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Poll

What is the best size for exciting mech battles?

Mountain: Mechagodzilla vs MegaZord
- 1 (14.3%)
Skyscraper: Iron Giant vs Jaeger
- 1 (14.3%)
Warehouse: Metal Gear Ray vs Gundam
- 5 (71.4%)

Total Members Voted: 7


Pages: 1 [2] 3 4 ... 7

Author Topic: (OOC) Mech Card Battle  (Read 5653 times)

dgr11897

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Re: Mech Card Battle (2/2)
« Reply #15 on: July 26, 2018, 05:03:51 am »

Yeah so I have a few questions about how multi headed mech's work. So do all players draw from the same deck? And does having more teammates mean we get more armor points/custom card types? Finally can a mech be piloted by an integrated being, and what are your limits for what we can design for the body of a mech?
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RoseHeart

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Re: Mech Card Battle (2/2)
« Reply #16 on: July 26, 2018, 10:08:39 am »

As the first teammate dgr11897 will be captain and will be the person I will speak to for group decisions.

TricMagic is talking to me in PM but may still drop out or not.

Everything is the same except you have extra heads in exchange for separate hands. You choose how card drawing works, but once you set it it is permanent.

You could each draw 1 card or take turns.

Transforming mechs may be possible. That sounds fun.

Edit: TricMagic is flipping to waitlist, so you are in.
« Last Edit: July 26, 2018, 10:13:49 am by roseheart »
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frostgiant

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Re: Mech Card Battle (2/2)
« Reply #17 on: July 26, 2018, 10:25:56 am »

So its me vs an ettin mech?
Cool. Good luck you 2.
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dgr11897

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Re: Mech Card Battle (2/2)
« Reply #18 on: July 26, 2018, 10:36:47 am »

Thanks we need to finish a few things but yeah, we should be able to make a decent mech in the time we have.
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Quote from: evicted Saint on discord
Weaponizing Jesus isn't something you do turn 4
Quote from: Alice on a different discord, to iridium, kind of.
hold on, let me keep blowing kisses at him until he stops
My Power armor arms race

dgr11897

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Re: Mech Card Battle (2/2)
« Reply #19 on: July 26, 2018, 12:12:01 pm »

Though one thing I'm curious about is if we can make keywords for our gimmicks.
« Last Edit: July 26, 2018, 12:29:19 pm by dgr11897 »
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Quote from: evicted Saint on discord
Weaponizing Jesus isn't something you do turn 4
Quote from: Alice on a different discord, to iridium, kind of.
hold on, let me keep blowing kisses at him until he stops
My Power armor arms race

RoseHeart

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Re: Mech Card Battle (2/2)
« Reply #20 on: July 26, 2018, 02:49:32 pm »

If that makes things easier(for me) go right ahead.
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It is absolutely necessary, for the peace and safety of mankind, that some of earth's dark, dead corners and unplumbed depths be left alone; lest sleeping abnormalities wake to resurgent life, and blasphemously surviving nightmares squirm and splash out of their black lairs to newer and wider conquests.

dgr11897

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Re: Mech Card Battle (2/2)
« Reply #21 on: July 26, 2018, 11:20:27 pm »

I'm going to have limited internet access for a few weeks, I should still be able to keep up with this for the most part. But I'm flying basically all day tomorrow.
This doesn't necessarily mean I will be dropping back into the wait list, I should have enough access to play, just a bit slower than normal.
« Last Edit: July 26, 2018, 11:22:19 pm by dgr11897 »
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Quote from: evicted Saint on discord
Weaponizing Jesus isn't something you do turn 4
Quote from: Alice on a different discord, to iridium, kind of.
hold on, let me keep blowing kisses at him until he stops
My Power armor arms race

RoseHeart

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Re: Mech Card Battle (2/2)
« Reply #22 on: July 26, 2018, 11:36:53 pm »

Thank you.
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It is absolutely necessary, for the peace and safety of mankind, that some of earth's dark, dead corners and unplumbed depths be left alone; lest sleeping abnormalities wake to resurgent life, and blasphemously surviving nightmares squirm and splash out of their black lairs to newer and wider conquests.

RoseHeart

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Re: Mech Card Battle (2/2)
« Reply #23 on: July 27, 2018, 09:19:16 am »

Forgot to mention this this time but I will harshly judge cards that make my head hurt, and while I don't like to take away creative freedom, I will truncate them to alleviate this head pain possibly losing details indescriminantly. Keep It Simple Sillies.
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It is absolutely necessary, for the peace and safety of mankind, that some of earth's dark, dead corners and unplumbed depths be left alone; lest sleeping abnormalities wake to resurgent life, and blasphemously surviving nightmares squirm and splash out of their black lairs to newer and wider conquests.

RoseHeart

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Re: Mech Card Battle (2/2)
« Reply #24 on: July 28, 2018, 12:07:31 am »

Since The Ensorceler is more active right now. They will be captain. Please send me a mech design soon.
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It is absolutely necessary, for the peace and safety of mankind, that some of earth's dark, dead corners and unplumbed depths be left alone; lest sleeping abnormalities wake to resurgent life, and blasphemously surviving nightmares squirm and splash out of their black lairs to newer and wider conquests.

The Ensorceler

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Re: Mech Card Battle (2/2)
« Reply #25 on: July 28, 2018, 02:53:23 am »

Uuuuh... sure. We have about two cards done and no mech schematic. I'll try to work fast.
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RoseHeart

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Re: Mech Card Battle (2/2)
« Reply #26 on: July 28, 2018, 07:53:27 am »

You can take a day or two to coordinate.
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It is absolutely necessary, for the peace and safety of mankind, that some of earth's dark, dead corners and unplumbed depths be left alone; lest sleeping abnormalities wake to resurgent life, and blasphemously surviving nightmares squirm and splash out of their black lairs to newer and wider conquests.

dgr11897

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Re: Mech Card Battle (2/2)
« Reply #27 on: July 29, 2018, 10:56:57 am »

Ok I will stat up our mech. I just need an idea what it looks like.
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Quote from: evicted Saint on discord
Weaponizing Jesus isn't something you do turn 4
Quote from: Alice on a different discord, to iridium, kind of.
hold on, let me keep blowing kisses at him until he stops
My Power armor arms race

TricMagic

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Re: Mech Card Battle (2/2)
« Reply #28 on: July 29, 2018, 11:04:02 am »

How do you stat a mech? How many points?
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frostgiant

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Re: Mech Card Battle (2/2)
« Reply #29 on: July 29, 2018, 11:12:16 am »

How do you stat a mech? How many points?

its under mech design on the first page. you have 20 points that you plit between any limb, acessecorys and equipment that you have. the amount of point a part has is how much damage it can take before its completely broken. anything on your mech needs to have at least 1 point.
The total points in your propulsion(legs or otherwise) is your intiative, which is addess to a cards zip to determine who resolves first... i think.

There is an example mech on the post after rules, it is really needed to understand the rules because it has some things that don't get mentioned.
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