A
song plays over the pip-boy's radio. The final equipment test, before the group sets off.
You are standing in front of the vault door. A massive gear-shaped piece of metal with the number "66" in bold white letters. In front of you is the new "Overseer". An old white-bearded man in a Vault Jumpsuit. He used to be the reactor's Engineer, a smart man who was important enough to get real food, but not important enough to be a target in the revolution. The fact he often shared his rations with the other Vault Dwellers-especially the children- also helped get him the "position". If you fail your mission, he might just be the last sane man left in the Vault.
As the song fades away, he flips the radio off on his pip-boy, expecting you to do the same.
"This frequency is Bobcat Mitch's station. Those of you from top-side probably know about it already. In addition to playing music, the DJ often reads off local news and rumors. Our scouts report the station to be a useful tool, and it is available throughout the state. The revolution and previous scouts have been a big drain to our resources. We're giving you what we can spare."
And from what you can see, what they can spare isn't much. All the human companions get one of Vault Security's old uniforms. Essentially a Vault Jumpsuit with a bulletproof vest sewn on, with a big "66" on the back. A SWAT style helmet-without a face mask- goes alongside it in the same blue color. Elbow and knee pads of the same material and style. The pockets are practical, at least, good for holding small items such as ammunition and stacks. Perhaps more valuable, the left arm has a pip-boy 3000A. Built in Geiger counter, radio, map, and more. While built for vault life, they make a perfect scouting tool.
Everyone also gets meager food rations. Cow Cakes for emergencies. A couple of Nuka-cola as a gift from the Overseer. Two stimpaks each. Medical tools for the team's medic. And weapons. A couple of combat knives. A single-shot shotgun made from a pipe and plywood. An old varmint rifle. A "sword" made out of old sign posts. And a 10mm pistol. One companion is unarmed-aside from their own claws.
"Won't lie to you. This won't be easy. Don't even know if it is possible. But it is the only hope our Vault has. I'm grateful to all of you-we all are. Those fighting for their home, and those fighting for our home. The Scouts say the mines back west have turned to something of a city. Might be a good place to find some information. Old Bozeman is nearby, ain't in good shape but might have some useful supplies if you can sneak past the raiders holing up there. Thats all I got. Its all you from here out."
He gives a solute to his bald head, before flipping the switch opening the vault. An arm comes from the ceiling, placing itself on the door. It sparks as it spins, before finally moving the door out of the way. Sunlight pours in the Vault as the group takes their first steps into the new world.
It is currently 7/22/2122 8:00. The pip-boys map shows the surrounding locations.