https://imgur.com/a/AZzLnAKWard 1
Capitol of the Black Rose faction and the seat of Isabella’s power.
The ward is heavily urbanized and one of the few wards that weren’t heavily modified by the original necromancy lords. The Hawkmourne’s mansion is located within this Ward, as well as the Necromantic Academy.
4/4 BR
Ward 2
Ward 2 was originally created by a necromancer lord that was researching the effects of plants upon necromantic magic. Ward 2 is part greenhouses and part jungle with much of the population putting up housing near the greenhouses that they work, Terrain is considered Light Jungle.
4/4 BR
Ward 3
Ward is another one of the few wards that have not been heavily modified by the original lords, Instead it houses lots and lots of population, filled with dense buildings and walk ways, typically layered on top of each other to fit more people.
4/4 BR
Ward 4
Ward 4 acts as a harbor for smugglers, in what was originally a ward made up of mostly water with few Island. Now a days it is filled with rickety stone buildings and walkways that stretch between islands and serve as many landing pints for Smugglers that are keeping any trade they do with the Necropolis on the down low.
4/4 BR
Ward 5
Ward 5 is filled with small hills, large hills and mountainous cliff faces. Many of the people here have taken to making their towns and cities either build directly into cliff faces of build at heavy angle upon the hills.
Rumor has it that the original necromancer lord wished to study what effect living constantly on a slope would to humans.
4/4 BR
Ward 6
The necrotic fountain is what tinges all of the cities canals green. Originally an attempt to mass produce the newly discovered liquid by this wards necromancer lord, it was a failure, leading to the ward being flooded with Green tinged water, with the large fountain and some bridges being the only solid ground left. Thankfully for the civilians, the necromancer lords fountain was build rather big, more of a Caldara then a stone fountain.
4/4 BR
Ward 7
Ward 7 is a punishing place, Filled with heat, sand and possessing very little water. It is truly the original necromancer’s little slice of home, being a desert made with powerful enchantments.
4/4 BR
Ward 8
One of the few untouched Wards, ward 8 is very plainly just more urban housing, filled with people and many houses in close proximity to each other. While not the overdeveloped ward 3 or the relatively high-class ward 1 or 14, ward is is rather middle of the road.
4/4 EV
Ward 9
Ward 9 was created to serve as both long-term storage and a testing ground for the effects of decomposition of necromantic magic. Being filled with nothing but graveyards with some housing for the people who call this ward home.
as well, ward 9 features a large labyrinth underneath it that can be used to travel around the ward relatively quickly. If you don’t get lost that is.
4/4 EV
Ward 10
The necromancer lord of ward 10 was obsesses with the effect of mud and water on corpses, and well as the various plant life that call this place home. Ward 10 is a giant swamp, filled with flesh eating bugs, sucking mud and mucky water. The denizens of ward 10 are known to be miserable people, probably due to their living accommodations.
4/4 EV
Ward 11
Ward eleven was originally created to study low oxygen’s effect son the human body, but these days it also serves a massive living structures for its population.
Known by its nickname of towering heights, ward 11 is filled with massive skyscraping buildings that are connected via sky bridges.
Because of the sheer amount of stairs to reach the top of bottom, as well as the thought of carrying provisions up their, many Residents tend to spend a majority of their time in the floors near then or in similar level floors in other towers. Supplies are delivered via hand crane.
4/4 EV
Ward 12
Ward 12 is a massive, smooth dome from the outside. Inside the Ward is filled with nothing but torch light and darkness, with many tunnels reaching deep in the ward to provide living space to its population.
Many Ward 12vers are known to wrap heavy cloth around their eyes when they must leave the ward, as well as heavy cloth to prevent their alabaster skin from burning under the sun.
4/4 EV
Ward 13
Ward 13 is the Official dock of the city, featuring a massive bay that is connected to the ocean via an underground cave system. All “official” shipping and water craft will god through ward 13 and it has docks to match up with such a task. Ward 13 Also has the tools to make ships, but in the coming war such things are of no use.
4/4 EV
Ward 14
The 14th ward is the last of the urban wards, and is considered high class, matching up with ward 1 in turns of wealth.
The Ediolon Vigils leader, Damien Blackthorn lives at his family mansion in ward 14 and it is considered the capital of the movement, with a majority of the leadership also making their home here.
4/4 EV