You are
Elsa van Helsing!
On the planet 41448jt-88 I, an barren world of nitrogen ice and frozen winds that call kill any man from exposure, you shall create your mining colony,
Nearctos!.
The initial mineral survey scans reveal abundance of
Tritanium, Polygranite, Saltium, some
Ferrite, Morphium, Citrum, Electrium and trace amounts of everything else.
You start with 100.000 Interstellar Credits to your bank account, and the colony comes with pre-manufactured Fusion Reactor, Storage Yard and Living Quarters.
8
You managed to hire 88 Workers to join the 'landfall' with you!
You need to decide on your starting Processor and Refinery! What it will be?
As for the Processor...
A) Ore!
B) Mineral!
As for the Refinery...
A) Citrium!
B) Morphium!
To make it easier to make your decision, have a quick look on Buildings list and current Market numbers!
Ore Processor:
Processes most non-liquids into their useable form. 40 workers.
Lv.1: Ferrite, Gallerite. 200 Energy. 1200 Tritanium to build.
*Rubidium Separator: Separates Rubidium crystals from mined moonrock and processes it. +80 Energy. 1200 Tritanium, 60 Electrium to build.
Lv.2: Ferrite, Tritanium, Gallerite. 300 Energy. 1200 Tritanium to build.
*Tetravocadium Separator: Separates Tetravocadium grains from mined moonrock and processes it. +120 Energy. 800 Tritanium, 200 Electrium, 100 Rubidium to build.
Mineral Processor:
Processes rock into valuable minerals and salts. 30 workers.
Lv.1: Polygranite. 160 Energy. 1200 Tritanium to build.
Lv.2: Saltymium, Polygranite. 240 Energy. 1200 Tritanium, 60 Electrium to build.
Lv.3: Saltymium, Ermagerdite, Polygranite. 300 Energy. 1200 Tritanium, 60 Electrium to build.
Citrium Refinery:
Refines and purifies Citrium for storage. 40 workers.
Lv.1: 4>1 efficiency (1 Citrium barrel from 4 Raw Citrium barrels). 200 Energy. 1200 Tritanium to build.
*Absaldite Stabilizer: Citrium Refining will now yield Absaldite as well. +80 Energy. 600 Tritanium, 100 Electrium to build.
Lv.2: 3.5>1 efficiency (1 Citrium barrel from 3.5 Raw Citrium barrels). 250 Energy. 800 Tritanium to build.
Lv.3: 3>1 efficiency (1 Citrium barrel from 3 Raw Citrium barrels). 350 Energy. 800 Tritanium to build.
Lv.4: 2.5> efficiency (1 Citrium barrel per 2.5 Raw Citrium barrels). 500 Energy. 800 Tritanium to build.
Morphium Refinery:
Refines and purifies Morphium for storage. 30 workers.
Lv.1: 3>1 efficiency (1 Morphium barrel from 3 Raw Morphium barrels). 200 Energy. 1200 Tritanium to build.
*Organium Packager: Morphium Refining will now yield Organium as well. +80 Energy. 600 Tritanium, 100 Electrium to build.
Lv.2: 2.5>1 efficiency (1 Morphium barrel from 2.5 Raw Morphium barrels). 250 Energy. 800 Tritanium to build.
Lv.3: 2>1 efficiency (1 Morphium barrel from 2 Raw Morphium barrels). 350 Energy. 800 Tritanium to build.
Lv.4: 1.5> efficiency (1 Morphium barrel per 1.5 Raw Morphium barrels). 500 Energy. 800 Tritanium to build.
Living Quarters:
Your workers live there. Max 20 Levels. Colony starts with Living Quarters Lv.1.
Lv.1: 100 Workers maximum. 25 Energy.
+1 Lv: +10 Energy, +20 Workers maximum. 240 Tritanium to build.
Fusion Reactor:
Standard interstellar method of energy production. Max 10 Levels. 10 Workers/level. Colony starts with Fusion Reactor Lv.1
Lv.1: 500 Energy capacity.
+1 Lv: +100 Energy capacity/level. 100 Tritanium, 50 Electrium to build.
Storage Yard:
Your basic warehouse. 5 Workers/level. Max 20 Levels. Colony starts with Storage Yard Lv.1
Lv.1: 500 Cargo capacity (1 cargo = 4 barrels).
+1 Lv: +250 Cargo capacity/level. 50 Tritanium to build.
Standard Interstellar Mining Colony Operations Worker Wage: 25.00 IC per Worker.
(AMP: Average Market Price in ICs (IC: Interstellar Credits))
Ferrite (O) - Common metal used for cheap ship construction. AMP: 2.55 ICs per 1 cargo.
Tritanium (O) - Isotope of common metal titanium, it is used for ship armor, construction and other structural work. AMP: 5.75 ICs per 1 cargo.
Citrium (L) - Rare liquid compound, used in stabilizer units, antimatter reactors and other high-tech industrial appliances. AMP: 16.10 ICs per 1 barrel.
Rubidium (O) - Explosive crystalline compound used in high-tech weaponry. AMP: 74.50 ICs per 1 cargo.
Electrium (O) - Rare crystalline compound used in high-tech electronics. AMP: 53.15 ICs per 1 cargo.
Gallerite (O) - Semi-rare metal used in delicate electronics. AMP: 8.25 ICs per 1 cargo.
Ermagerdite (O) - Chalk-like mineral used to manufacture several types of everyday cures as well as some recreative drugs. AMP: 3.45 ICs per 1 cargo.
Morphium (L) - Carbon-based liquid compound used in bio-genetics and other fields of xenomedicine. AMP: 2.30 ICs per 1 barrel.
Tetravocadium (O) - Very rare and very heavy mineral whose existence proved the chemical 'Archipelago of Stability Theory'. AMP: 99.00 ICs per 1 cargo.
Saltymium (O) - Organic salt compound used in numerous industrial processes. AMPs: 8.95 ICs per 1 cargo.
Organium (O) - By-product of Morphium refinement, used in medical experiments and limb regeneration therapies. AMP: 6.45 ICs per 1 cargo.
Absaldite (L) - Citrium refinement by-product, highly volatile and rather unstable, used mostly for explosives. AMP: 25.25 ICs per 1 barrel.
Polygranite (O) - Fine quality moonrock with reflective surface and veiny appearance, used by sculptors and artificers across the universe. AMP: 17.05 ICs per 1 cargo.