Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 12 13 [14] 15

Author Topic: Tea  (Read 32323 times)

mightymushroom

  • Bay Watcher
    • View Profile
Re: Tea
« Reply #195 on: January 18, 2019, 03:32:42 pm »

I don't think most people would want lake ice in their tea, wouldn't it be full of dead bugs and silt?  Gathering snow and compacting it sounds like it would produce a product people would want to consume.

Lakes freeze from the top down, most of that stuff sinks to the bottom. It's not like modern ice cube trays where it's cold on all sides and impurities are surrounded by crystal formation. So I'd say it's no more full of dead bugs and silt than any other aspect of ancient/medieval life. (When you're chipping off a bit for your drink, discard the chunk with the bug in it! :P) I will admit that the operation I had in mind when I posted was geared more toward providing ice blocks to keep other foods refrigerated than for direct consumption. I don't know how much was actually used in cold drinks. But, personally, lake ice would not be at the top of my list of sanitary concerns were I suddenly sent back in time. Heck, it probably has fewer issues than drinking from the same lake in the summer.

Snowbanks (which build from the ground up) are quite good at accumulating airborne pollutants including bugs and soot, and of course are full of air (which is why you sink in) so wouldn't provide as much ice product per volume harvested or as much resistance to melting. (Edit: what anwename said about energy.) I'm not convinced any supposed gain in purity offsets the lower density compared to sawing out blocks of ice; I'm not aware of anyone artificially turning collected snow into solid ice on a production scale. In season snow might be perfectly acceptable as a chiller, but it's not the way I would go if I needed serious amounts of ice to keep. (If I did, melting and re-freezing would probably be simpler than pressure compaction.)
« Last Edit: January 18, 2019, 04:22:39 pm by mightymushroom »
Logged

GoblinCookie

  • Bay Watcher
    • View Profile
Re: Tea
« Reply #196 on: January 20, 2019, 06:57:18 am »

We are not better at science today than the people of the past. We have better tools for observation and for data capture. We have better communication tools, to distribute information and to educate. We leverage these tools. That leverage is a large multiplier. The base cleverness of the people is the same.

Those men who were involved in the movement of goods over a distance, they knew methods to manage the temperature of the goods, just as they had to manage the temperature of their bodies over those distances. They were interested in efficiency, profit, and their own leisure time, the same as people of today. They transported ice and foods without refrigeration machines and the phrase "scientifically clever" describes some of them well.

+1 regarding what SixOfSpades and mightymushroom posted about the methods.

I was just pointing out that it wasn't quite a simple as was made out. 

Lakes freeze from the top down, most of that stuff sinks to the bottom. It's not like modern ice cube trays where it's cold on all sides and impurities are surrounded by crystal formation. So I'd say it's no more full of dead bugs and silt than any other aspect of ancient/medieval life. (When you're chipping off a bit for your drink, discard the chunk with the bug in it! :P) I will admit that the operation I had in mind when I posted was geared more toward providing ice blocks to keep other foods refrigerated than for direct consumption. I don't know how much was actually used in cold drinks. But, personally, lake ice would not be at the top of my list of sanitary concerns were I suddenly sent back in time. Heck, it probably has fewer issues than drinking from the same lake in the summer.

Snowbanks (which build from the ground up) are quite good at accumulating airborne pollutants including bugs and soot, and of course are full of air (which is why you sink in) so wouldn't provide as much ice product per volume harvested or as much resistance to melting. (Edit: what anwename said about energy.) I'm not convinced any supposed gain in purity offsets the lower density compared to sawing out blocks of ice; I'm not aware of anyone artificially turning collected snow into solid ice on a production scale. In season snow might be perfectly acceptable as a chiller, but it's not the way I would go if I needed serious amounts of ice to keep. (If I did, melting and re-freezing would probably be simpler than pressure compaction.)

The idea that ancient/medieval people routinely drank dirty water is a historical myth. 

No, because impurities tend to sink to the bottom, the reason that it is occasionally possible to find drinkable water in the DF caverns.  If you skim water off the top of a lake, most of the impurities won't be in it.  But if you are talking about having ice without refrigeration, you are going for as big a chunk of ice as possible, which means you aren't just skimming the top of the lake as you would be if you were drinking it normally. 

Granted none of these things matter if you are using it for purposes of cooling stuff down but it is an issue if you intend to actually consume it. 
Logged

thompson

  • Bay Watcher
    • View Profile
Re: Tea
« Reply #197 on: January 20, 2019, 10:05:16 pm »

If you're in a climate with snow, you'd probably freeze your own drinking ice. If not, you'd take it from a frozen body of water and transport it somehow. There won't be silt or bugs in it unless you're digging really deep into the lake, and no one would ever do that as the surface ice would vastly exceed demand in any significant body of water.

Look up "zone melting" if you're still not convinced. Letting nature do that for you is much better than trying to emulate the process yourself.

Edit: In DF collecting snow would be useful as it would provide a source of water in cold biomes and could help set up an ice industry if you don't have surface water. There are more dwafy ways of creating ice.
« Last Edit: January 20, 2019, 10:36:06 pm by thompson »
Logged

mightymushroom

  • Bay Watcher
    • View Profile
Re: Tea
« Reply #198 on: January 21, 2019, 10:48:20 am »

The idea that ancient/medieval people routinely drank dirty water is a historical myth. 

No, because impurities tend to sink to the bottom, the reason that it is occasionally possible to find drinkable water in the DF caverns.  If you skim water off the top of a lake, most of the impurities won't be in it.  But if you are talking about having ice without refrigeration, you are going for as big a chunk of ice as possible, which means you aren't just skimming the top of the lake as you would be if you were drinking it normally. 

Granted none of these things matter if you are using it for purposes of cooling stuff down but it is an issue if you intend to actually consume it.

I didn't mean to imply that drinking supplies would be unusually dirty, only trying to emphasize that the ice supply would be no dirtier. And skimming the top of the lake is exactly what you do: the ice layer insulates the remaining water from the freezing air; lakes even far north of where I live never freeze to the bottom.

You seem to have in mind a scenario where you're trying to haul one ginormous chunk of ice, and that isn't particularly desirable even were it feasible. Although, being the DF suggestions forum, I will grant that it sounds quite dwarfy to do it that way, supposing you have dwarfy mechanisms to call upon. It's easier (for humans) to handle when the volume is made up of many, many conveniently sized 'bricks.' I'm not certain of the ideal thickness but I'd estimate it's in the 15-25 cm range; ~10 cm is considered minimum to support a person safely but I'm bringing a vehicle for hauling as well. Once the lake ice can support the load, use an augur for a starting hole(s) and then a hand saw to cut out regular pieces. Then pick up the bricks with tongs (handling directly makes frostbite even more likely in this cold job) and stack them in the sled or wagon. Accumulate these from across the surface of any decent sized lake and you'll have plenty of ice.

Furthermore if your lake is spring-fed or, like mine, river-fed then it's quite possible that your water source does not freeze, meaning that the water level in the lake is replenished as the ice is removed. The freeze cycle starts anew for even more ice; there is never any reason to visit the mucky, unfrozen bottom.
Logged

Starver

  • Bay Watcher
    • View Profile
Re: Tea
« Reply #199 on: January 21, 2019, 02:11:21 pm »

Never have I before wished to reference the film Frozen as an exemplar. In this case, how a workforce might extract ice.
Logged

therahedwig

  • Bay Watcher
    • View Profile
    • wolthera.info
Re: Tea
« Reply #200 on: January 21, 2019, 02:42:03 pm »

Or just reference the wikipedia page: https://en.wikipedia.org/wiki/Ice_cutting there's even videos and numbers on there :)
Logged
Stonesense Grim Dark 0.2 Alternate detailed and darker tiles for stonesense. Now with all ores!

Starver

  • Bay Watcher
    • View Profile
Re: Tea
« Reply #201 on: January 21, 2019, 05:11:42 pm »

Noting that none of those numbers on Wikipedia are "Let It Go", "Do You Want To Build A Snowman" or "Reindeers Are Better Than People", unlike Frozen.

Not saying one is better than the other, for all that. But both pale into insignificance against "Let's Build A Snowman (We can make him our best friend. We can name him Shannon! Shannon Wilson Bell We can make him tall, or we can make him not so tall)..." from Cannibal: The Musical...
Logged

GoblinCookie

  • Bay Watcher
    • View Profile
Re: Tea
« Reply #202 on: January 22, 2019, 07:45:43 am »

I didn't mean to imply that drinking supplies would be unusually dirty, only trying to emphasize that the ice supply would be no dirtier. And skimming the top of the lake is exactly what you do: the ice layer insulates the remaining water from the freezing air; lakes even far north of where I live never freeze to the bottom.

You seem to have in mind a scenario where you're trying to haul one ginormous chunk of ice, and that isn't particularly desirable even were it feasible. Although, being the DF suggestions forum, I will grant that it sounds quite dwarfy to do it that way, supposing you have dwarfy mechanisms to call upon. It's easier (for humans) to handle when the volume is made up of many, many conveniently sized 'bricks.' I'm not certain of the ideal thickness but I'd estimate it's in the 15-25 cm range; ~10 cm is considered minimum to support a person safely but I'm bringing a vehicle for hauling as well. Once the lake ice can support the load, use an augur for a starting hole(s) and then a hand saw to cut out regular pieces. Then pick up the bricks with tongs (handling directly makes frostbite even more likely in this cold job) and stack them in the sled or wagon. Accumulate these from across the surface of any decent sized lake and you'll have plenty of ice.

Furthermore if your lake is spring-fed or, like mine, river-fed then it's quite possible that your water source does not freeze, meaning that the water level in the lake is replenished as the ice is removed. The freeze cycle starts anew for even more ice; there is never any reason to visit the mucky, unfrozen bottom.

You want an enormous chunk of ice because that keeps it from melting so easily.  A lot of small pieces of ice melts a lot faster than a single chunk of ice.  The top melts first however, which means the clean ice gets lost faster than the dirty ice at the middle of the chunk. 

In game mechanical terms, what this needs is to keep track of the mud content of water when it freezes, I think at the moment freezing water purified it just as pumps do. 
Logged

mightymushroom

  • Bay Watcher
    • View Profile
Re: Tea
« Reply #203 on: January 22, 2019, 10:13:05 am »

You want an enormous chunk of ice because that keeps it from melting so easily.  A lot of small pieces of ice melts a lot faster than a single chunk of ice.

I'm saying you can build a large mass more easily than moving one whole, and thus store the same amount of potential energy.

Quote
The top melts first however, which means the clean ice gets lost faster than the dirty ice at the middle of the chunk.

None of my ice is from any deeper than a bucket barely dipped under the surface. If you were satisfied that surface water is clean enough for making tea then you can rest assured the ice I'm supplying is likewise clean enough for chilling tea.
Logged

Starver

  • Bay Watcher
    • View Profile
Re: Tea
« Reply #204 on: January 23, 2019, 12:14:56 am »

"Lake ice" (or river, or even sea if you get it that cold) may have detritus in the top (floating debris that is trapped as the top first freezes) or bottom (as freezing progresses enough to encounter bottom debris or silt) but is likely to be cleanest in the middle. (In sea-ice, the salinated supercooled leftover liquid from the 'dehydration' into ice will sink quickly away, although if it gets cold enough in a shalliow enough bit of sea you might get brine-pockets.)

Any decent quality ice, though, will make visible any obvious contamination, and the ice-vendor will account for it. Just as they account for the straw/whatever insulation they pack around the block. After transporting as large a block as they can extract from the source and package up for transport (a 10cm-cube will weigh slightly under a kilogramme and last a certain amount of time without significant loss, a metre-sided cube (or 1000 of the prior cubes repacked together as one) would weigh slightly less than a tonne and last maybe 10 times as long to a similar degree - so choose the scale you can best work with given your capabilities) it is trivial enough to saw/shave/plane off any bits you don't like the look of.

You can even slice the large block up through any internal impure intrusions, sluice away the undesirable contamination and then repack the ice, now clean. It might even reseal itself, as the liquid melt between two ice-bodies could freeze-weld it all together, though aesthetic/structural flaws might not be entirely conducive to the ice-sculpture industry, without special care.

Given everything else that can go wrong with water, I'd probably trust the freeze-distilled water of 'wild-sourced ice' more than the unfrozen version of the same source of water, under most circumstances.
Logged

thompson

  • Bay Watcher
    • View Profile
Re: Tea
« Reply #205 on: January 23, 2019, 09:17:58 pm »

I didn't mean to imply that drinking supplies would be unusually dirty, only trying to emphasize that the ice supply would be no dirtier. And skimming the top of the lake is exactly what you do: the ice layer insulates the remaining water from the freezing air; lakes even far north of where I live never freeze to the bottom.

You seem to have in mind a scenario where you're trying to haul one ginormous chunk of ice, and that isn't particularly desirable even were it feasible. Although, being the DF suggestions forum, I will grant that it sounds quite dwarfy to do it that way, supposing you have dwarfy mechanisms to call upon. It's easier (for humans) to handle when the volume is made up of many, many conveniently sized 'bricks.' I'm not certain of the ideal thickness but I'd estimate it's in the 15-25 cm range; ~10 cm is considered minimum to support a person safely but I'm bringing a vehicle for hauling as well. Once the lake ice can support the load, use an augur for a starting hole(s) and then a hand saw to cut out regular pieces. Then pick up the bricks with tongs (handling directly makes frostbite even more likely in this cold job) and stack them in the sled or wagon. Accumulate these from across the surface of any decent sized lake and you'll have plenty of ice.

Furthermore if your lake is spring-fed or, like mine, river-fed then it's quite possible that your water source does not freeze, meaning that the water level in the lake is replenished as the ice is removed. The freeze cycle starts anew for even more ice; there is never any reason to visit the mucky, unfrozen bottom.

You want an enormous chunk of ice because that keeps it from melting so easily.  A lot of small pieces of ice melts a lot faster than a single chunk of ice.  The top melts first however, which means the clean ice gets lost faster than the dirty ice at the middle of the chunk. 

In game mechanical terms, what this needs is to keep track of the mud content of water when it freezes, I think at the moment freezing water purified it just as pumps do.

Please give the dimensions for"enormous", and a mass estimate, and an explanation for how it could either be deep enough to be"dirty" or feasible to carry.
« Last Edit: January 23, 2019, 09:19:55 pm by thompson »
Logged

GoblinCookie

  • Bay Watcher
    • View Profile
Re: Tea
« Reply #206 on: January 24, 2019, 07:11:39 am »

I'm saying you can build a large mass more easily than moving one whole, and thus store the same amount of potential energy.

I was of the understanding we were just taking our ice from a lake there.  If we crush snow together we can indeed create a mass, but multiple blocks of solid ice are pretty hard to combine. 

Please give the dimensions for"enormous", and a mass estimate, and an explanation for how it could either be deep enough to be"dirty" or feasible to carry.

You really want to carry the largest block of ice you can.  The bigger the ice block, the less of it melts relatively speaking before you get it where you want it to be.  There is of course a bonus if you are carrying it through less that 0 C temperatures, but underground at any depth things will melt fast, even if it's freezing up there. 
Logged

anewaname

  • Bay Watcher
  • The mattock... My choice for problem solving.
    • View Profile
Re: Tea
« Reply #207 on: January 25, 2019, 12:44:28 pm »

I think you are ignoring my argument that you won't always be playing dorfs.
Yes, races and civs will be procgen. But dwarves, being a common fantasy race, will likely be present in many worlds. I'm just saying that there is no point in not adding tea just because dwarves would not drink it.
So... I agree that other drinks would be a fine addition to DF and that other races might enjoy tea. My point was that dwarfs (as they are defined in the DF raws) are unlikely to develop "tea ceremonies".

There is nothing indicating that dwarfs, humans, and the others are capable of eating all of the same things. This is important. Maybe 75% of the known plants are toxic in some way to humans and some might not be toxic to dwarfs, or caffeine may have no effect on dwarfs. Look at what aspirin does to cats and chocolate to dogs.
Logged
Quote from: dragdeler
There is something to be said about, if the stakes are as high, maybe reconsider your certitudes. One has to be aggressively allistic to feel entitled to be able to trust. But it won't happen to me, my bit doesn't count etc etc... Just saying, after my recent experiences I couldn't trust the public if I wanted to. People got their risk assessment neurons rotten and replaced with game theory. Folks walk around like fat turkeys taunting the world to slaughter them.

SixOfSpades

  • Bay Watcher
  • likes flesh balls for their calming roundness
    • View Profile
Re: Tea
« Reply #208 on: January 26, 2019, 01:25:50 pm »

There is nothing indicating that dwarfs, humans, and the others are capable of eating all of the same things. This is important. Maybe 75% of the known plants are toxic in some way to humans and some might not be toxic to dwarfs, or caffeine may have no effect on dwarfs.
It's quite plausible that dwarves' iron livers would allow them to safely ingest certain toxins that would kill a human (and possibly vice versa), so that's a fun bit of difference . . . but I believe that interspecies hybrids are planned, meaning that any toxicity differences will also have to consider things like half-dwarves.

An idea that I had earlier in this thread would be to make both caffeine and alcohol affect dwarves in the exact opposite manner that they do to humans (inebriated dwarves already do their work much faster than sober ones, etc.), but having to take half-dwarves into account pretty much killed that possible suggestion. :(
Logged
Dwarf Fortress -- kind of like Minecraft, but for people who hate themselves.

Starver

  • Bay Watcher
    • View Profile
Re: Tea
« Reply #209 on: January 26, 2019, 07:38:49 pm »

It's a differently-shifted/skewed normal distribution.

Human works well enough with no drink, a tot of rum might help fortify them slightly but a few more tots and they're Dungeoneering Under the Influence.

A dwarf has a scale that is almost up against "the maximum alcohol anyone could physically drink" (a limit like "you can't drinking negative amounts" that windows the otherwise function without spoiling the theoretical curve) and deteriorates as you head towards nothing.


Options for dwarf/human hybrid:
1) Peak efficienc set at average of parental peaks (stick to shandies?),
2) Random choice of which parent provides their tolerance/requirement,
3) Dominant gene (always Type 1, or 75% chance Type A, or whatever the genotype mixing and respective parent-races genomics dictates),
4) Epigenetics kicks in (which also suggests the possibility of Fetal Non-Alcohol Syndrome in pure-bred dwarves born into sufficiently 'dry' Fortresses),
5) As with the Liger (offspring of male Lion and female Tiger) creating a much larger animal than their Lion or Tiger half-siblings (or Tigon 'double-cross-cousins'), it could get weird, either in magnitude or direction, because "big, but not too big" development from one side is now just "big" or otherwise not traditionally constrained (i.e., if alcohol-focussing is caused by multiple genetic markers, then inheriting the dwarven need without the dwarven target of alcohol, it may pick up some alternative 'necessity' (from what is merely a 'predilectionv in the pure-human genome) like milk or... tea? Which there's a thread about, somewhere in this forum.)
Logged
Pages: 1 ... 12 13 [14] 15