The Liberal Overhaul and Rebalance mod intends to overhaul LCS and rebalance existing elements.
Download it here. Drag and drop into your "art" folder, but make a backup of it first. Check the ModdingChanges.Txt file that comes with the files, as it is a readme and contains the FULL list of changes that would not fit on this forum post. Intended for use with LCS 4.12.41 and higher, not Terra Vitae (sorry). This is still a work in progress.Primary Features:CQC RebalanceIn vanilla LCS, assault rifles were the ultimate weapon, and the other guns weren't really worth using much. That has changed.
Weapons are rebalanced around close-quarters combat. Pistols, shotguns, and SMGs have accuracy bonuses while rifles get accuracy penalties to represent how unwieldy they are in close quarters. Carbines get reduced accuracy penalties in comparison to full-size rifles. In addition, all rifles have nerfed critical hit chances.
Non-rifles are significantly more viable than in vanilla LCS. It is also harder to land successive hits on a target with burst weapons, as many weapons have increased successive attack difficulties to simulate recoil.
Melee, Firearms as Clubs, and Molotovs have received armor piercing buffs to slightly offset their uselessness. Firearms as Clubs have also received damage buffs.
Reduced Instant DeathRandom damage has been rebalanced to be less insane, reducing the frequent occurrences of getting instantly killed by a .38 or 9mm handgun. Guns do less random damage, but more fixed damage. Single shots are more survivable.
Integrated Changes from Liberal AdditionsThis mod aims to be a continuation of the Liberal Additions mod. Changes from Liberal Additions will be included.
More Weapons and AmmoAdditional weapon variety for LCS. From Brass Knuckles to M14's to MG42's, there are a wider range of weapons available that will be purchasable in stores or used by Conservatives.
AA-12 OverhaulAA-12 has been buffed. It uses slug rounds for increased Armor Piercing, and a 20-round drum magazine. Unfortunately, this precludes the sharing of ammo with other shotguns due to how "clips" work in LCS.
MP5 BuffMag size increased to 30
Syringe and FlamethrowerSyringe causes bleeding and the Flamethrower is legal until gun laws become Liberal. Why? Because flamethrowers are somehow less regulated than marijuana in the US.
Certain melee weapons do NOT protect against kidnapping anymore:Torch
Guitar
Spraycan
Cross
Chain
Syringe
More melee weapons can take hostages quietly:Baseball Bat
Crowbar
Dwarven Hammer
Maul
Firearms that can now fit under a trenchcoat (Size 10)M4 Carbine
Melee Weapons that can now fit under a trenchcoat (Size 10):Katana
Sword
Baseball Bat
Axe
Nightstick
Maul
Melee Weapons that can now hit twice:Crowbar
Katana
Sword
Staff
Melee Weapons that can now hit 3x:Nightstick
Spraycan
New WeaponsCurrently, many weapons reuse vanilla game ammunition. Due to the wide variety of magazine capacities and calibers, adding in all of them individually would take forever and add unnecessary bloat. Unfortunately, this will mean that some weapons have incorrect magazine capacities in the interest of sharing ammunition. This is in part because a 9mm SMG mag and a 9mm Pistol mag are incompatible in LCS, for example. They cannot share ammo.Submachine GunsTDI Vector (Uses SMG mag) - 2x Burst
Tommy Gun (Uses SMG mag) - 5x Burst
UMP45 (Uses SMG mag) - 3x Burst
MP40 (Uses SMG mag) - 3x Burst
P90 (Uses SMG mag) - 3x Burst
PPSH (Uses SMG mag) - 5x Burst
Pistols / Machine PistolsFive SeveN (Uses 5.7 mag)
MAC-10 (Uses .45 mag) - 5x Burst
TEC-9 (Uses 9mm mag) - 4x Burst
MeleeBrass Knuckles
Spiked Knuckles
Tomahawk
ShotgunsSawed-Off Shotgun (uses Sawed-Off Shotgun shells)
Serbu Super Shorty (uses Sawed-Off Shotgun shells)
RiflesM14 (Uses Battle Rifle mag) - 3x Burst
Sniper Rifle (Uses Sniper Rifle mag)
Heavy WeaponsPKM (Uses Machinegun drum) - 5x Burst
MG42 (Uses Machinegun drum) - 7x Burst
XM214 Microgun (Uses Machinegun drum) - 10x Burst
New Clips5.7 MagUsed by the Five SeveN.
P90 MagUsed by the P90.
Sniper Rifle MagUsed by the Sniper Rifle.
Battle rifle MagUsed by the M14.
Sawn-Off Shotgun ShellsUsed by the Sawn-Off and Super Shorty.
AA-12 DrumUsed by the AA-12.
Armor ChangesPolice Armor Protection nerfed to 6 (Body)
Deathsquad UniformRenamed to Deathsquad Armor
6 Body / 4 Head protection
6 Drug Bonus for interrogation
Heavy Ceramic Armor10 Base Power for interrogation
8 Assault Bonus
6 Drug Bonus
SEAL Suit8 Assault Bonus for interrogation
6 Drug Bonus
Lab Coat4 Drug Bonus
VehiclesAll vehicles are available at dealershipAgent CarRenamed to Supercar
Variety of colors added
Can be stolen (nearly impossible). 50 Juice + 32 Heat for stealing. Has an alarm.
HMMWVCan be stolen (nearly impossible). 50 Juice + 24 Heat for stealing. Has an alarm.
CreaturesPolice OfficerWider range of weapons to spawn with.
Occasionally spawns with a Police Uniform instead of Police Armor.
SoldierWider range of weapons to spawn with.
Occasionally spawns with a Army Uniform instead of Army Armor.
Gang Units, Death Squads, CCS Officers, Agents, other NPCsWider range of weapons to spawn with. Check the readme for the full list, as there are too many and the character limit would be reached.
SpendingAll shopsFullscreen interface is used
Sold at the Pawnshop:Certain guns and certain melee weapons added by this mod, along with ammo for those guns.
Sold at the Oubliette:Melee weapons added by this mod
Dept. Store and Arms Dealer:WIP.