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Author Topic: The Rime: a Frostpunk Western RPG (IC)  (Read 6868 times)

Digital Hellhound

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Re: The Rime: a Frostpunk Western RPG (IC)
« Reply #60 on: August 01, 2018, 02:39:53 pm »

Ulien

[Wits DC 15: 17+3=20, 2 DoS] The woman's eyes widen a fraction. She adopts a neutral mask quickly, but the damage is done. That is not the look of someone with nothing to hide.

'I couldn't say, ma'am. Passengers get frustrated sometimes. Might've been someone from the other compartments?'

The door to Ulien's compartment opens and the man Hess comes out. He tips his hat in greeting and ducks out of the way. Ulien can understand wanting to get away, when the company and conditions are what they are. Her ribs still ache from the Inner girl's enthusiastic elbowing.

***

Cormac Hess

Cormac breathes a sigh of relief getting out of the door. The woman from his compartment is outside, conversing with a member of the staff. Otherwise, the corridor is empty. Cormac takes a look around and heads down the length of the train, towards the standing cars. The interiors here are warm and practical, though not quite so warm as it was inside the compartments. The rumble of the steam engine pushing the train ever onwards can be heard anywhere on the train. Other than that, he hears voices from some of the compartments.

The one opposite to theirs appears to be hosting an impromptu celebration of some kind. He gets a glimpse of men with the red-cheeked vigor of the thoroughly intoxicated. They raise toasts to something or someone that he doesn't recognize.

Cormac is about to head further in, but a change in the engine's sound stops him. The rumbling slows, fades away, as if the life was bit by bit drained from it. The staff member in the corridor looks faintly alarmed.

***

All

The party in the compartment attempt to rest, but remain uneasy in the expectation that something will go wrong sooner or later. It doesn't take long for them to be proven right. The train slows down and begins grinding to a halt, wheels screeching on the tracks. Steam billows out in an impenetrable cloud to swallow up the view out of the window. Melting snow sprays on the glass.

The train stops, and a bell starts ringing instead. In the corridor, Ulien and Cormac see the source - a rope with bells strung on it that runs through the compartment and into the staff cars. A warning system, presumably. It's not too difficult to guess what for.

A minute or so later, the staff door opens. A stout man with a walrus-like moustache in the staff uniform strides out, four others on his heels. He has the strong and healthy physique of a Thawer, though his skin is afflicted by some terribly unhealthy-looking condition. All of the crew are armed. His companions drag the compartment doors open and flank their leader as he claims a spot right in the middle of the corridor.

'Right!go I'm Chief Gorwan. You must be wondering why we've stopped in the middle of nowhere. Well, the way ahead's blocked. We've some kind of barricade up on the tracks. Train's not going nowhere until that barricade's cleared,' he calls out in a clear voice. 'Since a barricade's not something that appears on its bloody own, we can expect bandits any moment now. Anyone who signed up to defend the train, form up. Anyone else - you form up too. We'll need everyone we've got to clear the tracks. Don't be shy. There's a cup of hot chocolate in it for anyone who bags themselves a bandit.'

The passengers begin to trickle out of their compartments, most grumbling. Stern, for his part, doesn't move an inch from his seat. 'That's all very good, Chief,' he says, 'but I've paid more than enough for an uninterrupted journey. Handle it. That's what they pay you for.'

The Chief marches over to the door and stares Stern down. 'You will step up, sir, or you will be made to. No exceptions on my train.'

'I guarantee, sir, threatening me will not end well,' Stern says. 'One letter from me to the man who pays your salary, and you're never findin' employment again. Another letter, and I'll own this company. Do your job, sir. Defend this train. If dealin' with a few bandits is beyond you, this line can't have much of a future.'

Gorwan's face reddens. He's prevented from replying by a gentle hand on the arm, though. The staff woman Ulien conversed with earlier steps up. 'Not worth it, Chief. Let it go,' she mutters. With an empty smile at Stern, she says: 'You have paid for your seat, sir, no denying that. Your man there, though - I do not believe he has.'

Stern scoffs. 'If you must... Fine. Mr Lowe, kindly show these yokels how it's done. Return promptly when you are done.'

'Thank you, sir. We'll be locking the compartment doors until the danger has been dealt with. Please remain indoors.'

With that, the situation appears to be defused. Gorwan stomps off. His underlings stay to direct passengers to fight or clear the tracks. Mr Lowe fishes a sleek black rifle from his belongings and follows meekly.

Outside, the wind begins to howl. It is soon drowned out by the crackling echoes of gunshots in the cold air. As predicted, you appear to be under attack.

***


Spoiler: Ulien Inervios (click to show/hide)

Spoiler: Fiona 'Fry' McDougan (click to show/hide)

Spoiler: Sir Rimelight (click to show/hide)

Spoiler: Cormac Hess (click to show/hide)
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Stirk

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Re: The Rime: a Frostpunk Western RPG (IC)
« Reply #61 on: August 01, 2018, 03:16:11 pm »

Frostbite's face remains unchanged as the bells begin to ring, but his right hand found his hip the instant something strange happened.

Hot chocolate sounds great right now.

As one hand draws his gun, the other fixes his hat.

Leave the train, find cover, observe situation. Shoot the situation.
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hector13

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Re: The Rime: a Frostpunk Western RPG (IC)
« Reply #62 on: August 01, 2018, 03:37:54 pm »

Cormac sighs quietly, and heads outside. His father always said there was no point in hitting a train if it could get moving before you got what you needed, so he headed toward the locomotive.

Find cover near the locomotive, keeping an eye out for bandits.
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Dwarmin

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Re: The Rime: a Frostpunk Western RPG (IC)
« Reply #63 on: August 01, 2018, 04:04:03 pm »

Fiona had just about nodded off to dreams of fried potatoes when everything to Hell. Or in the Rime, maybe, this was just the state of normality. That sort of simmering terror she had felt ever since she first felt the first killing cold sinking into her bones now went to a full boil when the bells started ringing, slamming her to an unwelcome wakefulness. There were men attacking the train! With guns! Attacking the train! Intent upon robbery and rapine!

She heard retreating boots exiting from the compartment, having no time to comfort her. Men and women of action and courage, not like her. She hoped they'd be alright...but in this situation maybe no one would be...the panic bug took another bite...

Perhaps it was Sterns reaction, that helped her recover her composure somewhat. She thought from the depths of her own terror, that he must scared as well. He was terrified of stepping foot out there-no offense intended, she was as well. But even while she knew they were alike in some ways, but she didn't want to be the sort of person who hid in a compartment while there was ways to help others. If everyone hid in their compartments, they'd like to all be murdered. She grappled for rationality to cool her fear. What do bandits steal in the Rime? Warmth. What was in the train? Coal. She doubted they'd leave enough to let the train finish its run. Not to mention whatever else they wanted.

She closed her eyes and took a few deep breaths. Put a lid on it. All she could do was try her best. The worst that could happen was death. Or eventual death. But she had accepted that, hadn't she? Deep down-when she first bought a train ticket to the Rime. When she watched the flames rises on her business. She had accepted the potential of Death over the easy, comfortable life she might have had. She hid her fear, and instead remembered the flames. On some level she had always been afraid of life until she accepted the risk of fire -the danger of pain, the possibility of greater glory. That acceptance was what let her rise.

She blinked, hiding tears that had already frozen to ice (very poetic, she thought distractedly). She wasn't sure how much time had passed, but guessed it had been a few seconds or minutes, though it felt like hours. Time had that weird stretched feeling. She had never felt anything like this before. She felt a mask of cold calmness descend, a sense of unreality, as if all of life was stage play and she was the star. Hmm.

...

First things first...

She took a final deep breath.

Her voice didn't quaver as she addressed the businessman. It was not a plea, but a simple statement of fact, like negotiating a one sided deal.

"...Mr. Stern. I won't give you a hard sell-there's work to be done and I intend to help. Me, just a Lady. But, we could also use you. The Chief had no right to speak to you like a common laborer-man, but his point was not entirely remiss.

Might I urge you to reconsider? Are you not a man of action who makes your own destiny? Your skills would be very useful. If not your hands-you know you know how to motivate men, to get them to work. You could help us organize the clearing of the barricade so we can escape-pick out the strong men, and the cunning men who can organize the strong men, and the sharp ones with a eye for moving rubbage quickly. A small bit of scrip promised to every pair of strong hands and backs, maybe? A small bargain to get the men out of their seats. A small bargain to save all our lives. You surely know better than I.

The situation cannot be left to hired help, you see. You only brought one man, and as valorous as I no doubt know Mr. Lowe is, his contribution in this skirmish will be a minor one. This requires the intercession of those of high morals and significant personal caliber, to put aside their their fear. If you sit here, you let other men-and women-determine your fate. I for one, did not take you for such a man. Free Enterprise requires above all, the will to act, does it not?"
She said briefly, pausing a moment to see if her words had any effect on him. Fiona knew everyone had the strength to rise to their better natures, despite their fear. Even if only barely, like she did.

She did indeed think Mr. Stern could help motivate the people who were most like him. There would be plenty who would mask their fear with obstinance. They had to be directed by a strong guiding hand that told them what to do and how to do it, like a balky mule. Much like Mr. Stern himself, though she'd was wise enough not to mention that.

Action: Fiona tries to convince Stern to help
« Last Edit: August 01, 2018, 04:07:40 pm by Dwarmin »
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IronyOwl

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Re: The Rime: a Frostpunk Western RPG (IC)
« Reply #64 on: August 01, 2018, 04:50:39 pm »

Sir Rimelight smiled grimly, rose, and strode out of the compartment without much hesitation. He was a man of his word, and these bandits were trying to bar his path. That required a polite yet definitive response.

The gunfighter- Frostbite, as he recalled- seemed determined enough to be a good associate in these trying and uncivilized times.

Follow Frostbite, assist in observing situation.
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Egan_BW

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Re: The Rime: a Frostpunk Western RPG (IC)
« Reply #65 on: August 01, 2018, 07:42:24 pm »

"Ah, see, there we go. Hot chocolate doesn't sound bad."

Ulien draws her revolver from the folds of her dress with a practiced motion. There was always going to be a problem; now that it has been identified, all that remains is the troubleshooting. Just like fixing a leak in a suit. Except with more bullets.
Get outside, find solid cover and stay behind it for now.
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Digital Hellhound

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Re: The Rime: a Frostpunk Western RPG (IC)
« Reply #66 on: August 02, 2018, 11:01:42 am »

The Volunteers

Frostbite, Hess, Sir Rimelight and Ulien follow the armed crew down the train and out of a small side hatch. The Chief assures his volunteers there's no danger of being shot just yet, and they have no choice but to believe him. The passengers drop down into a thick and hard snowbank, only partially melted by the train's passage. The air has a vicious bite to it. It reaches through their clothes and smallclothes and sinks its fangs down into flesh. Breaths mist in the air; the cold burns the lungs with every inhale.

The wind is a living thing. It lashes at their faces and drives flurries of snow into their eyes. It beats against the steel and wood of the train, rattles the windows, cuts wildly into the engine's smoke and steam in the air. For the Rimers in the group, it's nothing new. For them, the bite is a kiss, cruel but familiar. They press on regardless.

Some in the interior think Rimers don't feel cold. Nothing could be further from the truth. It is not easier for them to withstand the ice and the wind. It still pains them as it does the warm-blooded. They simply know better than to imagine there is any escape from it other than a grim and resolute determination - putting one foot before the other and carrying on.

Gunshots ring out in the air, distant and faint. Soon they are joined by the clatter-boom of the train's rotary gun - a curious piece of engineering, a gun that fires rounds as fast as the operator can crank it - but only for a few brief volleys. The rotary gun goes silent, leaving only the occasional cold-muted bark of a rifle being fired. It sounds like they're coming from the other side of the train. The crew confer, then lead the party some ways up towards the front of the train, to where a gap in coal wagons shows a glimpse of the other side. The rotary gun is near, in its own wagon, a steel-enclosed box with an emplacement up top. As they watch, a bullet appears to ping off it. The man at the gun does not return fire.

There's an odd sort of calm. Anxiety and adrenaline are familiar torments, needing but not getting release. The crew talk among themselves again, leaving the passengers huddled together for warmth, waiting. It doesn't take long for the first man to introduce themselves.

Aside from the five who already know each other, there are six others. A lean man of very dark skin and black hair in a fine long coat presents himself as Doctor Montmare, a natural philosopher, on a quest to catalogue and name all the hardy species of animal that inhabit the Rime. He carries a fine revolver but very poorly, and appears supremely uncomfortable with the task ahead of him. He keeps close to his companion, a big, blond man by the name of Sounder. He, in turn, carries a large-caliber rifle and looks to be a much more practiced hand with it.

'This is queer country, very queer,' the good doctor says, eyeing the desolation all around them. He has a curious, smooth accent and sing-song way of speaking. 'I do not like it at all.'

'My dear Monty didn't believe he would actually be called upon to do battle for this journey. He was categorically assured there was no threat of bandits along the way. I'd dearly like to meet the little twerp who so assured him,' Sounder says, in a low voice that doesn't reach his companion's ears. 'Wonder why they've choked that rotary. Could be pulping the lot of 'em if we had it roaring.'

Two of the others share a strong resemblance, though one is large and muscular and the other merely large. They introduce themselves as the Hackett brothers, gunsmiths both, on their way to Ossuary to open a new store right on the frontier. They are heavily drunk, as is their associate, a little pale Rimer by the name of Penance Towley. The third man has the twitchy and frail look of a clerk or bookkeeper or some other unhealthy profession. The trio is full of cheer despite the challenge awaiting them. How much of that is the drink and how much their natural demeanor remains to be seen.

Two women round up the party. The first is a short and wiry old woman going by the name of Mara. Her face is lined by the toils and hurts of decades and her braided hair is a stark white. She clasps a long rifle like her life depended on it. Despite her age, she moves surely, doesn't complain, and eyes the horizon with a readiness that speaks of a long life of action and danger. A faded silver ring hands on a chain from her neck. The other woman is a nervous wreck of a girl, broad-shouldered and heavy-set. Fear seems to tie her tongue. She just barely manages to introduce herself as Joanna Tuck, a peddler of trinkets and good-luck junk traveling to Stalwart to meet relatives.

Chief Gorwan returns, rubbing his face. 'Well, here's how it is. We've got bandits up on that hill over there-' and his finger points through the gap in the wagons at a high slope in the distance '-and they're shooting anyone who goes near the barricade. If we set up here and shoot back, well, we'll all freeze to death here together. This train is on a schedule. We're going to attack.'

He peers at them, appearing to gauge every man and woman in turn.

'I'm going to want volunteers for a flanking party. We'll circle 'round, sneak up close, and gun them all down before they can get turned around. Any takers? Hell, any questions?'

Cormac Hess feels a pang of unease. No bandit worth their salt would just sit and keep peppering a train they were trying to rob from the distance. A siege favors the train, with its ample stores of wooden walls and furniture for burning. Either they're idiots, or have some other plan. What this feels like is a classic stratagem - having one group tie up the train's defenders from the distance, while another boards the train in secret and shoots their way up to the engine. There, they disconnect the passenger wagons, fire the engine, and simply drive away with the entire cargo of coal with them to be emptied out later. The train's defenders will be dead or left staring after their engine, trapped until the next train comes along.

***


Spoiler: Ulien Inervios (click to show/hide)

Spoiler: Sir Rimelight (click to show/hide)

Spoiler: Cormac Hess (click to show/hide)

Fiona

The others leave. Fiona hesitates at the door, though - not just from her lack of use in a firefight, but from the apparent cowardice or indifference of Mr Stern. She beseeches him to join them with fair eloquence. The man listens in silence, a small smile playing on his features.

[Presence DC 20: 19+3=22]

'You speak well, miss, very well indeed,' he says. 'Inner flattery or not, you've got a talent for it. Considered me flattered, miss. I'll join you - not out of any sense of obligation, but because how could I not, after such tremendous passion? So your words have indeed moved me -  a rare feat. Let's keep this between us, yes?'

He smiles with a roguish glint in his eye. Stern stands up, taps his revolver, and follows Fiona out. The staff woman who only moments ago assured the man he could indeed remain seated looks frustrated by the sudden new course of action. She doesn't offer any comment, merely glares at their backs.

Stern and Fiona follow directions to the outside of the train. The cold seizes the breath from her lungs. Stern doesn't appear too rattled, chuckling to himself as he goes along. They are soon joined by an unhappy and shambling mass of men and women from the standing compartments. They appear to have been equally press-ganged for the job of clearing the tracks.

Gunshots ring out in the distance. The mass of people comes to a halt, frightened and angry voices coming to the fore. A short Rimer man with a terrible cough steps forward and pokes a finger in the direction of the crewman shepherding them along.

'We're not going out there! They're gonna kill us all! This is suicide, damn you!'

'Naw, you'll have cover from our boys,' the crewman says, in a voice that doesn't convey much interest in the survival of his charges.

The angry passenger's remarks find fertile ground with his peers. The crowd doesn't move an inch. Shovels and picks obtained from somewhere are dropped to the ground in protest.

Stern looks to Fiona. He doesn't say anything, seeming content to let her take point on this.

***

Spoiler: Fiona 'Fry' McDougan (click to show/hide)
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Stirk

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Re: The Rime: a Frostpunk Western RPG (IC)
« Reply #67 on: August 02, 2018, 11:09:34 am »

"The normal question. How many hands they got?"
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Dwarmin

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Re: The Rime: a Frostpunk Western RPG (IC)
« Reply #68 on: August 02, 2018, 12:13:23 pm »

Fiona had expected no less from Mr. Stern. He was proud, if nothing else, and wouldn't admit fault or take back his earlier stance.

"I'm glad to hear that, Mr. Stern...and to be honest, I expect the bandits will be shooting at the windows sooner or later. Angry men love easy targets. We're really not any safer in here." She said conversationally, moving out of the compartment quickly before she became a Prophetess.

...

As she had suspected, the passengers had balked. Horses didn't go out into the rain willingly, after all-they shook their heads and stamped their hooves. Looks like she was going to have to make another speech. She considered that she really was not very good at this. Never the most charming or persuasive person, prone to strong emotions, manners were the shield she wielded against the regard of others. If it came down to her natural grace...she was apt to make a damn fool of herself no matter how hard she tried. And yet somehow many people who knew her well considered that a winning combination.

So, she thought it through-and felt it was important to refute the first mans argument while it still rang in everyones ears. Fiona stepped in front of the crewman, taking his positions as whatever amounted to authority. The gunshots clicking and ringing against the hull of the train did no favors to her argument. Still, she hoped Rimers would appreciate an appeal to the brutal and inarguable logic of the situation. Surely that's what the Rimer spirit was!

She clenched her jaws to keep her teeth from rattling. Earth Gods Balls, that was cold! Did people actually live out here?

"...It's not suicide. It's more likely to be suicide to stay here and do nothing. If the bandits take the train, they'll take the coal and leave us to die, assuming they leave anyone at all. You all know this. We can stop them. We just have need the courage to act." She said, her hands folded, addressing each person in turn. "Right now, those bandits are fighting our defenders-good men and women who know how to shoot and who are moving to fight them. Brave men and women who have volunteered to die on our behalf, and that's what they'll do-the bandits won't waste many bullets on us folk until they've won, not when other folks are shooting back at them. Right now they're just trying to rattle us, firing at random and hoping to spook us under our seats, or flush us into the wastes. Both ways s'like get us killed anyway.

I know I'm not one of you Rimers. I'm just an inner, and I'm afraid to the heart of me. Still, I know the logic-as sure as fire and ice-if the train doesn't move, we might win, but we can definitely still lose this fight. But if the obstruction is cleared by our swift hands and strong backs, we win for sure. The bandits can't take a moving train, can't keep up with it for long on their...mounts?*1 That's the situation we're in. And we're the only ones to move it. And we can only do that if we work together and trust each other.

We might die if we go out there, but I like the odds better than sitting here and waiting to see if the axe falls on our necks. I'd much rather die doing something that could save myself!"
She finished, her voice rising. She really was getting angry at all these mules. Rimers could be awfully stubborn. "Our prayers aren't going to move that obstruction. I've no idea how to fire a gun. But I know what we can do-move this train! If you all want to have a real stake in the matter of your living or dying, take up those picks and shovels! Harden your hearts to what must be done! We've got Rime work to do! And we're gonna do it together!" She finished with a short cough-bending down and taking up one of the fallen tools herself. Surely the image of a rosy cheeked Inner girl taking up a tool before a Rimer would goad them into action. She hoped she wasn't going to have to do this all by herself, but be damned if her stance and body language didn't say she wasn't ready to try.

Of course, now her voice was getting shot-a proper Lady wasn't used to speaking in such loud and forceful tones for so long. She hoped she wouldn't have to make a speech to the bandits too, not without a glass of water.*2

Action: Second speech, longer than the first!

*1 Fiona wasn't quite sure if the Bandits were riding or walking or something else. Did Rime Bandits attack trains while sliding around on ice skates or something?


*2 Fiona was certainly still in something of a state of surrealism, viewing her terror with a sort of journalistic detachment. She could hardly believe these odd thoughts she had, so commonplace, as if she wasn't so close to death.
« Last Edit: August 02, 2018, 12:23:12 pm by Dwarmin »
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hector13

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Re: The Rime: a Frostpunk Western RPG (IC)
« Reply #69 on: August 02, 2018, 01:03:22 pm »

Cormac gets Chief Gorwan’s attention when he asks if there are questions.

How many men you got defendin’ the engine? ‘cause they,” he points at the hill, “ain’t stealin’ shit from up there.

Another thing: why the heck has that big gun gone quiet? You wanna give them bandits time to shoot the folks clearin’ the track?
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Re: The Rime: a Frostpunk Western RPG (IC)
« Reply #70 on: August 02, 2018, 03:23:03 pm »

"Yes, is there something wrong with the rotary? I'm an engineer and these two are gunsmiths, I'm sure that we could help."
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Re: The Rime: a Frostpunk Western RPG (IC)
« Reply #71 on: August 02, 2018, 04:21:55 pm »

The Volunteers
"The normal question. How many hands they got?"
Cormac gets Chief Gorwan’s attention when he asks if there are questions.

How many men you got defendin’ the engine? ‘cause they,” he points at the hill, “ain’t stealin’ shit from up there.

Another thing: why the heck has that big gun gone quiet? You wanna give them bandits time to shoot the folks clearin’ the track?

"Yes, is there something wrong with the rotary? I'm an engineer and these two are gunsmiths, I'm sure that we could help."

Frostbite's question is met with a shrug of the Chief's broad shoulders. 'Ten men, a hundred... who knows. We can't know until we come face to face with the poor bastards.'

Hess wonders at that. Bandits rarely move in groups larger than a dozen men, with their pack yaks and sometimes hardy dogs. If there's a hundred men out there, it'll be the gathering of the century. If Gorwan doesn't know that much, one has to ask if he's ever actually fought bandits before. Judging from his military-issue gun and boots, he's no wild Rimer 'shooter, but some ex-soldier from the Thaw. Capable, no doubt, but out of his depth out here.

Hess speaks up. He raises a cogent point. Gorwan scratches his chin. 'I'm leaving four of my men out here to keep 'em occupied while we circle 'round. You think they're gonna charge down at us? They look plenty cozy up there to me.'

His concern over the rotary gun is echoed by Ulien. The gunsmith brothers mutter something about always wanting to tinker with one of those things. Gorwan takes a breath before answering. He looks sheepish.

'There's nothing wrong with it, per se...' he says, glancing towards the silent weapon. 'It's company policy. We've got a... quota. Can't fire off more than four hundred rounds in a scrap, seeing as it hurts the bottom line. And well, that thing chews through lead awful fast.'

He grimaces a little. 'Well, I said it. If you want, you can take it up with the money man. He's inside, keeping watch over the damn thing.'

'That's the dumbest thing I've ever heard,' Mara says. The old woman crosses her arms around her rifle, using it as a support of sorts.

'Congratulations. You just volunteered. We got any other takers?'

***


Spoiler: Ulien Inervios (click to show/hide)

Spoiler: Sir Rimelight (click to show/hide)

Spoiler: Cormac Hess (click to show/hide)

Fiona

Once more, the stirring words come forth. Fear and uncertainty are concealed by very ladylike bravado. If the Inner girl can do it, how can they not?

[Presence DC 15: 10+3+2 (words)=15, 1 DoS]

It certainly does the trick. The angry man looks suitably shamed and cowed. He swallows his pride, nods, and picks up his tool. The rest of them follow in short order. The crewman is left scratching his head as Fiona takes over the clearing party and directs them onwards. He has the decency to take off his hat and bow his head to her as she passes, at the least, with a slightly bemused expression.

Stern keeps up with the Inner lady. 'Oh, very well once more. If I had someone like you to talk to my workers like that... well, they are Mer, most of the bastards, but I'm sure you'd come up with somethin' suitably stirrin' anyway,' he says. 'But alas, this rabble won't be moved by pretty words alone. I'm inclined to help you, miss.'

He clears his throat and takes out his revolver. A shot goes into the air, a deafening boom that makes everyone jump and scramble for cover. Stern unleashes an equally powerful and practiced voice seconds later: 'Right! Onwards, you miserable dregs! No malingerin'! You! I see you! Pick up that shovel! I will shoot every last man, woman, or Mer who thinks to run! You heard the pretty lady! You're in the Rime, and you've got work to do! Move your feet! You never worked in the snow before or what?'

Indeed, many of the standing passengers appear wholly unfamiliar with moving in the thick snow. It's hard enough for Fiona, herself, with her clothes dragging and staining with every step.

Stern smiles with almost boyish satisfaction. 'Does wonders, does it not? Look at them go!'

The passengers find new vigor and energy, it is true. It might be just because they are more afraid of the armed man behind them than what's waiting ahead, though. Ah, well - Fiona supposes this is the stick to her carrot. She's not convinced it's at all necessary, though...

The unhappy lot of them arrive near the front of the train, where a score of gunmen and women are waiting. She recognizes the ones she shares a compartment with. The gunshots are much nearer here. Up ahead, though the world blurs into an endless plane of white where sky and ground fade into one, Fiona thinks she can see a mound of boulders some ways ahead of the train, blocking the tracks. They look like a whole lot of work to clear. A shallow depression runs along the rails on this side, which might offer some protection for the approach - but the covering fire promised by the crewman appears to be limited to a handful of armed staff with their backs to the mighty steam engine on this side, infrequently daring to fire off a shot at the unseen enemy.

[Mind DC 20: 11+3+2 (words)=16, 1 DoF]

At the sight of that, the fear returns in full force. Her brisk forward pace falters. How are they expected to clear the tracks undefended? It won't do... yet it must be done. She thinks she could make herself get out into the open and try to make for the blockade, but her legs don't entirely want to execute that thought. The men and women behind her sound to be feeling much the same way.

Unnerved: -2 impairment to rolls until situation improves.

***

Spoiler: Fiona 'Fry' McDougan (click to show/hide)
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Stirk

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Re: The Rime: a Frostpunk Western RPG (IC)
« Reply #72 on: August 02, 2018, 04:49:40 pm »

"I'll go, I'm used to stomping around the snow. Someone should probably keep their attention here with pot-shots. Wind an' snow should throw off their aim a bit, make it hard to hit anything past spittin' distance if they ain't skilled. Should be easy to take 'em out if I can get close. If there's a hundred it might take me all night."

Frostbite then listens carefully for gunshots, making an educated guess at their position and number. Fighting a literal uphill battle against a group of enemies with unknown numbers ain't the best situation he's been in, but he's seen worse too. Probably behind some nice cover if they ain't scared of the train's big gun. Looks like they got some experience under their belt, probably a fair share of notches in their guns too. Good enough shots to hit a train box, could probably hit a couple of people if they fired at the workers trying to clear the path. Enough to keep them from working.

He then takes a few steps forward, as if getting ready to go.

"If you do get that beast roaring again, watch out for us. All Rimers love fire, but friendly fire ain't how I want to go."

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hector13

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Re: The Rime: a Frostpunk Western RPG (IC)
« Reply #73 on: August 02, 2018, 05:01:16 pm »

Hess speaks up. He raises a cogent point. Gorwan scratches his chin. 'I'm leaving four of my men out here to keep 'em occupied while we circle 'round. You think they're gonna charge down at us? They look plenty cozy up there to me.'

((torn between so many options apparently requiring presence aarrgghh))

Cormac pinches his nose, and takes a deep breath.

"They look cozy up there 'cause they ain't gonna come down any time soon. There ain't no waste in the Rime, sir; they's up there to keep us distracted from whatever their buddies are gonna do down here. That means the engine or the connectin' part between the coal wagon and the people wagon." he gestures toward the boulders on the track, "Heck, they know where the train's gonna stop, but they holed up on a hill nearby. Not much but acorns up there, and they don't burn so good.

That means them boys in the hill ain't what we should be worryin' 'bout... 'less o' course you wantin' to be known as the fool who got nobbled by a buncha country-boy bandits?
"
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Dwarmin

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Re: The Rime: a Frostpunk Western RPG (IC)
« Reply #74 on: August 02, 2018, 05:11:00 pm »

Fiona felt the sense of unreality shatter like a pane of glass as the first bullet whipped over her head and tried (it seemed to her) to snip a lock of her hair to keep like a possessive lover. She couldn't even tell how close the shots were, the wind confused everything. You could die in this storm and not even be entirely sure who shot you.

Now, she couldn't help but wonder why she had volunteered to be the leader. What was she thinking? This was insanity. She was going to get everyone killed. And she knew eyes were watching her now. If she faltered the whole group would falter. It was that thought made her, well, falter. The cold sapped her courage as quickly as her body heat, and she felt a tremor run through her-a tremor that passed on to the group behind her like some sort of wave through a pool of water, almost as if they felt her confidence erode. It was a subtle fear, enough to sink your feet to the ground, no pun intended. Her gaze was panicked, no direction. She finally locked onto the gathering Gun-Knights, like a bosun finding a lighthouse. She noticed a familiar man-Mr. McCarthy. He would protect her. Hadn't he promised? She couldn't quite remember him saying that, but she could recall him telling her to "Best stay out of it, or the story they'll be tellin' 'bout will be a short one". Stay out of it?! What excellent advice! Why hadn't she listened?!

..

No, no. He didn't look afraid at all. How could people be brave like that? And he didn't look like he was saying out of it. She tried to take some of that courage from him, tried to straighten her spine. It's not like she was the one doing the hard part. Her part was easy. Right? Easy. He was running into the bullets. She was running...sideways to them. Think. Think. They hadn't attacked yet. Hadn't drawn off the Bandits. She had to speak with him. He would know what to do.

She stumbled through the snow toward him, calling out like a drowning swimmer.*1

"Mr. McCarthy!"
She couldn't recall what his other name was. Snowflake? Icestorm? Something. "...Mr. McCarthy!"


*1 Whats with the nautical references? an idle thought teased her
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