, unless Harren is largely under our control come next season we will need to plan for an amphibious option.


IT IS NOW THE STRATEGY PHASE.




Spoiler: Designs (click to show/hide)
Spoiler: Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Special Rules (click to show/hide)
Spoiler: Credits+Blueprints (click to show/hide)

Spoiler: Abberan Armory (click to show/hide)
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NUKE9.13

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Re: Industrialized Warfare: Salvios Thread / 1915 A.C. Hot Season (Strategy Phase)
« Reply #1038 on: February 03, 2019, 08:19:04 am »

Right, so. We want more Ore, as that makes the Avalanche-B cheaper (VE->E), and gets the Charybdis closer to being Cheap. It doesn't hugely matter which of the three back-line territories we place it in, since if the fighting reaches any of them we're probably gonna lose regardless. But the Plateaus are already slightly fortified, so I guess they're technically a marginally better choice.
We want to fortify the South Peaks, to get them ready to repulse an amphibious assault. Peaks over Savannah, as the plan is to use a revision to fully fortify one of the two, and I figure the Savannah has less natural defences.
We are absolutely not going to be the first to shell the city.
As for the name of the Avalanche-B, I'm not super fussed.

Quote from: Voatbox
Resource Allocation:
Ore in the Plateaus: (1) NUKE9.13

Fortification:
South Peaks: (1) NUKE9.13

Allow artillery use in Harren City:
No: (1) NUKE9.13

Avalanche-B name:
...
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Powder Miner

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Re: Industrialized Warfare: Salvios Thread / 1915 A.C. Hot Season (Strategy Phase)
« Reply #1039 on: February 03, 2019, 09:06:27 am »

Quote from: Voatbox
Resource Allocation:
Ore in the Plateaus: (2) NUKE9.13, Powder Miner

Fortification:
South Peaks: (2) NUKE9.13, Powder Miner

Allow artillery use in Harren City:
No: (2) NUKE9.13, Powder Miner

Avalanche-B name:
Collision: (1) Powder Miner
Sure, sure, and sure. ESPECIALLY on that third bit, I feel that we have an opportunity to avoid descending into hatred for each other -- Salvios and Abberas are simply part of a larger war, after all, it's not a personal one, and if neither of us lay into the city and disturb its people that would be a good sign.

also iunno, the name collision is a synonym for impact lol

it is also accurate
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Madman198237

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Re: Industrialized Warfare: Salvios Thread / 1915 A.C. Hot Season (Strategy Phase)
« Reply #1040 on: February 03, 2019, 09:36:29 pm »

Quote from: Voatbox
Resource Allocation:
Ore in the Plateaus: (3) NUKE9.13, Powder Miner, Madman

Fortification:
South Peaks: (3) NUKE9.13, Powder Miner, Madman

Allow artillery use in Harren City:
No: (3) NUKE9.13, Powder Miner, Madman

Avalanche-B name:
Collision: (1) Powder Miner
Cataphract: (1) Madman

They like their knightly theme, why not shove it in their collective faces? Also I don't really like Collision nor do I want Avalanche-B.
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Taricus

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Re: Industrialized Warfare: Salvios Thread / 1915 A.C. Hot Season (Strategy Phase)
« Reply #1041 on: February 03, 2019, 09:40:48 pm »

Quote from: Voatbox
Resource Allocation:
Ore in the Plateaus: (4) NUKE9.13, Powder Miner, Madman, Taricus

Fortification:
South Peaks: (4) NUKE9.13, Powder Miner, Madman, Taricus

Allow artillery use in Harren City:
No: (4) NUKE9.13, Powder Miner, Madman, Taricus

Avalanche-B name:
Collision: (2) Powder Miner, Taricus
Cataphract: (1) Madman

Collision is going to look hilarious in their AAR reports.
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Jilladilla

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Re: Industrialized Warfare: Salvios Thread / 1915 A.C. Hot Season (Strategy Phase)
« Reply #1042 on: February 04, 2019, 11:45:55 am »

Mostly ambivalent on the name, but I agree with everything else.

Quote from: Voatbox
Resource Allocation:
Ore in the Plateaus: (5) NUKE9.13, Powder Miner, Madman, Taricus, Jilladilla

Fortification:
South Peaks: (5) NUKE9.13, Powder Miner, Madman, Taricus, Jilladilla

Allow artillery use in Harren City:
No: (5) NUKE9.13, Powder Miner, Madman, Taricus, Jilladilla

Avalanche-B name:
Collision: (2) Powder Miner, Taricus
Cataphract: (1) Madman
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Man of Paper

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Industrialized Warfare: Salvios Thread / 1915 A.C. Cold Season (Design Phase)
« Reply #1043 on: February 07, 2019, 02:49:12 am »

Spoiler: Designs (click to show/hide)
Spoiler: Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Special Rules (click to show/hide)
Spoiler: Credits+Blueprints (click to show/hide)


Spoiler: Abberan Armory (click to show/hide)
« Last Edit: February 07, 2019, 11:56:05 am by Man of Paper »
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Man of Paper

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Industrialized Warfare: Salvios Thread / 1915 A.C. Cold Season (Design Phase)
« Reply #1044 on: February 07, 2019, 02:50:26 am »

Year 1915 AC (After Colonization) Hot Season, Combat Phase

Salviosi Successes

This season we have further expanded Ore mining operations in the Plateaus. We have also fortified the South Peaks, bringing Entrenchment to Two(2) and granting (Radio Coverage).

As a result of our increased stockpiles of Ore we have seen the following adjustments to our armory:

The Avalanche-B (now the Collision) becomes (EXPENSIVE).

Abberan Advancements

Quote from: Design
Proposal: ARA-1914MP-HT "Gendarme"
ARA-1914MP-HT "Gendarme"
After requisitioning the REDACTED, we must take the work to modify the blueprints so that they can operate in our dimension. During this modification process, we have taken the liberty to make some modifications to the base design.
The Pintle mounted machine gun, Loaded with REDACTED will be replaced with the Scythe in order to increase ease of logistics, as well as removing the inefficient diesel engine with our own Promethium based electric engines to drive the tank. 
Due to the REDACTED, much of our engineers time will be spent converting the measurements into a form the good men of abberan are more familiar with, Converting the REDACTED. As the main cannon REDACTED sized down 0.6mm to 40mm. The ammunition storage and engine will be lightly shielded with k-wool.

Difficulty: Very Hard
Result: 9 (6+5-1) = Above Average

While our development of combat vehicles is nothing to laugh at, the idea of REDACTED, and thanks to our skill, now goes even further. The design for this armored behemoth called for a diesel engine which we were quick to replace with one of our Gavrillium ones. We also replaced the suggested main gun on the rotating turret in their REDACTED with our own 40mm cannon as well as swapping the coaxial and pintle guns with our Scythe. The whole somewhat boxy vehicle is protected by 35mm armor all around. It utilizes treads to better distribute weight and, thanks to our improved engines, can hit top speeds of 45km/h. K-Wool further protects the engine and ammo storage. Each Gendarme is also equipped with a CourierMan radio to improve coordination on the field. It is crewed by a Driver, Loader, Gunner, Commander, and Radioman/Mechanic.

The ARA-1914MP-HT Gendarme has a production cost of 8 Ore, 4 Gavrillium, and 2 Kinetic Sheep, making it (VERY EXPENSIVE).

Quote from: Revision
Proposal: Orleans Anti-Sky Ship Corvette Variant "St. Maria"
Orleans Anti-Sky ship corvette Variant “St.Maria”

The gorgon is a massive, unwieldy artillery piece braced to the nose of the Orleans. While effective as a mobile artillery piece and ground bombardment weapon, it is completely unsuitable to the purpose of firing at sky born targets.
As such the St. Maria has been created as a form of patchwork solution.

The large heavy 150mm gorgon is replaced from the front of the bow, instead mounted a gun similar to the turret of the Gendarme on both the bow and the stern of the ship.
 The armour of the tanks turret is stripped off and only a gun shield remains for protecting the gunner and loader from low caliber bullets. The electric motors of the turret allow the gunner to more easily aim the gun at targets, and as a direct fire weapon is all the more effective at striking the salviosi only working vehicle.
The co-axial and pintle machine guns are of course also stripped from the skeletal turret, redesigned with only minimal protection in order to allow faster traversal when aiming the gun.

Due to the St. Maria’s possessing a turret located both at the bow and stern, it will be able to fire on target in front of it, behind it or unleash a devastating double punch upon targets will the poor luck to meet its sides.

Difficulty: Normal
Results: 7 (4+3+0) = Average

The St. Maria is an odd ship, at least in the sense that is utilizes two of our tank turrets on a skyship for anti-air capabilities. But, well, it just works. The Gorgon artillery piece is removed and two nearly unarmored turrets are placed on the deck at the bow and stern brandishing their 40mm cannons. The turrets rotate at a moderately quick rate and provide adequate coverage across all angles of the ship above the deck. They utilize HE and AP rounds and fires up to 35 rounds/minute thanks to the unenclosed space and excess hands to help handle reloading the weapon. Cost for the St. Maria matches the Orleans at 6 Ore, 3 Caelium, 2 Gavrillium, and 2 Kinetic Sheep, making it (CHEAP).




CHAPTER THREE: TIPPING POINT


Part One: The Charybdis Scourge

Our Charybdis crews have a bit of a problem - while they are no doubt vital in our successes over the past year, without any significant threat posed by the Abberans they've become the butt of many jokes within the armed forces. The enemy tried to contest us with the St. Maria, but that was laughable at best. Indeed, Tereshkova did laugh when she heard the Abberan's attempt to reverse the situation in the air. The whole idea of the airship the Abberans developed this season seemed quite humorous to her.

Eventually the St. Marias go from an escort role to intercepting Perahudaras and harassing the back lines. This is forcing us to split our focus and lets them do a bit more in the way of supporting their ground effort. Their numbers could be an issue, but until they get something that can reliably engage the Charybdis they won't be able to capitalize on that opportunity.


Part Two: Snaring the Hunters

Second Lieutenant Poteik waited quietly in his Collision MPA on the roof of what used to be a pharmacy. Salviosi forces in the area had pulled back in anticipation of a strong enemy thrust, leaving scattered contingents to hit the flanks of the push before smashing them back. A flight of Charybdis had recently peppered an area not too far from his location, and so they knew the enemy was coming. The road they were on was fairly wide, and as expected a few moments later an Abberan force clearly still recovering from the effects of a Charybdis onslaught made itself known in the streets, one of their new Gendarme tanks at the front of the column.

Men and women looked to one another as the tank rolled through the street below, and then a jumpy Private opened fire on it with his SMG-12a. He received a heavy blow to the top of the helmet as the ambush was sprung. The tank opened fire down the street, taking out a Sled with ease. The Salviosi in the buildings began dropping a hail of grenades on the Abberans below. Armored or Unarmored, the M2s and M3s did one hell of a job. Enemy infantry began deploying their Wickerman grenades and started falling back to regroup. The enemy tank started to roll back before a pair of M2s went off around it. It jinked to the left and suddenly stopped right below Poteik. He fired at some infantry coming up behind it when the Gendarme shivered forward. A few gatling guns pinned down the infantry as they tried moving past the tank when a Collision flung itself upwards and forward into them. As he landed one nearby Abberan infantryman fell on his ass while another swung the barrel of his Draco towards the Collision's chest. His chest was met by the hammerhead on the Collision's LAMB and he was sent flying into the front wall of a nearby building, collapsing in a broken and bloodied heap. The Abberan on the ground had an axe head buried in his chest. Then the Gendarme opened fire and ended the spectacle by ending the Collision's life.

Poteik jumped off the roof with his own LAMB and landed with a bang on the top of the tank. Small arms fire came at him but he hastily moved off the tank before he got more than a couple glancing blows. Once he was next to the Gendarme he firmly gripped the shaft of his LAMB and mustered all the force he could to pierce the side of the tank. The speartip punctured the armor with a loud pop and had blood on it once withdrawn. The barrel of a gun immediately poked through the hole and fired outwards, the rounds just missing Poteik. He moved around the tank and jammed the speartip into the rear hatch before the vehicle lurched, then rolled forward through the Salviosi, gaining speed before it crossed into the next intersection and was hit by LFG-13 fire multiple times and catastrophically detonated.

The Abberans kept pushing, however. It was infuriating, fighting the Northerners. The K-Wool kept more of them alive than had any right to be, and those soldiers often came back with a vengeance. Indeed, many of them seemed to be increasingly aggressive. Poteik only just had time to turn and face the Abberan forces before he was stuck by one, two, three separate Halberd rounds fired by a fireteam of Crusaders. While his suit held together pretty well, there wasn't much solid mass left within it.




This season we've increased the lethality of our Power Armor, and it shows. While the enemy still has ranged options available to deal with us, the tight quarters of our current fight benefit from the addition of the LAMB and Impact to our armory. However, it seems as though the enemy infantry is fighting more fervently than before. Their commanders are more aggressive and their soldiers are much less willing to give any ground barring direct orders. The addition of the mysterious Gendarme has also allowed them to maintain equal footing in the fight on the ground, though admittedly they are unable to use the Gendarme to full effect in the confines of the city.

However they must also fight us in the air, and this is where they fall very, very short. While the St. Maria has allowed them to reduce the impact of the Charybdis as a whole, it's only because they're offering us more targets. As a result Salvios still control the skies, and by controlling the skies we have free reign to attack their ground forces as well. Maybe they plan on drowning us in bodies?


----------------


This turn has resulted in a Salviosi Victory, increasing control of Harren City to 75%! We have begun to roll the enemy back, but not enough. We ask this turn that you help facilitate our plans by designing equipment to be used in an amphibious landing. We are willing to provide great aid for your efforts. [If you decide to design something this turn that can be used to improve the odds of a successful amphibious invasion it will receive a second roll as if it had a Research Credit used on it.] Authorizing Use of Artillery in the Fortress-City is now a permanent option you can bring up at any point, though you will not be reminded of it from here on out.

Note that this will officially be the first turn you will be voting on fronts to attack. You will be able to choose two lanes to attack down. Any lane that is not Attacked on is considered being Defended. While on the defensive the efficacy of nearly every piece of equipment changes based on it's purpose and usability. This means that results on a lane may vary based solely on whether you're attacking or defending. For reference, both sides have been considered "attacking" for the purposes of the struggle over the Fortress-City.

IT IS NOW THE DESIGN PHASE!
« Last Edit: February 07, 2019, 07:26:15 pm by Man of Paper »
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Taricus

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Re: Industrialized Warfare: Salvios Thread / 1915 A.C. Cold Season (Design Phase)
« Reply #1045 on: February 07, 2019, 03:23:44 am »

Well shit... I absolutely have no words for our victory there. Absolutely fucking nothing. But hey, free research credit for the Salamander development this turn.
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Twinwolf

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Re: Industrialized Warfare: Salvios Thread / 1915 A.C. Hot Season (Design Phase)
« Reply #1046 on: February 07, 2019, 07:05:00 am »

That makes the design phase a no-brainer.

AAV-15 'Apibaru':
These "Forenians" certainly have some interesting ideas. The Salamander is a revolutionary vehicle- fast, heavily armoured, and amphibious, it has the potential to change the face of war forever. Unfortunately, we cannot create an exact replica- Forenia is simply too far ahead of us in multiple fields. However, we can substitute many components with our own technology.
First, we shall replace the engine with a GavEngine of equivalent output- not a problem, thanks to the Forenian's bizarre adherence to internal combustion. The transmission and gearing and suchlike will be simplified slightly, at the expense of somewhat lowering the top speed (whilst still leaving the Kerata in the dust, obviously). The metallurgy used to create the armour is of a higher standard than we possess, but fortunately Caelium Steel is a decent substitute- it could even be made slightly thicker, given its lower weight. The turret will be outfitted with two GGG-12s (linked together).
Other than that, no major changes should be required.

From last turn. Anyone have alt ideas for the salamander or do we just vote on this?
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Taricus

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Re: Industrialized Warfare: Salvios Thread / 1915 A.C. Cold Season (Design Phase)
« Reply #1047 on: February 07, 2019, 07:07:54 am »

Given their new tank, it could certainly do with some uparmed weapons of either HV 30mm, or a 40mm. I think we can avoid bottlenecking the speed too, now that we do have the research credit to dump on it.
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Twinwolf

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Re: Industrialized Warfare: Salvios Thread / 1915 A.C. Cold Season (Design Phase)
« Reply #1048 on: February 07, 2019, 09:55:36 am »

Yeah, might want to do that. The main issue is that the even with a research credit, increasing the difficulty makes it less likely to do well (especially when diverging from the given blueprints), and it’s an important design. Will have to see a design for it I guess?
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Jilladilla

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Re: Industrialized Warfare: Salvios Thread / 1915 A.C. Cold Season (Design Phase)
« Reply #1049 on: February 07, 2019, 11:01:20 am »

Well, given the Garlic with its quadruple 30mm autocannons is a thing, we can be reasonably certain that the hull can take a 40mm cannon.
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